Feed aggregator

Pokemon TCG Live working yet?

Reddit Linux_Gaming - 29 Sep 2025 - 1:20am

Anyone get Pokemon to work yet? I tried a few months ago and it didn't work. Haven't tried since.

submitted by /u/GreatGreenGobbo
[link] [comments]

CPU related performance issues

Reddit Linux_Gaming - 29 Sep 2025 - 12:58am

I've been using linux (debian) for gaming for almost a year now but the bane of me has been the same all the time, and at this point every time I think about switching back to Windows it's only because of that issue (it wasn't present in the same games run on Win10). I really hope now's the time to get it over with. In every game (even native: Flightgear) I've experienced the same set of problems: the game generally runs fine but sometimes FPS drops dramatically for 3-7 seconds and that happens very often, sometimes the FPS drops last longer than the periods between them.

Why I think it's a CPU related issue (these are inevitably going to be some specific game examples): 1. Stormworks is a game where FPS drawn to the screen isn't capped by TPS and drops in TPS reflect in game running in slow motion, while camera movement and FPS remain stable. In this game I've never had similar problems, but instead I see very similar things happening to TPS (random noticeable periods of slow motion all of similar characteristics to FPS drops in other games). 2. BeamNG is a very CPU intensive game when the simulation is running, yet once I pause and the physics aren't being calculated, the performance issues go away almost entirely. 3. Flyout has a TPS slider in the settings, and even though I can't stop the TPS drops entirely, but lowering the slider significantly reduces their frequency and duration. 4. I've read about one of the changes in linux 6.16 being the removal of some kernel overhead for AMD GPU drivers, yet it had seemingly no effect for me, which further implies it's not related to GPU. 5. In all the games I've tested and had this issue with, changing graphics settings has no effect on the lags, no matter how high or low I set it, the lags don't change noticeably.

What other causes I've considered: 1. Initially I thought it was a shader compilation related issue, but after applying every possible update to the drivers (RADV specifically) (these were the recommended actions), the issue didn't go away at all and the examples I've described almost entirely rule out the possibility of this being a GPU related problem 2. I have a weird RAM setup (dual channel but 4+8 instead of symmetrical), and also my RAM is very slow (2400 ddr4) and I use a large swap file. 3. I'm using XFS on all of my drives (no particular reason, I've just heard it handles subsequent copying of large amounts of data better, something I really would like sometimes) which may affect game performance, but I really don't think it's the case.

What I tried to do to fix it (failed): 1. All the GPU driver related stuff described briefly above. Had absolutely no effect although I've checked and the changes were applied 2. Disabling speedshift in UEFI (I have an i3-9100f). I thought that the issues might be caused by CPU changing frequencies rapidly, so I tried to take away that ability with this action. Don't think it had much effect but the issue seemed to have been very slightly resolved.

Setup and other hopefully helpful info: i3-9100f, 12gb 2400 ddr4 (dual channel 4+8), rx588-2048sp, h310m board, random noname ssds for the main drives, Debian 14/sid on 6.16.7 (though it's never been related to the kernel version seemingly).

I'd be grateful for any possible solution suggestions from the experienced users, since all the digging i've done online points at the GPU drivers, which I'm almost sure are not to blame, so the problem seems rather unique to my setup. If you think the post is inappropriate for the sub, I'm open for suggestions on where else to post it. If I ever get to solve this I'd have literally 0 reasons to ever want to go to Windows instead..

submitted by /u/POKLIANON
[link] [comments]

Do any Linux distros support multiplayer gaming?

Reddit Linux_Gaming - 29 Sep 2025 - 12:51am

We have a spare PC that we want to set up for our kids, we play Minecraft and Age of Empires II & IV with them online.

The PC has a Ryzen 3 3200 which isn’t Windows 11 compatible, the motherboard is too old for us to upgrade it to anything without replacing it (which is just getting too expensive). It has an NVIDIA GeForce GTX 750 Ti currently but we will likely put my husband’s GeForce GTX 1660 in there and upgrade his rig.

Because we can’t upgrade to Windows 11, I’ve been looking at possibly moving the system to Linux, but I’ve read a lot of conflicting information about certain games working, especially online multiplayer.

Pop!Os looks like a good option but I don’t think I understand enough about the capabilities… I’m hoping someone can clarify for me whether it’ll play AoE and Minecraft multiplayer, even if I have to muck around with it!

submitted by /u/hanxiousme
[link] [comments]

Labyrinth of Touhou Tri Demo - Boxes (Probably String artifacts)

Reddit Linux_Gaming - 29 Sep 2025 - 12:33am

Heya,

the Demo of "Labyrinth of Touhou Tri" (https://store.steampowered.com/app/3067930) has some interesting Artifacts. Namely, the boxes behind every String. Is anyone familiar with similar issues and knows how to solve them?

Oh, and if anyone wants to see the issue firsthand, the Demo is 300MB and free to download and play.

Also, on Steam there is a Crash to Desktop issue, when going to the Options menu and if that doesn't crash, changing from Fullscreen to Windowed definetly will (at least for me). I managed to trace that one back to the DXVK Version; in Bottles with the DXVK Version dxvk-async-2.0 the crashes do not appear, but the Boxes are still there. Also, the glkasync Versions of DXVK also crash, so only the old ≤2.0 async Versions seem to work. Does anyone know, how to tell steam to use these specific DXVK Versions?

Oh, and interestingly, Labyrinth of Touhou 2 (the predecessor - https://store.steampowered.com/app/1131920) works without any issues out of the box (and has Platinum on Protondb). So this is a regression in Tri. Labyrinth of Touhou 1 is ancient and not on Steam, I haven't tried if that one has any issues.

submitted by /u/Alpha272
[link] [comments]

How do power states / performance level in LACT work?

Reddit Linux_Gaming - 29 Sep 2025 - 12:33am

This issue has been bugging me for a while.

In LACT, I want to use power states, as the concept behind it sounds ideal.

The problem is, when I enable power states, my GPU core clocks hover around 2,000 ghz during gaming instead of 2,600 ghz which is a massive loss in performance. This also happens when I change the performance level to highest clocks.

How can I use power states and not experience a loss in performance?

I use a rx 7900 xt, ryzen 5 5700x3d and have an undervolt set up for both.

submitted by /u/squary93
[link] [comments]

Steam Overlay Not Working With Non-Steam Games in CachyOS

Reddit Linux_Gaming - 28 Sep 2025 - 11:22pm

Basically what it says on the tin, Steam Overlay doesn't work in added Non-Steam Games. Either Flatpak like Unleashed Recompiled or an Appimage like Retroarch, Big Picture or Desktop.

Regular Steam games, even Proton titles, do work though. Am I missing something because it's really harshing my couch gaming vibe. (I'm on Desktop build)

submitted by /u/Smellbringer
[link] [comments]

Pages