Reddit Linux_Gaming

Grand Theft Auto 5 Enhanced crashes on launch (Steam)
After some reading on ProtonDB, I tried to install a custom proton version (GE-Proton9-25-GTA) on steam to see if that would help with the comparability. However when I launch the game it is never able to start. Not even like launches and then crashes, it will say it is launching on steam and then just never do anything.
Going into the compatibility tab in the game's properties and changing the proton version to experimental, or any other version hasn't worked.
I'm a bit confused on what to do. I can't find much of anything online about this at all, so I am unsure where to start. I could use some pointers
Distro: Pop!_OS 22.04 LTS
1080 Ti with the 570 drivers. I have vulkan and those other drivers too (from https://github.com/lutris/docs/blob/master/InstallingDrivers.md)
submitted by /u/Infinite-Ad6799[link] [comments]
Can't mount my HDD.
I'm playing my games that has installed on HDD Partition 1 when suddenly the game I played freezes. I have tried change tabs and alt+f4 and didn't work until I force shutdown by holding the power button for a seconds. And this happened. Also tried mount with Terminal and didn't work. The HDD format is NTFS. What should I do?
submitted by /u/FourEyes003[link] [comments]
Joystick woes, please help!
I am attempting to calibrate Ch products fighterstick , CH products pro throttle, and CH products pro pedals. They are connected via USB.
The challenges - evdev-joystick doesn't allow calibration. This is a problem as I need to set a deadzone for the fighterstick, and the throttle is not reading the full Z axis, aka all back still sets it at 15%, and all the way forward about 95%. With a lot of monkeying, (command) [evdev-joystick [ --e /path/to/event/device/file --m minimum_value --M maximum_value [ --a axis_index ] ]] I can set a range for the throttle, but I'm never able to set a specific deadzone. (command) evdev-joystick [ --e /path/to/event/device/file --d deadzone_value [ --a axis_index ] ]
This is because the axis ranges from 0 - 255, with center at 128, but any attempt to set a deadzone does not accept a range and instead seems to think that my center is 0 and the deadzone should have a range from 0. Evdev shows up under "/dev/input/eventX".
That leaves me with the older system, Jscal / Jstest-gtk, which show up under "/dev/input/jsX". The devices are showing up correctly but after calibrating the devices do not save their calibration. Attempting to save the calibration with jscal -store /dev/input/jsXm returns "jscal: joystick has different number of axes (5) than specified in command line (0)".
I suspect that there is a config file somewhere where I need to change the number of axis specified, but I do not know where that file is.
I'd also like to know how to tell programs to use the jsX input instead of ev-dev's /eventX, as the joystick shows up in both places.
Any help would be greatly appreciated! I've been banging my head on the wall for over 20 hours to get this far.
OS: Fedora 41 with KDE Plasma 6.3.5
I have installed the joystick-support package.
submitted by /u/Kaz_Games[link] [comments]
I'm Windows an conisder to Switch to Linux
I used Windows since ever nur now I am building a new gaming PC base on AMD and consider to switch. The problem I hav is, I don't now which version is best for me. I heard mint is good for beginners but also heard Fedora is on of the best for gaming. Maybe I really need cloud integration from OneDrive and Google. I heard for that there are also good versions. Have you any advice which linux version I should take?
submitted by /u/MrScorpex[link] [comments]
Games Crash
For some reason when I play Bauldurs Gate 3 or Wolfenstein New Order. I play for 5 minutes then my game crashes. Can still hear sound and the game going, computer still on but it's completely frozen. I thought it was my old gpu so I recently upgraded my gpu to an Radeon 6600 and was able to play those games perfectly good since I upgraded. Even kindom come deliverance ran pretty well. But now I'm experiencing the same problems again. The only game I can play without any issues is counter strike 2. I dont know what the issue is. I also run a ryzen 5 3600.
submitted by /u/ThePessimisticCritic[link] [comments]
steam won't let me install ARK
steam won't let me install ark I was trying to install ARK on kubuntu, and when it downloads, it shows that it weighs 0 mb and downloads immediately, then when I press “play” it says “game executable is missing”, I have 250gb of available space so I don't think it's storage, although it won't let me select which dlcs to use.
submitted by /u/Mangoneto[link] [comments]
BattleNet Black Screen?
lutris-wrapper: Battle.net Started initial process 8583 from gamemoderun /.local/share/lutris/runners/wine/wine-10.7-staging-tkg-amd64/bin/wine Games/battlenet/drive_c/Program Files (x86)/Battle.net/Battle.net Launcher.exe Start monitoring process. gamemodeauto: esync: up and running. Initial process has exited (return code: 0) GnuTLS error: Cannot perform this action while handshake is in progress.
After it logs in it's just a black screen
Using Up to Date Arch
submitted by /u/Right_Atmosphere3552[link] [comments]
Steam Unable to Recognize VFAT Partition
I have a specific game that I wanted to mod. Modding the game on Linux apparently requires a case-insensitive filesystem, and I was told that VFAT was a good option. Luckily I had a 512 gig drive on hand that I was not currently using, and so I formatted and then went to set Steam to recognize it as a valid installation location. However, whenever I went into the menu to inform Steam of its existence, it does not seem to want to do that. I clicked "Add Drive," and it brought up my file manager, and then I clicked select on the drive, and it just created an empty 'steamapps' folder. Attempting to select it again creates, humorously, another empty steamapps folder inside the first one. Does anyone know a good way to fix this? For reference, I am running Linux Mint 22.1 x86_64, and I've made sure in both the GUI and the Terminal that my whole system is up-to-date.
submitted by /u/13IsAnUnluckyNumber[link] [comments]
Gaming Monitor dims after reboot
I just got a Samsung Odyssey G5 1440p monitor to replace my 1080p Acer monitor. Everytime I reboot my PC, the monitor brightness lowers to about 15%, even though I manually set it to max brightness. This does not happen with the Acer monitor. I tried different settings in the monitor options, so I'm guessing it's some sort of Linux issue. Using Arch with kde plasma 6.3.5.
submitted by /u/cicada_lullaby[link] [comments]
UPDATE: Reviving an old af game
So I made a post at the behest of a commenter a few days ago, and while working with u/Nrezinorn, we started to actually make progress!
We were able to get past the i386 roadblock by simply running the tools on a virtual machine running a 32-bit version of MX-Linux.
HOWEVER!, we have hit another roadblock. The game DOES have ./configure arguments for --without-alogg and --without-dumb, but they do not work. Getting dumb to work was easy. The issue is Alogg. It turns out in an earlier version of allegro, the plugin currently named logg was named alogg. Which would be fine and dandy if the older version of allegro actually worked. There's errors in its makefile, which I can only imagine my dead uncle fixed himself because nether Nrezinorn nor myself wanted to mess with the makefile.
The game was also made with a 20 year old compiler, so the new one, which uses newer syntax, throws up errors in several files. Alogg is a primary source of these errors, but there are definitely some programming artifacts.
So I am reaching out once more! Help us revive this old game, Monster Monster Asteroid Madness, so that we can port it to newer hardware!
I have updated the Readme on Github with more tools and some dependencies we were missing. And I've already checked. the game just....doesnt do much better on Windows. That was what I was trying as a kid.
You can find the project here: https://github.com/Kerenas/Monster-Monster-Asteroid-Madness/tree/main
submitted by /u/BellSwallower[link] [comments]
It Takes Two Graphical Glitches
Hey yall! Im experiencing major graphical glitches in It Takes Two on steam when playing. It seems that some shader related to ambient shadows is breaking and causing boxes to appear. The issue occurs more the darker the area. The attached video should give a picture of what I'm experiencing. Any help is appreciated.
Things I've Tried: - Changing Proton Versions - Reinstalling the game - Deleting the shader cache - Running through Gamescope (doesn't open at all) - Deleting steam compatdata - "PROTON_USE_WINED3D=1 %command%" (I think this was the env var but I could be wrong. Either way, I know I tried D3D)
Distro: NixOS Proton Versions: Experimental, 9.0-5, GE 9-27
submitted by /u/j3hn_[link] [comments]
Screen locks during gaming
I've noticed when I play games on PC, after some time the screen turns black. I thought it was my display signal since it would mention no signal. Then I realized that if I move my mouse, and keyboard I am back on the windows login screen. I have to log back in to get to my game. I play my games with a controller, the games detects controller input. So I am not sure why it locks me out.
I am running arch linux 6.12.19-1-lts.
I have the latest drivers for mesa, lib32-mesa, vulkan-radeon, amdvlk, lib32-vulkan-readean, lib32-amdvlk, and xf86-video-amdgpu.
CPU: AMD Ryzen 5 3600 (12) @ 4.21 GHz
GPU: AMD Radeon RX 7800 XT.
Using an 8bitdo controller with the dongle, and I have a logitech wireless keyboard and mouse also connected via dongle.
Edit: I think I may have found the fix. Display power management under power manager is on and set to 10 minutes. Roughly how long it takes for the display to turn off and lock. I will disable it, report back.
submitted by /u/otakuresident[link] [comments]
tf2 crashes when I use voice chat
Today I was testing tf2 after using it 2 days in kubuntu without any problem, and when I tried to use the voice chat it crashed the game, and there was no way to close it, I had to reboot.
submitted by /u/Mangoneto[link] [comments]
[Baldur's Gate 3] Starting the Act 3 with an Intel UHD 630
Idk, just feeling very happy that i'm finishing the game with seven to thirteen fps outside and fourteen to thirty fps in insides. I'm using Arch btw. Oh, and i'm using the Bard class, plus, someone knows how to romanceable Karlach? i at the Third Act and i doesn't have still nothing about her 😭 🙏
Specs:
Intel Core i5 10500T
16 GB RAM
Intel UHD 630
HDD Disk connected to my PC with SATA to USB 3.0 running the game
And finally but not less important
SHADOW WIZARD MONEY GANG! We Love Casting Spells~
submitted by /u/panelgamer[link] [comments]
Long-time Windows User switching to Linux
My understanding is that Linux has substantially improved for gaming since the release of the SteamDeck. I've felt that Windows 11 is more like malware and less like an operating system. I was wondering if anyone can comment about the following:
- Is Linux truly good for gaming now or is it Valve marketing?
- Windows Defender is a really good security system so is there something comparable for Linux?
- Is Linux pretty easy to learn for a long-time Windows user?
For context, I'm decent with Windows from an IT perspective, certainly better than average. I'm mainly concerned with how much a PITA it would be to switch to Linux over Windows in 2025.
Update:
Thanks for the quick responses! I've collated the common threads in the responses I've seen so far:
- Common experience is that Linux is certainly great for gaming now. However, games with kernel-level anti-cheat don't work. Check protondb for specific games. Still might be worthwhile to have a Windows dual boot system.
- Doesn't seem to be a serious concern due to fundamental OS differences. There are best practices to follow: mindset.
- If you're good at Windows tinkering then you can pick up Linux pretty easy in a couple days. Have a willingness to read documentation!
These are high-level summaries of the responses I've seen so far and doesn't include every detail.
submitted by /u/OdinTheGrand3[link] [comments]
DOOM: The Dark Ages performance drops when getting to hell?
The game runs flawlessly until I get to hell. Then, my GPU utilization maxes out, my framerate drops to 20FPS, and no changes to settings seem to affect anything. Even lowering the resolution to 1080p and the settings to all "Low" does absolutely nothing.
RX9070XT, Intel i9 13900K, 32GB of DDR5 RAM.
I'm using Fedora 42, which is on Mesa 25.0.4. I know some RADV fixes were applied in 25.0.6, so I tried updating to mesa-git. That seems to have no impact on performance in Hell.
It's really weird -- it seems like a RADV driver issue with one of the effects used in this area.
Has anyone else experienced this?
EDIT: Switching to amdvlk, as suggested below, fixes this issue
submitted by /u/darkpyro2[link] [comments]
Vesktop Screenshare on Debian (wayland) not getting any audio
"[arRPC > ipc] listening at /run/user/1000/discord-ipc-0
[arRPC > websocket] listening on 6463
[arRPC > process] started
[10228:0518/183416.571804:ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 1 times!
[10228:0518/183416.612998:ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 2 times!
[10228:0518/183416.634146:ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 3 times!
Update for version 1.5.6 is not available (latest version: 1.5.6, downgrade is disallowed).
checkForUpdatesAndNotify called, downloadPromise is null
[10160:0518/183423.894702:ERROR:atom_cache.cc(230)] Add chromium/from-privileged to kAtomsToCache
[10228:0518/183424.030722:ERROR:vaapi_video_decoder.cc(1225)] failed Initialize()ing the frame pool
Failed to import venmic Error: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.32' not found (required by /tmp/.org.chromium.Chromium.TQTEq0)
at process.func [as dlopen] (node:electron/js2c/node_init:2:2569)
at Module._extensions..node (node:internal/modules/cjs/loader:1748:18)
at Object.func [as .node] (node:electron/js2c/node_init:2:2796)
at Module.load (node:internal/modules/cjs/loader:1296:32)
at Module._load (node:internal/modules/cjs/loader:1115:12)
at c._load (node:electron/js2c/node_init:2:17950)
at TracingChannel.traceSync (node:diagnostics_channel:322:14)
at wrapModuleLoad (node:internal/modules/cjs/loader:227:24)
at Module.require (node:internal/modules/cjs/loader:1318:12)
at require (node:internal/modules/helpers:136:16) {
code: 'ERR_DLOPEN_FAILED'
}
[10160:0518/183454.373225:ERROR:gpu_process_host.cc(953)] GPU process exited unexpectedly: exit_code=139
[10522:0518/183505.577915:ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 1 times!
[10522:0518/183507.445743:ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 2 times!
[10522:0518/183517.789355:ERROR:gl_surface_presentation_helper.cc(260)] GetVSyncParametersIfAvailable() failed for 3 times!"
It works on flatpak on x11 but that caused me lag I thought I had fixed when I had not. Besides if I can get it to work on Wayland, then the better it is for me.
submitted by /u/LovelyLucario[link] [comments]
TF2 mods not working
All the mods I install from gamebanana don't work, is it because of Linux?? Not even the HUD I install worked
submitted by /u/Apprehensive_Oil2849[link] [comments]
Finally figured out how to transfer Steam Guard to any device (root required)
So I've been working on this for a while and managed to develop a method to extract Steam Guard and put it on literally any phone or computer using root access. I could write up a detailed guide but honestly just curious if anyone would actually need this first.
Long story short - I needed this for some personal reasons and after trying different approaches, I finally got it working using root tools and SDA. Even wrote my own Python script that connects directly to Steam's servers using SDA's mafiles to generate the codes and handle login.
What I basically did was extract the Steam Guard from my phone and emulate it from my computer - kinda like how SDA works but I can run it simultaneously on both mobile and PC.
This way I can put Steam Guard on any device without having to transfer it the traditional way. Pretty neat imo.
Word of warning though - if you're not careful with these files, someone could potentially get full control of your Steam account. So definitely not something to mess around with if you don't know what you're doing.
I've got videos and screenshots showing how it looks in action. Anyone interested in seeing more or want me to put together a tutorial?
Edit: For those asking - yes this works with any Steam account, not just mine. The method extracts the authenticator data that Steam uses to generate the 2FA codes
https://reddit.com/link/1kpw1is/video/81ujg1mh7m1f1/player
submitted by /u/-Micropop-[link] [comments]
Oculus CV1, is it possible?
I'm on Fedora KDE, using an NVIDIA GPU. and VR is the only reason I keep my Windows partition now days.
Has anyone here successfully used the Oculus Rift CV1 on Fedora and can point it the right direction?
If it's just no possible, what VR headset's do work on Fedora/Linux?
[link] [comments]
Seiten
- « erste Seite
- ‹ vorherige Seite
- …
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- …
- nächste Seite ›
- letzte Seite »