Für Hand of Fate: Hordes ist ein neuer Patch (Build 0.1.0.7076) erschienen, dessen Patch Notes auf Steam unter dem Titel “More shards” veröffentlicht wurden.
Hand of Fate: Hordes befindet sich aktuell im Early Access und ist ein dark-fantasy Bullet-Heaven-Auto-Shooter mit Deckbuilding-Elementen.
Der Patch bringt vor allem Balancing-Änderungen: In “Journey’s Dawn” droppen Stage-Bosse nun zusätzliche Shards, und die Belohnungstruhen der finalen Stage-Bosse geben beim ersten Einsammeln rund +50 % mehr Shards. Daneben wurden mehrere kleinere Bugs behoben.
Time for another quick patch! Build 7076 brings some small balancing tweaks to award additional shards for progressing through the game. In Journey’s Dawn, each stage boss drops additional shards, and across the game as a whole, final stage boss rewards chests now give around +50% shards the first time they are collected. We’ve also addressed a couple of quick minor bugs along the way.
Patch Notes:
Gameplay
- Fixed two ‘book’ choices in Abandoned Streets encounter giving the wrong rewards (reported by kome360, Mysterys)
- Fixed small piece of collision on the Arm Wrestling encounter prop that was blocking movement
UI
- Fixed platinum encounter animating offscreen while the platinum encounter tutorial is being shown
- Fixed button prompts not being visible during the initial Trickster tutorial
Art
- Added trails to more skeleton attacks
Balance
- Updated final stage boss rewards chest to give +50% bonus shards the first time it’s collected per Adventure (bonus for Adventures completed in a previous version will be awarded on next replay)
- Increased shards awarded from killing stage bosses in Journey’s Dawn (separately from boss rewards chest)

Quelle: Steam