SaveManager, das “swiss army knife” zur Verwaltung und Bearbeitung von Spielständen, ist in der Version v1.10.1 erschienen.
Das Update ist ein reines Bugfix-Release: Einzelne Backups werden nun wieder in den richtigen Speicherort wiederhergestellt, außerdem wurden mehrere Probleme beim Wiederherstellen und beim SFTP-Upload behoben.
I missed some critical bugs
Core
Fixed
- Fixed an issue where restoring an individual backup (e.g. a specific Minecraft world) always restored into the first detected save location instead of the one it was actually backed up from
- Fixed an issue where restoring a backup with multiple save locations on Windows could place files in the wrong location
- Fixed an issue where a backup manifest missing a file’s hash entry could abort a restore partway through, leaving a save file renamed and not restored
- Fixed an issue where an exception during a backup restore did not trigger a restoration of conflict renamed files
- Fixed an issue where ‘Free wasted once’ & ‘Free busted once’ flags were not being serialized in the GTA:SA save editor
- Fixed an issue where SFTP backup uploads deleted existing remote backups on failure
- Fixed a crash if a backup failed partway through (e.g. a USB drive or network share disappearing mid-backup)
Changed
- Backups containing a manifest that fails to read/parse now also fail to extract
- Backups containing a manifest that does not list one of its files now blocks a restore
GUI
Fixed
- Fixed an issue where the backup restore modal did not clear the pending conflicts upon opening it

Quelle: GitHub