Featured image of post 3D Controller Overlay +: version 1.3.1 released

3D Controller Overlay +: version 1.3.1 released

3D Controller Overlay + (3dco+ for short) has been released in version v1.3.1.

Following version 1.3.0, textures now copy into the model’s folder instead of being referenced externally, making models more portable, and missing texture paths get automatically recovered on load. This release also adds bulk reset options for materials and button travel settings, checkbox-based mesh selection for copying travel properties, and blend mode as a new default highlight option per mesh. On Linux, Click-Through and Drag to Move can now be toggled from the tray icon too.

3D Controller Overlay+ v1.3.1

✨ New features

  • Textures now copy into the model’s folder rather than referencing external files, improving portability
  • Automatic texture path recovery on load if files are missing
  • Bulk reset options for materials and button travel settings
  • Checkbox-based mesh selection for copying travel properties
  • Add blend mode as default Highlight option (configurable per-mesh)
  • Tray icon toggles for Click-Through and Drag to Move (Linux)

🔧 Fixes & improvements

  • Resolved Linux shortcut permission issues with status indicators
  • Fixed glyph style combine rules not properly applying ignore settings
  • Corrected per-mesh highlight override toggle that wasn’t persisting on reload
  • Changed Flip Y default to off for new textures
  • Reduced CPU usage through caching shader compilation and texture lookups

⚠️ Upgrading

  • No format changes; existing models remain compatible. Texture consolidation occurs only when textures are modified.

3D Controller Overlay + Banner

Source: GitHub

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