HelixSR wurde in der Version 3.3.0 veröffentlicht.
Das Tool bringt DLSS-Upscaling und Frame Generation über eine einzelne DLL auf Grafikkarten, die nicht von NVIDIA stammen.
HLX FSR 4 Full unterstützt nun mehr AMD-GPUs (u. a. einige RDNA 1, 2 und 3 sowie das Steam Deck), HLX DLSS läuft in Vulkan-Spielen nativ statt über die DirectX-12-Bridge. Die Vulkan-Kernels werden vom Installer nur noch per Opt-in gebaut. Getestet wurde das Release laut Entwickler nur auf einer AMD BC-250 unter Linux.
HelixSR 3.3.0
- Installer: HLX DLSS Vulkan kernels are no longer built by default. Opt in with
--vulkan(Linux) or-Vulkan(Windows). Preset K now builds on Windows as well.- HLX FSR 4 Full: support for more AMD GPUs, including some RDNA 1, 2 and 3 cards and the Steam Deck. Speed gains on several NVIDIA, AMD and Intel GPUs.
- HLX DLSS: runs natively in Vulkan games instead of through the DirectX 12 bridge. The bridge still applies when the Vulkan kernels are not built.
- Preset K: all layers run as DirectX 12 shaders on Windows. New
Int8setting inhelixsr.inicontrols 8-bit math use.- NVIDIA GTX 10 and 16: use faster 32-bit paths on Windows and Linux.
- HelixSR Scaler 2.3.0 is bundled and lists HLX FSR 4 as an upscaler in Vulkan games.
Known issues: A game may freeze at startup with Preset K when the Steam overlay is enabled (disable the overlay for that game). Preset K with DeepReuse 1:2 or 1:4 caused one GPU hang on a BC-250 at 1440p; the default
Exactis the safe choice. HLX FSR 4 Full with 1:2 or 1:4 shows some ghosting in motion. Preset K can sparkle on foliage at any DeepReuse setting.Only tested on an AMD BC-250 under Linux. Windows, RX 6000/7000, Steam Deck and NVIDIA GTX were not tested; logs and speed test results are welcome.

Quelle: GitHub