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GE-Proton: version 11-12 with new Wine, DXVK and VKD3D-Proton released

GE-Proton, the unofficial Proton variant by GloriousEggroll, has been released in version GE-Proton 11-12.

The update brings a new Wine (Valve bleeding-edge from Oct 31), DXVK v3.1.1-174, VKD3D-Proton v3.1 and FEX-2610-116. It also includes many fixes for Wayland, HDR, Steam Overlay, controllers and video playback, plus new options like PROTON_FORCE_HDR and PROTON_STREAMLINE_UPGRADE.

Component Updates

  • Wine: Valve bleeding-edge 2026-10-31, plus newer bleeding-edge commits (XInput rescans controllers only when a device could have changed, Xalia 0.5.0.1, wineopenxr updated to OpenXR 1.1.65)
  • DXVK: v3.1.1-174 (command submission throttling and memory eviction rework, present timing fixes)
  • D7VK: large DirectDraw/D3D7 and older rework
  • VKD3D-Proton: v3.1 (Arc Raiders wave32 workaround, UE4 ray tracing glitch fix on AMD)
  • DXVK-NVAPI: v0.9.3
  • FEX: FEX-2610-116
  • DXVK, D7VK and VKD3D-Proton built from a GE-patched tree now carry -GE-Proton(dirty) in their version string

Controllers

  • Added PROTON_STEAM_INPUT_XBOX_PROMPTS (enabled by default for RuneFactory 5)
  • Armored Core VI: controllers now work through the Steam Input fallback
  • Where Winds Meet now defaults to PROTON_SONY_AUTO_XINPUT=0
  • The Forest: fixed a crash when joining a dedicated server from the in-game browser

Steam Overlay

  • Wine-Wayland on niri and other Smithay compositors: fixed the overlay cursor drifting or staying in place, and late input response
  • Fixed the overlay cursor freezing in pointer-locked games

Wayland and Windowing

  • Hyprland: fixed fullscreen games dropping to a tiled or maximized window (regression since GE-Proton11-7)
  • Fixed IME input (Fcitx5) freezing games with PROTON_ENABLE_WAYLAND=1
  • GNOME: fixed tray icons of Wine-Wayland applications not appearing (regression in GE-Proton11-11)
  • Cinnamon: windows keep their title bars and borders again
  • X11: games no longer hang waiting for a pointer grab on focus changes

Video Playback

  • MSFS 2024: 4K intro videos no longer play in slow motion
  • VRChat: RTSP streams are now reported as live
  • The Godfather: FMVs no longer flicker at the edges
  • Several arcade and Konami movie fixes (Silent Hill: The Arcade, Cooper’s 9, Wangan Midnight Maximum Tune 5 and more)

Rendering and HDR

  • KDE Plasma 6.8: MangoHud and the Steam overlay no longer look oversaturated in HDR10 games on Wine-Wayland
  • Added PROTON_FORCE_HDR=1
  • Star Citizen: DLSS works on NVIDIA again without disabling bottom-up allocation
  • Arc Raiders: fixed an NVIDIA crash when the window is unfocused while a level loads
  • Warhammer 40,000: Darktide: restored the FSR 4 option on RDNA3 for AMD-only systems

Protonfixes

  • Added PROTON_STREAMLINE_UPGRADE, which downloads a current NVIDIA Streamline for games that ship an old one
  • Upscalers: user-defined DLLs can be passed, PROTON_FSR4_UPGRADE and PROTON_MLFG_UPGRADE are passed through
  • Kingdoms of Amalur: Re-Reckoning: installs d3dcompiler_43 and d3dcompiler_47
  • Added a fix for Ultima Online (ClassicUO Launcher)
  • Updated the umu database

Other Changes

  • Helldivers 2: fixed a memory leak of about 34 GiB of address space and 360 MiB of RAM per hour, and threads and file descriptors piling up
  • EVE Online: fixed unbounded heap growth
  • Space Marine 2: fixed crashes after long play sessions
  • Persona 5 Royal: fixed crashes with Reloaded-II mods
  • The Last of Us Part II: daily-run leaderboards work again
  • EA app: fixed installs failing with INST-14-1603
  • Prefix upgrade and downgrade logic runs again
  • 32-bit OpenXR applications are now supported
  • Fixed WoW64 processes crashing on exit with the Wayland driver

GE-Proton 11-12

Source: GitHub

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