MAKO Decky has been released in version 5.0.0, codenamed “Phoenix”.
MAKO Decky is the Decky plugin for controlling the MAKO Renderer, a Vulkan layer solution for frame generation, upscaling and shader effects on SteamOS and Linux. The Renderer itself was released at the same time as version 5.0.0.
New is MAKO FG, a bundled open-weight frame generation that needs no Lossless Scaling and is free for non-commercial use. You can pick MAKO FG, LSFG Quality or LSFG Performance per profile and power mode. MAKO Scaler is now the default, there is frame capture via L3 + R3, plus fixes for Zink, Proton 8/9 and Steam’s Vulkan loader.
MAKO Decky v5.0.0 - Release codename: Phoenix
- MAKO FG: Bundled open-weight Frame Generation for SteamOS and Linux, free for non-commercial use, no Lossless Scaling required. At 3×, 30 FPS can become 90 FPS when the game and GPU sustain it. V1.24 supports Fixed and Adaptive Frame Generation, SDR, HDR, Flow Scale and self-contained AppImages. It is the default for profiles without a saved model.
- Choose your model: Pick MAKO FG, LSFG Quality or LSFG Performance per profile and power mode. Switching between MAKO FG and LSFG needs a restart; LSFG Quality and Performance switch live. LSFG and LS1 require your own Lossless Scaling installation. Unavailable options are greyed out, failed LSFG starts fall back to MAKO FG without changing the saved choice, missing DLLs trigger a warning and Live Status shows the running model.
- Tune MAKO FG: Flow Scale trades motion detail for GPU cost. Ultra Performance uses 60% Flow Scale and MAKO Scaler when Scaling is on. Supports frames up to 8,294,400 pixels and 8192 pixels per side.
- FG Mode: Quality, Balanced, Performance and Extra Performance switch live. Start with Balanced; try Quality for artifacts in fast motion.
- MAKO Scaler by default: Profiles without a saved scaling method use MAKO Scaler; existing choices stay.
- Record frames for comparison: Burst and rolling capture save real frames locally; L3 + R3 triggers the shortcut when armed.
- Mailbox Presentation: Optional, off by default, requires a restart. May reduce smoothness.
- MangoHud real FPS: Count Real Frames Only excludes generated frames from the FPS counter. Requires a restart and host-installed MangoHud; cannot run alongside MAKO Shaders.
- Adaptive and bridge pacing: Skips recovery probes that cannot succeed and handles Gamescope timing drift; Adaptive restores normal pacing within seconds.
- OpenGL games through Zink: Fixes swapchain failures and uneven pacing after loading screens, plus colour speckles and tearing.
- Even pacing on the desktop: Outside Gamescope, generated frames are spaced evenly when output is below display refresh. Game Mode is unchanged.
- Games Steam starts with its older Vulkan loader: Fixes Frame Generation with Steam’s shader pre-caching layer, including non-Steam AppImages, and related X11 crashes.
- Proton 8 and 9 offscreen windows: Applies Wine’s workaround on the first enabled launch. If video or UI displays incorrectly, set
WINE_DISABLE_VK_CHILD_WINDOW_RENDERING_HACK=0beforemako-run.- MAKO FG in games with large per-thread data: Fixes MAKO FG startup in games with large thread-local allocations.
In game: Try V-Sync on and off. Adaptive targets an average frame rate and cannot exceed GPU or compositor capacity. Higher multipliers and lower real frame rates can add ghosting and latency.
Downloads:
MAKO-Decky-v5.0.0.zip(plugin ZIP, bundles the checksum-verifiedMAKO-Renderer-v5.0.0-linux.tar.xz). Installing the ZIP does not update the shared Renderer: select Install MAKO Renderer in the plugin afterward. To update, uninstall the old plugin, install the new ZIP, restart, reinstall the Renderer and select Update for each Flatpak runtime extension.

Source: GitHub