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anyone gaming on linux AND using stable diffusion / comfyui etc?

Reddit Linux_Gaming - 14 Jul 2025 - 9:28am

Which distro would be best at this? I'm pretty damn ready to delete windows. I had functional dualboot into ubuntu for a while, but a windows update somehow wrecked it idk. So, time to rip out the windows nvme and get a new one and single boot ... whatever you recommend me.

Steam gaming and ComfyUI is 99% of what I do.

submitted by /u/LucidFir
[link] [comments]

Should I choose AMD GPU for Linux gaming desktop?

Reddit Linux_Gaming - 14 Jul 2025 - 9:25am

I'm planning to build a desktop for gaming. I mainly work with archlinux, so my earlier plan is to install a dual system and use Windows for gaming. Then I heard that nowadays many games work well (or even better) on archlinux (thanks Valve), so I deceide to only install Linux.

Now my question is, should I choose AMD for gaming on Linux? I hear that Nvidia still has some issues supporting Wayland, but I have no idea for gaming which is better.

Appreciate any suggestions and information.

submitted by /u/Frequent_Log_9719
[link] [comments]

I cant seem to launch steam native as I heard that gives better performance for cachyos?

Reddit Linux_Gaming - 14 Jul 2025 - 9:24am

I am using an all Amd laptop with gnome. Whenever I launch steam native through the app manager or through the terminal only the regular version of steam launches, how do i make my steam native launch??

submitted by /u/PsychologicalBit2608
[link] [comments]

390.xx on BredOS

Reddit Linux_Gaming - 14 Jul 2025 - 9:02am

After 10+ hours of trying to get the 390 drivers to work on a modern Linux distro, I found Arch will let you do it with a patch from the AUR (I'm running BredOS) finally!! Thank you ChatGPT

submitted by /u/ReviewAnOldQuadro
[link] [comments]

Anybody else has these weird glitches in GTA V Enhanced? Looks like transparency blending is incorrect. Also, DOF is broken. CachyOS, RTX 4070 Ti, KDE x11

Reddit Linux_Gaming - 14 Jul 2025 - 8:48am

(Look around the smoke from the gun)

Anybody else encountered these issues? It's subtle but noticeable. I'm running KDE on x11 because this makes games run the smoothest in my setup.

*-memory description: System memory physical id: 0 size: 48GiB *-cpu product: AMD Ryzen 9 5950X 16-Core Processor vendor: Advanced Micro Devices [AMD] physical id: 1 bus info: cpu@0 version: 25.33.2 size: 3972MHz capacity: 5086MHz width: 64 bits *-display description: VGA compatible controller product: AD104 [GeForce RTX 4070 Ti] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:0a:00.0 logical name: /dev/fb0 version: a1 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom fb configuration: depth=32 driver=nvidia latency=0 resolution=3840,2160 submitted by /u/mohragk
[link] [comments]

AMD is trash with their drivers for the RX 9070 XT | nVidia has better drivers on Linux than AMD

Reddit Linux_Gaming - 14 Jul 2025 - 8:07am

I recently switched from an RTX 4070 to an RX 9070 XT because I was seeing texture explosions in Monster Hunter Wilds.

Sure, it fixed that problem, but I have had nothing but nightmares since.

First, I was forced to upgrade from Ubuntu 24.04 to 25.04 due to package dependency hell trying to get the right Linux Kernel version via CLI (because without this I LITERALLY COULD NOT DRAW A GRAPHICAL INTERFACE AT ALL).

Second, I then had to jump through more hoops just to get the right Mesa and Linux Firmware versions again just to be able to draw a GUI at all.

Third, I have had instability problems for fucking months now, and only recently could upgrade to Mesa 25.1.5 because the PPA available wouldn't work for Ubuntu 25.04 until very recently.

Fourth, that has ended up giving me even more stability problems.

Fifth, I've had to comb through Mesa gitlab issues and comments to fix only some of my problems with all kinds of "try this" things.

Sure, it really is nice to have a modern amount of VRAM and be able to load DeepSeek into VRAM which was a lot more restrictive on my RTX 4070.

But I tell you what. I have NEVER had an nVidia driver or GPU be this insanely fucking unstable, unreliable, and a fucking nightmare to even get running.

I say here, draw the line in the sand, AMD GET YOUR SHIT TOGETHER. I paid fucking $900 for this fucking card and nVidia is putting your bitch-ass to shame.

I can understand drivers for any OS have growing pains for brand new GPU generations, but to this degree is offensive.

</rant>

submitted by /u/BloodyIron
[link] [comments]

Hey guys which linux distro do I use for gaming and other stuff

Reddit Linux_Gaming - 14 Jul 2025 - 7:28am

Ok so i have gaming laptop which has an rtx 3080 and intel core i7, can you tell me which distro is suitable for this. Can you tell me do all the modern games work on it and how much tweaking is necessary for some games, is it a lot of time consuming tweaking or not.

submitted by /u/slitherin74567
[link] [comments]

Anyone know how to connect a Rust Game server's chat to a Matrix server's chat?

Reddit Linux_Gaming - 14 Jul 2025 - 6:45am

So far can't find a way to do this, and Rust being a programming language really works against me here, oof.

submitted by /u/BloodyIron
[link] [comments]

TW:Warhammer 1,2 and 3 linux native ported by Feral Interactive keeps giving SIGSEGV fault code 11

Reddit Linux_Gaming - 14 Jul 2025 - 6:06am

Hi friends.

I keep butting my head against this.

I've tried all 3 total war warhammer games which are all games ported as native linux by Feral Interactive and they keep throwing the same error, SIGSEGV fault, Code 11. sometimes it crashes on load, sometimes on saves, sometimes on launch, sometimes after a battle and sometimes when the turn ends.

Apparently, switching to proton for these games solves the issue but this kills the performance

After looking for a while on the internets, this seems to be a recurring theme for Feral Interactive ports.

I sent them an email and I'm waiting for a support answer but I do not believe I'll get one.

Short specs:

I use Linux Mint with KDE.

AMD Ryzen 7 5800X

128GB RAM tested and not faulty.

Twin Samsung SSDs tested and not faulty, 500GB as system disk and 1000GB for games, games are on the 1000GB one. it's formatted as EXT4

Sapphire RX 6950XT Nitro+ SE

All specs: https://pastes.io/specs-9910

Anyone else having this experience? Any help/critique is welcome

submitted by /u/Disastrous-Turn3485
[link] [comments]

How do I fix my secondary monitor

Reddit Linux_Gaming - 14 Jul 2025 - 4:38am

So if you read my last post, you already know I have a shitty nvidea graphics card (GT730) and right now, I can use 1 monitor fine, but my second monitor is a black screen that my cursor can move onto and off of but nothing else is visible

submitted by /u/SmoothTurtle872
[link] [comments]

Master Chief Collection: Crashes and bans when playing with friend

Reddit Linux_Gaming - 14 Jul 2025 - 4:22am

Shot in the dark question:

Am attempting to play the Master Chief Collection (MCC) with a friend. He is running on a Steam Deck. I am running on a laptop with EndeavourosOS.

He is unable able to join my game lobby. I am able to join his game lobby, however as soon as we enter a match making game, my MCC crashes. Furthermore, whenever I restart MCC, I have received a temporary matching making ban. He is able to continue playing in the match making game without issue. This makes me think the error is likely on my side. However, if I play matching making by myself, no such crashes or bans occur.

We are both running the game with anti-cheat enabled. I am using the default version of Proton that Steam applies to the MCC.

Has anyone run across this issue before? Most "fixes" I have been able to find online are around trying to get MCC match making to work from before anti-cheat was implemented in Proton. I have yet to find any info around this particular problem of playing match making with a friend.

submitted by /u/frosty-tango
[link] [comments]

Fedora KDE or CachyOS

Reddit Linux_Gaming - 14 Jul 2025 - 4:12am

Hey guys I’m planning on switching to Linux sometime soon, it will be my first time and I’ve been doing some research here and there. I’m a bit torn on whether I should use Fedora KDE 43 when it comes out or install cachyos as I’ve read quite a lot of good stuff about it.

I mainly use my PC for gaming and content consumption. I do a bit of office work here and there but nothing major. If anyone could point me to which is the more suitable district that’d be great.

Thanks.

submitted by /u/Eredin_The_King
[link] [comments]

Ajuda para rodar Delta Force

Reddit Linux_Gaming - 14 Jul 2025 - 3:44am

Eu uso o CachyOs e acho que tudo o que precisam esta nos prints

submitted by /u/cimetto
[link] [comments]

Satisfactory freezing pc completely

Reddit Linux_Gaming - 14 Jul 2025 - 2:47am

I tried dx11, dx12, vulkan. used 3 versions of proton (hotfix, experimental, 10.1) but it still is doing the exact same thing, I can play for a bit 3-5 minutes, then the game just randomly freezes or black screens, sometimes artifacting weirdly on the screen. Then my pc isn't responding to anything and i have to reboot it.

im using arch with kde running on a r5 8400f with a rx5700xt if that matters. Complete noob btw

submitted by /u/gihdor
[link] [comments]

How big of a hurdle is it to switch to linux without using steam?

Reddit Linux_Gaming - 14 Jul 2025 - 2:41am

I understand valve does a lot for linux gaming but for personal reasons id rather not use steam. would i be handicapping myself by doing this or is gaming on linux just as easy without it?

submitted by /u/SApA64
[link] [comments]

Torchlight Infinite stand alone version with Bottles : game is not "starting"

Reddit Linux_Gaming - 14 Jul 2025 - 1:59am

Hello, I'm trying to use Bottles to launch the stand-alone version of Torchlight Infinite (not possible to use the steam version because it is not available in my region).

When I click on the start button, nothing happens (video below).

https://reddit.com/link/1lz7t0a/video/ro3qvn8z8qcf1/player

I tried multiple runners; the result did not change at all.

The runner used in the video is "kron4ek-wine-10.9-amd64".

The version of DXVK is "dxvk-2.7" (i also tried 2.6, 2.6-1, 2.6-2)

The neofetch of my system is below.

https://preview.redd.it/ftuh19j7bqcf1.png?width=348&format=png&auto=webp&s=ab74e1165e193a44984123bb06bf9cb47b19e675

When i launch the bottle with the terminal, i have this output (Clicking on "start game" does not change the terminal output).

01:51:14 (INFO) Forcing offline mode
Windows path detected. Avoiding validation.
002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2).
info: Game: TorchlightLauncher.exe
info: DXVK: v2.7
info: Build: x86_64 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffd27e3a0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
warn: D3D11DeviceFeatures: External memory features not supported
info: D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Creating device:
info: NVIDIA GeForce RTX 2060:
info: Driver : NVIDIA 575.64.3
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 6.0 GiB (DEVICE_LOCAL)
info: Budget: 4.88 GiB
info: Type 1: DEVICE_LOCAL
info: Type 2: DEVICE_LOCAL
info: Heap 1: 11.65 GiB
info: Budget: 11.65 GiB
info: Type 0: (None)
info: Type 3: HOST_VISIBLE | HOST_COHERENT
info: Type 4: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 246 MiB (DEVICE_LOCAL)
info: Budget: 214 MiB
info: Type 5: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_descriptor_buffer
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_load_store_op_none
info: VK_KHR_maintenance5
info: VK_KHR_maintenance6
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_NV_low_latency2
info: VK_NV_raw_access_chains
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 1
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 0
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 0
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 1
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 0
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 0
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 1
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 1
info: VK_KHR_maintenance7:
info: maintenance7 : 0
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 0
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 0
info: VK_NV_low_latency2:
info: nvLowLatency2 : 1
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import:
info: nvxBinaryImport : 1
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 1
info: Descriptor sizes (set alignment: 64)
info: Sampler : 4
info: Uniform buffer : 8
info: Storage buffer : 16
info: Uniform texel buffer : 16
info: Storage texel buffer : 16
info: Sampled image : 4
info: Storage image : 4
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x3b, usage: 0x219ff
info: Creating sampler descriptor heap (8 kB)
info: DXVK: Graphics pipeline libraries supported
info: Creating resource descriptor heap (8192 kB)
info: DXVK: Using 12 compiler threads
01ec:err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
warn: 0ec870a6-5d7e-4c22-8cfc-5baae07616ed
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 700x424
info: Image count: 5
info: Game: EpicWebHelper.exe
info: DXVK: v2.7
info: Build: x86_64 gcc 15.1.0
err: readMonitorEdidFromKey: Failed to get EDID reg key size
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffd27e3a0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: Presenter: Got VK_SUBOPTIMAL_KHR, recreating swapchain
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 700x424
info: Image count: 5
info: Game: EpicWebHelper.exe
info: DXVK: v2.7
info: Build: x86_64 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffd27e3a0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
warn: D3D11DeviceFeatures: External memory features not supported
info: D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info: Creating device:
info: NVIDIA GeForce RTX 2060:
info: Driver : NVIDIA 575.64.3
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 6.0 GiB (DEVICE_LOCAL)
info: Budget: 4.76 GiB
info: Type 1: DEVICE_LOCAL
info: Type 2: DEVICE_LOCAL
info: Heap 1: 11.65 GiB
info: Budget: 11.65 GiB
info: Type 0: (None)
info: Type 3: HOST_VISIBLE | HOST_COHERENT
info: Type 4: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 246 MiB (DEVICE_LOCAL)
info: Budget: 200 MiB
info: Type 5: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_descriptor_buffer
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_load_store_op_none
info: VK_KHR_maintenance5
info: VK_KHR_maintenance6
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_NV_low_latency2
info: VK_NV_raw_access_chains
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 1
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 0
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 0
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 1
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 0
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 0
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 1
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 1
info: VK_KHR_maintenance7:
info: maintenance7 : 0
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 0
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 0
info: VK_NV_low_latency2:
info: nvLowLatency2 : 1
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import:
info: nvxBinaryImport : 1
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 1
info: Descriptor sizes (set alignment: 64)
info: Sampler : 4
info: Uniform buffer : 8
info: Storage buffer : 16
info: Uniform texel buffer : 16
info: Storage texel buffer : 16
info: Sampled image : 4
info: Storage image : 4
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x3b, usage: 0x219ff
info: Creating sampler descriptor heap (8 kB)
info: DXVK: Graphics pipeline libraries supported
info: Creating resource descriptor heap (8192 kB)
err: D3D11VideoDevice::GetVideoDecoderProfileCount: Stub
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 1344x755
info: Image count: 5
01ec:err:ole:com_get_class_object class {47dfbe54-cf76-11d3-b38f-00105a1f473a} not registered
01ec:err:ole:com_get_class_object no class object {47dfbe54-cf76-11d3-b38f-00105a1f473a} could be created for context 0x1
info: DXVK: Using 12 compiler threads
warn: D3D11Texture2D::QueryInterface: Unknown interface query
warn: f8fb5c27-c6b3-4f75-a4c8-439af2ef564c

submitted by /u/Neither-Bother2905
[link] [comments]

Issue with wired headphones in a DS5 controller

Reddit Linux_Gaming - 14 Jul 2025 - 1:43am

whenever i try to use wired headphones with a dualsense controller, the headphones will only play audio from the front left and right of whatever game i'm playing. i know that the ds5 controller needs to use a 4.0 audio format for vibrations, but i think it's confusing games i'm playing and causing them to attempt to play audio in a 4.0 format instead of a 2.0 stereo format. does anybody know of any fix or work around i could try to use to get games to only play stereo audio?

submitted by /u/Sexy_McSexypants
[link] [comments]

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