Adventure Game Studio, the free engine and editor for creating point-and-click adventures, has been released in version 3.6.2.22 “P12”.
The patch brings numerous bug fixes for the editor, compiler and engine, including editor crashes and fixes for transitions, sliders and pathfinding.
Editor:
- “Popup message on compile” setting now applies when saving rooms
- Fixed flickering in Project Tree and View Selection controls during mouse hover
- Resolved crash on launch with very long game names in Recent Games list
- Fixed autocomplete crash from unclosed string literals
- Corrected autocomplete registering phantom variables from string contents
- Fixed script editor hanging with “]” at line start
Compiler:
- Corrected forward struct declarations causing errors
- Fixed line numbering in files using UNIX line endings (LF)
Engine:
- Prevented blocking animation/movement on disabled Characters or Objects to avoid infinite freeze
- Fixed Buttons showing MouseOver graphics despite parent GUI being overlayed
- Restored consistent Slider handle positioning (synced with v3.6.0+)
- Fixed Room view loop adjustment for player character
- Corrected loop range limits when switching views
- Fixed potential crash accessing Room Object properties via array syntax
- Resolved script errors after loading saves with fewer objects
- Fixed Crossfade/Dissolve transitions not rendering immediately
- Corrected 1-, 4-, and 8-bit BMP loading with non-4-multiple widths
- Fixed Software renderer surface clearing and viewport positioning issues
- Fixed Debug(0) inventory cheat reducing quantities to 1
- Corrected game log message formatting
Compatibility:
- Global and Room messages now support unicode (translation-friendly)
- Fixed slider handle position in pre-3.6.0 games
- Resolved legacy pathfinder regression preventing character movement to certain areas

Source: GitHub