GOverlay, a graphical tool for managing Linux gaming overlays, has been released in version 1.9.3.
Shortly after version 1.9.2, the update brings native ReShade support, 3D color LUTs for vkBasalt and a new ray tracing benchmark in PasCube. Global settings can now be cloned into game profiles, and the EnvVars section is now called Tweaks and also supports launch arguments.
Post-Processing & ReShade Integration
- Native ReShade Support (inspired by letmereshade)
- vkBasalt enhancements including 3D Color LUT support (.cube and .png formats)
- Deduplication for ReShade effect entries
- vkSumi: unified background styling with UI theme
Game Profiles
- Clone Global Configurations directly to individual game profiles via context menu
- Alphabetical sorting for Steam and non-Steam game cards
- Enhanced bgmod to resolve native Linux game executables and skip Windows DLL deployments
bgmod Engine
- “-bgmod-splash” notification window displaying active layers and tools
- Auto-sync and auto-update bgmod across game folders
- Removed log files from game folders to avoid anti-cheat problems
- Preserves third-party proxy DLLs during game launch and uninstallation
- Fixed games continuing to run on Steam after closing
- Default startup tab: MangoHud restored
Tweaks (formerly Envvars)
- Added command-line launch arguments support
- Global custom environment variables reusable across per-game profiles
Upscalers
- OptiScaler: custom experimental builds support
- Lossless Scaling (lsfg-vk): Steam Beta notification and activation instructions
- Unselected upscaler methods display dimmed logos
PasCube Benchmark
- Ray Tracing Benchmark with dedicated scores
- Fixed powerful NVIDIA GPU fps limitation issue
Bug Fixes
- MangoHud fps_only preset persistence fix
- Flatpak layer isolation correction
- UI layout standardization across tabs
- Turkish translation updates

Source: GitHub