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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 41 Minuten 50 Sekunden

There is this game called S4 League or Xero. Has any of you managed to get it running on linux and specifically Arch linux?

03. März 2026 - 21:57

https://preview.redd.it/er5r5frk8wmg1.png?width=1280&format=png&auto=webp&s=47b282777bfbc70159cb4e40ae96c789b55c9936

I used to play this game nonstop back when i was on Windows (tiny11 bc i want my laptop to survive) then i made the move to linux. it didnt bother much at first since i got steam and played different games but i now have a really powerful itch to play it. is there a way? plz dont recommend simmilar games...

submitted by /u/Distinct_Switch_874
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Rockstar games launcher works on linux?

03. März 2026 - 21:20

I know That you cant play online but normal story games Work?Like gta5 and rrd2?

submitted by /u/Tamochi0506
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EA Sims 3 on Mint with Lutris. Where is the documents folder so I can save items from the web store?

03. März 2026 - 20:33

I finally installed Sims 3 and it runs waaay better for me in EA than Steam. But where is the folder for store items? (I am assuming I can download from the store, move them to Sims, and it will load.

submitted by /u/GnarlsGnarlington
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Vulkan rant

03. März 2026 - 20:32

I believe Linux gaming - and honestly, Linux desktop in general - kind of shot itself in the foot with Vulkan.

It's no secret Vulkan is a difficult-to-use API. The standard vulkan tutorials take thousands of lines of code before you so much as get a triangle displayed on screen. Meanwhile, learnopengl.com gets you to a triangle in 50-100 lines, all while teaching the basics of computer graphics that the Vulkan tutorials assume you have already.

This difficulty was part of the initial pitch for Vulkan: it was supposed to move work from drivers to applications, in theory allowing app developers to optimize at a lower level. Whenever it's pointed out that no application developer wants to spend extra time doing the driver developers' work for them, people say that can be the job of middleware - for the purposes of gaming, that's game engines like Unreal or Unity. That hasn't worked out in practice. I'm the technical lead for Bugs with Afterburners, a game built in Unreal Engine. I daily drive Linux and do all my development on Linux. But don't plan on publishing a native Linux version of Bugs with Afterburners. Why? Because Unreal's Vulkan support is bad. When running the Vulkan backend, it has 200-300% higher draw call overhead than with the Direct3D backend translated to Vulkan using DXVK! It also has a lot of issues with out-of-memory related crashes. The fact that Unreal Engine, perhaps the biggest and best-funded game engine out there, can't have good Vulkan support negates the middleware argument.

A concrete example: perhaps one of Vulkan's most egregiously awful shifts of responsibility from drivers to applications is memory. In OpenGL, when you (the application) create a texture or other buffer, you specify a hint for whether it should reside on GPU memory (VRAM) or system memory. Most of the time, you say VRAM, as obviously the GPU can access it much faster than system RAM. But oftentimes, it's not critical that your object stays there, especially if e.g. your app is minimized and not drawing anything, and drivers can and do move things around based on what is actually being used. In Vulkan, you make an allocation in a specific memory pool; it may fail, e.g. if VRAM is full; and if it does fail, you're supposed to fall back to a different memory type. This can lead to silly situations where a game is starved of GPU memory because a web browser (for example) got to it first. Some drivers are smart about this and allow apps to allocate more VRAM than you have, then swap it around based on usage just like the olden days. But that's not part of the spec and other drivers (*cough* Nvidia) don't do this.

I'm not arguing OpenGL shouldn't have been replaced. It was clunky and suffered from design decisions that made a lot more sense in 1995 than they do today. But Vulkan instead suffers from design decisions that never made sense, ever. It's an overcomplicated mess whose main purpose seems to be to act as a translation layer between the driver and other, better designed APIs, namely Direct3D. This forces Linux gaming to stay focused on emulating Windows, making it a second-class citizen subject to the whims of Microsoft.

submitted by /u/EntomologicalES
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X3Dctl Deterministic policy controller for AMD X3D and future heterogeneous(Multi-CCD CPU's); IRQ steering C-2-C latency benchmark results and case study preview for v1.0.0. Thank You to Everyone who gave your attention and or feedback!!!

03. März 2026 - 20:32

# IRQ Steering Benchmark Analysis

## AMD Ryzen 9 9900X3D -- Cyberpunk 2077 Test Results

---------------------------------------------------------------------

## Test Objective

To determine whether GPU interrupts (MSI-X) should be handled on:

- **V-Cache CCD (CCD1)** -- Same CCD as the game threads\

- **Frequency CCD (CCD0)** -- Separate CCD from the game threads

The goal was to measure:

- Average FPS

- Frametime consistency

- 1% and 0.1% low FPS

- Cache-to-cache latency (perf c2c)

- Cross-CCD traffic

---------------------------------------------------------------------

## System Configuration

- CPU: AMD Ryzen 9 9900X3D

- GPU: Radeon RX 9070 XT

- Game: Cyberpunk 2077 (Full Benchmark Run)

- Game threads pinned to: **V-Cache CCD0 (CPUs 0-5, 12-17)**

- IRQ mask used for CCD0: `0xfc0fc0` **(CPUs 6-11, 18-23)**

---------------------------------------------------------------------

## Benchmark Results

### IRQ on V-Cache CCD (Game + IRQ on same CCD)

- Average FPS: **118.1**

- Average Frametime: **8.5 ms**

- 1% Low: **41.45 FPS**

- 0.1% Low: **41.45 FPS**

---------------------------------------------------------------------

## IRQ on Frequency CCD (Game isolated on V-Cache CCD)

- Average FPS: **121.5**

- Average Frametime: **8.2 ms**

- 1% Low: **53.72 FPS**

- 0.1% Low: **53.72 FPS**

---------------------------------------------------------------------

## Performance Comparison

Metric V-Cache IRQ Frequency IRQ Improvement

--------------- ------------- --------------- ---------------

Average FPS 118.1 121.5 +2.9%

Avg Frametime 8.5 ms 8.2 ms -3.5% latency

0.1% Low FPS 41.45 53.72 **+29.6%**

---------------------------------------------------------------------

## What This Means

  1. **Average FPS improved slightly** (+3 FPS).

  2. **Frametime latency decreased**, meaning frames were delivered

faster on average.

  1. **Worst-case performance (0.1% lows) improved massively (\~30%)**.

The 0.1% low improvement is the most important metric. It represents the

worst frametime spikes during gameplay. A 30% improvement here means:

- Fewer stutters

- Smoother frame pacing

- More consistent gameplay

---------------------------------------------------------------------

## Cache & Latency Findings (perf c2c)

The perf cache-to-cache analysis showed:

- **Zero cross-CCD memory traffic**

- No remote DRAM accesses

- No Infinity Fabric penalties

This confirms:

IRQ steering successfully isolated CCD domains.

The improvement did NOT come from eliminating cross-CCD penalties (those

were already zero).

Instead, it came from:

- Faster interrupt handling on the higher-clock Frequency CCD

- Keeping the V-Cache CCD dedicated entirely to game execution

- Reduced interrupt contention inside the V-Cache L3

---------------------------------------------------------------------

## Why Frequency CCD Wins

The Frequency CCD:

- Has higher clock speeds

- Handles interrupts faster

- Processes GPU fences and scheduler wakeups more quickly

The V-Cache CCD:

- Has larger L3 cache (96MB)

- Is optimized for cache-heavy workloads like game threads

Separating responsibilities allows each CCD to specialize:

- Game logic → V-Cache CCD

- Interrupt handling → Frequency CCD

This produced measurable improvements in both average and worst-case

performance.

---------------------------------------------------------------------

## Conclusion

IRQ steering to the Frequency CCD on the Ryzen 9 9900X3D produced:

- Higher average FPS

- Lower average frametime

- Dramatically better 0.1% lows

- No cross-CCD latency penalties

This validates the effectiveness of CCD-aware interrupt steering on X3D processors.

submitted by /u/GrandBIRDLizard
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Cyberpunk 2077 what's the best compatibility layer for kubuntu?

03. März 2026 - 20:02

Cheer's! I got surgery coming up and I'll be in recovery for about 2 weeks. And I'd like to get back in to cyberpunk considering I won't be able to do much of anything. I'm having trouble getting it to run at an stable frame rate for whatever reason. Mesa Drivers are up to date, Don't think it's an hardware issue considering my old windows pc could run it at alt least 5x worse specs. So I'm guessing it's an layer issue. Any help is greatly appreciated

OS: Kubuntu 25.10 (Questing Quokka) x86_64

Kernel: Linux 6.17.0-14-generic

DE: KDE Plasma 6.4.5

WM: KWin (Wayland)

Terminal: konsole 25.8.1

CPU: AMD Ryzen 5 7600X (12) @ 5.46 GHz

GPU 1: AMD Radeon RX 9060 XT [Discrete]

GPU 2: AMD Raphael [Integrated]

64 GB

Edit: Reddit glitched and deleted the rest of the post. I went to Protondb and Couldn't get a fix. Tried Proton 7 9 10 and linuxruntime 1 and spelling oddities.

submitted by /u/The_Monado_Satyr
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Demo recommendations from the latest Steam Next Fest?

03. März 2026 - 19:15

now that Next Fest has concluded, does anyone have demo recommendations they want to share? there's way too many games to sift thru even when applying several filters.

  • I saw NL playing Rune Dice and I gave that a try. I had some solid fun, unlocking all 3 classes and a 2nd character (starting dice) for rogue. it's a roguelite, physics-based "deck builder"; dice in the title is probably a misnomer since the sides of the dice don't matter, you're just throwing and bouncing cubes at each other (more like crazy bones for any fellow 90's kids out there).
  • I tend to like creature collector games, so I gave EvoCreo 2 a shot; it's a classic pokemon clone with a slightly more involved energy system and more flexible ability system. sunk several hours into it, evolving 3 of my little dudes and completing the quests available in the demo. I don't think it competes with the likes of Siralim Ultimate or Monster Sanctuary in the creature collector genre, but it's some good, cute, non-nintendo fun.
  • I saw Everything is Crab suggested over on GamingOnLinux and had a blast with that one; definitely gonna play more of that after work. it's a goofy, roguelite, kinda survivors-like, kinda spore-like game where you evolve from a blue blob into an amalgamation of traits, appendages, skins, and behaviors by killing and consuming the other wildlife around you.

still need to try Vampire Crawlers and maybe convince some friends to try Far Far West with me.

submitted by /u/mcurley32
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No one found the Linux easter egg I put in my demo :(

03. März 2026 - 19:12

And there's more to the easter egg when you find the nightclub in the demo

submitted by /u/notpatchman
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How to play roblox on linux?

03. März 2026 - 18:32

sober is lwky ded

submitted by /u/giorno_giovana07
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Lutris Rockstar Games Launcher Not Installing

03. März 2026 - 18:21

Hi everyone, sorry for my ignorance, I'm a very new full-time linux user.

I wanted to download the Rockstar Games Launcher as I do not have RDR2 on Steam, however the installation gets stuck at the "Preparing to Install" phase.

Here is the log from Lutris:

Monitored process exited.

Initial process has exited (return code: 0)

All processes have quit

Exit with return code 0

Started initial process 32770 from /home/superuser/.local/share/lutris/runners/wine/wine-staging-11.2-x86_64/bin/wine /home/superuser/.cache/lutris/installer/red-dead-redemption-ii/launcher/Rockstar-Games-Launcher.exe

Start monitoring process.

libEGL warning: pci id for fd 31: 10de:2b85, driver (null)

pci id for fd 32: 10de:2b85, driver (null)

pci id for fd 33: 10de:2b85, driver (null)

libEGL warning: egl: failed to create dri2 screen

libEGL warning: pci id for fd 31: 10de:2b85, driver (null)

pci id for fd 32: 10de:2b85, driver (null)

pci id for fd 33: 10de:2b85, driver (null)

libEGL warning: egl: failed to create dri2 screen

libEGL warning: pci id for fd 31: 10de:2b85, driver (null)

What I do not understand is, I have Nvidia drivers installed and have been able to run games at high frame rates. Am I misreading the errors?

https://preview.redd.it/3y3q7abe6vmg1.png?width=887&format=png&auto=webp&s=f8561b6b106ffc9d84c791105579ea3c305b3753

submitted by /u/co1dBrew
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Steam Slow Downloafs

03. März 2026 - 17:56

So.

Linux is wonderful but when compared to Windows I have a weird speed issue with steam.

Windows happily Downloads between 700-850Mbps with disk usage of 900-1Gig

Linux is lucky to break 200Mbps.

I've tried http2 on and off

TCP mode

changed download location to different locations in the EU

distro distro with different file formats (ext4 Vs btrfs) btrfs with no cow on a folder

and yet nothing will bring the speed up to something close to windows

any ideas?

submitted by /u/KeshTheWolf
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Linux gaming on Intel

03. März 2026 - 17:46

I had this old computer for a while. It’s been great for some low level gaming and I like keeping it around (8th gen Intel cpu). Recently, my T1000 stopped working properly and for a cheaper alternative, I replaced it with an Intel B50 arc discrete gpu. I was under the impression that the two have similar power but with the new Intel one I got. I get a bunch of video corruption and greening video, video artifacts, some game crashes, and even some audio corruption after a while across the system. These problems also seem to get worse over time of use. Is there something I can do to fix this? Something I can change to make the Intel gpu work?

submitted by /u/fmbyOMAR
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[CachyOS, Asus ROG Ally] Offline mode for non-Steam games (GOG, Epic)

03. März 2026 - 17:33

Hello, I have long trip soon, so I wonder how can I use my device on the plane without wi-fi. For Steam games I understand that all I have to do is enable offline mode but what about other providers? I have games installed thru Heroic and added to Steam. Is there anything should do? I suspect that Epic will be worst offender.

submitted by /u/cepeen
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CachyOS without Steam?

03. März 2026 - 17:13

Hello, Is it advisable to use Cachyos + Lutris on non-Steam games? I've read that it's quite problematic because the Steam application applies most patches and fixes to Steam games. So it might be very difficult to get it working, or it might not work at all.

submitted by /u/Brief_Name2889
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Batman: Arkham City Doesn't Support Full Screen

03. März 2026 - 17:10

Hi Guys today i install Batman Arkham City from its GOG installer with help of Lutris and the game opens and works really well its just that it doesn't work in fullscreen whenever i try to turn it into full screen it switches back.

I am on :-
- Cachy Os

- Core i5 intel iGPU + nvidia 710 GT

- KDE Plasma(Wayland) however the issue persists in hyprland also

submitted by /u/PraddyumnYadav
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