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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Swapping my W10 for Mint hardware support question

13. Mai 2025 - 11:37

Hi, I will be swapping my W10 for Mint when security update end this year. Recently bought 9070xt (weary happy with purchase), from what I understand it should be supported on Mesa 25 and onward. And just want to make sure that it will work.

submitted by /u/GiantMrTHX
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Does Marvel Rivals work properly on Linux?

13. Mai 2025 - 10:51

I have had a random bug on windows for quite a while where a random command prompt keeps appearing and disappearing. Literally nothing I do works. Tried restarting, downgrading windows and my graphics card firmware.

Tried using process monitor but even that can’t find what is opening that.

I have reached the point where the only way I can play again is to completely re-download windows. But why redownload windows if I can use this moment to switch to Linux.

Anyways, will this game work? What “OS” should I use?

submitted by /u/Psy-Demon
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9070xt drivers

13. Mai 2025 - 10:40

How are the drivers on the mesa drivers for the 9070xt holding up? are they better than they were at launch?? i haven't been able to find a ton of new information that isn't from around a month and change ago (early April) and was wondering if they'd managed to get any better since i was looking at getting a 9070xt soon.

submitted by /u/Le_golden_magikarp
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New to Linux gaming, a few non-distro/DE questions

13. Mai 2025 - 09:38

Edit: moved from another thread.

My existing gaming PC (2017 build running Win10 which can't update to Win11, thankfully) is now at a point where it won't even run games that should still work with the hardware (narrowed down a combination of Windows 10 and the Nvidia driver for a 1080 TI). I'm now in the process of building a new gaming PC (parts ordered and to be ordered shortly) which will run on Linux (narrowed down to either Nobara or Bazzite as the distro of choice, will research Cachy) with the following parts list:

  • CPU: AMD Ryzen 7 9800X3D
  • Mobo: MSI MAG X870E Tomahawk WiFi
  • RAM: Team T-CREATE 64 GB DDR5 6000 kit
  • Video Card: XFX Mercury Radeon 9070 XT OC

I have a couple of questions since I'm new to using Linux for gaming (I have a couple of PCs running Linux, but they're more for casual use):
* I'm looking at an M.2 storage configuration that will have one M.2 drive be exclusively for the OS and applications, and another exclusively for games. Is there anything I should be aware of with this storage configuration as far as potential issues?
* I'm also looking to replace my pair of Qnix monitors with two different monitors: one would be the MSI MEG 34 inch 3440x1440 monitor, and the other would be the Samsung Odyssey Neo G8 (3840x2160). With those monitors being different resolutions but both connected to the 9070 XT, is there any issues to be aware of? I see it might be as simple as asserting the display to use as part of the command string to start the games. I have some older games that probably would not behave well on a 21:9 display (Star Trek Star Fleet Command comes to mind, even with the HD pack).

submitted by /u/EvilWays316
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US Senator Tom Cotton wants Geo-location tracking embedded into GPUs and A.i. hardware

13. Mai 2025 - 08:48

You read the title correctly. https://www.tomshardware.com/pc-components/gpus/u-s-inks-bill-to-force-geo-tracking-tech-for-gpus-and-servers-high-end-gaming-gpus-also-subject-to-tracking

Senator Cotton is stuck on stupid but yes this is track you ware embedded into the physical hardware that the consumer will pay for. Keep in mind that it would NOT just be geo location tracking, it will be invasive in other areas. The idea the bill is based on would amount to forced participation in the US cold war against China. I know most people are lazy, but its time to contact your:

  • congressional representative
  • senator
  • governor
  • state legislature

https://www.congress.gov

Tell them to destroy Senator Cotton's bill and kill all other ideas similar to it. No tracking period. The US government needs to mind its business.

Lastly, I'm not pro: US, West, East, NATO, or China. I'm pro-F-off, pro-mind your business, get out of my tech, and go find someone else to participate in your cold war antics.

submitted by /u/ghoultek
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1st time using Linux for gaming

13. Mai 2025 - 08:34

hey this is my 1st time using Linux for gaming ive previously used ubuntu on my very low end laptop some time ago.

recently I came across batocera but it doesn't fullfill my needs.

I want to run a lightweight linux os on my old pc

can you guys recommend me a good distro which is lightweight currently I am going to install it on a 128g usb flash drive.

I want to install steam on it cuz some games which aren't playable on windows are playable on Linux

i tested it in batocera but steam on batocera is gittery.

basically I want a plug and play drive that works with nvidia gpu too as I ordered a new laptop with nvidia gpu.

submitted by /u/aaru101
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Linux VM on Windows (Nvidia GPU) as last resort for Helldivers 2

13. Mai 2025 - 08:22

Hi guys , i really wanted to check on this (still relatively famous) game Helldivers 2. But i got into a rabbit hole. Apparently their Kernel Level Nguard Anti Cheat is one of the worst available, rooting deeply into the system, causing hardware and software issues, not able to be removed, so on.

Ironically the game works perfectly fine on Linux. I have quite the knowledge on Linux gaming already so i know that games are ran in containers, thus the anti cheat will not "infect" the VM, let alone the host OS.

But i dont have any knowledge about VMs, what are the Options to run a linux VM on windows? How performant is it? Can i use my dedicated gpu?

submitted by /u/TypelikeDeck
[link] [comments]

R9 380 on Linux

13. Mai 2025 - 07:44

Hi! So i have a R9 380 4GB GPU. I had to do something extra to make it work under Linux, or it's just work out of the box?

submitted by /u/Euphoric-Kangaroo350
[link] [comments]

ff7 rebirth bonus help

13. Mai 2025 - 07:10

anyone know how to collect bonuses, without re installing remake/intergrade? (assuming these are the save files required, or maybe the 2nd is the yuffi line)

the savefiles are somewhere in steam cloud.

submitted by /u/yeaahnop
[link] [comments]

PROVEN: Source Engine gives less frames with the same amount of work from your computer. [[Help needed to gather as much data as possible!]]

13. Mai 2025 - 07:06
Welcome everyone who may be interested in this topic. This is the continuation of the First Post regarding this issue.

Valve's Source Engine 1 is the one engine they used after GoldSource to make many games, like Half Life 2, Portal, Team Fortress 2 and Left 4 Dead.

This engine has also been used by other studios and some like Respawn modified it to first make Titanfall 1 & 2 and then Apex Legends.

.

I jumped to Linux more than a year ago to give myself time to understand the differences, fix my build and test games to compare performance and compatibility.

It would appear that Source Engine 1 games lose from 100 to 400 frames from THE max fps you'd experience in the areas which are EASIEST to run (on the same machine, with the same tests) based on the game in question.

Yes, S-E-1 games which have small and old maps, like Team Fortress 2 and CS:GO can reach even 1200 to 1300 fps in some maps.

Some of you may think "such tests are useless, real benchmarks should be done with a realistic scenario!", which I agree, that's why I did both.

Such high framerate comes from unburdening the CPU and GPU from any other factor which is difficult to reproduce, so that the same, known factors can be reproduced consistently*.*

Now, without further ado, here's the test results, how they were recorded, and what computer has been used for it:

My current testing computer has a Ryzen 5600x, RTX 2070, and Fedora KDE.

~$ inxi -Fzxx System: Kernel: 6.14.5-300.fc42.x86_64 arch: x86_64 bits: 64 compiler: gcc v: 15.1.1 Desktop: KDE Plasma v: 6.3.5 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: Fedora Linux 42 (KDE Plasma Desktop Edition) Machine: Type: Desktop Mobo: ASUSTeK model: PRIME B450-PLUS v: Rev X.0x serial: <superuser required> part-nu: SKU UEFI: American Megatrends v: 3211 date: 08/10/2021 CPU: Info: 6-core model: AMD Ryzen 5 5600X bits: 64 type: MT MCP arch: Zen 3+ rev: 0 cache: L1: 384 KiB L2: 3 MiB L3: 32 MiB Speed (MHz): avg: 3594 min/max: 550/4654 boost: enabled cores: 1: 3594 2: 3594 3: 3594 4: 3594 5: 3594 6: 3594 7: 3594 8: 3594 9: 3594 10: 3594 11: 3594 12: 3594 bogomips: 88792 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: NVIDIA TU106 [GeForce RTX 2070] vendor: ZOTAC driver: nvidia v: 570.144 arch: Turing pcie: speed: 8 GT/s lanes: 16 ports: active: none off: DP-2 empty: DP-1, DP-3, DVI-D-1, HDMI-A-1 bus-ID: 07:00.0 chip-ID: 10de:1f02 Display: wayland server: X.org v: 1.21.1.16 with: Xwayland v: 24.1.6 compositor: kwin_wayland driver: gpu: nvidia,nvidia-nvswitch display-ID: 0 Monitor-1: DP-2 model: MSI Optix MAG27CQ res: 2560x1440 hz: 144 dpi: 110 diag: 686mm (27") API: EGL v: 1.5 platforms: device: 0 drv: nvidia gbm: drv: nvidia surfaceless: drv: nvidia wayland: drv: nvidia x11: drv: nvidia API: OpenGL v: 4.6.0 vendor: nvidia v: 570.144 glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2 display-ID: :0.0 API: Vulkan v: 1.4.309 surfaces: xcb,xlib,wayland device: 0 type: discrete-gpu driver: nvidia device-ID: 10de:1f02 device: 1 type: cpu driver: mesa llvmpipe device-ID: 10005:0000 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor gpu: nvidia-settings,nvidia-smi wl: wayland-info x11: xdriinfo, xdpyinfo, xprop, xrandr Audio: Device-1: NVIDIA TU106 High Definition Audio vendor: ZOTAC driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 07:00.1 chip-ID: 10de:10f9 Device-2: Advanced Micro Devices [AMD] Starship/Matisse HD Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 09:00.4 chip-ID: 1022:1487 Device-3: C-Media SADES Locust Plus driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 5-1:2 chip-ID: 0d8c:0012 API: ALSA v: k6.14.5-300.fc42.x86_64 status: kernel-api Server-1: PipeWire v: 1.4.2 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin Network: Device-1: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet vendor: ASUSTeK RTL8111H driver: r8169 v: kernel pcie: speed: 2.5 GT/s lanes: 1 port: e000 bus-ID: 04:00.0 chip-ID: 10ec:8168 IF: enp4s0 state: up speed: 1000 Mbps duplex: full mac: <filter> Drives: Local Storage: total: 17.74 TiB used: 8.81 TiB (49.7%) ID-1: /dev/nvme0n1 vendor: Kingston model: SA2000M8500G size: 465.76 GiB speed: 31.6 Gb/s lanes: 4 serial: <filter> temp: 28.9 C ID-2: /dev/sda vendor: Seagate model: ST10000NM0046 size: 9.1 TiB speed: 6.0 Gb/s serial: <filter> temp: 22 C ID-3: /dev/sdb vendor: Mushkin model: MKNSSDEL2TB size: 1.82 TiB speed: 6.0 Gb/s serial: <filter> temp: 23 C ID-4: /dev/sdc vendor: Western Digital model: WD20PURZ-85AKKY0 size: 1.82 TiB speed: 6.0 Gb/s serial: <filter> temp: 21 C ID-5: /dev/sdd vendor: Seagate model: ST4000DM004-2U9104 size: 3.64 TiB speed: 6.0 Gb/s serial: <filter> temp: 26 C ID-6: /dev/sde vendor: Kingston model: SA400S37960G size: 894.25 GiB speed: 6.0 Gb/s serial: <filter> temp: 21 C ID-7: /dev/sdf vendor: SanDisk model: Cruzer Glide size: 28.65 GiB type: USB rev: 2.0 spd: 480 Mb/s lanes: 1 serial: <filter> Partition: ID-1: / size: 1.82 TiB used: 959.47 GiB (51.5%) fs: btrfs dev: /dev/sdb3 ID-2: /boot size: 973.4 MiB used: 333.8 MiB (34.3%) fs: ext4 dev: /dev/sdb2 ID-3: /boot/efi size: 598.8 MiB used: 19.3 MiB (3.2%) fs: vfat dev: /dev/sdb1 ID-4: /home size: 1.82 TiB used: 959.47 GiB (51.5%) fs: btrfs dev: /dev/sdb3 Swap: ID-1: swap-1 type: zram size: 8 GiB used: 0 KiB (0.0%) priority: 100 dev: /dev/zram0 Sensors: System Temperatures: cpu: 46.0 C mobo: N/A Fan Speeds (rpm): N/A Info: Memory: total: 16 GiB available: 15.52 GiB used: 3.45 GiB (22.2%) Processes: 441 Power: uptime: 3m wakeups: 0 Init: systemd v: 257 target: graphical (5) default: graphical Packages: 40 pm: rpm pkgs: N/A note: see --rpm pm: flatpak pkgs: 34 pm: snap pkgs: 6 Compilers: gcc: 15.1.1 Shell: Bash v: 5.2.37 running-in: konsole inxi: 3.3.38

I used this one computer for different reasons:

It's my main computer, it's easier to test on, IF I decide to test another GPU it can actually accommodate it in its case, and it has both Windows 10 and Linux.

(Test results with a borrowed Rx 6600 may or may not come, sooner or later, but the Steam Deck runs TF2 at the same settings at 1280x800 at 300+FPS in all scenarios!!!) .

This doubt was born into my mind after my GT 1030 pc, which before could run TF2 at the same graphical settings as my main computer's between 150 and 200 fps in real gameplay scenarios, and which now can run basically any other game 1 to 1 with Windows 10 (even Helldivers 2) now struggles to even keep 50 fps!!!

ALL benchmarks have been made between the 1 and 12 of may. Proton 10 is currently being worked on so today, the 13th, I re-ran some of the P-Experimental tests again, because it got updated a little, so the performance got better.

.

So, let's start with Team Fortress 2:

Windows DirectX

Windows Vulkan

I ran both a personal benchmark and a standard one.

"-r_emulate_gl" doesn't seem to do anything on W10; F_P-5.13-6 crashes at boot.

I may say here that I don't know what's happening at the hardware level, but usually when the GPU is not at 100% there's a CPU bottleneck...

I am currently using MasterComfig's High Preset and using THIS /cfg/overrides/modules.cfg file on ALL the machines I test and own (TF2 is easy to run and honestly these are the best, cleanest graphical settings with also the higher possible performance) [bindtoggle "q" " cl_hud_playerclass_use_playermodel"]: lod=high lighting=high shadows=medium effects=ultra water=high romevision=on texture_filter=aniso16x decals=low sprays=on gibs=high props=ultra sheens_tint=full textures=ultra fpscap=unlimited hud_achievement=on hud_player_model=off sound=ultra download=mapsonly anti_aliasing=msaa_8x . Here's the framerates of each area for each version of the modern game I ran: X View-Models effect in spawn: Under-Water shader performance stolen: On bridge, red: On bridge, blu: Looking at the sky: Red's small corridor: Windows DirectX None, fluctuations between 570 and 590fps, 74% (GPU use); WHEN doing mat_viewportscale .1 the FPS is 1220 and use at 62% 480-690; 90-5% both out and under 750-760 76% 690-700 71% 1050-1100 80% 680-5 72% ; WHEN doing mat_viewportscale .1 the FPS is 1220 and GPU use at 68% Windows Vulkan (DXVK) Present, on 558 99%; off 605 98%; mat_viewportscale .1 940 80% 395-490; 100% both out and under 660 94% 625-630 94% 700-740 76-80% 635 94% ; mat_viewportscale .1 1050-1100 at 80% Linux Vulkan (Native) Present, on 540 97%; off 590 95%; mat_viewportscale .1 880-920 81% 380-500; 100% both out and under 630 95% 586 97% 760-800 89-91% 610 96% ; mat_viewportscale .1 950-1000 at 77-80% Linux OpenGL (Native) Present, on fluctuations between 480 & 490 82%; off fluctuations between 510-520 80%; mat_viewportscale .1 between 720-745 65% 300-428; 90% under and 80% over 540 82% 515 82% 660-700 80% 550-570 85% ; mat_viewportscale .1 875-920 at 70% Linux Proton 9.0-4 Present, on 400 100%; off 430 100%; mat_viewportscale .1 600 97% 290-360; both at almost 100% 448 99% 440 99% 570-600 99% 425 99% ; mat_viewportscale .1 705 at 99% Linux Proton Experimental Present, on 500, 98%%; off 550 97%; mat_viewportscale .1 580-620 67% 360-440; 90-5% both out and under 500-530 85% 550-570 95% 560-680 70-80% 550 97% ; mat_viewportscale .1 740-770 at 71%

Here are instead the results for the benchmark (ran at least 5 times to iron out performance):

Windows 10 DirectX: 5032 frames 25.216 seconds 199.55 fps ( 5.01 ms/f) 33.496 [fps variability] 5032 frames 23.454 seconds 214.54 fps ( 4.66 ms/f) 28.228 5032 frames 23.401 seconds 215.03 fps ( 4.65 ms/f) 27.711 5032 frames 23.463 seconds 214.47 fps ( 4.66 ms/f) 27.794 5032 frames 23.511 seconds 214.03 fps ( 4.67 ms/f) 27.878 5032 frames 23.657 seconds 212.71 fps ( 4.70 ms/f) 28.550 W10_Vulkan: [to be released] Linux Vulkan: 5032 frames 25.331 seconds 198.65 fps ( 5.03 ms/f) 32.643 5032 frames 24.017 seconds 209.51 fps ( 4.77 ms/f) 30.497 5032 frames 23.830 seconds 211.16 fps ( 4.74 ms/f) 29.727 5032 frames 24.107 seconds 208.73 fps ( 4.79 ms/f) 29.300 5032 frames 23.888 seconds 210.65 fps ( 4.75 ms/f) 28.904 L_OpenGL: 5032 frames 32.568 seconds 154.51 fps ( 6.47 ms/f) 45.673 5032 frames 25.342 seconds 198.56 fps ( 5.04 ms/f) 30.646 5032 frames 25.244 seconds 199.33 fps ( 5.02 ms/f) 29.229 5032 frames 25.558 seconds 196.89 fps ( 5.08 ms/f) 29.607 5032 frames 25.505 seconds 197.29 fps ( 5.07 ms/f) 29.400 L_Proton 9.0-4: 5032 frames 29.461 seconds 170.80 fps ( 5.85 ms/f) 31.269 5032 frames 27.603 seconds 182.30 fps ( 5.49 ms/f) 25.766 5032 frames 27.697 seconds 181.68 fps ( 5.50 ms/f) 24.790 5032 frames 27.707 seconds 181.61 fps ( 5.51 ms/f) 25.019 5032 frames 27.874 seconds 180.53 fps ( 5.54 ms/f) 25.010 L_P_Experimental: 5032 frames 29.650 seconds 169.72 fps ( 5.89 ms/f) 33.588 5032 frames 27.120 seconds 185.54 fps ( 5.39 ms/f) 27.649 5032 frames 27.033 seconds 186.14 fps ( 5.37 ms/f) 26.043 5032 frames 27.375 seconds 183.82 fps ( 5.44 ms/f) 26.388 5032 frames 27.223 seconds 184.85 fps ( 5.41 ms/f) 25.984 Counter Strike 2:

Used Settings

Altho this is a Source Engine 2 title, I still tested it because of how easy it is to test (and because I also had it already installed).

On Linux, using Proton, it makes it glitch out, so the performance would not be useful to record.

Having the CS:GO beta selected also "makes the game unstable" so you'll have to load a map to "iron out the performance" before joining a proper match.

Copy these in a .txt local file to make sense of them.

Linux:

[Console] " ============================================================================================= " [Console] " = == ==== === ==== == ===== ===== ==== == == ======= = " [Console] " = ======== ==== == ==== == ==== == ========== ==== ==== == ======== ====== = " [Console] " = ======== ==== == ==== == ==== == ========= == === ==== == ======== ===== = " [Console] " = ======== ==== === ======= ==== == ======== ==== == ==== == ======== == === = " [Console] " = ==== ====== ===== == ==== ==== == == == ==== === == = " [Console] " = ======== ============= === ==== == ======== === == === ======== ==== = = " [Console] " = ======== ======== ==== == ==== == ======== ==== === == === ======== ===== = " [Console] " = ======== ======== ==== == ==== == ======== ==== ==== ==== ======== ====== = " [Console] " = ======== ========= === ==== == == ==== ===== ===== == ======= = " [Console] " ============================================================================================= " [Console] " ================================================================================================================================== " [Console] " === ==== ====== ========== ==== == ======= ==== === ==== == ===== ===== ===== === ==== = " [Console] " == === == ==== === = ======== === === ======== ====== === === == ==== == === ==== ==== ==== == === == " [Console] " = ======== ==== == === ======= ==== == ======== ===== == ======== ==== == = = === == === ==== == == === " [Console] " = ========= ============ ======== === === ======== == === == ======== ==== == == == == ==== == === == = ==== " [Console] " = =========== ========= ========= ==== ==== === == == ======== == ===== == ==== == ==== ==== " [Console] " = ============= ====== ========== === === ======== ==== = == ======== ==== == ===== == == ==== == == === " [Console] " = ======== ==== ==== =========== ==== == ======== ===== == ======== ==== == ===== == ==== == ==== == === == " [Console] " == === == ==== === ============ === === ======== ====== === === == ==== == ===== == ==== == ==== == ==== = " [Console] " === ==== === ======== ==== == ======= ==== === ==== == ===== == ==== == ==== == ==== = " [Console] " ================================================================================================================================== " [Console] " >>>>>>>>>>>>>>>>>>>>>>>>> fpsheaven.com || twitter.com/frequencycs <<<<<<<<<<<<<<<<<<<<<<<< " [Console] " " [Console] " ###### # # # # # ##### ####### # " [Console] " # # # # # # ## # # # # # " [Console] " # # # # # # # # # # # # " [Console] " ###### # # # # # # # #### ##### # " [Console] " # # # ####### # # # # # # # " [Console] " # # # # # # ## # # # # " [Console] " ###### # # # # # ##### ####### ####### " [Console] " " [Console] " >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> steamcommunity.com/id/AnnGell88 || twitter.com/Angel_foxxo <<<<<<<<<<<<<<<<<<<<<<<<<<<<< " [Console] " " [Console] Disconnecting in order to print performance results in: [Console] 3 [Console] 2 [Console] 1 [Console] Enabling flag 'donotecho' on channel 'Console'. [VProf] [VProf] -- Performance report -- [VProf] Summary of 14530 frames and 114 1-second intervals. (1469 frames excluded from analysis.) [VProf] FPS: Avg=127.0, P1=67.2 [VProf] [VProf] All frames Active frames 1s max (all) 1s max (active) [VProf] Avg P99 N Avg P99 P50 P95 N P50 P95 [VProf] --------------------------- ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ [VProf] FrameTotal 7.87 14.87 14530 7.87 14.87 12.80 47.66 114 12.80 47.66 [VProf] Client Rendering 5.30 11.33 14530 5.30 11.33 8.63 13.68 114 8.63 13.68 [VProf] Frame Boundary 4.73 10.69 14530 4.73 10.69 8.17 12.60 114 8.17 12.60 [VProf] Present_RenderDevice 3.33 8.78 14530 3.33 8.78 6.46 10.67 114 6.46 10.67 [VProf] Server Simulation 0.82 2.16 7292 1.63 2.21 2.18 3.40 114 2.18 3.40 [VProf] Server Game 0.64 1.70 7292 1.28 1.85 1.79 3.00 114 1.79 3.00 [VProf] Client Simulation 0.63 1.37 14530 0.63 1.37 1.35 1.87 114 1.35 1.87 [VProf] Prediction 0.44 1.02 14530 0.44 1.02 1.05 1.79 114 1.05 1.79 [VProf] LowLatencySleep 0.36 3.20 14530 0.36 3.20 4.05 7.71 114 4.05 7.71 [VProf] ClientSimulateFrame 0.32 0.55 14530 0.32 0.55 0.52 0.74 114 0.52 0.74 [VProf] Client Input/Output 0.31 0.86 14530 0.31 0.86 0.78 1.50 114 0.78 1.50 [VProf] ClientSimulateTick 0.31 0.89 7292 0.61 0.92 0.86 1.35 114 0.86 1.35 [VProf] UserCommands 0.26 0.74 7292 0.52 0.79 0.78 1.45 114 0.78 1.45 [VProf] Unaccounted 0.16 0.36 14530 0.16 0.36 0.33 0.51 114 0.33 0.51 [VProf] PanoramaUI 0.13 0.28 14530 0.13 0.28 0.29 0.66 114 0.29 0.66 [VProf] Client_Animation 0.12 0.30 7292 0.25 0.31 0.30 0.46 114 0.30 0.46 [VProf] Server Animation 0.12 0.29 7292 0.24 0.30 0.31 0.76 114 0.31 0.76 [VProf] Server Send Networking 0.10 0.26 7292 0.20 0.27 0.27 0.41 114 0.27 0.41 [VProf] NPCs 0.10 0.27 7292 0.20 0.29 0.29 0.86 114 0.29 0.86 [VProf] Server PackEntities 0.07 0.18 7292 0.14 0.20 0.19 0.34 114 0.19 0.34 [VProf] Networking 0.07 0.18 7293 0.14 0.38 0.23 0.68 114 0.23 0.68 [VProf] InterpolatedVar_NoteChanged 0.06 0.14 7298 0.11 0.14 0.14 0.17 114 0.14 0.17 [VProf] Magic 0.00 0.14 330 0.10 0.31 0.00 0.27 40 0.17 0.31 [VProf] FileSystem 0.00 0.00 6 3.59 20.00 0.00 0.00 5 0.07 16.86 [VProf] [VProf] VProfLite stopped. [BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 22.184394ms

Windows 10:

] -- Performance report -- ] Summary of 16283 frames and 114 1-second intervals. (1669 frames excluded from analysis.) ] FPS: Avg=142.3, P1=75.7 ] ] All frames Active frames 1s max (all) 1s max (active) ] Avg P99 N Avg P99 P50 P95 N P50 P95 ] ---------------------- ------ ------ ------ ------ ------ ------ ------ ------ ------ ------ ] FrameTotal 7.03 13.21 16283 7.03 13.21 9.24 16.48 114 9.24 16.48 ] Client Rendering 4.87 10.50 16283 4.87 10.50 7.79 11.49 114 7.79 11.49 ] Frame Boundary 4.36 9.36 16283 4.36 9.36 7.30 10.66 114 7.30 10.66 ] Present_RenderDevice 3.05 7.64 16283 3.05 7.64 5.77 9.52 114 5.77 9.52 ] Server Simulation 0.80 3.07 7316 1.78 3.36 2.39 4.52 114 2.39 4.52 ] Client Simulation 0.65 2.51 16283 0.65 2.51 1.53 3.31 114 1.53 3.31 ] Server Game 0.63 2.39 7316 1.40 2.60 1.93 3.76 114 1.93 3.76 ] Prediction 0.42 1.73 16283 0.42 1.73 1.05 2.38 114 1.05 2.38 ] ClientSimulateFrame 0.34 1.00 16283 0.34 1.00 0.59 1.51 114 0.59 1.51 ] ClientSimulateTick 0.31 1.35 7316 0.68 1.45 1.00 2.08 114 1.00 2.08 ] Client Input/Output 0.29 1.18 16283 0.29 1.18 0.71 1.79 114 0.71 1.79 ] UserCommands 0.26 1.13 7316 0.59 1.22 0.84 1.92 114 0.84 1.92 ] Unaccounted 0.15 0.53 16283 0.15 0.53 0.33 0.82 114 0.33 0.82 ] PanoramaUI 0.11 0.27 16283 0.11 0.27 0.28 0.66 114 0.28 0.66 ] Client_Animation 0.10 0.42 7316 0.23 0.47 0.29 0.61 114 0.29 0.61 ] Server Animation 0.10 0.38 7316 0.23 0.42 0.29 0.58 114 0.29 0.58 ] Server Send Networking 0.10 0.37 7316 0.22 0.43 0.31 0.63 114 0.31 0.63 ] NPCs 0.10 0.35 7316 0.21 0.42 0.31 1.02 114 0.31 1.02 ] Server PackEntities 0.07 0.25 7316 0.16 0.28 0.22 0.45 114 0.22 0.45 ] Networking 0.06 0.32 7317 0.14 0.42 0.29 0.89 114 0.29 0.89 ] Magic 0.00 0.16 330 0.13 0.41 0.00 0.37 40 0.22 0.60 Counter Strike: Global Offensive

Used Settings

To run this game now you HAVE to select it as a CS2's Beta.

On W10 it just adds a checkbox option at launch, while on Linux you HAVE to follow the guide:

To start it you have to "add it back in":

  1. Select CSGO's Beta in CS2's Properties.
  2. "Add non-Steam game" and select "csgo.sh" (selecting the Beta adds it back in in CS2's folder).
  3. In "csgo.sh"'s Properties add "-steam". IF you are using MangoHUD, then add "mangohud %command%" BEFORE "-steam"!
  4. In "csgo.sh"'s Properties' Compatibility, select "Steam Linux Runtime 1.0 (scout)". It's a specific set of instructions, NOT "bigger number = better"! Using 2.0 or 3.0 is like putting diesel in a gas car.
  5. The game can be launched. It will show CS2 getting launched, but you WILL see that it's CSGO.

Proton gives the "Steam ain't running" error, thus it can only be ran Natively (OpenGL).

W10 gives an Average Framerate of 408.99 while Linux gives 289.31.

Competitive Crossair

Half Life 2: Lost Coast

From this point up to \"the camera starting to turn onto the wood stairs\" is where you'll get the most FPS.

I used this one because of the ease the built-in benchmark provides with testing.

To run HL2:LC's Benchmark you now have to launch the game directly by its executable file. It's in your Steam Library, listed as a Tool.

You can still get into it from HL2, but it won't have the Benchmark option. If you still want to tho, you have to use "gamemenucommand openbenchmarkdialog" (NOTE: it may be that using The_Command from the Half Life 2's Menu Hub allows the Benchmark to run at normal speed; I will take advantage of the bug to not stay 2 minutes stuck watching the same Benchmark every time).

The game's options are 1440p, all maxxed out; with Vsync, Classic Effects and Motion Blur off. Game's Speed may break when pure DirectX is not used. An "average's" drop of 100 frames indicates a drop of "max frames" of around 200 (when the benchmark looks out at sea after the fisherman, it almost touches 800fps in DirectX, but everything else barely manages to peak over 600fps) . NOTE WELL FOR LINUX! "Half Life 2: Lost Coast" is part of the "Half Life 2" folder and game, they are one in the same. In the past HL2:LC already presented strange and unstable behavior, usually also crashing when ran Natively just after you loaded the map. Now it seems that when you "change the Compatibility Level" it applies it to HL2:LC, but shows the "download" under the HL2's page in your Library. HL2:LC can still be launched on its own, but only if under Proton, because if launched Natively it will crash either during boot or when loading a map. Platform: >HL2's exe's results. -LC's exe's results. ___________ \ W: >Benchmark has to be started with The_Command, Game's Speed broken; 563 fps -The A.I. gets Disabled; 638 fps _ W_V: >Game's Speed is broken during Benchmark and remains broken if the Benchmark is quitted before it finishes; 474 fps -The A.I. gets Disabled; 530 fps _ L_N: >Game may first need to load a normal HL2 level; Speed broken, The_Command is needed, A.I. works. Results: 287 303 329 324 326 fps -The game stops after Valve splashscreen (never-ending fake loading). _ L_N_V: >Game may first need to load a normal HL2 level; Speed broken, The_Command is needed, A.I. works. Results: 398 397 390 398 391 -The game stops after Valve splashscreen (never-ending fake loading). _ L_P-5.13-6: > If not Windowed it caps max FPS to screen's Hz. Speed broken, A.I. works. Results: 438 431 441 421 439 fps - If not Windowed it caps max FPS to screen's Hz. Speed NOT broken, A.I. works. ResulT: 491 fps _ L_P-9.0-4: > Game fullscreens without capping FPS. Speed NOT broken, A.I. works. ResulT: 384 fps - Game fullscreens without capping FPS. Speed NOT broken, A.I. works. ResulT: 398 fps _ L_P-Ex: > Game fullscreens without capping FPS. Speed broken, A.I. works. Results: 441 460 447 449 453 fps -Game fullscreens without capping FPS. Speed NOT broken, A.I. works. ResulT: 514 fps Portal 2

Great Green, 3 Buttons area.

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fsource-engine-games-take-more-system-resources-to-match-the-v0-q0qk802d62ye1.png%3Fwidth%3D1920%26format%3Dpng%26auto%3Dwebp%26s%3D7deb4c2ea675dc746936d12f7fc90509c6db5a81

^The Thunderdome^

Portal 2 is the heaviest Source Engine 1 game from Valve which I have tested (closely followed by CS:GO TF2 and L4D1+2 in this order), and also the one which runs closest to W10_DirectX in all scenarios.

"fps_max 0" has to be used. . Save at great green, 3 buttons: W: 340-350 100% W_V: 285 100% L_oGL: 220 99% L_V: 225 92% L_P-5.13-6: 250 99% L_P-9.0-4: 286 100% L_P-Ex: 288-300 90% / Save in The Thunderdome: W: about 500FPS going for 100% W_V: 390 100% L_oGL: 305 99% L_V: 300 92% L_P-5.13-6: 300-330 (sticking on 320fps) at 97% L_P-9.0-4: 360 99% L_P-Ex: 446-464 98% Left 4 Dead 1 & 2

The white car.

The View used (try having at least the 3 companions in view, they take performance both on W10 and Linux!).

While L4D1 doesn't have a Native Linux Port and the fps_max command doesn't work, L4D2's sv_cheats command works only if the map is loaded from the console with map [name] .

Maxxed settings, fullscreen, no Vsync, no Film Grain. [sv_cheats 1] to allow cheats like [director_stop]; [map map c8m1_apartment] and [fps_max 0] for L4D2. At white car, looking both at gas_fire_building's side and Mercy_H: \ W10 L4D-: -1: 300 fps 63% GPU use -2: 450 fps 94% -2_V: fullscreen is broken, starting with fullscreen gives error; 360-390 90-95% Conclusion: If x:y=a:b for x=y*a:B then x:94=300:63 which then is x=477,62 . The (DirectX) performance scales almost perfectly between L4D1 & 2 with DirectX. _ . \ Linux L4D-: -1_P-5.13-6: 255 fps 98% -1_P-9.0-4: 200 100% -1_P-Ex: 264-281 99% . -2_Native: 270-280 98% -2_N_V: 290-300 91% -2_P 5.13-6: 300 95% -2_P-9.0-4: 280 100% -2_P-Ex: 260-297 100%

Thanks to the latest (today's the 13th of May 2025) official Valve Proton Experimental build, L4D1 gained some performance back (even if topping the RTX 2070 with 100% use and getting a max of 290 fps is UNACCEPTABLE) while L4D2 almost reaches the performance of the Native port with the -vulkan Launch Option (sad).

####################################################################################

Closure:

Valve is currently focusing its manpower into developing Proton, Steam, and Steam_OS for newer titles.

While older ones usually have almost the same performance as on Windows, I have never seen a performance drop as drastic as it is when Source Engine 1 can't use DirectX directly to render the games!

It may be a Nvidia thing (improbable, done a quick and small test with a friend, and altho little, there WAS a performance drop on their PC too Ryzen 5700X3D Rx 7800xt ) and the Steam Deck has way higher performance than what a PC equivalent would have (any GPU which is between a GT 1030 and a GTX 1050 in power, without the Vram limit, because the Steam Deck shares RAM and Vram between CPU and GPU) so I don't know what to think.

I may or may not do the Rx 6600 tests (they are not difficult to do, but they require time and are boring/repetitive, so my aspergher's brain ain't having the best of time doing them, but since NO ONE had yet made these tests I WAS OBLIGED into doing them), but regardless if I do, I NEED help from other people!

Factors like a possible hardware flaw of my PC, Operating System (different Linux Distros), GPU model and brand, CPU model and brand, corrupted data or bugs of ANY kind (I wanted to test Counter Strike: Source too, but it does not run neither on Windows 10 nor on Linux!) and whatever else one can think of are factors to take into consideration and thus work around to understand what is going on here!

So please, to anyone interested in this, try even just two games from the list I gave in the First Post, because even that little will help a lot if a couple dozen people do it!

submitted by /u/Isaac-_-Clarke
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[QUESTION] Is this performance normal for this hardware?

13. Mai 2025 - 06:56

I am using Linux Mint Cinnamon 22.1 with 6.8 Kernel (latest) and Nvidia 570 which was weirdly available on my driver manager (I removed nvidia ppa's).
Is this the standard performance that I should be having for minecraft for this kind of hardware I was guessing it should be higher a bit and a lot smoother because it really feels icky stuttery kinda-ish. I have all default settings except that I mingled around with the FPS settings to unlimited or 150 and above, turned off v-sync, and set render and simulation distance to between 8-16 which all the same the really feels icky stuttery every occasional secs. I know the smoothness because I played MC in windows in this laptop before and I usually get 250-350 fps with same settings. No, there isn't any performance mods installed too.

I also had a another laptop with i7 6700hq and gtx 950m that I played RLCraft before and it did just fine but stuttery but well playable but in this laptop no sir, it's straight up 3-5fps right from the start, it will get better because everything is loaded if you stay on the same spot and look at the same spot for 2 minutes but as soon as you move it goes 1-4fps. Which is reaaaally weeird.

Just getting some insights of maybe I effed up my linux mint installation or not.

submitted by /u/Automatic_Quality_47
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Counter strike 2 is crashing at startup after wayland update

13. Mai 2025 - 06:18

I have tried a lot of things to make the Counter strike 2 run on my desktop. I am using Fedora 42 and it does not have x11 anymore, beside that I much prefer use wayland instead, so this is not a problem at all, except for native games (???), counter strike runs poorly normally on wayland (with no modification on sh). I have seem some people modifying theirs cs2.sh in order to override SDL_VIDEO_DRIVER variable to wayland (default is x11) but while most of people complain about the mouse problem, on my case it does not even run (segFault). Recently I saw that valve make an update and include fixes for wayland version and it makes me try again, same thing. That is the only game that I play windows due the poor performance on linux (wayland), help me ditch this bastard again :`(

Context: I am using non flatpak steam on my F42 desktop with wayland and Gnome 48.1. My Cpu is a ryzen 5700 and a 7900GRE gpu.

Logs using steam on terminal

submitted by /u/Lapeppaplus
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What's the safest filesystem that can be shared between Windows and Linux?

13. Mai 2025 - 05:53

Hi, I'd like to do more gaming with Linux on my machine that dual boots Windows and Linux.

However, I don't want to constrain myself with how much storage space is available to either OS for games, so ideally I'd like my main games storage drive to be accessible to both.

What's the most stable and compatible file system to use?

NTFS? Is the Linux support very stable now?

exfat? I heard it doesn't have the right permissions features for Steam on Linux to work well, or something?

btrfs? Sounds like the windows drivers are still very early?

Hoping for some wisdom from people who have experience with this, thanks!

submitted by /u/zeddyzed
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Boot Windows from encrypted LVM (kinda)

13. Mai 2025 - 05:51

I always hated to setup dual boot, bcs I want a single Volume Manager like LVM on an encrypted partition to control my volumes, and also do not trust Windows having access to my other Partitions, but I sill wanted to have a Windows I can boot to to play some games which are not running on Linux (which are not many tbh.)

So I came up with a solution, to boot a tiny hypervisor (minimal debian with libvirt), which unlocks the Luks and passes through the LV designated to Windows, as well as the Network, USB-Devices and the GPU. As I use virtio for storage and network, it's really close to native and costs only about 1-2 GiB of Ram and 4 GiB of storage

https://github.com/deepthought84/win11-on-lvm/blob/main/README.md

submitted by /u/Accomplished-Bar-472
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Vesktop/armcord arRPC just not working (steam deck)

13. Mai 2025 - 05:17

DISCLAIMER: I am very illiterate in all of this so explain to me slowly x3

So basically, I CANNOT get arRPC to work. I first tried with vesktop, WEB arRPC kept giving me "failed to connect to arRPC, is it running?" Even when any steam or non steam application is open.

It was frustrating but I went through the trouble of figuring out how to install node.js and running arRPC in konsle which did work.. But only in the Konsle. Vesktop still showed the same error. (Even after restarting and reinstalling)

So, I decided to try armcord, which I thought would work FOR SURE since it's intergrated in it. Nope. Not only is armcord kind of buggy, (which I guess is to expected) but absolutely no arRPC. Even with the web arRPC plugin..

And before anyone asks, both were installed on steam deck from DISCOVER.

On unrelated news, I can't get theme backgrounds to change. Even after updating the css with a URL ending in jpg, the code shows no errors but just doesn't update the image?

Any help is greatly appreciated, thank you. <3

((Reposted with flair))

submitted by /u/Fwuffy_boi
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Discord screenshare screen tearing

13. Mai 2025 - 04:34

If this is the wrong place to ask please let me know, but I recently heard that discord Linux finally got screen sharing with audio working, and decided to try it out. I switched to Ubuntu 25.04 but whenever I try to screenshare with discord it glitches out really bad with awful screen tearing wherever the pixels change (static parts of the screenshare are unaffected) and at some point audio just stops working. I haven't found anyone else with this issue and Vesktop doesn't change it at all. If any more info is needed I'll update this post but I can't take a recording of it at the moment.

submitted by /u/meluwudy
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Is it possible to play ZZZ on linux?

13. Mai 2025 - 04:09

I'm writing this using Google Translate, so please excuse me if my English is wrong.

I'd like to ask a question. Is it possible to play ZZZ on Linux? Can I run the risk of losing my account?

I want to start using Linux, and the only thing stopping me is ZZZ.

submitted by /u/Worldly-Purpose-3399
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How to get Elite Dangerous to work with my HOTAS setup?

13. Mai 2025 - 03:17

So, I want to play Elite Dangerous on Pop OS. Easy enough. The game runs.

The issue is getting it to see my HOTAS/Flight sim setup. I have CH Rudder pedals, and a CH throttle, and stick.

I managed to somehow get my pedals and stick working, sorta, but my throttle is driving me mad.

For stick and rudder pedals, it matters less as the stick has analogue trim settings and the rudder pedals are perfectly true.

But my throttle isn’t. Without configuration zero throttle reads as 10% roughly and full reads as 97%. Plus the thumb stock has a bit of drift and so needs a dead zone. With the CH manager this is really easy to deal with. But since elite only reads raw inputs, no amount of configuration at any level seems to work.

I tried running CH manager through bottles. No luck. CH manager runs, but it won't detect my CH controllers

I tried running AntMicroX, but these seems to be aimed more at traditional gaming controllers. It won't see my rudder pedals at all, and while it does see my other stuff, it does not allow me to do calibration settings (Options>Calibration) for axis; it simply does not see them.

What do I do now? Does anyone have any suggestions to get this to work? All I want is for my controllers to work. That's really it.

I really wanted to try out linux gaming, but I really am not willing to give up my flight sim setup that I have enjoyed for years.

submitted by /u/cfs3corsair
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Doom Dark Ages problems

13. Mai 2025 - 02:49

exactly what the title says - i bought the deluxe edition for early access and now i can't boot the game. tried 3 different compatibility layers, tried disabling steam overlay, tried doing a system update and restarting. no luck. anyone else having problems? and anyone have any advice? the game is in early access so there's no ProtonDB listing yet, i can't cross reference with others - new at this and flying blind here

submitted by /u/arbiter_of_lucifer
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