Featured image of post Hand of Fate: Hordes patch 0.1.0.7076 adds more shards

Hand of Fate: Hordes patch 0.1.0.7076 adds more shards

A new patch (build 0.1.0.7076) has been released for Hand of Fate: Hordes, with the patch notes posted on Steam under the title “More shards”.

Hand of Fate: Hordes is currently in Early Access and is a dark-fantasy bullet-heaven auto-shooter with deckbuilding elements.

The patch mainly brings balancing changes: in “Journey’s Dawn”, each stage boss now drops additional shards, and final stage boss rewards chests give around +50% more shards the first time they’re collected. Several smaller bugs were also fixed.

Time for another quick patch! Build 7076 brings some small balancing tweaks to award additional shards for progressing through the game. In Journey’s Dawn, each stage boss drops additional shards, and across the game as a whole, final stage boss rewards chests now give around +50% shards the first time they are collected. We’ve also addressed a couple of quick minor bugs along the way.

Patch Notes:

Gameplay

  • Fixed two ‘book’ choices in Abandoned Streets encounter giving the wrong rewards (reported by kome360, Mysterys)
  • Fixed small piece of collision on the Arm Wrestling encounter prop that was blocking movement

UI

  • Fixed platinum encounter animating offscreen while the platinum encounter tutorial is being shown
  • Fixed button prompts not being visible during the initial Trickster tutorial

Art

  • Added trails to more skeleton attacks

Balance

  • Updated final stage boss rewards chest to give +50% bonus shards the first time it’s collected per Adventure (bonus for Adventures completed in a previous version will be awarded on next replay)
  • Increased shards awarded from killing stage bosses in Journey’s Dawn (separately from boss rewards chest)

Hand of Fate: Hordes

Source: Steam

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