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Run Devastation (2003) Linux version on Modern Ubuntu 25.10 | 2026 Tutorial
Compiled version of Wine 10.15 is slow when running Command and Conquer Generals
When I compiled Wine 10.15 from source, Command and Conquer Generals runs very slow.
I chose to install Wine 10.15 because 10.15 is the version that can run most of my games and I chose to compile because I need 10.15 and can't afford to upgrade. If I chose to install from the package manager, I would eventually lose 10.15. Long story short anyway.
However, Command and Conquer Generals was slower than the one installed from the official repositories and I don't know why. I disabled libvulkan-dev (my system is a Linux Mint). I don't use Vulkan because my machine is a lower-end PC and will not be able to run well using it.
My machine is an AMD Phenom II X3 B75 with 4GB DDR3 RAM and my GNU/Linux distro is a Linux Mint 22.3 MATE.
I would benefit from some help.
submitted by /u/Any-Bid-1116[link] [comments]
Resident Evil 7 performance issue
I have this problem with RE7 where if I try to run it on higher framerates I keep getting this annoying slowdown every few seconds. It seems to do it regardless of graphics settings. It's fine if I cap it at 30 though. I feel like my laptop should be capable of running it and all the fixes I've seen haven't made a difference. I'm running Bazzite on an MSI laptop with an Intel i7 CPU and Nvidia GTX 1660ti. If anyone has any tips I might be missing it would be appreciated. As far as proton versions it seems Experimental works best though I've seen GE-Proton recommended most of the time.
submitted by /u/Lunatic_Pandorum7[link] [comments]
Ryzen igpu UMA carveout, VRAM allocation on linux, finally found how to change it
so I have an HP OmniBook X Flip 14 (Ryzen AI 7 350, Radeon 860M 24ram/1tb). when I was still on Windows I used to change the UMA carveout directly in AMD Adrenalin, Then as planned for that laptop, I switched to Linux (arch btw) and realized there's just no option to change it anymore. the HP BIOS doesn't have a setting for iGPU VRAM at all and as i understand a lot of laptops with this APU have the same problem, it's completely hidden.
I started looking for ways to fix it. Smokeless UMAF can actually find the hidden AMD CBS settings in the BIOS, but HP uses Insyde H2O so UMAF can read everything but can't save anything. every other tool people recommend hits the same wall. the only remaining options were finding a way to boot Windows again and use Adrenalin, that not sounded fun.
Kernel 7.0 added some new sysfs files for AMD APUs specifically for UMA carveout. So i checked if its here on my machine
ls /sys/class/drm/card*/device/uma/It was here, genuinely didn't expect that after 2-3 months of trying and using this laptop
cat /sys/class/drm/card1/device/uma/carveout_options cat /sys/class/drm/card1/device/uma/carveoutMine showed: 0: Minimum (512 MB) 1: (1 GB) 2: (2 GB) 3: (4 GB) 4: (6 GB) 5: Medium (8 GB) 6: (12 GB), and confirmed I was sitting at index 0 (512MB). so I just did:
echo 5 | sudo tee /sys/class/drm/card1/device/uma/carveout rebootAfter reboot i'm back to 8GB, finaly
Then i changed gtt memory settings so i dont use so much of so called shared memory bc i don't need it anymore
As far as i find, its related to Atom ROM. if your BIOS doesn't expose ATCS the /uma/ directory simply won't be there, so there's no harm in checking.
Posting this because I couldn't find anyone talking about it and spent way too long thinking I needed Windows for this. if you're on any AMD APU laptop and you've been stuck fighting with BIOS restrictions for this, just check if the directory exists. might save you a lot of pain.
submitted by /u/Olwaht[link] [comments]
classic paradox
Each update just surprises me more, man. Haven't touched CK3 in almost 7 months, jumped back in today and holy fuck. it wasn't running great before anyway, but now it's straight up worse. Stuttering everywhere, FPS tanked, feels super laggy even zoomed out. Tried DX11 and it was still complete trash. Vulkan? Forget it, even more broken. They keep adding all this new dlcs shit but the game just runs poorer and poorer with every patch. Optimization is a joke at this point
submitted by /u/0_zx9[link] [comments]
I built a split-screen gaming manager for Linux
Hey all,
My friend and I wanted to play games together on one PC — true local co-op on a single machine. I found a script called Dualscope that launches two Steam instances side by side using Gamescope, and it kind of worked but needed more polishing. So I built CouchPlay — a split-screen gaming manager for Linux that lets you run multiple launcher instances (Steam, Heroic) on a single PC, each with its own input devices, audio output, and save data.
What it does:
- Input isolation — assign specific gamepads/keyboards to specific player instances so inputs don't bleed between players
- Multi-instance — runs multiple games (or the same game) simultaneously using Gamescope nested compositors
- Audio routing — pipes each player's audio to separate outputs via PipeWire
- User isolation — automatically creates temporary user accounts so each player gets their own save files and configs
Requirements:
- Linux x86_64, Wayland
- Gamescope
- PipeWire
- KDE Plasma (it's a Kirigami app, though the Gamescope stuff is display-server-agnostic)
Install (one-liner):
curl -fsSL https://raw.githubusercontent.com/hikaps/couchplay/main/scripts/install.sh | bashOr grab the Flatpak / tarball from the releases page.
Games I tested: Palworld, PEAK
Note: Since each instance runs as a separate user, each player needs their own Steam account with the game. You'll need two copies of the game.
Current state:
This is an early release — the core flow works (device assignment, session launching, audio routing), but there are rough edges. I'd love feedback from anyone willing to try it, especially:
- Does it work on your setup? (distro, DE, GPU)
- What games have you tried it with?
- Any input devices it fails to detect or assign?
[link] [comments]
NTFS-3G FUSE Driver Sees First New Release In Four Years
Stuttering with kernel 7.0.0
Since upgrading to kernel 7.0.0, I am experiencing frequent stutters in most games. It will frequently stall for a few milliseconds, the FPS is otherwise fine. Going back to 6.12.57 the issue goes away completely. Wondering if anyone else has seen the same thing
submitted by /u/assbuttbuttass[link] [comments]
Overwatch (steam) compiling shaders everytime (Again....) Anyone else?
Last years i had some problems with overwatch on linux, it never seemed to complete its shadercache.
FFW this year im daily driving CachyOS with not much trouble playing it.
Since the latest kernel update, it seems that something has gone bad and the game insists on compiling EVERYTHING every time it launches. Mind you it takes like 30-40m to have every shader compiled meaning it takes ages just to warmup for a little game.
CPU: Ryzen 5 5500
GPU: Nvidia GTX 1660Super
CachyOS updated yesterday.
GE-Proton 34.
Background shader processing is ON
Pre cacheing is ON
[link] [comments]
Is Gaming on Linux Still Hard in 2026? (CachyOS Full Walkthrough)
Geometry Dash running on 60fps but showing higher
Hello.
For context, I switched to Mint about 8 months ago and have been running JS fine (other than Nvidia drivers lol). Recently, I have been trying to play Geometry Dash, and I've run into an issue where any FPS counter I use shows I'm playing at 360 FPS, but in reality, my game is running at 45-60 FPS. On Geometry Dash, it's really easy to tell that's js how I know. I have a 165 Hz monitor and run 360 fps for different reasons and have never had an issue on Windows. I've been told it's because I have a 60 fps second monitor, and the X11 compositor doesn't like that. Despite that, all other games have run fine at the actual framerate they show, and it's only a Geometry Dash issue. I've unplugged my second monitor and even rebooted with it completely unplugged, checked my display settings that show only one monitor (my 165 Hz one), and the issue persists. If anyone knows any causes or workarounds I would love to hear them, also willing to provide any more details if needed. Also Vsync is disabled with the cap set to 360
More specific Specs:
Os: Linux Mint 22.1 x86_64
DE: Cinnamon 6.4.6
CPU: I5-10400f @ 4.3 GHz
GPU: 1660 Super
Running GD through proton, it has a platinum rating. With mods and without mods installed.
I've asked this in a couple ask linux and gaming subreddits so if some stuff seems obvious to GD players my bad. I've asked this in a couple of the ask Linux and gaming subreddits; if some of this seems obvious to GD players, I apologize.
submitted by /u/Duccxy[link] [comments]
Witcher 2 launcher issue: I can't start the game because the options won't highlight when I hover my mouse cursor over
The way Witcher 2 works is that once you click to play, the launcher appears and you have to click on an option. Unfortunately, it appears bugged as even when I put the mouse cursor over "launch game", it doesn't highlight for me. Nor does the options one. Oddly enough, the "Mods", "register game", and "view Readme File" DO highlight. I have no idea what's the deal with the second Witcher game when 1 and 3 work perfectly fine (especially considering how janky the first game is known to be)
Any fix for this? I'd be grateful.
submitted by /u/Questioning-Warrior[link] [comments]
So I'm thinking about switching to Linux before Windows goes full capitalism but i have a few questions first.
First, i use dlss swapper. I use it for forcing multi frame gen on my 4070 super. I also update dlss in older games and i want to be sure i can do that. Is this possible easily with linux?
Next, what is the best auto hdr software
I run steam, rockstar, gog, and epic for game softwares.
submitted by /u/johhmama1[link] [comments]
DXR crashing with new Radeon drivers
In Automation (a video game about making cars), there is a ray tracing feature which is handy for taking better looking photos of the cars. However, after not playing for ~1 month, enabling ray tracing makes the game freeze. I have talked to the devs, and they say their ray tracing uses DXR (DirectX ray tracing, the game is built on UE 4.27). After they took a look at the logs generated by my game, they say it's a gpu driver issue. I was happy to see a new mesa update today, but that didn't change a lot. My configuration is RX 9060 XT with cachyos.
submitted by /u/iCrafterChips[link] [comments]
8bitdoo controller latency issue under high CPU load
Hey, so I have a weird issue with my 8bitdoo Ultimate 2 controller. As the title say, under high cpu load, the controller has wild shifts in latency that last usually for just a second or 2. It's really bad, my character will keep running in a direction and the camera will move on it's own as if possessed. If I switch to my keyboard, nothing of the sort happens.
My controller is plugged wirelessly using the provided dongle, but plugging it directly didn't do anything, it still has issues. What has "somewhat" fixed the issue is switching the controller into it's bluetooth mode and using it this way. However, this is not desirable since input latency as a whole goes up quite significantly while using this mode.
I tried different proton versions, different games, but the issue persist. I also switched from cachyos to fedora thinking maybe the distro was the problem, but again, same issue. It didn't happen on windows.
I'd really like to make it work, since I've started playing helldivers 2 which is pretty CPU intensive, my controller is just a mess in this game, same goes for crimson desert.
Can anyone help?
submitted by /u/tritri301[link] [comments]
We present Envido, our roguelike Truco game.
If you add it to your Steam wishlist, you help us a lot, thank you!
https://store.steampowered.com/app/3872160/Envido/
submitted by /u/darkalardev[link] [comments]
Controller almost works
Yoyoyo my fellow gamers. I kind of in a pickle here, my controller does not really work in Lego games. I tried to remap to button mappings, but every time I try to remap something it just binds to "x rotation low" and when I try to map something else it just removes the previous bind to nothing and the current one to "x rotation low"
As you can see I'm using a dual sense controller, but it's wired if that makes any difference.
I tried to play it initially through heroic launcher, but now I'm using faugus launcher instead.
Does anyone have any advice?
Edit: I forgot to mention I'm using Bazzite.
Update: I have the problem with all games that I don't play through steam. This happens to be from epic games, cause I got it for free.
submitted by /u/L1NUX_G4M3S[link] [comments]
Questions about Bazzite
Hey everyone, im a long time linux user trying to help a friend move away from windows since the bloat is getting out of control on his machine. I recommended Bazzite after hearing it was generally the easiest to get games up and running on. But my friend is having a multitude of issues with getting wine working for a lot of his games, issues i generally havent seen with just standard Fedora or the more popular Debian distros. Can anybody else with experience with Bazzite vouch for my assumption that switching to a more stripped down distro would be the easiest path forward? Im very busy at the moment and dont have time to test or troubleshoot Bazzite on its own and only really have time to check configurations on my workstation pc running Fedora KDE and am wondering if Bazzite is really what people say it is or if generally Linux Mint or Ubuntu would give him an easier time
submitted by /u/devmanen[link] [comments]
