Reddit Linux_Gaming

Question about sddm, kde, tty and gamescope
If after boot, I reach sddm but instead of logging in I switch to a different tty (i.e. ctrl+alt+f3), login there and run: STEAM_MULTIPLE_XWAYLANDS=1 gamescope --mangoapp -W 2560 -H 1440 -r 180 -e -f --xwayland-count 2 --adaptive-sync --hdr-enabled -- steam -gamepadui -steamdeck -steamos3, am I benefitting from the lower resources used by the system because KDE didn't load yet, or does KDE load resources even before so my approach is useless?
I would like to obtain the benefit of steam's gamescope-session or gamescope-session-plus but without implementing the full session solution because I failed multiple times in setting up the session (for various reason it was always working minus something. I managed anyway to create a functional steam-session-select script that shuts down steam so I can easily close the tty3 session without residues an switch to tty2 for normal desktop use.
In addition, I think the answer is yes but would it be possible to also create a grub entry that starts on the tty3 by default and not load even sddm until I switch to tty2, or would sddm always load even if I boot on tty3?
submitted by /u/zuppor[link] [comments]
Is there a way to run the Wuthering Waves launcher?
Is there? I mean the official launcher. I tried adding it to steam, lutris, heroic and nothing works. I even tried bottles. It just gives me an invisible window.
submitted by /u/Existing_Conclusion2[link] [comments]
CS2 not launching on AMD iGPU
For context I am using EndeavourOS with the GNOME desktop environment in a wayland session.
The issue is whenever I launch CS2 it crashes with the error FATAL ERROR: Vulkan encountered unrecoverable error VK_ERROR_DEVICE_LOST after some time on the Valve logo. I know my specs are subpar but the weird thing is the game used to launch just fine in October of 2024, granted I was using KDE Plasma at that time.
These are my specs:
CPU: AMD Ryzen™ 7 5700U
GPU: Integrated GPU
RAM: 8 GB
GNOME VERSION: 49
The following are the common fixes which I have tried so far:
- -fullscreen :- adding this option resulted in an immediate crash with no error message.
- SDL_VIDEO_DRIVER=wayland :- forcing the game to use wayland displayed the valve logo for some time after crashing with no error message.
[link] [comments]
Looking for a wireless keyboard (both BT and 2.4ghz) w/ Linux support
Last of us part 2 crashing/freezing during the seraphites chapter
Tried playing the last of us part 2 today and everything runs great and stable up until I get to the park. The minute I try to slip through the crack into a cutscene the game freezes and doesn’t recover. Was on GE-ProtonLatest but tried multiple different protons as well as restarting the chapter and nothing fixes the issue. Anyone know if this is a new bug or have a fix? Thanks in advance.
OS Bazzite-Deck-Nvidia-stable F42.20251011 5800x3d/4090 Nvidia driver: 580.95.05
submitted by /u/Chotch_Master[link] [comments]
Somebody please end my frustration.
As the death of Win10 rolled around earlier this week, I decided to switch to Ubuntu on one of my rigs, but I cant seem to get Sea of Thieves (or any EAC related game for that matter) to launch correctly. I have attempted to use every proton version in the book, as well as the proton runtime fix. What else can I do, if anything?
submitted by /u/Zestyclose_Chart8471[link] [comments]
Proton Experimental brings fixes for Assassin's Creed Shadows, Age of Empires: Definitive Edition and more
How should I install/play Genshin Impact?
I've been thinking about trying Genshin on Linux, there seems to be a lot of info around, my conclusion is that there are 3 ways of doing this:
- Wine(Bottles, Lutris, Proton)
- Twintail Launcher
- An anime game launcher
So what do you guys think? are there any strong opinions one way or the other? from what I can read An anime game launcher seems to be quite popular but when I went to check their GitHub repo it seems there's not much interest in it's development anymore.
submitted by /u/Rokaalex[link] [comments]
Can't launch Steam on Ubuntu
I installed steam onto my Ubuntu using the .deb package on steam's official website. However, after installing the required dependencies, it still doesn't boot up. Here is what happens when I run steam
steam.sh[13185]: Running Steam on ubuntu 24.04 64-bit steam.sh[13185]: STEAM_RUNTIME is enabled automatically setup.sh[13274]: Steam runtime environment up-to-date! steam.sh[13185]: Log already open steam.sh[13185]: Steam client's requirements are satisfied CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2025-10-18 15:55:22] Startup - updater built Oct 3 2025 02:26:15 [2025-10-18 15:55:22] Startup - Steam Client launched with: '/home/mochi/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened' 10/18 15:55:22 minidumps folder is set to /tmp/dumps 10/18 15:55:22 Init: Installing breakpad exception handler for appid(steam)/version(1759461205)/tid(13343) Looks like steam didn't shutdown cleanly, scheduling immediate update check CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2025-10-18 15:55:22] Process started with command-line: '/home/mochi/.local/share/Steam/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened' 10/18 15:55:22 minidumps folder is set to /tmp/dumps [2025-10-18 15:55:22] Using update UI: console 10/18 15:55:22 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(13345) [2025-10-18 15:55:22] Create window [2025-10-18 15:55:22] Loading cached metrics from disk (/home/mochi/.local/share/Steam/package/steam_client_metrics.bin) [2025-10-18 15:55:22] Failed to load cached hosts file (File 'update_hosts_cached.vdf' not found), using defaults [2025-10-18 15:55:22] Using the following download hosts for Public, Realm steamglobal [2025-10-18 15:55:22] 1. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in' [2025-10-18 15:55:22] Checking for update on startup [2025-10-18 15:55:22] Checking for available updates... [2025-10-18 15:55:22] Downloading manifest: https://client-update.steamstatic.com/steam_client_ubuntu12 [2025-10-18 15:55:22] Manifest download: send request [2025-10-18 15:55:22] Set percent complete: 0 [2025-10-18 15:55:22] Set status message: Checking for available updates... [ 0%] Checking for available updates... [2025-10-18 15:55:22] Set percent complete: -1 [2025-10-18 15:55:23] Manifest download: waiting for download to finish [2025-10-18 15:55:23] Manifest download: finished [2025-10-18 15:55:23] Download skipped: /steam_client_ubuntu12 version 1759461205, installed version 1759461205, existing pending version 0 [2025-10-18 15:55:23] Nothing to do [2025-10-18 15:55:23] Verifying installation... [2025-10-18 15:55:23] Verifying all executable checksums [2025-10-18 15:55:23] Set percent complete: -1 [2025-10-18 15:55:23] Set status message: Verifying installation... [----] Verifying installation... [2025-10-18 15:55:23] Verification complete UpdateUI: skip show logo [2025-10-18 15:55:23] Destroy window Steam logging initialized: directory: /home/mochi/.local/share/Steam/logs [2025-10-18 15:55:23] ProcessNextMessage: socket disconnected [2025-10-18 15:55:23] No more messages are expected - exiting XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xec9f5860 XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xec9f3fc0 10/18 15:55:23 minidumps folder is set to /tmp/dumps 10/18 15:55:23 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1759461205)/tid(13394) Running query: 1 - GpuTopology Response: gpu_topology { gpus { id: 1 name: "Intel(R) Graphics (RPL-P)" vram_size_bytes: 16708296704 driver_id: k_EGpuDriverId_MesaIntel driver_version_major: 25 driver_version_minor: 0 driver_version_patch: 7 luid: 0 } gpus { id: 2 name: "llvmpipe (LLVM 20.1.2, 256 bits)" vram_size_bytes: 3221225472 driver_id: k_EGpuDriverId_MesaLLVMPipe driver_version_major: 0 driver_version_minor: 0 driver_version_patch: 1 luid: 0 } default_gpu_id: 1 } Exit code: 0 Saving response to: /tmp/steamOPkemG - 105 bytes steamwebhelper.sh[13440]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/mochi/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point steamwebhelper.sh[13440]: Starting steamwebhelper with steamrt steam runtime at /home/mochi/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/mochi/.local/share/Steam/config/htmlcache -steampid=13343 -buildid=1759461205 -steamid=0 -logdir=/home/mochi/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/mochi/.local/share/Steam/clientui -steampath=/home/mochi/.local/share/Steam/ubuntu12_32/steam -launcher=0 --valve-initial-threadpool-size=10 --valve-enable-site-isolation --enable-smooth-scrolling --password-store=basic --log-file=/home/mochi/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-component-update --enable-features=PlatformHEVCDecoderSupport --disable-features=SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 13703 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam reaping pid: 13344 -- sh submitted by /u/wind_dagger4640[link] [comments]
Overwatch 2 Voice Chat
For me the Overwatch voice chat just doesn't work on Ubuntu 24.04. I get the message for connecting to the voice chat in the chat every 30 seconds-ish. My friend who I am playing with says that in his chat I'm constantly connecting and disconnecting. Does anyone else have this problem? I tried to change my in-/output devices in the wine configuration but that didn't solve it.
I am playing on steam which I installed via the App Center.
[link] [comments]
What Linux distro provides performance comparable to Win11?
My specs:
Asrock A520M/ac
Ryzen 5600gt
RX 6600XT
16gb of ram 3200mhz
2tb ssd
submitted by /u/Rage2020[link] [comments]
Emulators with UI like Duckstation or PCSX2 in Linux
Hello everyone, I really quite like this UI style used by DuckStation or PCSX2. I use Linux, so I don't have many frontend options like LaunchBox, and this emulators are pretty good, it offers easy organization, is nice to use, with the covers and everything, and gives a cool appearance to your game library. With that in mind, Are there emulators for other platforms with a similar UI? For platforms like Arcade, SNES or Genesis, Saturn?
Some tips for those who are also searching:
PSX - DuckStation
PS2 - PCSX2
PS3 - RPCS3
DC - Redream / Flycast
NGC - Dolphin
They all have a good UI and are available via AppImage.
submitted by /u/theokilla[link] [comments]
Steam unity games crash on startup
Im new to linux and when i try to launch unity games it crashes after showing this little loading screen or whatever it is (I actually dont know how to take a screenshot on linux too since i dont have a direct prntsc key), ive only tried 3 games (Megabonk, cult of the lamb and even among us) but they all do the same thing. I also tried different proton versions like proton ge, proton experimental, proton hotfix, proton 9 and proton 10. Some of them actually dont even try loading the game but tell me that i dont have dx11 installed or sum. So can someone tell me how to fix please.
And if that helps i use arch (which maybe wasnt the best decision but it cant be the reason behind the issue)
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Anyone else getting this error with Arc Raiders?
I'm running Pop_OS! 22.04 and it's generally worked just fine for me when it comes to gaming. However I'm trying to play the Arc Raiders playtest and it's the first game in a while that I can't seem to get working. Changing the Proton versions doesn't work and I keep getting this same error. Has anyone else seen this, or know how to fix it? Thanks.
submitted by /u/NotABot1235[link] [comments]
Witcher 1 on steam
Im literally gonna set myself on fire if i dont find a solution for this game. Proton experimental does nothing as well as the older versions and running the game without proton layer does nothing as well. HELP.
P.s. I use Fedora 42
submitted by /u/MJ12_Trooper[link] [comments]
Do people still use Pop!_OS for gaming?
When I first started getting into linux, everyone told me "use Pop!_OS for gaming", I did and I loved it. Now I see everyone using CachyOS for gaming, and that leaves me wondering if Pop!_OS is still very popular for gaming.
submitted by /u/EpicGamerYesIsEpic[link] [comments]
Seeking Advice: Building a future-proof, 100% offline "Linux Console" designed to last for decades.
First off, apologies for using AI to properly convey my thoughts. English is my third language. But I can confirm that the query below 100% aligns with what I want.
Hello everyone,
I'm starting a project that I'm really passionate about: building a "time capsule" gaming machine. The vision is to create a PC that acts and feels like a console. A year or two after I install and configure all my games, I intend to take it completely offline—permanently. The goal is to have a self-contained system that I can power on ten years from now and have it just work, without worrying about servers being down, forced updates, or online authentication.
Here are my core requirements:
- The "Forever Offline" Philosophy: Once the library is set, the internet is cut off for good. To achieve this, my library will consist of DRM-free games from sources like GOG, supplemented by DRM-free versions of games from other platforms.
- A True Console Experience: The system must be fully navigable with a controller from boot to shutdown. I'm looking for a seamless UI experience, with keyboard and mouse only being used for the occasional strategy game or CRPG.
Given this goal, I'm looking for advice on the unknown unknowns. What am I not thinking about? Specifically:
- OS & Front-End: What's the best combination for a "set it and forget it" setup? Do ChimeraOS/Bazzite work well being offline forever?
- Compatibility Layers: How do I "freeze" my setup? For games running through Proton/Wine, should I be making backups of the specific versions and prefixes used for each game to prevent future breakage?
- Hardware Considerations: Are there any hardware choices that would be better for long-term reliability and offline use? I'm aiming for AMD parts to have a higher chance of compatibility.
- Backup & Restoration: What's the best way to create a full system image of everything (OS, games, configs)? If the hardware dies in 10 years, I need a reliable way to restore this entire environment to a new machine. I plan on storing all the install files in a separate HDD/SSD.
Basically I'd like a system that will have its hardware break first before the software does. I would love to hear from anyone who has attempted something similar. What pitfalls did you run into? What would you do differently? Thanks for helping me build my forever console!
submitted by /u/amphibol8t[link] [comments]
New Steam Games Playable on the Steam Deck, with Ball X Pit - 2025-10-18 Edition
In game cheating mc
I'm getting tired of windows shit what is do I switch to I've tried
fedora - it awesome
Mint - begginer friendly but lacks something
Pop os - good but to windowsy
What do I try that has best compatibility with cheat clients for Minecraft
submitted by /u/snypse_[link] [comments]