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Adventure Game Studio: version 3.6.2.20 released

Adventure Game Studio, the free engine and editor for building point-and-click adventures, has been released in version 3.6.2.20 “P10”.

The patch brings numerous editor improvements and engine fixes, including changes to character pathfinding and audio playback.

Editor Improvements:

  • Translation files now open in associated applications via double-click in Project Explorer
  • Log Panel synchronizes Output and Filter settings automatically
  • Sprite index files regenerate when recreating spritefiles from sources
  • Fixed window positioning issues when monitor configuration changes
  • Corrected game data file compilation when filenames contain dots
  • Resolved Web/Emscripten build issues with filenames containing apostrophes
  • Room Editor now displays placeholder sprites for invalid object assignments
  • Enhanced script autocomplete for indexed attributes
  • Fixed script function detection in Room events
  • Improved function documentation and error reporting

Engine Enhancements:

  • Character walking paths now feature smoother transitions without pauses between segments
  • Mouse cursor initialization corrected to center on actual game resolution
  • Portrait side option (OPT_PORTRAITSIDE) now functions reliably
  • Speech skip key assignment improved for letter keys
  • GUI rendering smoothness fixed with Linear filter modes
  • Audio driver failure detection and fallback enhanced
  • Rare OGG Vorbis playback issues resolved

Adventure Game Studio Editor

Source: GitHub

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