Featured image of post BeamNG.drive: vehicle simulation released in version 0.40.5

BeamNG.drive: vehicle simulation released in version 0.40.5

BeamNG.drive has been released in version 0.40.5 on Steam.

BeamNG.drive is a realistic vehicle simulation with soft-body physics, in which vehicles deform in detail during crashes.

The update brings vehicle fixes, snow surface sounds, new barriers in split-screen derby arenas and the option to send Support Reports from within the game - including on Linux.

Vehicles

  • Cherrier Percheron:
    • Changed direction and travel sweep of parking brake prop
    • Fixed some right-side fuel tank variables incorrectly being named left, and some configs’ PC-file fuel variables setting values higher than the fuel tanks could store
    • Added longer fifth-wheel rails and an option for low fender tops
    • Fixed frame taillight emitters continuing to work even if the taillights were broken off
  • Ibishu Miramar:
    • Moved seat cargo up 2.5 cm to prevent self-collision
    • Reduced seat and N2O bottle attachment stiffness
  • Burnside: Reduced seat and rear cargo attachment stiffness
  • License plates: Reduced strength of normals to fix lighting issues

Gameplay

  • Split-screen: Fixed occupants incorrectly appearing in some split-screen game modes
  • Split-screen: Added barriers to split-screen derby mode arenas

User Interface

  • Added the option to send Support Reports without leaving the game on all platforms (including those without our launcher, like Linux and PS5)
  • Reorganized the Options > Help menu

Career Mode

  • Fixed vehicle occupants appearing after a race in Career Mode

Powertrain

  • Increased differential overspeed protection

Audio

  • Increased modded engine/exhaust event volume
  • Fixed ultra-loud ice skids
  • Tweaked volume curves for ice skids which were still way too loud compared to other surface skids
  • Fixed ultra-quiet sand skids
  • Implemented snow surfaces
  • Improved the cabin filter to provide more muffling at high values
  • Added spatialization improvements

Rendering

  • Reset ScatterSky’s global sky state on level exit to avoid ambient leaks
  • Fixed PS5 GPU crash

Physics

  • Fixed a hang/crash that could occur following vehicle instability

Cameras

  • Fixed an issue where world camera controls didn’t work in walking mode

BeamNG.drive v0.40.5

Source: BeamNG.drive

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