BeamNG.drive wurde in der Version 0.40.5 auf Steam veröffentlicht.
BeamNG.drive ist eine realistische Fahrzeugsimulation mit Soft-Body-Physik, in der Fahrzeuge bei Unfällen detailliert verformt werden.
Das Update bringt Fahrzeug-Fixes, Schneeoberflächen beim Sound, neue Barrieren in den Split-Screen-Derby-Arenen und die Möglichkeit, Support Reports direkt im Spiel zu senden - auch unter Linux.
Vehicles
- Cherrier Percheron:
- Changed direction and travel sweep of parking brake prop
- Fixed some right-side fuel tank variables incorrectly being named left, and some configs’ PC-file fuel variables setting values higher than the fuel tanks could store
- Added longer fifth-wheel rails and an option for low fender tops
- Fixed frame taillight emitters continuing to work even if the taillights were broken off
- Ibishu Miramar:
- Moved seat cargo up 2.5 cm to prevent self-collision
- Reduced seat and N2O bottle attachment stiffness
- Burnside: Reduced seat and rear cargo attachment stiffness
- License plates: Reduced strength of normals to fix lighting issues
Gameplay
- Split-screen: Fixed occupants incorrectly appearing in some split-screen game modes
- Split-screen: Added barriers to split-screen derby mode arenas
User Interface
- Added the option to send Support Reports without leaving the game on all platforms (including those without our launcher, like Linux and PS5)
- Reorganized the Options > Help menu
Career Mode
- Fixed vehicle occupants appearing after a race in Career Mode
Powertrain
- Increased differential overspeed protection
Audio
- Increased modded engine/exhaust event volume
- Fixed ultra-loud ice skids
- Tweaked volume curves for ice skids which were still way too loud compared to other surface skids
- Fixed ultra-quiet sand skids
- Implemented snow surfaces
- Improved the cabin filter to provide more muffling at high values
- Added spatialization improvements
Rendering
- Reset ScatterSky’s global sky state on level exit to avoid ambient leaks
- Fixed PS5 GPU crash
Physics
- Fixed a hang/crash that could occur following vehicle instability
Cameras
- Fixed an issue where world camera controls didn’t work in walking mode

Quelle: BeamNG.drive