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Release Version 2.6.1 · doitsujin/dxvk

Reddit Linux_Gaming - 07. April 2025 - 16:33

Changelog:

  • Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763) Note: This may increase peak memory usage in some games again.
  • Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR #4778)
  • Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR #4818)
  • Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins. Note: This driver bug was fixed in Mesa 25.0.3.
  • Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2. Note: Please keep your drivers up to date when using these newer GPUs.
  • Further improved render pass efficiency for tiling GPUs in some cases, especially if VK_KHR_load_store_op_none is supported. Note: This change does not affect desktop GPUs in any meaningful way.
  • Fixed a potential issue with display mode handling on uncommon monitor setups. (PR #4764)
  • Fixed various issues with the SDL3 backend in dxvk-native. (PR #4825, PR #4826)
  • Fixed compatibility of MSVC builds with very old CPUs. (PR #4811)
  • Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
  • Hitman 2: Worked around poor CPU-bound performance in certain areas. (PR #4796) Note: This may slightly regress GPU-bound performance.
  • LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance. (PR #4798, PR #4810)
  • Need For Speed: Most Wanted (2005): Worked around a crash on Windows. (#4624)
submitted by /u/Liam-DGOL
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DXVK 2.6.1 brings numerous needed fixes for playing Windows games on Linux and Steam Deck

Gaming on Linux - 07. April 2025 - 16:31
DXVK is a Vulkan-based implementation of Direct3D 8, 9, 10 and 11. It's part of what Proton uses to make Windows games run so well on Linux platforms including the SteamOS based Steam Deck. DXVK 2.6.1 is now available fixing up some big issues.

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Read the full article on GamingOnLinux.

Palworld publisher teams up with MythicOwl for car delivery adventure Truckful

Gaming on Linux - 07. April 2025 - 16:26
MythicOwl have teamed up with Pocketpair Publishing, the recently announced publishing arm of the Palworld developer, for their upcoming game Truckful.

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Dolphin Emulator for Linux wont detect GameCube for Wii U adapter

Reddit Linux_Gaming - 07. April 2025 - 16:22

Hello!

I just tried to switch over to Linux for my main PC and am using Ubuntu. I downloaded Dolphin to emulate Wii and GameCube games from the official app center but cant get my GameCube adapter for the Wii U to work. When I check to see if Ubuntu is detecting the adapter I can see it recognizes it,but nothing works in Dolphin. I followed the instructions on Dolphins official page for setting it up but no luck. Wanted to ask if anyone else had a similar experience. Thanks again!

submitted by /u/No_Variety_7797
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Poor performance on Linux, worse than windows 10

Reddit Linux_Gaming - 07. April 2025 - 16:08

Playing Minecraft on Linux seems worse, I'm using sodium tho

I have an desktop computer, with xeon e5 2420, rx 550 2gb, 8gb ram ddr3! I'm using arch with KDE plasma 6, on Wayland btw. The main problem seems to be with my CPU? On windows when I get near lots of entities the game goes from 130 to 80-70 smth, but on Linux it goes from 180-200 to 30-40!! I'm doing something wrong? Or is this expected from this CPU? My wife has an Ryzen 5 7520u and the performance is almost double than on windows

submitted by /u/Particular-Year1394
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Preparations for jump to linux.

Reddit Linux_Gaming - 07. April 2025 - 15:57

I've been thinking about this for YEARS. Frustration towards Microsoft and windows since Vista. Every new version of windows moves away from what i find logical and efficient. Now the Philosophy and ethics of microsoft are starting to have bad aftertaste. So i'm going to stop the hesitation and go for it.

From the Short research I did, i was thinking MINT Mate distro.

My usual activities on PC are pretty simple.
- Streaming
- Playing Music from HardDrive (MP3, FLAC)
- Watching BluRay & DVD (internal drive & VLC player)
- Steam Games (EliteDangerous mostly)
- Use FlightStick and Throttle controllers (Virpil)

- ROG strix B550-F GAMING, Ryzen 7 5800x, Radeon RX 6600 XT
- Old, non-smart, 1080p TV as monitor.
- Use powered USB HUB

What do I need to know? what major task do I need to prepare to get my system working? or will it mostly be install&play ready? How does Mint handle Joysticks? Will USB hubs be recognized?

Thank you.

submitted by /u/JusteJean
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Twin Sails Interactive break off from Asmodee and Embracer to go independent

Gaming on Linux - 07. April 2025 - 15:53
Some hopefully good industry news here. Twin Sails Interactive have officially broken away from Asmodee Group AB / Embracer to become independent.

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Read the full article on GamingOnLinux.

Need little help

Reddit Linux_Gaming - 07. April 2025 - 15:50

I'm installing Ubuntu in my old HP laptop, watched some yt tutorials so during reboot what they did was disabled legacy Boot but my laptop bios mode is legacy should I disable it during reboot in my laptop

submitted by /u/Big-Elderberry874
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Build a train to expand your deck and fight off bandits in the demo for Fogpiercer

Gaming on Linux - 07. April 2025 - 15:38
Fogpiercer is a fresh and interesting take on deckbuilders, with you controlling a train that you build up and upgrade as you go.

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Read the full article on GamingOnLinux.

Master platforming with two characters at the same time in Ambidextro - from the dev of Pineapple on pizza

Gaming on Linux - 07. April 2025 - 14:57
Some evil Witch has kidnapped the Queen's children. As the Royal Wizard, it's up to your to rescue them. The only problem is that the Queen is a bit brutal, and has cut you in half. You're a Wizard though, so apparently being cut in half is no big deal.

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Read the full article on GamingOnLinux.

Nexus Mods improve the new open source app with UI upgrades, Cyberpunk 2077 fixes and more

Gaming on Linux - 07. April 2025 - 14:38
I continue to be very excited about improvements to the cross-platform open source Nexus Mods app, to finally firmly plug the modding hole on Linux platforms including the Steam Deck.

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Read the full article on GamingOnLinux.

Iron Village is a sweet super-casual city-builder and railway manager out now

Gaming on Linux - 07. April 2025 - 14:27
If you prefer your games a bit cosier and sweeter perhaps Iron Village might be your next one to pick up. Especially if you like building and management sims.

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Read the full article on GamingOnLinux.

Linux GPU Control Application (LACT) v0.7.3 brings configurable charts, improvements for AMD RDNA3

Gaming on Linux - 07. April 2025 - 14:19
Linux GPU Control Application (LACT) continues being one of the best ways to control your AMD, NVIDIA or Intel GPU on a Linux system with version 0.7.3 out now with new features and improvements.

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Gamescope core dump on arch linux

Reddit Linux_Gaming - 07. April 2025 - 14:06

I recently change to x11 from wayland because i dont try it never and i have curiosity, so i was going to launch a game with gamescope and it wont launch, i launch steam from the console to see the logs and it says this:

[gamescope] [Info] console: gamescope version 3.16.2 (gcc 14.2.1) No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts' [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope' [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common' [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2) [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays' [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 5) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 6) [gamescope] [Info] scriptmgr: Loading scripts from: '/etc/gamescope/scripts' [gamescope] [Warn] scriptmgr: Directory '/etc/gamescope/scripts' does not exist [gamescope] [Info] scriptmgr: Loading scripts from: '/home/user/.config/gamescope/scripts' [gamescope] [Warn] scriptmgr: Directory '/home/user/.config/gamescope/scripts' does not exist [gamescope] [Info] vulkan: selecting physical device 'NVIDIA GeForce RTX 2060': queue family 2 (general queue family 0) [gamescope] [Info] vulkan: physical device supports DRM format modifiers [gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend [gamescope] [Error] vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344241 (VkResult: 0) [gamescope] [Error] vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344258 (VkResult: 0) [gamescope] [Info] vulkan: supported DRM formats for sampling usage: [gamescope] [Info] vulkan: Creating Gamescope nested swapchain with format 44 and colorspace 0 gamescope: types/wlr_linux_dmabuf_v1.c:532: feedback_compile: Assertion `table_len > 0' failed. zsh: IOT instruction (core dumped) gamescope

My specs are:

SO: Arch Linux 6.13.8-arch1-1

GPU: RTX 2060

submitted by /u/KuronePhoenix
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NVIDIA open sourced PhysX and Flow GPU code

Gaming on Linux - 07. April 2025 - 14:05
In a nice win for open source, NVIDIA have now provided the PhysX and Flow GPU source code to expand what developers can do with it.

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Read the full article on GamingOnLinux.

Proton Experimental gets fixes for XCOM 2, Grand Theft Auto V Enhanced, The Last of Us Part II Remastered

Gaming on Linux - 07. April 2025 - 14:00
Valve released a great sounding new update to Proton Experimental on April 4th, to help get more Windows games running correctly on Linux platforms like Steam Deck.

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Read the full article on GamingOnLinux.

Wine 10.5 released with pairing support in the Bluetooth driver and ARM64 improvements

Gaming on Linux - 07. April 2025 - 13:53
Wine 10.5 is out now as the latest development release of the Windows compatibility layer that will eventually release as Wine 11 next year.

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Read the full article on GamingOnLinux.

(Steam)VR on Linux (error 496: Unable to Connect to Headset Display)

Reddit Linux_Gaming - 07. April 2025 - 13:39

SteamVR System Report: https://upload.bhm.gg/f/misc/kzc-wQFI.SteamVR-2025-04-06-PM_11_00_35.txt (Sorry it's not viewable directly; it's too long for pastebin)

(I sure hope that doesn't contain any sensitive info; a cursory inspection indicates no, but it's >30,000 lines long, so...)

Some other system info:

Kernel: 6.12.21-1-lts Distro: Arch Linux DE: Plasma 6.3.4 (Wayland) GPU: Ryzen 9 7900 X3D (primary display) GPU: Radeon RX 7900 XTX (VR Headset)

I've been trying to use my Valve Index through SteamVR on my Arch Linux desktop with Plasma 6 Wayland, and I've been getting code 496: Unable to Connect to Headset Display.

My first instinct was that something was wrong with the cable, but I'm not convinced that's the case.

The headset's display shows up in Plasma's Display Configuration under settings as a 60Hz 640x480 DisplayPort display, which is generally what the Index display shows up as to software that doesn't know what it is (e.g., Windows/Plasma display settings) when it's working properly. I can change a lot of the settings, but the displays don't show anything and appear to be off; I'm not sure if displaying content is a good heuristic since I don't think they're supposed to, but I figured I should mention it. For this reason, I'm pretty sure the cable is properly carrying the DisplayPort signal.

SteamVR is also able to connect to all of my base stations and controllers (and seems to be getting all of the telemetry like accelerometer/gyro data), so the wireless device in the headset is working correctly. And any USB device I plug into the USB port on the headset works fine. I can also access the cameras over USB. The only thing that casts any doubt on the USB connection not working is that I can't tell applications (e.g., Discord) to use the Headset's headphones and microphone, but I think SteamVR tries to prevent this if you're not in VR (it's been a while; I don't really remember), so for all I know it's working fine.

Is it possible that something is wrong with Plasma's DRM leasing? DRM leasing was the reason I switched from Hyprland to Plasma since it got broken when they switched from wlroots to their own bespoke solution. It wouldn't surprise me if it got broken here too, especially since the only application for it I'm aware of is VR, which isn't exactly a priority for most Linux developers.

I tried switching DisplayPort ports, but that didn't change anything.

Also, are there any alternatives to SteamVR for Linux? SteamVR's performance and stability have been inconsistent for me in the past, though it's been a while since I've used it regularly so maybe that's changed. And Steam's support for SteamVR on Linux has been profoundly unhelpful for me in the past (still waiting for a response on this issue, though, so we'll see), but again, it's been a while, so maybe it's gotten better.

I'm aware of Monado, but I'm not sure about basically anything about it other than that it's an open-source alternative OpenXR runtime to SteamVR. It at least seems to be actively maintained, but information about it online is scant. What little I've been able to find online about it is mostly about ALVR and connecting wirelessly with Quest, which I'm not doing. It also doesn't seem to be targetted at end-users right now; most of the documentation seems to be for contributors (no info on installation, setup, etc.), and there's no system package for it. It's available on the AUR, but the main package fails to build. Is it ready for end-users? What are its performance characteristics? Is it ready for daily use?

submitted by /u/BlackHatMagic1545
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