Featured image of post 3D Controller Overlay +: Version 1.2.0 veröffentlicht

3D Controller Overlay +: Version 1.2.0 veröffentlicht

3D Controller Overlay + (kurz 3dco+) wurde in der Version v1.2.0 veröffentlicht.

3dco+ ist ein Overlay-Tool, das Eingaben von Controllern, Tastatur und Maus in Echtzeit als individuelles 3D-Modell darstellt - nützlich für Streamer und Content-Creator, die ihre Eingaben ohne Handkamera zeigen wollen. Nach Version 1.1.1 bringt 1.2.0 drei größere neue Funktionen statt nur Fixes.

Neu ist ein eigenes Input History-Fenster, das zuletzt gedrückte Tasten im Stil von Fighting-Games anzeigt - inklusive echter Erkennung von Eingabefolgen wie Viertelkreisen oder Dragon Punches. Dazu kommen frei belegbare Custom Glyph Mappings für eigene Icon-Sets sowie unter Windows nun echte Pixel-Transparenz der Fenster über einen Companion-Window-Mechanismus.

🎮 3dco+ v1.2.0

✨ Highlights

🕹️ Input History window. A separate, always-on-top overlay per controller/keyboard/mouse window, showing recent presses the way fighting games do — Raw text, ms/frame-annotated Notation, or a fully data-driven set of icon packs (Xbox, PlayStation, Switch, Steam Deck, Keyboard & Mouse, or ones you build yourself). Includes real compound-motion detection (quarter-circles, dragon punches, 360s), hold detection, gyro flick capture, per-trigger analog depth, merge-simultaneous-presses, and a persistent log file.

🎨 Custom Glyph Mappings. Build your own icon set the same way you’d map a custom controller — pick or upload an image per input, optionally fall back to another style for anything you don’t define. Its own resizable window now, not embedded in Settings.

🪟 Real per-pixel transparency on Windows. Controller windows and Input History both now support true window transparency via a companion-window mechanism, working around a GLFW/Win32 limitation.

🌈 Theme. A new Settings section for the app’s accent colors, with a one-click reset.

🚀 Added

  • 🕹️ Input History window with Raw / Fighting-Game Notation / icon-pack display styles, per-window capture settings, and a persistent log file
  • 🎨 Custom Glyph Mappings editor, now its own resizable, properly-decorated window
  • 🌀 Real compound-motion detection (236, 623, 360, etc.) with a configurable, auto-scaling timeout
  • ⏱️ Hold detection for buttons, D-Pad, and analog sticks, shown live and recorded with duration on release
  • 🌈 Theme customization (primary/light/dark accent colors)
  • 🔄 Texture Flip X/Y controls, alongside existing Offset/Scale/Rotation
  • ⚠️ UV mapping diagnostics: loading a mesh with no meaningful UV variation now warns explicitly

🐛 Fixed

  • 🎯 Touchpoint recenter now actually returns to the touchpad’s true center after the idle timeout
  • 🪟 Log window opening with no title bar/borders on Windows
  • 💾 Texture assignments weren’t being saved — worked in the moment, lost on model reload or app restart
  • 📷 Camera pan (Pan X/Y) wasn’t saved and reset to center on every reload
  • 🎚️ Capturing an input for a Dual Highlight axis always produced a one-directional binding
  • 📜 The main Settings window’s scrollbar not appearing when content was taller than the window
  • 🖱️ Scroll wheel highlight now behaves like an ordinary button press (instant on/off) instead of a ~300ms fade

📌 Notes

Bundled icon packs are the CC0-licensed Xelu Free Controller & Key Prompts pack.

3D Controller Overlay + Banner

Quelle: GitHub

PlayingTux – Playing Games on Linux - since 1995.