Adventure Game Studio, die freie Engine und der Editor zum Erstellen von Point-and-Click-Adventures, wurde in Version 3.6.2.22 “P12” veröffentlicht.
Der Patch bringt zahlreiche Bugfixes für Editor, Compiler und Engine, darunter Abstürze im Editor und Korrekturen bei Übergängen, Slidern und Pathfinding.
Editor:
- “Popup message on compile” setting now applies when saving rooms
- Fixed flickering in Project Tree and View Selection controls during mouse hover
- Resolved crash on launch with very long game names in Recent Games list
- Fixed autocomplete crash from unclosed string literals
- Corrected autocomplete registering phantom variables from string contents
- Fixed script editor hanging with “]” at line start
Compiler:
- Corrected forward struct declarations causing errors
- Fixed line numbering in files using UNIX line endings (LF)
Engine:
- Prevented blocking animation/movement on disabled Characters or Objects to avoid infinite freeze
- Fixed Buttons showing MouseOver graphics despite parent GUI being overlayed
- Restored consistent Slider handle positioning (synced with v3.6.0+)
- Fixed Room view loop adjustment for player character
- Corrected loop range limits when switching views
- Fixed potential crash accessing Room Object properties via array syntax
- Resolved script errors after loading saves with fewer objects
- Fixed Crossfade/Dissolve transitions not rendering immediately
- Corrected 1-, 4-, and 8-bit BMP loading with non-4-multiple widths
- Fixed Software renderer surface clearing and viewport positioning issues
- Fixed Debug(0) inventory cheat reducing quantities to 1
- Corrected game log message formatting
Compatibility:
- Global and Room messages now support unicode (translation-friendly)
- Fixed slider handle position in pre-3.6.0 games
- Resolved legacy pathfinder regression preventing character movement to certain areas

Quelle: GitHub