Featured image of post MAKO Decky: Decky-Plugin für Frame Generation in Version 5.0.0 veröffentlicht

MAKO Decky: Decky-Plugin für Frame Generation in Version 5.0.0 veröffentlicht

MAKO Decky wurde in der Version 5.0.0 mit dem Codenamen “Phoenix” veröffentlicht.

MAKO Decky ist das Decky-Plugin zur Steuerung des MAKO Renderers, einer Vulkan-Layer-Lösung für Frame Generation, Upscaling und Shader-Effekte unter SteamOS und Linux. Der Renderer selbst erschien zeitgleich in Version 5.0.0.

Neu ist MAKO FG, eine mitgelieferte Frame Generation mit offenen Gewichten, die ohne Lossless Scaling auskommt und für nicht-kommerzielle Nutzung kostenlos ist. Pro Profil und Energiemodus lässt sich zwischen MAKO FG, LSFG Quality und LSFG Performance wählen. Außerdem ist der MAKO Scaler nun Standard, es gibt Frame-Aufnahmen per L3 + R3 sowie Fixes für Zink, Proton 8/9 und Steams Vulkan-Loader.

MAKO Decky v5.0.0 - Release codename: Phoenix

  • MAKO FG: Bundled open-weight Frame Generation for SteamOS and Linux, free for non-commercial use, no Lossless Scaling required. At 3×, 30 FPS can become 90 FPS when the game and GPU sustain it. V1.24 supports Fixed and Adaptive Frame Generation, SDR, HDR, Flow Scale and self-contained AppImages. It is the default for profiles without a saved model.
  • Choose your model: Pick MAKO FG, LSFG Quality or LSFG Performance per profile and power mode. Switching between MAKO FG and LSFG needs a restart; LSFG Quality and Performance switch live. LSFG and LS1 require your own Lossless Scaling installation. Unavailable options are greyed out, failed LSFG starts fall back to MAKO FG without changing the saved choice, missing DLLs trigger a warning and Live Status shows the running model.
  • Tune MAKO FG: Flow Scale trades motion detail for GPU cost. Ultra Performance uses 60% Flow Scale and MAKO Scaler when Scaling is on. Supports frames up to 8,294,400 pixels and 8192 pixels per side.
  • FG Mode: Quality, Balanced, Performance and Extra Performance switch live. Start with Balanced; try Quality for artifacts in fast motion.
  • MAKO Scaler by default: Profiles without a saved scaling method use MAKO Scaler; existing choices stay.
  • Record frames for comparison: Burst and rolling capture save real frames locally; L3 + R3 triggers the shortcut when armed.
  • Mailbox Presentation: Optional, off by default, requires a restart. May reduce smoothness.
  • MangoHud real FPS: Count Real Frames Only excludes generated frames from the FPS counter. Requires a restart and host-installed MangoHud; cannot run alongside MAKO Shaders.
  • Adaptive and bridge pacing: Skips recovery probes that cannot succeed and handles Gamescope timing drift; Adaptive restores normal pacing within seconds.
  • OpenGL games through Zink: Fixes swapchain failures and uneven pacing after loading screens, plus colour speckles and tearing.
  • Even pacing on the desktop: Outside Gamescope, generated frames are spaced evenly when output is below display refresh. Game Mode is unchanged.
  • Games Steam starts with its older Vulkan loader: Fixes Frame Generation with Steam’s shader pre-caching layer, including non-Steam AppImages, and related X11 crashes.
  • Proton 8 and 9 offscreen windows: Applies Wine’s workaround on the first enabled launch. If video or UI displays incorrectly, set WINE_DISABLE_VK_CHILD_WINDOW_RENDERING_HACK=0 before mako-run.
  • MAKO FG in games with large per-thread data: Fixes MAKO FG startup in games with large thread-local allocations.

In game: Try V-Sync on and off. Adaptive targets an average frame rate and cannot exceed GPU or compositor capacity. Higher multipliers and lower real frame rates can add ghosting and latency.

Downloads: MAKO-Decky-v5.0.0.zip (plugin ZIP, bundles the checksum-verified MAKO-Renderer-v5.0.0-linux.tar.xz). Installing the ZIP does not update the shared Renderer: select Install MAKO Renderer in the plugin afterward. To update, uninstall the old plugin, install the new ZIP, restart, reinstall the Renderer and select Update for each Flatpak runtime extension.

MAKO

Quelle: GitHub

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