GOverlay, ein grafisches Werkzeug zur Verwaltung von Linux-Gaming-Overlays, wurde in der Version 1.9.3 veröffentlicht.
Kurz nach Version 1.9.2 bringt das Update native ReShade-Unterstützung, 3D-Color-LUTs für vkBasalt und einen neuen Raytracing-Benchmark in PasCube. Globale Einstellungen lassen sich nun in Spielprofile klonen, der EnvVars-Bereich heißt jetzt Tweaks und unterstützt auch Startargumente.
Post-Processing & ReShade Integration
- Native ReShade Support (inspired by letmereshade)
- vkBasalt enhancements including 3D Color LUT support (.cube and .png formats)
- Deduplication for ReShade effect entries
- vkSumi: unified background styling with UI theme
Game Profiles
- Clone Global Configurations directly to individual game profiles via context menu
- Alphabetical sorting for Steam and non-Steam game cards
- Enhanced bgmod to resolve native Linux game executables and skip Windows DLL deployments
bgmod Engine
- “-bgmod-splash” notification window displaying active layers and tools
- Auto-sync and auto-update bgmod across game folders
- Removed log files from game folders to avoid anti-cheat problems
- Preserves third-party proxy DLLs during game launch and uninstallation
- Fixed games continuing to run on Steam after closing
- Default startup tab: MangoHud restored
Tweaks (formerly Envvars)
- Added command-line launch arguments support
- Global custom environment variables reusable across per-game profiles
Upscalers
- OptiScaler: custom experimental builds support
- Lossless Scaling (lsfg-vk): Steam Beta notification and activation instructions
- Unselected upscaler methods display dimmed logos
PasCube Benchmark
- Ray Tracing Benchmark with dedicated scores
- Fixed powerful NVIDIA GPU fps limitation issue
Bug Fixes
- MangoHud fps_only preset persistence fix
- Flatpak layer isolation correction
- UI layout standardization across tabs
- Turkish translation updates

Quelle: GitHub