Other News about gaming on Linux
No option to change primary display on Steam Big Picture
Im trying to setup streaming from my PC to my TV in the same home but I cannot change the display big picture mode boots up on. I tried Sunlight/Moonlight but I couldn't get that to work properly with a virtual display, so I'm trying steam link instead. But Big Picture starts up on my main monitor and leaves my TV with a black screen. I remember there being an option to change the primary display but it's suddenly gone. I use Nobara.
submitted by /u/Zionix_[link] [comments]
Steam can't detect my external disk (Mint 22)
Hello everyone, newbie here
I just installed Mint successfully, after Windows 10 suspiciously slowing down after I refused to go to 11. As I was downloading my games from Steam, I plugged a freshly bought 500 GB external disk, ready to try a freshly offered Dispatch, and...
I can't add this disk
I tried to look for answers so I formatted it to EXT4. And yet, not only it didn't recognised, but as I look in the disk's properties, the file system is marked as "msdos"
Do you have any advices ?
Thank you in advance
submitted by /u/baguetteispain[link] [comments]
Cs2 native every round sound disappears
i use pipewire
i verified the game integrity
my launch options SDL_AUDIODRIVER=pipewire %command% -nojoy -sdlaudiodriver pipewire
and i use cachyos and easy effects
[link] [comments]
Does anyone know how to boat eye on linux x11? (MCSR)
I recently switched to linux but now I dont know how to set up my boat eye. If there are any linux speedrunners that see this and do boat eye I would really like to know how they set it up.
Much obliged
submitted by /u/Unhappy_Meal_8361[link] [comments]
Games not streaming to HMD (ALVR + SteamVR)
I use Arch Linux (by the way) and have an ALVR + SteamVR setup. When I start the setup, everything works fine, the Steam home screen works and the Steam interface too, but when I start a game, it only opens on the desktop and not in the HMD. I've looked everywhere for solutions, but haven't found any. I've tested it with all the games I own, the only one that works correctly is VRChat. Games like Metro: Awakening, No Man's Sky, The Walking Dead, etc., none of them work.
Ryzen 5 7600
RTX 4060 Ti 8Gb
Arch Linux (Wayland + KDE Plasma)
Meta Quest 3
submitted by /u/222n3r[link] [comments]
Need help with Sea of Thieves through Proton kicking me out to the main screen with Cyanbeard error every time
Hey, I'm trying to get Sea of Thieves to work through proton and I have no problem opening the game and navigating the menus. I have the game on Steam and tried multiple Proton versions (specifically Hotfix, Experimental, 9.0-4, aswell as Proton-GE (GE10-15 and 10-21).
My System:
Distro: Arch
Kernel: 6.17.5-arch1-1 (64-bit)
Graphics Platform: X11
Steam: Installed with pacman
I have no problem logging into XBOX but as soon as I click play, it will kick me back out to the start screen after roughly 10 seconds with a Cyanbeard (error translates to "Connection to XBOX Network was interrupted, please check your internet connection") error.
During this time I am able to navigate the menus and even try to start a session, all my account data loads correctly like what guilds I'm in, guild ships etc..
If I manage to confirm my selection of wanting to go to a closed crew before the Cyanbeard kicks in, I will get a Coarsebeard (error translates to "Sea of Thieves could not create crew session") and get thrown out to the main screen again.
I have a suspicion that my symmetric nat type might be part of the problem, but I can't change it due to my ISP using Carrier Grade NAT and it not giving me a public ip address.
I have this suspicion because I remember having to do troubleshooting with Teredo Tunneling when I was still on Windows 10 to get XBOX sessions to work but I am unsure how I would achieve the same result here.
I have also tried disabling IPv6 with protontricks regedit, by adding a "DisabledComponents" DWORD in HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip6\Parameters with the value FF, but that got me nowhere.
I have also tried relogging. When I choose log out in the main screen, and click play, it remembers my login and I just have to say yes to choose the displayed account. I have tried logging back out completely from that screen and re-entering my credentials but nothing has worked.
When I run steam via the terminal and set game launch options to PROTON_LOG=1 gamemoderun %command%, For me, the log seems fine but I'll include it anyways:
[axel@linux-axel ~]$ steam steam.sh[25799]: Running Steam on arch rolling 64-bit steam.sh[25799]: STEAM_RUNTIME is enabled automatically setup.sh[25851]: Steam runtime environment up-to-date! steam.sh[25799]: Log already open steam.sh[25799]: Steam client's requirements are satisfied CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2025-11-01 18:22:19] Startup - updater built Oct 3 2025 02:26:15 [2025-11-01 18:22:19] Startup - Steam Client launched with: '/home/axel/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened' 11/01 18:22:19 minidumps folder is set to /tmp/dumps 11/01 18:22:19 Init: Installing breakpad exception handler for appid(steam)/version(1759461205)/tid(25902) CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2025-11-01 18:22:19] Loading cached metrics from disk (/home/axel/.local/share/Steam/package/steam_client_metrics.bin) [2025-11-01 18:22:19] Using the following download hosts for Public, Realm steamglobal [2025-11-01 18:22:19] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf' [2025-11-01 18:22:19] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 400, source = 'update_hosts_cached.vdf' [2025-11-01 18:22:19] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in' [2025-11-01 18:22:19] Installation wird überprüft … [2025-11-01 18:22:19] Verifying file sizes only [2025-11-01 18:22:19] Process started with command-line: '/home/axel/.local/share/Steam/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened' 11/01 18:22:19 minidumps folder is set to /tmp/dumps [2025-11-01 18:22:19] Using update UI: xwin 11/01 18:22:19 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(25903) [2025-11-01 18:22:19] Create window [2025-11-01 18:22:19] Verification complete UpdateUI: skip show logo Steam logging initialized: directory: /home/axel/.local/share/Steam/logs XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf6481370 XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf647fcc0 [2025-11-01 18:22:19] ProcessNextMessage: socket disconnected [2025-11-01 18:22:19] No more messages are expected - exiting /usr/share/themes/Breeze/gtk-2.0/widgets/entry:70: error: unexpected identifier 'direction', expected character '}' /usr/share/themes/Breeze/gtk-2.0/widgets/styles:36: error: invalid string constant "combobox_entry", expected valid string constant 11/01 18:22:20 minidumps folder is set to /tmp/dumps 11/01 18:22:20 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1759461205)/tid(25910) Running query: 1 - GpuTopology Response: gpu_topology { gpus { id: 1 name: "NVIDIA GeForce GTX 1070" vram_size_bytes: 8847884288 driver_id: k_EGpuDriverId_NvidiaProprietary driver_version_major: 580 driver_version_minor: 95 driver_version_patch: 5 luid: 0 } default_gpu_id: 1 } Exit code: 0 Saving response to: /tmp/steamaojbma - 50 bytes steamwebhelper.sh[25913]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/axel/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point steamwebhelper.sh[25913]: Starting steamwebhelper with steamrt steam runtime at /home/axel/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 25990 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam exec ./steamwebhelper -nocrashdialog -lang=de_DE -cachedir=/home/axel/.local/share/Steam/config/htmlcache -steampid=25902 -buildid=1759461205 -steamid=0 -logdir=/home/axel/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse= Public -realm=Global -clientui=/home/axel/.local/share/Steam/clientui -steampath=/home/axel/.local/share/Steam/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround --valve-enable-site-isolation --enable-smooth-scrolling --disable-g pu-compositing --disable-gpu --password-store=basic --log-file=/home/axel/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-component-update --disable-features=SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsI fIgnoredOften,ValveFFmpegAllowLowDelayHEVC Desktop state changed: desktop: { pos: 0, 0 size: 5760,1080 } primary: { pos: 1920, 0 size: 1920,1080 } Caching cursor image for , size 32x32, serial 319, cache size = 0 Proton: Upgrading prefix from GE-Proton10-15 to GE-Proton10-21 (/home/axel/.local/share/Steam/steamapps/compatdata/0/) Proton: Prefix has an invalid version?! You may want to back up user files and delete this prefix. ProtonFixes[26267] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! reaping pid: 25903 -- steam Fossilize INFO: Setting autogroup scheduling. Fossilize INFO: Overriding serialization path: "/home/axel/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: Setting autogroup scheduling. Fossilize INFO: Setting autogroup scheduling. ProtonFixes[26748] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/axel/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[26944] WARN: [CONFIG]: Parent directory "/home/axel/.config/protonfixes" does not exist. Abort. Proton: Upgrading prefix from GE-Proton10-21 to GE-Proton10-15 (/home/axel/.local/share/Steam/steamapps/compatdata/0/) Proton: Prefix has an invalid version?! You may want to back up user files and delete this prefix. ProtonFixes[26944] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/axel/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[27165] WARN: [CONFIG]: Parent directory "/home/axel/.config/protonfixes" does not exist. Abort. ProtonFixes[27165] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/axel/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". Proton: Upgrading prefix from 9.0-203 to GE-Proton10-21 (/mnt/p/axel/SteamLibrary/steamapps/compatdata/1172620/) Proton: Prefix has an invalid version?! You may want to back up user files and delete this prefix. wineserver: NTSync up and running! regsvr32: Successfully unregistered DLL 'C:\windows\\Microsoft.NET\Framework\v4.0.30319\diasymreader.dll' regsvr32: Successfully unregistered DLL 'C:\windows\\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll' chdir "/mnt/p/axel/SteamLibrary/steamapps/common/Sea of Thieves" ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 1172620, but recording for this game is disabled Adding process 27506 for gameID 1172620 ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. gamemodeauto: ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/axel/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. WARNING: discarding _NET_WM_PID 5 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Adding process 27517 for gameID 1172620 Adding process 27518 for gameID 1172620 ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. Adding process 27600 for gameID 1172620 ProtonFixes[27600] INFO: Running protonfixes on "GE-Proton10-20-14-geff374f5", build at 2025-10-20 08:27:08+00:00. ProtonFixes[27600] INFO: Running checks ProtonFixes[27600] INFO: All checks successful ProtonFixes[27600] INFO: Using global defaults for "Sea of Thieves" (1172620) ProtonFixes[27600] INFO: No global protonfix found for "Sea of Thieves" (1172620) Adding process 27601 for gameID 1172620 Adding process 27602 for gameID 1172620 Adding process 27603 for gameID 1172620 Adding process 27606 for gameID 1172620 Adding process 27609 for gameID 1172620 Adding process 27612 for gameID 1172620 Adding process 27621 for gameID 1172620 [2025-11-01 18:24:21] Background update loop checking for update. . . [2025-11-01 18:24:21] Suche nach verfügbaren Updates … [2025-11-01 18:24:21] Downloading manifest: https://client-update.fastly.steamstatic.com/steam_client_ubuntu12 [2025-11-01 18:24:21] Manifest download: send request [2025-11-01 18:24:21] Manifest download: waiting for download to finish Adding process 27627 for gameID 1172620 [2025-11-01 18:24:21] Manifest download: finished [2025-11-01 18:24:21] Download skipped: /steam_client_ubuntu12 version 1759461205, installed version 1759461205, existing pending version 0 [2025-11-01 18:24:21] Nothing to do Adding process 27634 for gameID 1172620 Adding process 27655 for gameID 1172620 Adding process 27673 for gameID 1172620 Adding process 27691 for gameID 1172620 11/01 18:24:37 minidumps folder is set to /tmp/dumps 11/01 18:24:37 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20251003022621)/tid(27781) 11/01 18:24:37 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(27781) submitted by /u/ZockerAxel[link] [comments]
Which filesystem type.
I'm reinstalling my distro and I've seen a few posts lately saying ext4 is better for games than brtfs. Is this true? Does anyone have actual experience with this? I use fed 42
submitted by /u/Useful_External_5270[link] [comments]
Steam Proton - Is there a way to globally configure all games to use the OS's User-Defined Directories?
I've recently migrated from Windows to Linux (Pop!_OS 22.04 LTS) while preserving all my user folders such as My Documents, Pictures, etc and migrating them to the EXT4 format, leaving them in a mounted secondary drive so that my main SSD wouldn't be cluttered with such data.
However, when I booted a game on Linux for the first time today, I realized that all my old data was missing. When I checked what was going on, I learned that, in case of the My Documents folder, Proton targets ~/.local/share/ by default instead of using the OS's definition, which would be XDG_DOCUMENTS_DIR variable defined in the ~/.config/user-dirs.dirs file in my case.
Is there a way to make Proton target the user-defined folders instead of its predefined defaults?
submitted by /u/WriterLost4854[link] [comments]
Mangohud work fine in all the games except half life 1 - Any idea what is the correct command?
Steam through flatpak
Mangohud through flatpak
Work fine in CS2, Dota underlord, WarThunder and more but i'm starting half life 1 and is not working... any idea?
The command that i'm using and work in all the others game except here is
MANGOHUD=1 %command%
submitted by /u/prueba_hola[link] [comments]
so i have a bunch of games on my windows 11 steam library that i wanna play on linux
i really hope i do not have to download those games again, internet is kinda pricy over here, someone said i can just add my windows steam library as an additional steam library on my linux, and other said i should move the game to ext4, how?
submitted by /u/dontGiveUp72[link] [comments]
Wochenendrückblick-2025-44 - Halloween-Edition - Mit Neuigkeiten von Mineclonia, OpenRCT2 und Akhenaten - ETS2 und ATS expandieren - CK3 mit All Under Haven-DLC - Simon the Sorcerer Origins ist da mit Linux!
Ein herzliches Willkommen zu unserem, bislang unglaublichsten, Linux-Gaming Wochenend-Rückblick Nr. 44 im Jahre 2025! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 25.10.2025 und dem 01.11.2025 (Redaktionsschluss ca. 16:00 Uhr) zusammengetragen haben.
Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!
Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.
Ankündigungen- American Truck Simulator überwindet Grenzen! Mit "British Columbia" werden kanadische Gefilde in Aussicht gestellt. Link
- Euro Truck Simulator 2 kündigt als nächstes DLC "Irland" an. Link
- American Truck Simulator mit Texten und Bildern! "Louisiana: Custom Depots #2" soll Lust auf das Louisiana DLC machen. Link
- American Truck Simulator South Dakota: Guess Where We Are Link
- Euro Truck Simulator 2 zeigt was die Spielerschaft in Version 1.57 zu erwarten hat. Titel: "Dynamic Cargo Loading & Unloading". Link
- Euro Truck Simulator 2 Nordic Horizons: Gameplay Preview #2 Link
- Euro Truck Simulator 2 berichten für das kommende 1.57-Update von den überarbeiteten Spielerfirmen-Logos und den passenden Paintjobs für eure LKWs. Link
- GOG hat einige große Titel der Spielegeschichte in ihr Preservation Program aufgenommen. Nicht unbedingt Linuxspielebezug aber ein unterstützenswerter Ansatz den wir so gerne kommunizieren. Tomb Raider, Hitman, Spore, schaut euch die Liste mal an: Link
- OnFOSS -Truppe zukünftig mit neuer Peertube-Instanz, neuen Videos der letzten Veranstaltung, neuen Kanälen und neuen Hosts! Alles neue macht der Oktober oder was? Link
- Zero-K packt das Sonar aus. In "Cold Take" Ausgabe 34 geht es primär um allerlei Kampfmaschinchen in dem, auf dem und unter Wasser. Titel, sinngemäß, "Build a Navy". Link
- Hearts of Iron IV Developer Diary | Republic of China: Turning Point of History Link
- shapez 2 Devlog 035 - Development Update Link
- Thrive mit dem Progress Update vom 25. Oktober. Link
- Thrive erzählt im Devlog 49 vom "Mikrobenterrain" und was alles zu derem Abschluss dazugehört. Link
- Crusader Kings III erhielt das "All Under Heaven"-DLC und ein Update auf Version 1.18.0 ("Crane"-Update). Das Changelog ist scrollradvernichtend lang. Statt 50€ kostet das Spiel derzeit nur 14,99€ btw. Link
- Death by Scrolling wurde angekündigt und pünktlich veröffentlicht. Seit dem 28. Oktober steht der 2D-Titel von Ron Gilbert / @grumpygamer einer breiten Öffentlichkeit zur Verfügung. Link
- Simon the Sorcerer Origins steht Genre- und Markenfans seit dem 27. Oktober zum käuflichen Kauf zur Verfügung. Welch vortreffliche Vortrefflichkeit! Link
- Toziuha Night: Order of the Alchemists , ein 2D Plattformer, gibt es seit dem 27. Oktober auf den großen Plattformen zu kaufen. Hier exemplarisch der GOG-Link zum Release: Link
- X-Plane 12 - DarkBlue Scenery DLC veröffentlicht. Link
- ZEPHON erhielt einen zweiten DLC: "The Platinum & The Infinite" wurde am 27. Oktober veröffentlicht. Das Hauptspiel erhielt in dem Zuge ein Update auf Version 1.2.0. Link
- Core Keeper aktualisiert die Unity-Engine, behebt Fehler im Zusammenhang mit Microsoft und behebt das Problem mit fehlender Beute. Dies und mehr in Version 1.1.2.6. Link
- Counter-Strike 2 Update vom 29.10.2025. Changelog in DE also viel Spaß damit: Link
- Crusader Kings III begrüßt mit "Hdello everyone!", das kann ja heiter werden. Update 1.18.0.1 veröffentlicht! Bugfixes und Balancing. Link
- Don't Starve Together macht auf Halloween! Link
- KeeperRL bringt Kinder in Not! Das "Child Catcher"-Update (Version 1.3) ist erschienen und bringt Neuerungen im feinsten Hänsel und Gretel Style. Link
- Necesse nach der großen Eins Punkt Null mit einem (gar nicht so) kleinen Update voller Fixes. Link
- Rimworld mit jedemenge Fixes in Update 1.6.4630 Link
- Rising World bringt nach einer längeren Pause nun zufallsgespawnte Points of Interest im Update 0.9. Link
- Team Fortress 2 veröffentlicht ein Update voller Fixes. Link
- Team Fortress 2 Team Fortress 2 Update Released Link
- The Last Plague: Blight hat ... uuuh! Ein Update auf Version Null Punkt EINS EINS Punkt EINS EINS! Sexy. Fixes und Improvements. Link
- Tiny Life Version 0.48.5 ist ein verhältnismäßig kleines Update welches den Spieler einzelne Mods separat deaktivieren lässt und Fixes beinhaltet. Link
- Warside Bringt das Spiel mit einen verhältnismäßig kleinem Update auf Version 1.5. Spieler freuen sich über zusätzliche Funktionen im Bereich der Kartendarstellung. Link
- Wayward erhielt das Major Update "Cursebreaker". Abgedeckt wird damit u.a. die derzeit überall herrschende "Spookyness". Halloween, wissens scho... aber nicht nur! Gibt auch neue Bäumchen. Ein Video fasst das Update grob zusammen. Link
- Wayward liefert mit dem Cursebreaker Update #1 größtenteils Bugfixes aber auch Verbesserungen was den "dismantle filter" angeht. Link
- ZEPHON verringert Frequenzen und behebt Fehler im zusätzlich erschienen Update 1.2.1. Link
- ZEPHON mit noch einem kleinen Update die AI betreffend. Version 1.2.2. Link
- ZEPHON erhält generelle und balanceseitige Anpassungen sowie Fehlerkorrekturen mit Version 1.2.3. Link
- ZEPHON Version 1.2.4 mit Balancing und Bugfixes. Link
- ZEPHON mit dem kleineren Update 1.2.5 Link
- ATOM RPG arbeitet fleißig an einer "Enhanced Edition" des Spiels. Zu diesem Zweck gibt es im Beta-Bereich bereits eine neue Engine untergeschoben. Weitere Informationen? Hier entlang: Link
- City Game Studio Patch v1.25.0-rc5 Link
- Craftomation 101: Programming and Craft Kartentests: 0,93 Beta Link
- 2 Ship 2 Harkinian Version "Mion Alfa" 3.0.0 erschienen. Link
- Akhenaten , eine offene und freie Engine für das Spiel Pharao, in Version 0.26 erschienen. Was ist das, Einführung einer deutschen Lokalisation? Schick! Sprachgedöns ist allgemein in Skriptdateien ausgelagert worden. Es gibt noch weitere Dinge zu entdecken im neuen Release: Link
- Armagetron Advanced Build 0.2.9.2.4_beta_z3030 verfügbar Link
- Armagetron Advanced Build 0.2.9.3_alpha_z3149 available Link
- DevilutionX , eine reverse engineered engine für Diablo, hat Verbesserungen im Mehrspielerbereich im Säckle, Anpassung an Übersetzungen und Verbesserungen für verschiedene Plattformen und noch mehr mit der neuen Version 1.5.5: Link
- Endless Sky zeitlich nahezu mit einer Punktlandung. Kurze Zeit nach unserem [https://holarse.de/news/im_weltraum_h%C3%B6rt_dich_niemand_asteroiden_farmen_endless_sky_im_holarse_review Holarse-Review (Link)] gibt es eine neue Version 0.10.16 des Spiels. Einige Anpassungen der Bewegungs-KI für Schiffe aus dem letzten Release wurden zurückgebaut. Außerdem wird die planetare Sicherheit ein Schiff während der Landung nicht mehr auf illegale Ausstattung hin scannen. Nutzern des High-DPI-Plugin wird dieser Release ans Herz gelegt. Link
- Flightgear weiterhin fest in der Vergangenheit verankert. Version "2024.1.3-rc3" veröffentlicht. Link
- Isleward wurde von Big Bad Waffle, wir sollten wirklich mehr Aufmerksamkeit für solche tollen Nicks im Internet schaffen, auf Version 0.21.0.0 angehoben. Link
- Isleward Bombardiert mit neuen Versionen - v0.21.0.1 Link
- Isleward Bombardiert mit neuen Versionen - v0.21.0.2 Link
- Isleward Bombardiert mit neuen Versionen - v0.21.0.3 Link
- Isleward Bombardiert mit neuen Versionen - v0.21.0.4 Link
- Isleward Bombardiert mit neuen Versionen - v0.21.0.5 Link
- Isleward v0.21.0.6 Link
- Isleward v0.21.0.7 Link
- Isleward v0.21.0.8 Link
- Lazarr! wurde in Version 2.1.1 veröffentlicht. "Fix editor not resetting level area when loading level"; "Controls help text in first level is now smaller on small/medium screens" & "Translation updates (Swedish: 25%, Spanish: 59%)". Link
- Mineclonia Version 0.117.0 u.a. mit neuem, zu minecraft kompatiblen Map-Gen. Außerdem gibt es jetzt den Pufferfish, ein neues Model für die Fledermaus und Katzen droppen Fäden/Strings! Dies und mehr: Link Changelog
- Mineclonia Version 0.117.1 gab es direkt hinterher. Der neue minecraft-kompatible Mapgen kannte keine Höhlen. Jetzt kennt er sie wieder. Link Changelog
- OpenRCT2 v0.4.28 unter dem Namen "Mr. Creosote" mit einem Fußweg-Tool und vielen anderen Verbesserungen und Fixes. Link
- pixelpusher Version 0.78.0 veröffentlicht. Hierbei handelt es sich um einen "Server-only release" laut Infotext. Link Changelog
- sdl12-compat mit einem stable bugfix release. Mitunter dabei: "Fixed being unable to rotate the globe with the mouse in OpenXcom", "Fixed runaway framerate in Soldier of Fortune and Unreal Tournament", "Fixed audio in the original Cave Story Linux port" und "Fixed crash at shutdown in Sim City 3000". Das sind doch mal ein paar Klassiker in einer Reihe genannt. Link
- Thrive mit dem großen Update 0.9.0 und einem ellenlangen interessanten Changelog. Link
- Unciv mit kleinem Update auf Version 4.18.10. Link
- Unciv Version 4.18.11 freigegeben. Link
- Wolfpack Empire ... was haben wir den hier feines ... "Empire - A multi-player, client/server Internet based war game. Copyright (C) 1986-2013". Oha. Wie dem auch sei, irgendwas hat sich am sourceforge-Repo getan. Eine neue Datei "Empire W32 VS2022.zip" wird dort nun zusätzlich angeboten. Hm. Link
- Bazzite Version 43.20251028: Stable aktualisiert Kernel, Firmware und Gnome. Link
- CnCNET 2.12.14 Link
- Flax ist noch so ein Mit-Einsen-Schmeißer diese Woche ... und begrüßt, sonstiger Text ist englisch, mit "Guten Tag"? Ok? Update EINS Punkt EINS EINS (Punkt 6802) veröffentlicht. "many new features to graphics, editor tooling, and stability. " Link Changelog
- FNA 25.11 Link
- OBS Studio mit zweitem Hotfix zu Version 32 (demnach 32.0.2). Die Änderungen betreffen scheinbar ausschließlich die Mac-Version. Link
- Rare mit dem Pre-Release 1.11.3.255 Link
- SDL trägt nach einem ausgerollten Update Versionsnummer 3.2.26. Fixed und Improved, shiny! Link
- Gearboy hat in 3.7.4 seine Gamepad-Datenbank aktualisiert. Ausserdem lässt sich jetzt einstellen, ob der Emulator pausiert, wenn das Fenster den Focus verliert. Link
- MAME mit einem Update auf 0.282. Link Changelog
- Proton (GloriousEggroll) "GE-Proton10-22" veröffentlicht. Link
- Proton (GloriousEggroll) erhielt mit GE-Proton10-23 einen Hotfix-Release. Davon profitieren u.a. "Heroes of Newerth Reborn" und "Ghosts n' Goblins Resurrection" Link
- Proton (GloriousEggroll) "GE-Proton10-24 Released" ist ein Hotfix! Neben 2 Fixes gibt es aktualisiertes wine, dxvk, vkd3d-proton und [[vkd3d]]. Link
- Wine kommt in der Entwickler 10.18 mit SCSI pass-through sowie OpenGL memory mapping using Vulkan im WoW64 Modus daher. Link
- Steam macht auch auf Halloween. "Das Steam-Scream-IV-Festival ist da!". Link
- Steam Deck SteamOS 3.7.17 Beta: The Blues Link
- Steam Deck Beta Client Update: October 29th Link
- Steam Client Beta - October 29th Link
- NVIDIA (Open Source Module) 580.94.06 Link
- OpenRazer mit einem "Add support"-Update! Viele neue Geräte werden fortan unterstützt. Das war aber noch nicht alles was Version 3.11.0 zu bieten hat. Link
Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status und die Version der Spielserver könnt ihr über unser Dashboard einsehen.
Spiel Port Anmerkung 7 Days To Die 26900 ARK: Survival Evolved 7777 TheIsland/PVE ECO 3000 Factorio 34197 Neue Karte mit Space Age DLC Minecraft 25565 Whitelist-Only, Karte Voxelibre (ehem. MineClone 2) 30009 Whitelist-Only, Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 1237 Release OpenRA (Red Alert) 1236 Release OpenHV 1234 stable Version OpenHV 1235 neueste (Vorab-)Version Stendhal Valheim 2456 Linux-Streamer und Linux-Gaming-Youtuber- As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube-Link
- Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch-Link
- derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch-Link
- GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. Youtube-Link
- hatniX zockt an 5 Abenden in der Woche (Mi - Mo) stets zur Prime Time bis spät in die Nacht nativ oder via wine Spiele unter Linux und bezieht seinen "hatclan" per Chat mit ein. Was gespielt wird findet sich stets gepflegt im aktuellen Streamplan (hatnix.net-Link).
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch-Link
- Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube-Link
- opensource_gaming: Nicht zwingend Linux-Only aber dafür Open Source. Zu sehen auf Twitch-Link.
- Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch-Link
Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.
Euer Holarse-Team
MultimediaArc Raiders + FSR4?
Anyone get FSR4 working with Arc Raiders? I have a 9070 XT and want to use it with FP8. I tried using Proton GE 10-24 but the game crashes shortly after startup.
submitted by /u/tapo[link] [comments]
Console-like Steam streaming platform?
My end goal is to take one of the various i3/i5 mini-PCs I've got laying around and set up a console-like experience that can use steam streaming from a gaming desktop, running some less intensive emulation locally, and a jellyfin client (not the server). Bazzite looks promising, but it appears the 'console-like' experience is not supported on intel UHD graphics. Is there one solution that fits for this use-case?
submitted by /u/LeadPhalanx[link] [comments]
Wine and multichannel audio issues.
I was having a problem getting most of my games that ran through any kind of wine or proton layer to have audio. Some would even crash or not run at all. It turns out, that with pipewire they really don't like running to multichannel audio interfaces. It could be an issue with pulse, but pipewire is what I was using. I have a Behringer XR-18 that I use for recording as well as my computer's default audio output. The fix took me a while to find/figure out, but it's pretty simple. I have another audio output option on my monitor so I set that as the computer's audio output and used a program called qpwgraph to route the output from the monitor to the XR 18. Now any game that starts up sees the stereo output and doesn't freak out, but I can still use my audio setup like normal. I can also use qpwgraph to make sure all the inputs and outputs are routed properly between my DAW and mixer. Any GUI for pipewire should work though. Just thought I'd share this in case anyone else was having the same problem.
submitted by /u/tinkertron5000[link] [comments]
Lutris "Guide": Chaos Zero Nightmare
Usually post on ProtonDB, but since this isn't a Steam game, and after a little browsing, I did notice some other Linux users experiencing the same issues in top results, figured I'd share how I got this game working. There will probably be excess settings as I was more or less throwing things at the wall to see what worked. Just hoping it helps someone.
Also worth noting that this experience was in KDE on Wayland (specifically, Nobara KDE 42) with an nvidia GPU.
- Download the STOVE launcher (this is the launcher required to install Chaos Zero Nightmare). You mind as well create a onSTOVE account if you don't have one yet.
- Install with Lutris normally. Nothing fancy here, just get it installed (I'm going to assume that you named your identifier chaos-zero-nightmare, so just keep that in mind going forward).
- Open a Terminal window and enter the following commands.
# Change directory into your download directory. I'm using ~/Downloads $ cd ~/Downloads # Download WebView2 (it sounds like sometimes this is available in WineTricks - it wasn't for me). $ wget https://go.microsoft.com/fwlink/p/?LinkId=2124703 -O webview2installer.exe # Install it to your Wine prefix (this is your Directory field on the Game info tab under Configure in Lutris). $ WINEPREFIX="/path/to/game/chaos-zero-nightmare" wine ~/Downloads/webview2installer.exe # Make sure to restart/kill Wine. $ wineserver -kRight-click on your Chaos Zero Nightmare install in Lutris and click Configure.
Swap to the Game options tab.
Update the Executable to point to the launcher. (ex. /path/to/game/chaos-zero-nightmare/drive_c/ProgramData/Smilegate/STOVE/STOVE.exe)
Update the Working directory to point to the folding housing STOVE.exe (ex. /path/to/game/chaos-zero-nightmare/drive_c/ProgramData/Smilegate/STOVE/)
Save.
8a. If you don't already have GE-Proton (Latest) installed on your system, use ProtonPlus and get it installed before continuing.
Re-open the Configure screen and swap to Runner options.
Swap the Wine version to GE-Proton (Latest).
10a. There will be additional configuration for System options at the very bottom of this post. To be clear, I do not think these helped, which is why they're not here.
Save and click 'Play' on Chaos Zero Nightmare.
The launcher can be kinda slow, so have patience in all things. First thing you need to do is login. I highly encourage you to check the Auto-login toggle before clicking the Login button.
There's a quirk with the launcher where when it opens a sub-modal, it tries to blur the main window. Due to a layering issue, the sub-modal also gets covered and becomes uninteractable. I've not been able to overcome this for the Settings prompt, but to get it installed, we definitely can.
13a. Once you're shown the main window, move it to one side of your screen. Enough so that you could potentially have another window of the same size on the other side. If you can't, just make sure you could position the CENTER of the window outside the current main window's location.
Click on Chaos Zero Nightmare and click Install. You should notice the install window come up, but it'll be under a dimming modal and uninteractable. Some keyboard shortcuts work, but nothing that allows you to check the boxes or continue.
With the dimming window up, right-click on the tray icon, hover over "More" and click "Move". Using your cursor, simply drag the window to the clear spot on your monitor and click when you're done. The install window should still be under the dimming modal, but the main window is not.
Right-click the tray icon again, hover over "More" and click "Minimize".
Once it's minimized, simply left-click the icon again. The dimming modal should still be where it was, but the install window should snap to the center of the main window which was moved. You can now proceed with the install.
Once in-game, the only thing I noticed that I sometimes have to do is right-click the tray icon for the game, hover over "More" and click "Fullscreen". Everything else works flawlessly.
Now for the other things that I do not believe helped. I'll start with the environment variables in Configure/System options/Game execution/Environment variables. Again, I don't think these helped, these were literally a "throw stuff at the wall and see what sticks" effort.
DXVK_HUD = 0 LIBGL_ALWAYS_SOFTWARE = 1 MESA_LOADER_DRIVER_OVERRIDE = i965 WEBKIT_DISABLE_COMPOSITING_MODE = 1 WEBKIT_DISABLE_DMABUF_RENDERER = 1 __GL_SHADER_DISK_CACHE = 0Finally, a few regkeys run from Terminal.
# Remember to update your own paths. WINEPREFIX="/path/to/game/chaos-zero-nightmare" wine reg add "HKCU\Software\Microsoft\Edge\WebView2" /v DisableBackgroundNetworking /t REG_DWORD /d 1 /f WINEPREFIX="/path/to/game/chaos-zero-nightmare" wine reg add "HKCU\Software\Microsoft\Edge\WebView2" /v HideOverlay /t REG_DWORD /d 1 /f WINEPREFIX="/path/to/game/chaos-zero-nightmare" wine reg add "HKCU\Software\Microsoft\Edge\WebView2" /v AdditionalBrowserArguments /t REG_SZ /d "--disable-gpu --disable-software-rasterizer --disable-features=OverlayScrollbar" /f submitted by /u/0rito[link] [comments]
performance issues on linux
Hi!
The problem is, I have an AMD RX 570 video card, I installed sudo pacman -S mesa lib32-mesa vulkan-radeon lib32-vulkan-radeon libva-mesa-driver libva-utils and everything seems to be working, but the FPS in games has dropped significantly. For example, in Dota 2 on Windows with the same settings, I had 90-120 FPS, while on Arch Linux it was 50-80. I encountered a similar problem in Minecraft. All temperatures are normal. Where should I look next? Help.
submitted by /u/YaLubluPitChai[link] [comments]
