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Release Version 2.6.1 · doitsujin/dxvk
Changelog:
- Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763) Note: This may increase peak memory usage in some games again.
- Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format. (#4777, PR #4778)
- Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games. (#4817, PR #4818)
- Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins. Note: This driver bug was fixed in Mesa 25.0.3.
- Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2. Note: Please keep your drivers up to date when using these newer GPUs.
- Further improved render pass efficiency for tiling GPUs in some cases, especially if VK_KHR_load_store_op_none is supported. Note: This change does not affect desktop GPUs in any meaningful way.
- Fixed a potential issue with display mode handling on uncommon monitor setups. (PR #4764)
- Fixed various issues with the SDL3 backend in dxvk-native. (PR #4825, PR #4826)
- Fixed compatibility of MSVC builds with very old CPUs. (PR #4811)
- Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
- Hitman 2: Worked around poor CPU-bound performance in certain areas. (PR #4796) Note: This may slightly regress GPU-bound performance.
- LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance. (PR #4798, PR #4810)
- Need For Speed: Most Wanted (2005): Worked around a crash on Windows. (#4624)
[link] [comments]
DXVK 2.6.1 brings numerous needed fixes for playing Windows games on Linux and Steam Deck
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Palworld publisher teams up with MythicOwl for car delivery adventure Truckful
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Dolphin Emulator for Linux wont detect GameCube for Wii U adapter
Hello!
I just tried to switch over to Linux for my main PC and am using Ubuntu. I downloaded Dolphin to emulate Wii and GameCube games from the official app center but cant get my GameCube adapter for the Wii U to work. When I check to see if Ubuntu is detecting the adapter I can see it recognizes it,but nothing works in Dolphin. I followed the instructions on Dolphins official page for setting it up but no luck. Wanted to ask if anyone else had a similar experience. Thanks again!
submitted by /u/No_Variety_7797[link] [comments]
Poor performance on Linux, worse than windows 10
Playing Minecraft on Linux seems worse, I'm using sodium tho
I have an desktop computer, with xeon e5 2420, rx 550 2gb, 8gb ram ddr3! I'm using arch with KDE plasma 6, on Wayland btw. The main problem seems to be with my CPU? On windows when I get near lots of entities the game goes from 130 to 80-70 smth, but on Linux it goes from 180-200 to 30-40!! I'm doing something wrong? Or is this expected from this CPU? My wife has an Ryzen 5 7520u and the performance is almost double than on windows
submitted by /u/Particular-Year1394[link] [comments]
Preparations for jump to linux.
I've been thinking about this for YEARS. Frustration towards Microsoft and windows since Vista. Every new version of windows moves away from what i find logical and efficient. Now the Philosophy and ethics of microsoft are starting to have bad aftertaste. So i'm going to stop the hesitation and go for it.
From the Short research I did, i was thinking MINT Mate distro.
My usual activities on PC are pretty simple.
- Streaming
- Playing Music from HardDrive (MP3, FLAC)
- Watching BluRay & DVD (internal drive & VLC player)
- Steam Games (EliteDangerous mostly)
- Use FlightStick and Throttle controllers (Virpil)
- ROG strix B550-F GAMING, Ryzen 7 5800x, Radeon RX 6600 XT
- Old, non-smart, 1080p TV as monitor.
- Use powered USB HUB
What do I need to know? what major task do I need to prepare to get my system working? or will it mostly be install&play ready? How does Mint handle Joysticks? Will USB hubs be recognized?
Thank you.
submitted by /u/JusteJean[link] [comments]
Twin Sails Interactive break off from Asmodee and Embracer to go independent
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Need little help
I'm installing Ubuntu in my old HP laptop, watched some yt tutorials so during reboot what they did was disabled legacy Boot but my laptop bios mode is legacy should I disable it during reboot in my laptop
submitted by /u/Big-Elderberry874[link] [comments]
Build a train to expand your deck and fight off bandits in the demo for Fogpiercer
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Proton Experimental gets fixes for XCOM 2, Grand Theft Auto V Enhanced, The Last of Us Part II Remastered
Master platforming with two characters at the same time in Ambidextro - from the dev of Pineapple on pizza
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Nexus Mods improve the new open source app with UI upgrades, Cyberpunk 2077 fixes and more
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Iron Village is a sweet super-casual city-builder and railway manager out now
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Linux GPU Control Application (LACT) v0.7.3 brings configurable charts, improvements for AMD RDNA3
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Gamescope core dump on arch linux
I recently change to x11 from wayland because i dont try it never and i have curiosity, so i was going to launch a game with gamescope and it wont launch, i launch steam from the console to see the logs and it says this:
[gamescope] [Info] console: gamescope version 3.16.2 (gcc 14.2.1) No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts' [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope' [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common' [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2) [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays' [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 5) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 6) [gamescope] [Info] scriptmgr: Loading scripts from: '/etc/gamescope/scripts' [gamescope] [Warn] scriptmgr: Directory '/etc/gamescope/scripts' does not exist [gamescope] [Info] scriptmgr: Loading scripts from: '/home/user/.config/gamescope/scripts' [gamescope] [Warn] scriptmgr: Directory '/home/user/.config/gamescope/scripts' does not exist [gamescope] [Info] vulkan: selecting physical device 'NVIDIA GeForce RTX 2060': queue family 2 (general queue family 0) [gamescope] [Info] vulkan: physical device supports DRM format modifiers [gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend [gamescope] [Error] vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344241 (VkResult: 0) [gamescope] [Error] vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344258 (VkResult: 0) [gamescope] [Info] vulkan: supported DRM formats for sampling usage: [gamescope] [Info] vulkan: Creating Gamescope nested swapchain with format 44 and colorspace 0 gamescope: types/wlr_linux_dmabuf_v1.c:532: feedback_compile: Assertion `table_len > 0' failed. zsh: IOT instruction (core dumped) gamescopeMy specs are:
SO: Arch Linux 6.13.8-arch1-1
GPU: RTX 2060
submitted by /u/KuronePhoenix[link] [comments]
NVIDIA open sourced PhysX and Flow GPU code
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Proton Experimental gets fixes for XCOM 2, Grand Theft Auto V Enhanced, The Last of Us Part II Remastered
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Read the full article on GamingOnLinux.
Wine 10.5 released with pairing support in the Bluetooth driver and ARM64 improvements
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(Steam)VR on Linux (error 496: Unable to Connect to Headset Display)
SteamVR System Report: https://upload.bhm.gg/f/misc/kzc-wQFI.SteamVR-2025-04-06-PM_11_00_35.txt (Sorry it's not viewable directly; it's too long for pastebin)
(I sure hope that doesn't contain any sensitive info; a cursory inspection indicates no, but it's >30,000 lines long, so...)
Some other system info:
Kernel: 6.12.21-1-lts Distro: Arch Linux DE: Plasma 6.3.4 (Wayland) GPU: Ryzen 9 7900 X3D (primary display) GPU: Radeon RX 7900 XTX (VR Headset)
I've been trying to use my Valve Index through SteamVR on my Arch Linux desktop with Plasma 6 Wayland, and I've been getting code 496: Unable to Connect to Headset Display.
My first instinct was that something was wrong with the cable, but I'm not convinced that's the case.
The headset's display shows up in Plasma's Display Configuration under settings as a 60Hz 640x480 DisplayPort display, which is generally what the Index display shows up as to software that doesn't know what it is (e.g., Windows/Plasma display settings) when it's working properly. I can change a lot of the settings, but the displays don't show anything and appear to be off; I'm not sure if displaying content is a good heuristic since I don't think they're supposed to, but I figured I should mention it. For this reason, I'm pretty sure the cable is properly carrying the DisplayPort signal.
SteamVR is also able to connect to all of my base stations and controllers (and seems to be getting all of the telemetry like accelerometer/gyro data), so the wireless device in the headset is working correctly. And any USB device I plug into the USB port on the headset works fine. I can also access the cameras over USB. The only thing that casts any doubt on the USB connection not working is that I can't tell applications (e.g., Discord) to use the Headset's headphones and microphone, but I think SteamVR tries to prevent this if you're not in VR (it's been a while; I don't really remember), so for all I know it's working fine.
Is it possible that something is wrong with Plasma's DRM leasing? DRM leasing was the reason I switched from Hyprland to Plasma since it got broken when they switched from wlroots to their own bespoke solution. It wouldn't surprise me if it got broken here too, especially since the only application for it I'm aware of is VR, which isn't exactly a priority for most Linux developers.
I tried switching DisplayPort ports, but that didn't change anything.
Also, are there any alternatives to SteamVR for Linux? SteamVR's performance and stability have been inconsistent for me in the past, though it's been a while since I've used it regularly so maybe that's changed. And Steam's support for SteamVR on Linux has been profoundly unhelpful for me in the past (still waiting for a response on this issue, though, so we'll see), but again, it's been a while, so maybe it's gotten better.
I'm aware of Monado, but I'm not sure about basically anything about it other than that it's an open-source alternative OpenXR runtime to SteamVR. It at least seems to be actively maintained, but information about it online is scant. What little I've been able to find online about it is mostly about ALVR and connecting wirelessly with Quest, which I'm not doing. It also doesn't seem to be targetted at end-users right now; most of the documentation seems to be for contributors (no info on installation, setup, etc.), and there's no system package for it. It's available on the AUR, but the main package fails to build. Is it ready for end-users? What are its performance characteristics? Is it ready for daily use?
submitted by /u/BlackHatMagic1545[link] [comments]