Featured image of post BeamNG.drive: Fahrzeugsimulation in Version 0.40.4 veröffentlicht

BeamNG.drive: Fahrzeugsimulation in Version 0.40.4 veröffentlicht

BeamNG.drive wurde in der Version 0.40.4 auf Steam veröffentlicht.

BeamNG.drive ist eine realistische Fahrzeugsimulation mit Soft-Body-Physik, in der Fahrzeuge bei Unfällen detailliert verformt werden.

Das Update bringt zahlreiche Fahrzeug-Fixes, einen Standard-Controller für das Thrustmaster T150 und drei Linux-Fixes (virtuelle Tastatur, Monitor-Wahl unter X11, zu helles HDR unter KDE Plasma).

Vehicles

  • Cherrier Percheron: Fixed missing splitter switch on the manual transmission, brake and clutch pedals clipping into the floor, and mesh behavior on the front airbag suspension
  • Ibishu Pessima (1988): Fixed an issue where breaking the rear door seals would create holes in the roof and strut towers
  • Ibishu BX-Series: Fixed the emissive textures and models on fixed headlights so they work properly with low and high beams again
  • Hirochi Sunburst: Fixed rear hillclimb diffuser getting in a fight with the driver and passenger seats
  • Cherrier Vivace and Soliad Wendover: Fixed passenger positioning in their seats
  • License plates: Fixed plates not updating correctly when the design is changed and rendering to correctly use the sRGB profile

Gameplay

  • Split-screen: All game mode vehicles are properly reset now, added an option for each player to choose a character face
  • Fixed leftover ghost objects potentially wrecking your vehicle during (or after) playing rally loops, career tutorials, and freeroam delivery missions
  • Drag racing: Fixed a brief stutter when crossing the finish line, just before the time appears on the timeslip

Career Mode

  • Fixed a game freeze that could happen when installing certain parts
  • Added a potential fix for broken vehicle part conditions that can prevent the save from loading

Input & Force Feedback

  • Added a default configuration for the Thrustmaster T150 Racing Wheel on PS5 and PC
  • Fixed an issue in the oscillation detection system which could sometimes cause a force feedback wheel to steer by itself to the right
  • Reduced default force feedback strength of Thrustmaster wheels by 25%
  • Fixed the clutch disengaging by itself during a recovery, even if the pedal was still pressed down

Game Engine

  • Fixed rare crashes during lengthy startup times, such as those caused by SSD storage with anomalously low read/write performance

Vehicle AI & Traffic

  • Fixed 4-way stop deadlock caused by falsely yielding to cars queued behind at a turning road

Virtual Reality

  • Fixed ghosting, washed-out images, missing lights, excessive brightness when entering VR, ignored upscaler settings, and a crash
  • Reduced VRAM use by another 100MB when using the traditional user interface rendering

Replay

  • Fixed a memory leak when jumping back and forth (1MB of memory was lost per 3 seeks)
  • Fixed tire skidding sounds missing, or coming from only one wheel (applies to newly recorded replays only)

Linux

  • Fixed text input logic in the virtual keyboard and similar cases
  • Fixed the BeamNG window forgetting which monitor to start on when using X11
  • Fixed HDR being too bright on KDE Plasma

BeamNG.drive v0.40.4

Quelle: BeamNG.drive

PlayingTux – Playing Games on Linux - since 1995.