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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Test version, Zordeer Snap.

21. Dezember 2025 - 11:12

Yo! I'm trying to make a Snap version of Zordeer, which is a launcher for games that run via Wine/Proton.

Currently, in the Snap version, I managed to run games using UMU-launcher, so it's being used by default.

But I still don't know how to make MangoHUD work.

At the moment I haven't been able to release it on Snapcraft due to the steam-support plugin, so this version is only available on Github:

https://github.com/Kyuyrii/Zordeer/releases/download/1.4/Zordeer-1.4-Snap.tar.gz

submitted by /u/NyKyuyrii
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TF2 launch issues on Linux Mint Cinnamon

21. Dezember 2025 - 10:38

When I launch Team Fortress 2 for the first time after I start my computer the game freezes while loading for about 2 or 3 minutes before the game closes on it's own. Alt + F4 does not work, neither does Alt + Tab. If I try to launch the game again it opens just fine without any issues.

submitted by /u/sucywaffle
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Bloodborne shadps4, bad Linux performance.

21. Dezember 2025 - 10:35

Has anyone and dealt with and solved bad Linux performance for Bloodborne in shadps4? I have a 5900x and 9070 xt and am getting 40 fps with drops to 20 an lower. On windows I'm getting around 120 on average with the frame rate unlocked and blank set to 180. Neither my CPU or GPU has high usage and changing schedulers doesn't do anything to help. The performance goes up if I switch from the latest pre release to 0.9.0, but that's about it. Any ideas?

submitted by /u/yuukisenshi
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Steam desktop input interferes even if disabled for Heroic game shortcuts

21. Dezember 2025 - 10:13

I have a lot of GoG games in Heroic, but I'm trying to organize my games neatly in my Steam library. Problem is Steam doesn't seem to be able to reliably disable Steam Input when requested for these game shortcuts. I get conflicting inputs in many games due to keyboard/mouse inputs being registered at the same time as the game's native controller support - unplayable.

Overriding on a per-game basis doesn't work, disabling Desktop Configuration in Launcher doesn't help, and neither does disabling the Steam overlay or trying different proton/wine binaries. Seems like I have to either manually disable steam input globally every time (making my couch controller setup much less comfy) or exit steam entirely (murdering any attempts at library unification) to play. Neither of which are ideal.

Is this just a me problem or is this a known issue with Heroic via Steam? Does anyone have a proper workaround? How can I force Steam Input to disable as expected when Heroic games are launched?

submitted by /u/Quiet-Owl9220
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Bazzite and a 4060...

21. Dezember 2025 - 07:45

What MS trying todo with w11 in 25h2, really make me think to switch to bazzite.

But i have a 4060 in my system, and i read and also experienced in some way that bazzite doesnt run well on a nvidia card in gaming mode.

should i wait till i have enough money to buy a 9060xt 16gb or can i install bazzite right out of the box

my system

12600k

rtx 4060

64GB ram (star citizens fault)

2 ssds one for boot and one for gaming

thanks in advanced

submitted by /u/Competitive_Ad6989
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Reshade crashes... What am i doing wrong T^T

21. Dezember 2025 - 06:51

https://preview.redd.it/1j4v0phhuh8g1.png?width=1164&format=png&auto=webp&s=e453fa09e8b5f5717288c302519070b2d11bb149

I've been attempting to get a mod for Stalker 2 to work for upwards of a week now. It's called PRZ and is a complete visual overhaul. Adding reshade + custom effects as well as engine changes and after lots of trial and error, installing all the right dlls and .NET files and redistributibles, remaking my wineprefix and reinstalling the mod a bunch, i STILL get this error.
I deleted the reshade portion of the mod and suddenly i could load into the game but the reshade is a crucial part of the mod and it prevents me from getting past the loading screen once i select a save. I've now tried installing reshade myself and then pointing it to all the effects that the mod offers and no longer get the "fastopt" error and the effects work on the main menu, but when i load into a game i still get an unreal engine crash. I've also tried disabling all effects so that no actual changes are being made but am still met with the same result.

After seeing other linux users getting the mod to work, the only conclusion i can come to is that ive somehow messed up something im not aware of and its breaking reshade... So please lmk how i can hopefully fix this TvT

submitted by /u/foldedfaun77
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Problems with Steam

21. Dezember 2025 - 05:28

(The distro is Cachyos) Hey guys, what's up... Can someone help me solve this problem with Steam? I'm trying to add a pirated game and it just won't work... The weirdest thing is that I added it yesterday, even played it through the Steam prompt itself, but today it simply disappeared from my library and I can't add any executable that isn't from Steam... The problem isn't the executable because I can run it without any issues on Heroic Games... I've already updated the system, cleared the Steam cache, and nothing has solved it.

submitted by /u/Illustrious-Dig161
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Lutris/Wine Monitor Color Settings

21. Dezember 2025 - 05:17

So I recently attempted to install I Spy Spooky Mansion Deluxe. I got the error message shown in the screenshot regarding a color mode. Any ideas how to fix this?

submitted by /u/MyNameisAnsem
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Are there any distros that can match windows in terms of input delay / click to photon latency out of the box? Or with as few changes as possible?

21. Dezember 2025 - 05:08

I don't really care too much about raw FPS numbers, my main concern is the actual delay between my action and what I see on the screen.

I did some (rudimentary) tests by wiring an LED to the left click of an old mouse, then using slowmo recording on my phone to count the frames between when the light came on and when the input was registered on screen (The display is 240hz). The margin of error isn't great since it can only record at 240FPS, meaning each frame is about 4.16ms, but there are clear differences

Specs:

9800X3D, 3080Ti (Driver 580.119.02)

Fedora 42 Gnome

This was tested in CS2 offline practice mode

Default gnome wayland session - 29ms (I tried a bunch of different launch options including gamemoderun, running it through gamescope, forcing wayland rather than the default which is xwayland, etc but it was always about 29ms)

Gamescope session - 29ms (I basically did [this](https://github.com/shahnawazshahin/steam-using-gamescope-guide) to try and bypass the latency that I assumed mutter (gnome compositor) was adding with vsync, but the results were exactly the same)

Gnome x11 session - 22.5ms ([These are the only changes I made](https://www.reddit.com/r/linuxhardware/comments/mht7kn/workaround\_for\_multiple\_monitors\_with\_different/))

Windows 11 - 19.6ms (Stock windows, no CS2 launch options)

So x11 is pretty close, but that's not a great option since there is 0 development, and it seems like support is about to be completely removed in upcoming gnome releases

I'm sure there are a thousand different tiny tweaks I can make to improve the latency, but at the end of the day I don't want to keep up with all of that. I've played that game before, and the little tweaks always end up causing problems down the road with updates, and its a constant battle of upkeep.

Are there any distros that can match Windows latency wise out of the box? Or at the very least, with as few changes as possible?

submitted by /u/mcsmg28
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Terrible BeamNG Memory Leak (Proton), Native Linux build doesn't have this issue, but isnt recognized by Steam.

21. Dezember 2025 - 04:45

When loading a world in BeamNG (even if its been previously loaded) there is a large memory spike. About 75% of the time my entire desktop crashes, and I am sent back to my display manager. I can replicate this on all of my devices.

Interestingly, this only happens on the windows build of BeamNG, which steam automatically selects instead of the native Linux version (for some reason). It is very difficult to get steam to use this native version, as it doesnt think it exists. Unfortunately, save data doesnt persist between the native version and the windows version.

Windows (Proton) version: /BeamNG.drive/BeamNG.drive.exe
Linux Native version: /BeamNG.drive/BinLinux/BeamNG.drive.x64"

Another frustrating issue is long world load times when initially loaded, where this doesnt happen on Windows OR the native Linux version.

I guess I have two questions:
- Why is the leak so bad, and can anything be done about it without using the native version?
- Why doesnt Steam recognize/select the Linux native version of BeamNG (which I have none of these issues with)?

Hopefully the devs address this, even though they dont "officially" support Linux (which is strange, given they provide a linux native version).

submitted by /u/_MrDogeFace_
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Disco Elysium save file on Steam Deck

21. Dezember 2025 - 03:40

Hello,

I got a totally legitimate (/s) copy of Disco Elysium on my windows PC. When I moved it over to my Steam Deck I was able to get the .exe file to run through Steam, but I'm having a hard time moving my progress over.

I copied the saves folder over but I don't know where exactly I should place it since the game is technically a "non-Steam game" in my library, so the usual place where the Steam game saves are stored doesn't work.

I'd really appreciate it if someone could tell me where I should put the savss folder. Thanks a lot in advance!

submitted by /u/G-E-R_imlonely
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Anyone has issue with Source Games (e.g. Half-LIfe 2, Portal, Gmod)?

21. Dezember 2025 - 03:34

I migrate to linux about a year and a half ago, and the first thing that didn't work was portal, nothing that proton or vulkan can't handle, but in recent days when I restarted my save on Half-Life 2, I have great issues, now while i'm writing this, my GPU is trying to compile the Vulkan shaders for GMod and is slow as hell, someone has the same issue? fortunately on protonDB, each game has a great fix, but it's curious that modern Windows games, perform better that native old Linux Games.

I'm on Fedora 41

submitted by /u/Embarrassed_Oil_6652
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Divinity OS 2: EE launch problem

21. Dezember 2025 - 03:23

So I installed Divinity on my so to say old laptop and it performed quite well with a 30fps lock, but when I opened it the second time I started getting these errors.
It's a 100% vulkan problem since when I tried to run it with "PROTON_USE_WINED3D=1 %command% it worked well but with a slightly less amount of fps.
I tried different protons. What should I do? Try GE-Proton?

My laptops specs:
-----

## Hardware Information:

- **Hardware Model:** Acer Aspire A315-42

- **Memory:** 8.0 GiB

- **Processor:** AMD Ryzen™ 3 3200U with Radeon™ Vega Mobile Gfx × 4

- **Graphics:** AMD Radeon™ Vega 3 Graphics

- **Disk Capacity:** 512.1 GB

## Software Information:

- **Firmware Version:** V1.08

- **OS Name:** Debian GNU/Linux 13 (trixie)

- **OS Build:** (null)

- **OS Type:** 64-bit

- **GNOME Version:** 48

- **Windowing System:** Wayland

- **Kernel Version:** Linux 6.17.8+deb13-amd64

https://preview.redd.it/dgs9frhuvg8g1.png?width=488&format=png&auto=webp&s=fbec3c05db3a34d1955a54982eb558167b9b235b

submitted by /u/QuintaQQ
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Are you able to get Age of Empires 2: Definitive Edition running on Linux?

21. Dezember 2025 - 03:13

I used to be able to get this game running on Ubuntu but I am now on POPOS and it doesnt work.

The game's rating on protondb is Gold which seems strange

submitted by /u/Various_Maize_3957
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What Distro should I use out of the 3 listed below

21. Dezember 2025 - 01:51

Should I use Bazzite, Nobara, or Cachy. I wanna get away and microsoft and game without any of the intrusive push for ai, ads, and ram hogging that Meecrowsoft wants to push :/

submitted by /u/TravDeMan
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"Adding a Non-Steam Game" isn't allowing me to add a game to my library, on my Steam Deck!

21. Dezember 2025 - 01:46

This is a weird one~

I'm trying to set up Fluffy Mod Manager, but it's an .exe program, so it's not gonna work on the Steam Deck without Proton or some other compatiability. But when I try to add ModManager.exe to my Steam library, I hit a wall.

First, I go to "Add Non-Steam Game," I click "Browse," I find ModManager.exe-- but then on the menu where I can check the box next to the program's name and hit "Add Selected Program," it isn't on the list. In fact, I can't add any other .exe program to my Library. I could a few days ago, but not now! I can select a program in the little window with check boxes and THEN the "Add Selected Programs" button works, but I can't add a new program from "Browse." Very bizarre...

Also, don't tell me to use "Bottles," because it also doesn't work and honestly Bottles hasn't EVER worked properly. I dunno what I'm doing wrong, but no program ever runs when I use Bottles. It just literally never starts! Proton on Steam works perfectly, but now it's muckin' up, so please help!

System Specs:

  • It's a Steam Deck OLED. I dunno what the specs are...
submitted by /u/Jradgex
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