GE-Proton, the unofficial Proton variant by GloriousEggroll, has been released in version GE-Proton 11-12.
The update brings a new Wine (Valve bleeding-edge from Oct 31), DXVK v3.1.1-174, VKD3D-Proton v3.1 and FEX-2610-116. It also includes many fixes for Wayland, HDR, Steam Overlay, controllers and video playback, plus new options like PROTON_FORCE_HDR and PROTON_STREAMLINE_UPGRADE.
Component Updates
- Wine: Valve bleeding-edge 2026-10-31, plus newer bleeding-edge commits (XInput rescans controllers only when a device could have changed, Xalia 0.5.0.1, wineopenxr updated to OpenXR 1.1.65)
- DXVK: v3.1.1-174 (command submission throttling and memory eviction rework, present timing fixes)
- D7VK: large DirectDraw/D3D7 and older rework
- VKD3D-Proton: v3.1 (Arc Raiders wave32 workaround, UE4 ray tracing glitch fix on AMD)
- DXVK-NVAPI: v0.9.3
- FEX: FEX-2610-116
- DXVK, D7VK and VKD3D-Proton built from a GE-patched tree now carry
-GE-Proton(dirty)in their version stringControllers
- Added
PROTON_STEAM_INPUT_XBOX_PROMPTS(enabled by default for RuneFactory 5)- Armored Core VI: controllers now work through the Steam Input fallback
- Where Winds Meet now defaults to
PROTON_SONY_AUTO_XINPUT=0- The Forest: fixed a crash when joining a dedicated server from the in-game browser
Steam Overlay
- Wine-Wayland on niri and other Smithay compositors: fixed the overlay cursor drifting or staying in place, and late input response
- Fixed the overlay cursor freezing in pointer-locked games
Wayland and Windowing
- Hyprland: fixed fullscreen games dropping to a tiled or maximized window (regression since GE-Proton11-7)
- Fixed IME input (Fcitx5) freezing games with
PROTON_ENABLE_WAYLAND=1- GNOME: fixed tray icons of Wine-Wayland applications not appearing (regression in GE-Proton11-11)
- Cinnamon: windows keep their title bars and borders again
- X11: games no longer hang waiting for a pointer grab on focus changes
Video Playback
- MSFS 2024: 4K intro videos no longer play in slow motion
- VRChat: RTSP streams are now reported as live
- The Godfather: FMVs no longer flicker at the edges
- Several arcade and Konami movie fixes (Silent Hill: The Arcade, Cooper’s 9, Wangan Midnight Maximum Tune 5 and more)
Rendering and HDR
- KDE Plasma 6.8: MangoHud and the Steam overlay no longer look oversaturated in HDR10 games on Wine-Wayland
- Added
PROTON_FORCE_HDR=1- Star Citizen: DLSS works on NVIDIA again without disabling bottom-up allocation
- Arc Raiders: fixed an NVIDIA crash when the window is unfocused while a level loads
- Warhammer 40,000: Darktide: restored the FSR 4 option on RDNA3 for AMD-only systems
Protonfixes
- Added
PROTON_STREAMLINE_UPGRADE, which downloads a current NVIDIA Streamline for games that ship an old one- Upscalers: user-defined DLLs can be passed,
PROTON_FSR4_UPGRADEandPROTON_MLFG_UPGRADEare passed through- Kingdoms of Amalur: Re-Reckoning: installs
d3dcompiler_43andd3dcompiler_47- Added a fix for Ultima Online (ClassicUO Launcher)
- Updated the umu database
Other Changes
- Helldivers 2: fixed a memory leak of about 34 GiB of address space and 360 MiB of RAM per hour, and threads and file descriptors piling up
- EVE Online: fixed unbounded heap growth
- Space Marine 2: fixed crashes after long play sessions
- Persona 5 Royal: fixed crashes with Reloaded-II mods
- The Last of Us Part II: daily-run leaderboards work again
- EA app: fixed installs failing with INST-14-1603
- Prefix upgrade and downgrade logic runs again
- 32-bit OpenXR applications are now supported
- Fixed WoW64 processes crashing on exit with the Wayland driver

Source: GitHub