Ren’Py, die Open-Source-Engine für Visual Novels, wurde in der Version 8.6.0 veröffentlicht.
Mit Ren’Py lassen sich Visual Novels und andere Story-Spiele mit Python-basiertem Skript erstellen und für Linux, Windows, macOS, Android, iOS und Web veröffentlichen. Die Version bringt den Umstieg auf SDL3, eine bessere Performance und einen Screen-Reader-Modus.
Highlights von Ren’Py 8.6.0:
- SDL3: The move to SDL3 brings new platform support, high-DPI on Windows, and Nintendo Switch Pro Controller support.
- Performance: Prediction uses Python coroutines so it can run across frames. Image decoding is multithreaded, texture uploads are spread across frames, and shaders are precompiled and cached.
- Accessibility: A screen reader mode (toggled with Shift+V) works with NVDA, JAWS, VoiceOver, and Orca through the Prism library. Self-voicing can use any installed system voice.
- Shaders: Shader parts can be written in GLSL ES 3.00, the default for new games. Existing shaders still work.
- Live2D: Support covers Cubism 5.3 blend modes, offscreen drawing, and physics and pose files. The new features require Cubism SDK for Native 5-r.5 or later.
- Other features: Windows input method candidate lists, dialogue replay when warping to a line, clipboard functions, renpy.get_user_age, wavedash.com support, separate languages for text, audio, and images, music seeking, movie looping, multiple image/audio/font search directories, per-font size adjustment, and public-domain project template files.
- Requirements: iOS 15+ and macOS 10.13+. Android, iOS, and web need OpenGL ES 3.0. Desktop requirements are unchanged.

Quelle: GitHub