Adventure Game Studio, the free engine and editor for building point-and-click adventures, has been released in version 3.6.2.20 “P10”.
The patch brings numerous editor improvements and engine fixes, including changes to character pathfinding and audio playback.
Editor Improvements:
- Translation files now open in associated applications via double-click in Project Explorer
- Log Panel synchronizes Output and Filter settings automatically
- Sprite index files regenerate when recreating spritefiles from sources
- Fixed window positioning issues when monitor configuration changes
- Corrected game data file compilation when filenames contain dots
- Resolved Web/Emscripten build issues with filenames containing apostrophes
- Room Editor now displays placeholder sprites for invalid object assignments
- Enhanced script autocomplete for indexed attributes
- Fixed script function detection in Room events
- Improved function documentation and error reporting
Engine Enhancements:
- Character walking paths now feature smoother transitions without pauses between segments
- Mouse cursor initialization corrected to center on actual game resolution
- Portrait side option (OPT_PORTRAITSIDE) now functions reliably
- Speech skip key assignment improved for letter keys
- GUI rendering smoothness fixed with Linear filter modes
- Audio driver failure detection and fallback enhanced
- Rare OGG Vorbis playback issues resolved

Source: GitHub