AppGameKit Classic Version 2020.11.16 für Linux veröffentlicht

AGK Header

Die neue Version 2020.11.16 von AppGameKit Classic (auch bekannt als AGK2) enthält einige Verbesserungen.

Das Changelog zur aktuellen Version:

AppGameKit Classic 2020.11.16 latest version released!

We've just released a maintenance update to AppGameKit Classic!
Here are all the details of the update:


Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen


Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android
Fixed a crash on Android devices using the Adreno GPU when sending the app to the background

In-App Purchases

In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup
Added code to allow In App Purchase promotions to be selected in iTunesConnect


Fixed local notifications on iOS causing a crash if tapped when the app is not running


Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs

Amazon Adverts

Removed Amazon Ads from Google APK export due to policy conflicts

Windows issues

Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set
Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10


Fixed DrawEllipse drawing small ellipses incorrectly
DrawLine, DrawBox, and DrawEllipse now accept colors with alpha values to draw partially transparent shapes


Increased the number of simultaneous HTTP connections on Windows from 2 to 8

Third part SDK support

Updated Firebase SDK to version 18.0.0 on Android
Updated Chartboost SDK to version 8.1.0 on Android
Updated AdMob SDK to version 19.5.0 on Android
Removed Amazon Ads from the Google version of the Android player due to conflicts with Google's ad policy

Tier 2

Updated Android Tier 2 projects for Android Studio 4.1


Calling the Mod command with a divisor of 0 will now return 0
Fixed auto-generated tangents being incorrect on triangles with a normal equal to -1 in the Y direction
Fixed a crash when using GetAppInstalled()
Fixed a memory leak when creating and deleting objects from height maps
Fixed ShareFile and ShareImage on Android 10 and higher
Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions
Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions
Fixed screen recording on Android 10 and above


AGK2 ist eine Multi-Plattform 2D/3D Spiele-Engine und Entwicklungsumgebung für Linux, MacOS und Windows.

Programme und Spiele können in einem BASIC-ähnlichem Dialekt, C++, Python und Java/Kotlin entwickelt werden, und laufen danach unter Linux, Windows, MacOS, Android, iOS und HTML5.

Weitere Informationen zu AGK2:

Homepage von AGK2
AGK2 auf Steam
Tutorial Playlist auf YouTube