GOverlay, ein grafisches Werkzeug zur Verwaltung von Linux-Gaming-Overlays, wurde in der Version 1.9.0 veröffentlicht.
Das Update bringt ein überarbeitetes Erscheinungsbild, eine automatische Speicherfunktion sowie neue Upscaler-Integrationen und Proton-Tweaks mit sich.
Changelog (1.9.0)
UI, theme and Branding
- Modernized Brand Identity and Slate Navy theme
- Redesigned application logo and icon
- Polish the Slate Navy theme across interface elements
- Auto-Save Engine: Changes are auto saved now, no need to click the SAVE button every time.
- Floating Action Dock: Introduced a sleek bottom floating pill dock across the interface, featuring the Finish configuration walkthrough button, quick 3D preview launcher and a hamburger menu to open raw config files in every tab.
- Minimalist Boot Splash: Re-architected startup boot splash with a clean progress bar, live log capture details window, and non-blocking asynchronous asset pre-download.
Upscalers & Frame Generation
- Lossless Scaling (
lsfg-vk) Integration- DLSS Enabler Support (Stable and Bleeding-edge/Trunk)
- OptiScaler Enhancements: Added
FG InputandFG Outputcomboboxes, as well as automaticMenu scaledetection.PasCube (3D Preview & Vulkan 1.3 Benchmark)
- Updated to Vulkan 1.3
- Benchmark Protection from lsfg Frame Generation
- Engine Cleanup & Sandboxing, XDG-compliant benchmark history storage for Flatpak and NixOS compatibility
System Tweaks & Persistence
- New Proton Tweaks: Added support for
PROTON_LOCAL_SHADER_CACHEandPROTON_DISCORD_BRIDGE.- vkSumi & MangoHud Tweaks: Decoupled vkSumi post-processing flags, adjusted default MangoHud background alpha to 0.6.
Internationalization (i18n)
- Migrated UI strings and message dialogs to standard
resourcestrings.- Added complete Russian (
ru) translation catalogue (./goverlay --lang=ru).


Quelle: GitHub