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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Updated: 34 min 14 sec ago

Monster Hunter Wilds FSR4 water grainy, noisy artifacting

8 May 2026 - 10:43pm

I am on CachyOS, latest 26.1 mesa drivers, DLL swapped to fsr 4.1. cachyos proton 11, 9060XT 16gb
i hope the video isnt too blurry and laggy, you can see the water near the trees in the focus of the video have subtle grainy effects, akin to white noise, that take time to resolve and stabilize, when i turn my camera. it is mainly the water that gets this artifacting, mainly at an angle. In the past ive also had the grass and tree foliage in the plains have a similar issue. I'll assume youtube's compression will have made it harder to notice but i assure you all that it is quite noticable and distracting for me.

The issue persists regardless of proton ge, or CachyOS proton. The Issue persists whether it's the built in fsr 4.0.3 or the dll swapped 4.1. persists on all fsr presets. If I turn off FSR the flickering artifacting is gone entirely. This persists with or without framegen too. The game's built in xess doesnt have this issue (tho id rather not play on that bcz its lower quality). Currently not using any mods, only ReFramework.

I've tried swapping different protons, swapping back and forth FSR versions, adding and removing steam launch args to no avail. I've tried to google for similar problems but i've been unsuccessful, hence the post. I don't know if this is an issue exclusive to linux or not so any addifional info, if available would be appreciated!!!

submitted by /u/tren0r
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While playing a racing game I felt TMR/Hall Effect sticks sluggish on Linux. So I checked the driver Fuzz/Flat settings.

8 May 2026 - 10:21pm

I finally figured out why my TMR controller (GuliKit ES PRO/Vader 4 PRO) felt like it was smoothing my inputs on CachyOS and u/DraugerOS. It turns out the xpad driver applies a default "fuzz" (anti-jitter) and "flat" (deadzone) that basically kills the 11-bit precision of these sensors.

If you run evtest, you'll probably see a fuzz of 16 or more. For a high-res stick, that's way too much.

So I got evdev-joystick (part of the joystick package on Debian or game-devices-udev on Arch/AUR).

Then: sudo evdev-joystick --evdev /dev/input/event29 --deadzone 2 --fuzz 8

This configuration is helping me a lot! It made my inputs so much more responsive and precise in Asphalt Legends (I really love this game) — I'm actually top 1000 in a competition right now because of this "speed trick".

Use evdev-joystick -h to see what can be useful to you.

I believe that these tweaks on fuzz and deadzone might not be necessary for games that don't rely on aiming or steering, but for racing, it's a game-changer.

P.S: My older post was removed cos I used AI. Sorry, bros. Here is my genuine text. I hope it helps someone.

images: my CachyOS terminal while I was doing "the speed trick", screenshots from Asphalt lederboard, some of my controllers and a book from Samuel Rawet.

Cheers

submitted by /u/C0ds_
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CachyOS desktop edition on handheld?

8 May 2026 - 10:11pm

So.. after trying out Bazzite and steamOS I'm starting to get frustrated with the immutability of both OSs. I want to try out CachyOS, but the restriction of only being able to use KDE is frustrating (ironically, given that it's the default for SteamOS and Bazzite, it's not a particularly touch-friendly interface).

What would I lose out on if I were to just install the desktop edition on my handheld, and are there workarounds for this? Alternatively, am I better off just forcing a different DE onto the handheld edition?

submitted by /u/AirportIndependent81
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Linux Gaming / RTX 3080 & Ryzen 5800X 8 core

8 May 2026 - 10:06pm

Hey guys, basically the title. I have dual monitor, 240hz and 60hz and 32gb RAM.
Would like to know the ""best"" distro for gaming besides Bazzite since it's immutable.

I'm not really updated on nvidia drivers on linux so i would appreciate any help.

submitted by /u/p1errotlefou
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Which Steam page looks better for my indie horror game?

8 May 2026 - 10:00pm

We’re currently improving the Steam page for our horror FPS The Infected Soul.

Which version do you think looks better visually? (1 or 2)

Any feedback on layout, readability, or overall feel would really help us.

You can also wishlist the game from the link it would mean a lot to us 🙏

The Infected Soul – Steam Page

submitted by /u/Guilty_Weakness7722
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Input lag benchmarks. Issues with wayland

8 May 2026 - 9:54pm

I tested input latency (mouse-movement to photon) across a few Linux setups. The main takeaway is that Wayland doesn’t behave well when your in-game FPS goes above the monitor’s refresh rate, whereas X11 scales exactly the way you’d expect.

These are my results in kovaaks when capping below refresh rate and leaving it uncapped (not gpu limited):

https://preview.redd.it/1q5v7v6qvyzg1.png?width=1316&format=png&auto=webp&s=3623f136d8fbabb9868aa1fd5f4b7484f19f9b51

As you can see, x11s latency decreases, but for some reason the latency with wayland increases.
I tried the same, but setting my monitor to 240hz instead of 480hz, where the same pattern is visible:

https://preview.redd.it/pumbnt01wyzg1.png?width=1321&format=png&auto=webp&s=b31cd83459085d6e2204fe490a1e5d476f318285

I also tested this in cs2 where the same pattern emerges. x11 gets faster and wayland gets slower:

https://preview.redd.it/xzrj0h9cwyzg1.png?width=1316&format=png&auto=webp&s=8acb0732d502c3a9b83ddda61d2afc1a9114bba2

I think this is the main issue, why most input lag tests that are going around right now are showing that wayland has higher input lag. Especially since not everyone has a 480hz monitor and will easily get more fps than their refresh rate in games like CS or Overwatch.

I compared them in other games as well, where latency differences were mainly margin of error, or even better latency on wayland. In all those tests fps was below the refresh rate:

https://preview.redd.it/z6f8q5qowyzg1.png?width=1311&format=png&auto=webp&s=5e5371e40f3bf18491924cd6067be795511b1097

Another thing i noticed is, that KDE has higher latency with wayland than Niri. But only when using vrr:

https://preview.redd.it/hbxpmx43xyzg1.png?width=1318&format=png&auto=webp&s=de43fde8d6dd3dcda0e5d8fe75aca2d90d0bd551

The issue with niri is that it doesnt support tearing right now, so it forces vsync.

I think if those issues get fixed, we will have nearly the same latency in wayland as in x11 or Windows

submitted by /u/Raedon7
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Ghost of Tsushima steam login issue-CACHYOS

8 May 2026 - 9:47pm

Hey everyone,

I am on cachyos, and had been playing ghost of tsushima on steam for awhile on my desktop without any issues whatsoever.

Then over two weeks ago I did an update of the system and now when I open the game, it goes through its little animation, everything works fine until it gets to the screen with a sword on a field and the buttons for logging in should pop up but instead it freezes.

I have done two system updates more since then, as well as tried multiple different proton versions..GE, built in cachyos one, experimental, DW.

I tried a few launcher ideas that I saw online for similar issues...nada. I am stuck.

I do not understand what is causing this. A lot of similar issues online say it is due to the nvidia driver, but all my other games are working just fine and its not like the game does not start up, it just gets stuck at the login.

Really frustrating. I am not a techie person, and am always uncomfortable with diving too deep into this in case I break something by accident.

Does anyone have any ideas or had a similar issue with this game since the new 595.71.05 driver came out?

thanks in advance.

submitted by /u/jbgeekss
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Can't get Stick of Truth to run on Linux.

8 May 2026 - 9:36pm

I am trying to go full time on Linux and end my dependence on Windows for gaming. Since I don't play online, I figure that would be much easier.

At the moment, I wanna play Stick of Truth. I looked it up and I keep seeing that it works out of the box.

submitted by /u/Wild_Chef6597
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proton updates keep breaking games that worked fine last week

8 May 2026 - 9:13pm

getting real tired of verifying a game runs perfectly then coming back three days later to a black screen because proton auto-updated.

submitted by /u/dokail-784
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Input issue

8 May 2026 - 9:03pm

So I was playing Detroit become human with no issue but the A button stopped working from my 8bitdo ultimate 2 and kde remote desktop asked for input device premission. I granted it and it still doesn't work. Any fix? I'm on latest cachyos version. There are no logs. Its just that the A button doesn't work. The game works fine with proton and it worked fine yesterday.

Mods please don't remove this and if you do please don't ban me

submitted by /u/super2061
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GW2 Error on Fedora KDE

8 May 2026 - 9:01pm

So Im trying to get steam version of Plants Vs Zombies Garden Warfare 2 to run and got this error. Does anybody know hoy to fix it or can this game even run on linux?

https://preview.redd.it/b8zwdsfqnyzg1.png?width=1366&format=png&auto=webp&s=9cb5c9e122246c1c81f4056e1d74e44e94889c89

submitted by /u/RotovicXD
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Discord rich presence

8 May 2026 - 9:01pm

For most of the games i play, they dont show the proper game on discord, for example, for silksong it shows Hollowknight Silksong with no game icon on discord, or tf2_linux64 for tf2, it also keeps showing some random game called battlebit remastered. Is there a fix for this? I downloaded steam and discord from the actual website

submitted by /u/OkBarber5807
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I can't use my steering wheel in some games.

8 May 2026 - 8:16pm

I have Logitech Formula Vibration Racing Wheel.
I'm using Linux 7.0.5-1-cachyos

When the wheel plugged in Need for Speed Hot Pursuit Remastered, i press enter to continue and it closes if i unplug it works fine.
In Forza Horizon 4 doesn't react to wheel.
Oversteer couldn't see the wheel.

submitted by /u/RMC_Team
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Colorful Artifacts in Forza Horizon 5

8 May 2026 - 7:47pm

Every couple of hours in Forza Horizon 5 I get this kind of visual artifacting. When it happens, FPS tanks heavily first. Sometimes it recovers on its own (like in the video), other times the game crashes with this log:

[ 3840.029233] amdgpu 0000:03:00.0: Dumping IP State [ 3840.030145] amdgpu 0000:03:00.0: Dumping IP State Completed [ 3840.030196] amdgpu 0000:03:00.0: [drm] AMDGPU device coredump file has been created [ 3840.030197] amdgpu 0000:03:00.0: [drm] Check your /sys/class/drm/card1/device/devcoredump/data [ 3840.030199] amdgpu 0000:03:00.0: ring gfx_0.0.0 timeout, signaled seq=3144786, emitted seq=3144789 [ 3840.030200] amdgpu 0000:03:00.0: Process ForzaHorizon5.e pid 50322 thread vkd3d_queue pid 50553 [ 3840.030209] amdgpu 0000:03:00.0: Starting gfx_0.0.0 ring reset [ 3840.030464] amdgpu 0000:03:00.0: Ring gfx_0.0.0 reset succeeded [ 3840.030466] amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset

Images:

https://litter.catbox.moe/3tr5k4.jpg

https://litter.catbox.moe/p54tsc.jpg

https://litter.catbox.moe/iluyae.webp

OCCT and FurMark both run fine for hours without errors, and other games don’t show this issue at all. It really seems isolated to Forza.

I’m running an RX 7600 with Proton Experimental (bleeding-edge), kernel 7.0.3-arch1-2, and Mesa 26.0.6-1.

Any help would be appreciated.

submitted by /u/Dandraghas
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Mortal Kombat 1 online experience?

8 May 2026 - 7:13pm

Hey guys, Im thinking of buying this game but I was wondering if the online experience works properly on linux?

submitted by /u/Elegant_Bid_6525
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Crashing in some UE5 games on CachyOS w/ RTX 5080 (DX12 seems to be a culprit)

8 May 2026 - 6:03pm

EDIT: Thanks to u/hairymoot as this set of launch options they've provided works

VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shader,VK_NV_raw_access_chains %command%

ORIGINAL POST:

I'm currently running an RTX 5080 on the latest stable release of CachyOS with the 595.71.05 drivers and have observed a couple of UE5 games that seem to be crashing

The two I've seen this with so far are:

  • Nuclear Nightmare
  • '83

This is the crash I get:

https://preview.redd.it/scnd248lrxzg1.png?width=705&format=png&auto=webp&s=af35fbe8b7d695e2143be6ca733f20412d31b028

I've tried both experimental, cachy, GE etc and that doesn't seem to get around this problem. In either instance, it appears downgrading to proton 8.0-5 or proton 7.0-6 does launch the games, but then you can't connect to other servers

https://preview.redd.it/b106inc4rxzg1.png?width=1582&format=png&auto=webp&s=32a7f52a777e83a977323cec83cb9f5e63a19975

What I've been able to glean off ProtonDB is this is down to recent nvidia drivers not playing nicely with dx12 (sounds like they never did to begin with)

Setting launch options to '-dx11' does allow me to launch Nuclear Nightmare, but '83 is a game that supports neither dx11 or vulkan

Before people laugh me out the door, I was originally gaming with an RX 9060 build, but a family member's ex walked out on them and the PC the family bought for said ex (which has a 9800X3D / RTX 5080 w/ 5yr warranty) was offered to me as a freebie.

Previously '83 would launch without issues on the 9060 (AMD) so I have to assume is this is an issue with Nvidia specifically. Does anyone know any way around this or am I just waiting for future driver releases to hopefully iron this out?

submitted by /u/ReanimatedCyborgMk-I
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🐆 Game Cheetah 0.6.1 is out!

8 May 2026 - 5:51pm

https://preview.redd.it/490y816mqxzg1.png?width=1443&format=png&auto=webp&s=fe920d1e3806052d70101d0235bc07f263037aa7

A free, open-source, cross-platform memory scanner & cheat tool for games — written in Rust 🦀
Mostly because I needed a simple tool for Linux - however works on osx/windows as well.

What's new in 0.6.1:

✨ Save/load cheat tables as TOML per process

🔢 Toggle results between decimal & hex

🔒 Clearer frozen-row indicators + live value highlights

✏️ Rename search tabs with a double-click

🔁 Optional auto-reconnect to the target process

⚙️ Revamped Settings page (open/copy config dir)

🍎 macOS bundles no longer flagged as damaged

🐛 Lots of fixes, dependency updates & polish

👉 https://github.com/mkrueger/game_cheetah/releases/tag/0.6.1

submitted by /u/Open-Understanding48
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Problem with Arma Reforger

8 May 2026 - 5:23pm

There is this weird thing happening only in Arma Reforger. All other games, no matter settings, work just fine on my Bazzite OS. I've recently played Cyberpunk and RD2 on high.

What happens in Arma is this weird black triangle on my screen that never dissapears. I've tried to change all the settings but it just makes things worse.

I insert screenshots of my settings and specs, if anything's missing please just ask, I really need help with this one!

https://preview.redd.it/u2cjqj5wlxzg1.png?width=2560&format=png&auto=webp&s=276c9c84e1cda00c86a44ad3a4ce35c15a550889

https://preview.redd.it/u4qw8i5wlxzg1.png?width=2560&format=png&auto=webp&s=c5cfe2c77b1d9563862b5fb0f94dc619b29c32cf

https://preview.redd.it/y90rji5wlxzg1.png?width=2196&format=png&auto=webp&s=14a38d53d36d7e55f1cc4dac7c182d56d849abc5

https://preview.redd.it/2w1y1j5wlxzg1.png?width=2196&format=png&auto=webp&s=24ad1f663182db3ca76a003346510e5b27261f6a

https://preview.redd.it/vq5d4j5wlxzg1.png?width=620&format=png&auto=webp&s=bdfd13c3c22cc696f37aa30c209545d85d373f10

submitted by /u/Holiday-Tea7628
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