Featured image of post Arctis Sound Manager: Version 1.4.9 veröffentlicht

Arctis Sound Manager: Version 1.4.9 veröffentlicht

Der Arctis Sound Manager wurde in Version 1.4.9 veröffentlicht.

Das Tool verwaltet unter Linux die Audio-Einstellungen von SteelSeries-Arctis-Headsets, etwa Mikrofon-EQ, Filter-Ketten und die Bildschirmanzeige des GameDAC. Erst vor Kurzem waren die Versionen 1.4.7 und 1.4.8 mit Bugfixes und neuen Sonar-Presets erschienen.

Neu in Version 1.4.9 ist ein eigener Aux-Kanal für Musik, der unabhängig vom Media-Kanal für Video läuft - inklusive eigenem Ausgabegerät, Equalizer und Preset-Katalog. Im Headset-Tab lässt sich außerdem direkt auswählen, welches Headset der Arctis Sound Manager ansteuert, wenn mehrere angeschlossen sind. Zudem wurde ein Bug behoben, durch den das Headset nach jedem Update erst durch Aus- und wieder Einstecken erkannt wurde.

Added

  • An Aux channel, off unless you ask for it. A fourth playback channel with its own output device, its own equaliser and the whole Sonar preset catalogue - for anyone using Media for video who wants music somewhere else. Add it from the profile bar, beside “Save current settings”; press it again to put it away. It is a twin of Media rather than a stripped-down extra: its own spatial stage, so its immersion settings never bleed into another channel, its own routing button beside every running application, and its own entry in Stream Guard. The channel cards narrow when it is on, because five cards at the old width needed a window wider than a 1366 px laptop screen.
  • Choosing which headset ASM drives, from the Headset tab. The preference existed only in Settings, but the tab showing the device is where you are looking when you notice the wrong one is being driven. Both pickers are one setting: change it in either and the other follows. It appears once a second Arctis is detected, which is exactly when there is a choice to make.
  • The Aux channel’s colour is themeable, and shared themes made before it existed still import. The share format now fills in colours added after a link was made, rather than refusing it.

Changed

  • The virtual channels are called Sonar on generic hardware. Naming a channel after the headset is right when there is one - it says which headset the channel belongs to - so a profile can now name its channels separately, and only the generic one does.

Fixed

  • Updating no longer leaves the headset unrecognised. The install scripts re-emitted an “add” event for every USB device on the machine, while the daemon still held the headset’s interface with the kernel driver detached, so the headset read as absent until it was physically unplugged and replugged after every update. Scoped to SteelSeries devices now.
  • An application listed once per tick. Two sources feeding the application row under each channel were drawn in sequence and could both append to the same card, so a game running under Proton piled up a copy of itself twice a second.
  • A Qt version mismatch no longer tells you to install Qt. PySide6 binds Qt’s private ABI, so the two must be the same version, not merely both installed.

Arctis Sound Manager

Quelle: GitHub

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