Other News about gaming on Linux

Steam Survey for January 2026 shows a small drop for Linux and macOS

Gaming on Linux - 2 Feb 2026 - 11:55am
Valve have released the data for the Steam Hardware & Software Survey for January 2026, showing Windows getting a small bump while Linux and macOS drop.

Read the full article on GamingOnLinux.

Is there a way to list games on protondb below a certain rating which haven't received a report in the last x months?

Reddit Linux_Gaming - 2 Feb 2026 - 11:33am

This is something which occurred to me a few months back since I've actually come across a few older titles which now happen to work but they haven't received any up to date reports since Proton7, etc.

If not then this seems like a good feature for the maintainers to add.

submitted by /u/slickyeat
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Poor performance on Fallout 4

Reddit Linux_Gaming - 2 Feb 2026 - 11:24am

Hello, as the title says I'm getting worse performance specifically on Fallout 4 than I'd like and I can't figure out why. No idea where to post this so I've chosen this sub.

I'll put my specs in a comment below, although I don't think they should be the reason for this as I'm still getting upwards of 60fps in everything else. In the Steam properties thing for this game I've put "DXVK_FRAME_RATE=60 %commannd%" and I'm still stuck bouncing around 37/38 for the most part, a few dips below but nothing too major. Everything is updated, and everything runs (framerate aside) as it should. I get better performance on my Steam deck than I am on a gaming PC.

submitted by /u/Hungry_Menace
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Is this true?

Reddit Linux_Gaming - 2 Feb 2026 - 11:14am

All the hate on the internet about Windows 11 don't mean nothing , people keep using W11 even more XD.

submitted by /u/PlayfulDay4246
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Lag when trying to run Starcraft Brood War through Heroic, but "wine starcraft.exe" works perfectly fine, why?

Reddit Linux_Gaming - 2 Feb 2026 - 11:12am

I have the Starcraft: Brood War install folder copied from my old Windows partition, it runs fine when simply using $ wine StarCraft.exe (widescreen stretched), but when copying the game to ~/Games/Heroic/Starcraft and adding the exe from there, it lags/moves horribly.

Other games are a bit of a cointoss, usually the enhanced edition of games (Warcraft 2, Quake 2, both installed directly from connecting Heroic to my GOG account) runs perfectly fine from Heroic, but the legacy/classic version of the same has a similar kind of slowness/lag/delay.

I can't find anything useful about this issue (most solutions involve nvidia drivers, I'm on an AMD GPU), if anyone could give me any pointers?

OS: Linux Mint 22.3 - Cinnamon 64-bit

CPU: Ryzen 9 5950X

GPU: RX 9070 XT

Heroic logs in a separate comment to keep this post tidy.

submitted by /u/spothot
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Total War: Warhammer 3 - on a 16GB AI 350 APU - Campaign start CTD during load

Reddit Linux_Gaming - 2 Feb 2026 - 10:09am

Hoping for some support here, as I have no idea why such a well supported game is performing so poorly on quite adequate hardware:

Menu performance is extremely slow. Can just about load into the training campaign, but unplayable. If I try to start an immortal empires campaign i get a CTD when loading is about 90%.

Hardware: HP Omnibook 7 Neo 13 16GB LPDDR5 8000 12GB(system)/4GB(video) - split in the BIOS AMD Zen5 (8core) / RDNA 3.5 (8CU) APU 1TB PCIe 4x nvme SSD

Software: Opensuse Tumbleweed (Kernel 6.18.7 / Mesa 25.2.4) KDE 6.5.4 desktop (running Wayland) Steam .RPM package from packages.opensuse (not flatpack) Proton 10.0-4

Same basic config suffered same problem on earlier tumbleweed releases.

Game settings: Resolution = 1920x1200 (1280x800 also tested) Textures = Medium (Low also tested)

Feel like this hardware/software ought to be able to run the game easily on low settings, but it's borked somehow...

Any assistance appreciated.

submitted by /u/Jedibeeftrix
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Do LTS kernels eventually get all the features from their mainline counterparts (newer stable kernels) or do the newer features get added to the future LTS kernels?

Reddit Linux_Gaming - 2 Feb 2026 - 9:45am

I bought a 9070 XT a few months ago. Once I plugged it in, I quickly found out that Mint (kernel v6.14) didn't have proper support for it. I distro hopped quite a bit only to find that rolling release distros have bipolar stability.

Since Linux gaming is trendier now, newer kernels are getting gaming specific features, optimizations, bug fixes, etc.

I later found out that it was possible to install newer kernels using third party software. Since I want to upgrade the kernel to 6.18, should I expect this LTS version to get some of the optimizations from 6.19 in the future?

submitted by /u/air_dancer
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Bought a 9070xt to replace my 4090, what's required to clean all the nvidia packages for the driver swap on arch?

Reddit Linux_Gaming - 2 Feb 2026 - 9:40am

Basically the title, I got the new gpu ready to throw in, I understand that I can use pacman and get rid of any nvidia packages but is that all that I need to do? I use a wayland session so afaik I don't have an x11 config to worry about. I read another comment saying that I have to remove the drm mode set parameter from systemd but was wondering if this was optional?

Thanks in advance

submitted by /u/EternalBlender
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[Proton 10] Missing Root Certificate problem with dotnet application

Reddit Linux_Gaming - 2 Feb 2026 - 9:10am

I have a dotnet application that is not building because a dependency uses an old dotnet certificate (dotnet 6.x).

On Linux the same application can be built, but on proton 10 it fails to built.

Internet connection works, as well as building and downloading of packages etc (dotnet/nuget), so it is not a generic root certificate problem.

How can I fix this root certificate issue?

System used: Ubuntu 24.04 Root certificate error messages: NU3037 and NU3028.

What I tried: 1. Finding alternative root certificates that can be used from "control" in wine. Here under certificates, Root tab, I see no certificate at all.

  1. Several SSL certificates I tried to import with "control" are not working (unknown format), even though the format is supported by control (p7b, der, cer)

  2. certutil command line utility is very rudimentary (import of certificates did not work for me)

  3. Explorer does not know what is cer format (f.e.), no installation option here

  4. Trying winetricks or protontricks certmgr.msc just results in "unknown arg"

For me it looks like wine does only implement parts of the format. Since it does it's own handling and does not use openssl for dotnet this kind of failure occurs.

The question reduces itself then to: How to get or convert root certificates in a format that is understood by wine crypt implementation?

submitted by /u/yaskyplayer
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Requesting Help! Attempting to play Heavy Rain with XBOX Controller but it's always detected as a PlayStation Controller.

Reddit Linux_Gaming - 2 Feb 2026 - 8:53am

I posted an issue about this a while back on GitHub, and have since gotten no response from the kind folks over at the Proton repo, so I figured I'd start asking around at any other place I could. Because I want to enjoy the game but this issue is driving me utterly insane lmao. To quote my issue I'll paste the bulk of it below..

I'm having an issue on this game- not sure if it's related to Proton. But any time I attempt to play with an Xbox controller, it will show PlayStation prompts. Controls section also includes options for using the DS4 touchpad, which... I do not have. That would make the game pretty much unplayable.

(pasted from github, not sure if you fine folks will have any use for this)

Log is here, using Proton Experimental - https://github.com/user-attachments/files/24811660/steam-960910.log

Only thing I've done troubleshooting wise is switch from Experimental to 9.0-4 and also tried 8.0-5 with no change in result. I've also downloaded `xinput` in Protontricks and tried both `builtin` and `native` options respectively in the libraries tab for winecfg. No change, still PlayStation prompts. I've tried this game with multiple controllers (GameSir G7 Pro and Razer Wolverine V3 Tournament) both of which get read as a PlayStation controller.

As far as I'm aware the game requires Steam Input for controllers, so I cant disable it. I've tried other layouts, Steam Input settings, etc. I just cant seem to get the game to read my Xbox controller as, well.... an Xbox controller. Though it seems to work perfectly on Windows. So this is obviously a quirk of the environment.

Can someone perhaps provide any help or insight?

I would love to get this issue resolved and play the rest of the game, but until then my only options are either switch back to Windows for a single game... (not doing that lol), or just use KBM which is a bit of a drag on a game like this.

submitted by /u/Solierai
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Reshade issues on Mint

Reddit Linux_Gaming - 2 Feb 2026 - 8:51am

Hello there, I just moved from Windows to Mint to get away from the windows ecosystem.
Now, I used ReShade when I played FFXIV, and despite following some steps to get it installed, it seems it didn't install correctly.

My preset won't work (using ipsusuGameplay - Crystal). It keeps saying "The selected preset uses unknown effect. Please install all required effect files!"

I have no idea what I am doing here, and the discord channel I was asking for help has just gone full radio silent on me. So I turn to you, reddit. Can someone please help me out here? I really do miss how my game popped before, and this has kinda made me depressed.

submitted by /u/Ludicus03
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Realistically, what am I missing using Mint vs a "gaming oriented" distro?

Reddit Linux_Gaming - 2 Feb 2026 - 8:35am

I have read tons of recommendations about CachyOS, Bazzite, Fedora etc... and at the same time, how Mint is really not recommended... I know ultimately a personal choice, however, am not sure whether a more dedicated distro brings that much, unless I am missing something. I'd like to have a constructive discussion on this.

What I mean is ultimately most of the performance and compatibility of games comes from the GPU drivers and Proton, right?

With Mint as an example, the latest Nvidia drivers 590.48.01 are already in the Driver's manager default app to be installed, so that feels quite up to date. Proton comes through Steam, and I have the possibility to use experimental or install GE-Proton if need be, without changing the distro. So, isnt this contributing like 95% of the performance gains one can expect? I can play for example Expedition 33 with Frame gen 4x, DLSS etc Out of the box, no tweaks required.

Sure I do not have HDR, but it's not like on Windows it was that great in a monitor anyway. Gsync seems to be working enabled in the Nvidia control panel. What else a dedicated distro would be bringing? Is it a few more fps, or something else?

submitted by /u/Plastic_Dinner_5455
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How to "Run" Minecraft Bedrock in Ubuntu 24.04.

Reddit Linux_Gaming - 2 Feb 2026 - 8:00am

Hi friends!

Been daily driving Ubuntu 24.04 for a while now, and the only thing that's had me feeling like my experience was lacking was that I couldn't find a way to play Minecraft Bedrock with my kids without having to boot my windows install. I have Java, and two of the three computers we use to play games together have Java now, but the youngest of the three still plays on PS4. So, rather than try and do a java server with a compatibility layer, I did something kinda dumb instead. But, it works!

You'll need an android phone that:

  • has Minecraft installed
  • has had the lock screen unlocked, and is on the home screen
  • is in developer mode
  • has the "USB options" set to File Transfer
  • has USB debugging enabled

As far as instructions to get all of that set up, refer to instructions or tutorials for your specific device. (In most cases, developer mode is as simple as navigating to your phone's "about" section, and clicking on the android version a whole bunch of times) Once you have that set up, you'll need to install the Android Debug Bridge and a program called scrcpy; the idea is, you install Android Debug Bridge, and an app called scrcpy which works over adb. scrcpy captures the screen over USB via adb and pipes it to a window on your desktop, and injects your keyboard and mouse as input into your phone.

sudo apt update sudo apt upgrade sudo apt install adb sudo snap install scrcpy

(The apt version available to me didn't work with the flags I had found, but the snap version does. apt has v1.25, snap has version v3.3.4. v3.3.4 is what I used for all of these steps, but it could work with lower versions, I haven't poked much at this.)

Once you have those things installed, all you need to do is plug in your device, ensure debug mode is on and USB mode is set to file transfer, unlock the phone and go to the home screen. Then, run the following in your terminal:

scrcpy --mouse=uhid

I personally add these flags as well:

--max-fps=30 --window-borderless --fullscreen

I cap fps at 30, because I have garbage USB ports, but I figure the higher your data transfer rate, the better. Too high fps can cause display input to lag on your monitor and feel rubber-bandy, so limiting it keeps a nice steady frame buffer with basically no delay.

From here, once you get your scrcpy window open and you see your phone's homescreen on your desktop, you can control your phone using your mouse and keyboard. The "mouse=uhid" flag passes your mouse through as an actual hardware device, which is important or else Minecraft won't pick up your mouse input properly. You can simply open your app drawer, open up Minecraft, and it works.

Another quality of life thing, you can use

adb shell wm size 1080x1920 adb shell wm density 320

where size is the phone's screen resolution and density is the dpi. Think of the resolution as reversed, because it's portrait mode default; starting minecraft flips into landscape mode, which flips the places of your width and height and puts you in 1920x1080 for instance. You can tune your dpi to your liking once you get your resolution set, but I generally go something like:

size: 1080x1920 - density: 320 size: 900x1600 - density: 280 size: 720x1280 - density: 240

If you set these, the screen resolution on your phone screen itself will change and it will look weird and might freak you out, but don't worry; Screen settings can be reset to the device's default with:

adb shell wm size reset adb shell wm density reset

The reason for doing this is that it allows you to size your scrcpy window without letterboxing your game in fullscreen. It's not a necessary step, but it's a nice one if you don't want any black bars on your screen.

But yeah, that's all you need to play. If you want to play full screen in a way that feels more native on the machine, I've set up this script. You don't have to use it, but it can give you an idea of the work flow, and it's what works for me! It can be tweaked, changed, whatever:

#!/usr/bin/env bash #close the script if it encounters any errors set -e #reset phone screen resolution #size sets resolution, density sets display density, or dots per inch(DPI) cleanup(){ echo "Resetting phone display..." adb shell wm size reset adb shell wm density reset } #run cleanup script on exit, interrupt, or termination trap cleanup EXIT INT TERM #change phone's display size echo echo "Changing phone display size, wait a few seconds..." echo adb shell wm size 720x1280 adb shell wm density 200 #wait five seconds, and then launch minecraft with adb monkey command echo "Starting minecraft in 5 seconds..." sleep 5 echo "Launching Minecraft on mobile device..." adb shell monkey -p com.mojang.minecraftpe -c android.intent.category.LAUNCHER 1 #wait two seconds, and then launch scrcpy sleep 2 echo "Launching scrcpy..." scrcpy --mouse=uhid --max-fps=30 --window-borderless --fullscreen

I know you're probably thinking "why bother," because Java exists and is obviously and unarguably superior, but it's just the cross-platform nature. Searching for how to get bedrock running in any way on Ubuntu gave nothing but unofficial clients that don't stay up to date, or trying to install windows on a VM and installing bedrock through the windows store, and then copying the windows install over to Ubuntu and running it through wine. Playing mobile bedrock is a nightmare. Touch controls blow. You could hook up a bluetooth mouse and keyboard or a controller to your phone, but then you're limited to a mobile screen. And that's not counting trying to install Waydroid and having to register it with your google account to fix the "this device is not play certified" nonsense.

This feels like a nice, low-effort in-between. It's accessible, requires nothing but a phone, mobile minecraft, a USB cable and some tutorials on enabling dev mode. It's a bit of a corny "fix", as it's not technically running the actual game itself on your machine, but it's something that gets a window running Minecraft on your Linux (or at least Ubuntu 24.04, Plasma KDE 6 on Wayland) desktop in the lamest, most local "remote play" session you can set up. Better than nothing if you need Bedrock and can't stand it on a mobile screen.

Hope this helps someone get into a game when they want!

submitted by /u/hvwtsvwce
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City Skyline trying to launch through windows

Reddit Linux_Gaming - 2 Feb 2026 - 7:49am

The City Skyline download is not in a external drive, yet it keeps trying to launch from Windows partition with the launcher there. I am using the Heroic Launcher for it as it's in Epic Games account. Any help would be grand!

submitted by /u/Late-Accident-6240
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Debating switching to linux

Reddit Linux_Gaming - 2 Feb 2026 - 7:05am

Hey all!

I recently got a HP laptop that i use for gaming, i mostly play thru Xbox. I have Game pass but cant really play on cloud because my network isnt that good.

i really despise Windows and want to switch to linux but i need to be able to download my xbox games.

Any recomandations?

submitted by /u/jayson_leo
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Linux Minecraft Launcher Realms

Reddit Linux_Gaming - 2 Feb 2026 - 6:54am

Had this issue for months now. Minecraft launches correctly on my steam deck, but realms shows “Realms couldn’t load. Something went wrong. Please try again later.” Everything is up to date. Anyone has a solution or an explanation? Thanks

submitted by /u/FREDDY99
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