Other News about gaming on Linux

Elden ring problems with dualshock 4 controller

Reddit Linux_Gaming - 23 Aug 2024 - 2:28am

Ive tried big picture mode, steams built in playstation controller support, both wired and bluetooth connection, etc.

Basically what is happening is with steamplay enabled, my controller does sorta work, but the buttons arent doing the correct things. For exanple, my left stick doesnt move my character around, it instead switches my items around (like the d-pad does)

submitted by /u/SelectAd9116
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OBS Replay Buffer & Mouse Skipping/Lagging

Reddit Linux_Gaming - 23 Aug 2024 - 2:09am

after 3 Days of Trial and error trying to Figure out whats Causing my Mouse to Skip/Lag Even though FPS is Will above 90, i figured that is was OBS, Just having it obs open Causes this issue,

So when obs is on and recording (when not recording problem is there but less noticeable) and i play a game that makes my GPU reach 100% or close to it, my mouse starts skipping so hard until GPU goes back to normal, i play on 120 fps hard locked either from Steam or in game, so most of the time GPU is at 70~80%, but i don't want to lose a fight because my mouse skipped, and at the same time don't want to lose my Replay buffer.

i faced a similar issue on Windows but window put whatever i was doing over obs, so instead of my mouse lagging, the recording would be lagging for the time my GPU was 100%,
i tried making OBS to low priority in System Monitor but that didn't help.

is there a way to fix this ?
either doing what windows does, and make the recording lagging instead of my mouse, or maybe some settings in obs that uses less GPU.

i don't know if using the CPU encoder is good since when i load a new game or a new area in a game i see my CPU at 100% i assume its compiling shaders, and i don't want anything interrupting that my CPU is bad enough.

specs:
OS: Linux Mint 22 x86_64
Host: B550 AORUS ELITE
Kernel: 6.8.0-41-generic
Shell: bash 5.2.21
Resolution: 1080x1920, 1920x1080
DE: Cinnamon 6.2.9
WM: Mutter (Muffin)
Terminal: gnome-terminal
CPU: AMD Ryzen 5 3600 (12) @ 4.200GH
GPU: NVIDIA GeForce RTX 3060 Lite Ha (driver tried both 550.107.02 and 555.58.02)
Memory: 4079MiB / 15881MiB

submitted by /u/iMuskMelon
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[SOLVED] Lunar Client breaks on encrypted home folder

Reddit Linux_Gaming - 23 Aug 2024 - 1:27am

I found out that Lunar Client cannot launch Minecraft if the home folder is encrypted, and I have tested this by making 2 VMs with the EXACT SAME config but one has encrypted folder, the other doesn't. Minecraft Launcher works fine tho, for some reason. The Lunar launcher works fine, but when I want to actually start playing the game, it stays in the Building Cache state for a few minutes then either says it just couldn't load Minecraft or Minecraft ran out of memory or smth like that and it says I should give it 4GB of RAM but I already did that.

I had the same issue cause with a noise suppression program, and a workaround was found in this github issue. I was wondering if there was a way to do something similar to that for Lunar Client, I moved the AppImage to /opt/ and tried to change the .minecraft game directory to a /fakehome/ folder I made in / but Lunar said it couldn't access it.

If that's even useful I'm running Mint 22 Cinnamon.

That's all I wrote before I found the solution thanks to a gigachad on Lunar Client's Discord server in community help: I needed to create a symlink (if you don't know what it is or how to do it, take a look at this) to change the .lunarclient path to a path that isn't encrypted. You can either put the new .lunarclient in a folder you create in / to avoid /home, or put it in another disk, which is what I did (don't ask me why, and btw it's not better or anything). Since Lunar wants to access .lunarclient in /home/myrealname/.lunarclient, I did this: ln -s /media/myrealname/Samsung_HDD/Users/Myrealname/.lunarclient /home/myrealname/.lunarclient. Changing the .minecraft path is not necessary (ofc, otherwise Minecraft Launcher would've also been broken).

submitted by /u/Pandacier
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Good, Linux-friendly gaming mouse?

Reddit Linux_Gaming - 23 Aug 2024 - 12:39am

Hi there! A bit of a weird question, but... Maybe you can recommend me something? Right now I have wired Logi G503 mouse, but every time I want to change something, change colors, etc. I have to spin up Windows VM to modify this in G Hub software. Which is annoying to say the least. So I'm looking for replacement. My conditiones sine quibus non are: - about 2400-2800 DPI wigh high polling rate - at least 3 additional, programmable buttons (no more than 5) - pretty big and heavy - RGB is optional, but if there's one, I'd like it to be compatible with OpenRGB - inbuilt memory, so I can configure it and not have to have the software opened in the background all the time for it to work properly - configuration software available both for Windows and Linux

Bonus points if it's wireless. Can you recommend me something, that will satisfy the needs? Thanks guys!

submitted by /u/IamJuras
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Cyberpunk 2077 hangs/crashes on startup or by menu on MX Linux

Reddit Linux_Gaming - 22 Aug 2024 - 11:45pm

Recently got my NVIDIA Card (GTX 970) and attempting to start the game makes it hang on the startup videos. I tried using a mod that removes the intro videos, but it hangs at the main menu. The repeated messages I saw in the logs was what I was concerned about:

ATTENTION: default value of option vk_x11_override_min_image_count overridden by envir
onment.
Fossilize WARN: Pipeline library handle 0x00007fee7002cc50 is not registered.
It has either not been recorded, or it failed to be recorded earlier (which is expecte
d if application uses an extension that is not recognized by Fossilize).
I attempted to try and opt out of DXVK and use WineD3D with the launch option, and I could hear the game audio, but with no video, so I am not sure if that is an option either.

This seems to be an issue on both Mx's repo drivers (535) and the drivers I am currently using (550), and the Proton/Proton GE version I use doesn't seem to matter (Tested with 9, Experimental, and Ge 9-5).

Is there any fix I can do to run the game?
PC Specs: MX Libretto 23.3, Intel i7-4770, GeForce GTX 970 550.107.02, 16 GB DDR3, Game runs on an SSD.

submitted by /u/realSoftDog
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Is there anything similar to NVidia Shadowplay's instant replay for linux?

Reddit Linux_Gaming - 22 Aug 2024 - 11:45pm

With similar, I mean: - I press a button - Last 30-60 seconds get saved - No heavy impact on performance

submitted by /u/CodenameDarlen
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Wine Prefix Hardening Question

Reddit Linux_Gaming - 22 Aug 2024 - 11:14pm

I can't find useful information about how to harden a Wine prefix and make it more secure against malicious software. I'm starting to question myself and need your help. All I found was to use the firejail --noprofile --net=none command. Can you give me any tips and additional important info? Could you also explain, in simple terms, how a crypto stealer, for example, wouldn't be able to access my crucial data and steal my crypto wallet if it was run in an isolated Wine prefix?

submitted by /u/TheHornyMountainKing
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Msi afterburner lookalike on Linux Mint

Reddit Linux_Gaming - 22 Aug 2024 - 11:09pm

Recently switched to linux mint and looking for afterburner alternative just to monitor gpu/cpu usage. Came across coreCtrl somebody used it before?

submitted by /u/J_Liep
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Black Myth Wukong cause entire pc to lag after shader compilation screen

Reddit Linux_Gaming - 22 Aug 2024 - 10:11pm

Hey guys,

So I'm trying to run Black Myth Wukong but after the shader compilation screen the game just stuck at the next loading screen and causing my entire pc to lag.

It does freeze or anything it just heavy lags like when I move the mouse it only moves after like 30 seconds. If I managed to close the game the pc response comes back normally. Now other game is giving me issues and recently played Cyberpunk, Tarkov and Red dead 2 so I suspect it's a game issue. Anyone had a similar experience or know of a fix?

Not seeing any weirdness with temps as well.

Pc specs:

7950x3d

7900xt mesa drivers

DDR5 64GB 600mhz

Arch linux

submitted by /u/lordGwynx7
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Name ways for me and dah girls and boys to prank my goofy ahh, annoying neighbor for my sleepover tmr

Reddit Linux_Gaming - 22 Aug 2024 - 9:47pm

So my neighbor is a Karen and I wanna prank her soo give me ideas to prank her and pass her off

submitted by /u/ThatGirlMiracle
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Cod4 won’t install

Reddit Linux_Gaming - 22 Aug 2024 - 9:23pm

Hey I’m trying to play call of duty’s, trying to play games on Linux just cuz I don’t like windows anymore, but cod4 won’t install it’s giving me my CD KEY and then won’t launch. Even when I use proton, should i install wine? See how it goes. I’m also on Linux mint. When I used POPos I was able to play cs2 and css

submitted by /u/ShanesCute
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1.8.9 keeps crashing on minecraft

Reddit Linux_Gaming - 22 Aug 2024 - 7:15pm

So im on gentoo linux and i want to play on 1.8.9 no matter if i use optifine or not it keeps crashing all versions under 1.8.9 do aswell.

If someone knows the issue please tell me i've been stuck on this a while

if u want the logs here they are:

---- Minecraft Crash Report ---- // Don't be sad. I'll do better next time, I promise! Time: 22.08.24 19:14 Description: Initializing game java.lang.ExceptionInInitializerError at ave.ar(SourceFile:560) at ave.am(SourceFile:361) at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951) at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738) at org.lwjgl.opengl.Display.<clinit>(Display.java:138) ... 4 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at ave.ar(SourceFile:560) at ave.am(SourceFile:361) -- Initialization -- Details: Stacktrace: at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.8.9 Operating System: Linux (amd64) version 6.6.38-gentoo-x86_64 Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 210840296 bytes (201 MB) / 268435456 bytes (256 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8.9 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown> #@!@# Game crashed! Crash report saved to: #@!@# /home/damien/.minecraft/crash-reports/crash-2024-08-22_19.14.19-client.txt <log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1724346859168" level="INFO" thread="Client Shutdown Thread"> <log4j:Message><![CDATA[Stopping server]]></log4j:Message> </log4j:Event> 19:14:19.169 XML_ERROR_PARSING submitted by /u/undistruct
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FFXVI Demo stuck at 14 FPS

Reddit Linux_Gaming - 22 Aug 2024 - 7:09pm

As title says, whatever graphics settings I use along with fullscreen/window/vsync the demo is always fixed at 14 FPS. Only enabling Frame Generation it rises to 28 FPS.
Specs: Ubuntu 24.04, AMD 5700x3d, 32 GB 3200mhz RAM, RX 6600

Is it getting vsynced to some weird rate? Any config changes needed?

submitted by /u/babai101
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For Ubuntu (and derivatives) users, I would recommend the "Mesa Almost Stable" PPA, even if you are using 24.04

Reddit Linux_Gaming - 22 Aug 2024 - 7:08pm

I wouldn't recommend it if you need a 100% pure stable system; but if you don't mind taking the risk, I would recommend trying out the "Mesa Almost Stable" PPA.

How to add it:

sudo add-apt-repository ppa:ernstp/mesarc sudo apt update

It will then update both the Linux kernel, libDRM, and Mesa to a fairly new version. It works on both Ubuntu 22.04 and 24.04. Using a newer version of Mesa3D not only gives some performance increase, but it often gives new features that weren't available in previous versions. However, keep in mind that it is "almost stable"; meaning this PPA doesn't go through the same level of testing as the normal baseline Ubuntu mesa does; so there is some level of risk involved. But if you are not working on a production environment, I think it is worth the risk.

And yes, it works fine for other distros like Kubuntu, Lubuntu, etc.

Edit: I just realized: PLEASE DON'T USE THIS IF YOU ARE USING NVIDIA. This is meant for AMD GPU users. Intel users might benefit but I don't know for sure.

submitted by /u/DesiOtaku
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