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Ray Tracing in Dying Light 2 results in black screen
https://reddit.com/link/1o19wh9/video/g58gtbj6yvtf1/player
I tried different window modes and I'm not sure what else I can try except run it on a different Proton version. I'm using:
-Fedora 42 KDE
-RTX 4090
-Proton Experimental
Ray Tracing works fine on Hogwarts Legacy (but also the game crashes when I enable DLSS)
submitted by /u/KFCzAE[link] [comments]
How were you achieving better results with linux comparing to playing on windows?
Disclaimer: by whatever is written below i dont come in with anything like "boo hoo, loonix is bad! just use windoos!", but rather come in with "i heard A is better than B. i tried using it. it performed for me worse than B used to. help". im not wishing to drop shit onto linux gaming or linux itself as even for the time of writing i daily drive arch on said laptop since may and before that ran arch on external ssd since summer of 2024 so i am NOT deciding to shit on linux nor deciding to ditch it (the battery times will keep me here already)
Recently was hearing from every kettle that linux gaming is now on a horse and stuff like that. Eventually that made me interested in it to try so i finally nuked win 10 and put on arch (before that i ran arch on external ssd as windows took too much space on my drive for dualboot) natively onto my laptop to finally try it. So did installed all drivers, put on steam, and put up the proton, but the final result was rather displeasing for me as things were less stable and performant. That brings me to the question: May i have done something wrong (or forgot to do something at all?) or is it just me out of luck because of what hardware i use or what?
Details on hardware: Laptop - HP 15 dw3170nia GPU - NVIDIA MX450 CPU - Intel i7 11th gen
Details on software: Distro - Arch DE - xfce4 (with xfwm as window manager respectfully) Server - X11 Drivers: tried both nvidia and nvidia-open, no difference detected. what was required by steam according to arch wiki was installed. complete system updates were made. Mostly used proton versions: both Proton 5 versions, Proton 9 and everything after it.
So far everything was only tested with proton and nothing else.
Games tested with the issues i had:
native Dota 2 - 15-30 fps ingame, first minutes of the game are lottery "will it freeze with no way out?". pipewire constantly fall off from any trickery with window focus (even notification from xfce might be enough) and iirc it did even regardless of -sdlaudiodriver. fullscreen mode was buggy and tend to brick the game and steal mouse input so had to kill the game via taskmanager or htop.
native Portal 2 - Worked fine but performance was really low. Even my old pc (Athlon II x2 215 + Radeon HD6670) handled the game on win 7 better.
proton Portal 2 - Far better than native, but it hated DXVK and was getting frozen from first second it got launched. Only fix was using WINED3D parameter for proton.
native The Long Dark - 3 fps slideshow in the secondary main menu (the one after the menu that lets you open wintermute mode)
proton The Long Dark - now the game is playable, but the performance still lacking compared to what it used to be on windows. has a tendency to freeze after you close some in game ui and for a fux i had to alt tab into game 3-4 times. also intro video with logo was replaced with TV debug screen but i was told its because proton lacked certain codecs
native Hollow Knight - out of all games tested, that was the one that performed the best. sometimes was hanging on level loads (e.g. entering pantheon or switching to the next boss in it) and the Hollow Knight's roar effects were a bit too much for it (need to test that one on win 10 though)
proton OLDTV - very low performance and at least when i had pipewrire i had no sound at all. hadnt tested with pulseaudio.
Could there be something I've been doing wrong or missed out doing if judging by the descriptions i provided? Maybe im just out of luck with this specific device? i remember hearing that nvidia users have a harder time with linux compared to amd what mightve been the reason of my issues perhaps?
In the end with this laptop i decided to revert to double booting and moving gaming back to win 10 (had to revert to double boot either way since part of uni program use windows-only stuff that i didnt managed to get working without it) but thinking of repeating the experiment with my purely amd driven pc (fx4300 + rx580 + chipset on motherboard that uses some Radeon HD3XXX chip). until then i decided to still ask about whole situation, now as out of curiousity and maybe in attempt to accumulate some community knowledge for the time i will try to pull out during said "next time"
submitted by /u/Electrodynamite12[link] [comments]
Launching a game on steam using different keyboard layout
Is there a way to launch a game on steam but using a different keyboard layout ?
submitted by /u/Ofdimaelr[link] [comments]
3 issues I had with Starcraft 2 on Linux Mint and how I fixed / worked around them
Hi!
Side note: Sorry for the wordiness, but I wanna keep some detail so people with the same issue might find this post. Also sorry for the bad spelling. I am bad at it and English spellcheck doesn't work in my browser.
Recently I decided to give daily driving Linux another try and since SC2 is my main game it running well was an requirement. For the most part everything went smoother than I had expected, since my last attempts a couple of years ago weren't so nice.
The installation was very easy. I just used this guide: https://www.youtube.com/watch?v=wwT-VocQuKc Basically install the battle.net-launcher through Steam with Proton, chose the correct directory, then install SC2 through the launcher and everything works fine. I have read about people using Lutris, but that doesn't seem necessary for my purposes. I don't really know what it is so I don't know the advantages, but I am not missing anything so far.
Now I had 3 issues that took me quite a bit of time to figure out. So I'm writing this in case someone runs into the same problem:
1. My hotkey profile didn't work 100%:TLDR: Use the "German No Dead Keys"-Layout so even special characters can be used with one key press.
I don't quite recall if SC2 loaded my profile automatically or if I had to copy the text-file over (SC2 saves hotkey profiles in plaintext in a file for you account, so you can edit it in the file, but also copy it between accounts and machines).
I am using a German keyboard and use "^" or Circumflex, which conveniently next to the 1, as an all army hotkey. This key didn't work. In the in game settings the hotkey seemed to have been changed to something different (I think it was "\" which we don't have a key for on the german layout) and in the text file it was also changed to something different.
When trying to assign "^" nothing happened and editing the textfile again also didn't work. But I could assign "CTRL+^"
On German keyboards (and I assume other keyboards) when you press ^ once nothing happens until you press a second key. This way you can make special characters like ê. Keys that work like that are called "dead keys" and on Linux Mint there are keyboard layouts that treat those keys as normal keys. For me it was "German No Dead Keys".
Now pressing "^" once also typed ^ instead of waiting for a second key press and I could assign that key normally in game again. I don't think you could copy that profile text-file back to a Windows PC and have it work.
2. the keyboard isn't recognized in game & 3. double tapping control groups to center the camera isn't recognized during a match.TLDR: Only a work around: Don't alt-tab out of SC2 while searching for a match to prevent with from happening.
Both of these have happened regularly but not consistently. No 2 I could sometimes fix by switching work spaces back and forth ("alt+ctl+right" -> "alt+ctl+left") but that sometimes gave me a black screen and I couldn't do anything anymore so I had to hard reboot my PC.
Description of No 3: If you have a unit/army/building on a control group, double tapping that control group selects that unit/army/building and centers the camera over it. The centering part didn't work.
These issues seemed to only come up when I am searching for a match while browsing reddit or whatever and only switch back to the game right as I hear that a new game has been found. It seems like SC2 switches between 2 different program states ("in menu" and "in match" or something like that) and some sort of loading error happens during that switch.
So if I just stay tabbed into SC2 the error doesn't seem to happen. Which isn't a problem for me right now, but I can see being annyoing. So if anyone knows if there is an actual fix for this, I'd be happy to hear about it.
submitted by /u/Rumold[link] [comments]
Big moment for our little team — our first playable build is almost ready! Linux and Steam Deck are supported!
CachyOS Keeps Spreading and Takes Second Place among Linux Distros
OBS hardware encoding on AMD (RDNA4)
I got a 9070 XT and I can not for the life of me figure out how to use it to encode video. Whether on OBS or even just ffmpeg. If anyone has any advice it'd be appreciated. I'm on Fedora and Wayland if it makes any difference
submitted by /u/Z7_Pug[link] [comments]
Need help with a problem in TF2 (the teamfortress kind)
So, at first, it was working after a fresh install and was able to play few matches, but when I wanted to play again, it didn't bring me to the main menu anymore, leaving me stuck to a blank loading screen (with a background, after a "loading..." sign disappears), for some time till I had to alt-tab and forcefully close it to exit. I've tried deleting the contents of my custom and cfg folder as well as clearing out my launch options. Nothing. Verifying integrity only worked for a bit until it didn't work anymore. Switching its compatibility settings to Proton worked just fine, but that put me in an insecure mode (obviously).
Here's my system info:
- OS: CachyOS
- DE: KDE Plasma
- CPU: Intel I5-7400
- GPU: Intel HD 630
- RAM: 24GB (don't ask me why i have that much)
[link] [comments]
Co-op puzzler PICO PARK: Classic Edition is now permanently free
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Read the full article on GamingOnLinux.
Assassin's Creed 1 audio partially working
Hi, I've bought AC1 on GoG, linked it on Lutris and changed the language using the registry editor following this guide successfully, but now I can't hear any dialogue with NPCs in game. Anyone had the same issue?What can i do to fix this?
Some specs:
OS: Linux Mint 22.1 x86_64
Lutris: lutris-0.5.14
[link] [comments]
GTA IV fusion fix
I have fusion fix installed and rockstar launcher tells me there are corrupted files even though last time it somehow stopped. Do you know any way to bypass it while keeping social club for achievements and stuff?
submitted by /u/super2061[link] [comments]
How do I play SteamVR Games fluently on Linux?
I want to switch From Windows to Linux, Jetzt I have a shoes with making steamvr on Linux CachyOS. I was trying to make the transition from Windows to Linux, yet for a noob it's quite hard to accomplish. I also tried to install Monado with OpenXR, though there are no proper tutorials how to install it properly as well as no easy to understand documentation.
My PC is also has good enough specs to handle SteamVR on Windows on its own. I believe if it were to work, it would run like a dream in comparison to Windows 11.
Please help me qwq
[link] [comments]
Games on automounted drives refuse to launch.
So I've recently switched to Debian (yesterday) after testing in a VM for a while and I really like it. But I have one big problem. Basically what I did was I kept all my drives as they are in NTFS from when I used Windows as I have a dual boot on separate drives. Now I'm not sure what the problem is, but when I manually mount the drives, I go to steam, I set my directory and I launch my game. It works seamlessly and all is fine.
But for some damn reason when I try to automount it in fstab it refuses to launch any game. It recognizes them, I go press play and it looks like it's starting. The green "Play" turns into a blue "Stop", but then a few seconds later it turns back into a green "Play" and nothing happens.
I tried messing with which folder the drives go into and all sorts of stuff and nothing is working.
In my fstab folder I have: UUID:TheUuidStuff /media/P1-Drive ntfs defaults 0 0
I've also tried with KDE partition manager and it was: /dev/nvme1n1p2 /media/P1-Drive ntfs nofail,users,nosuid,nodev,x-gvfs-show,exec 0 0
And that didn't change anything either, I've even tried changing the path from /media/ to /mnt/ and nothing. The drives mount properly, games are recognized but they don't run. The only way I can get it to run games, is if I open up File Manager, right click the drive and press mount, then the games run normally. Any idea what this could be?
submitted by /u/IaskDumbThingsToday[link] [comments]
SILENT HILL f gets a DRM-free release on GOG
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Read the full article on GamingOnLinux.
System Shock 2 (1999) is getting delisted and bundled with the 25th Anniversary Remaster
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Read the full article on GamingOnLinux.
Humble Choice for Oct 25 has Atomic Heart, V Rising, System Shock and more
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Read the full article on GamingOnLinux.
The cross-platform Nexus Mods app brings a fancy new mod downloads page
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Read the full article on GamingOnLinux.
Catchy OS or Nobara?
(sorry but English isn't my native language) Hi, I've never used a Linux OS in my entire life but I'd like to leave windows for good and this subreddit gave me the motivation I needed. I have an ASUS TUF Gaming A15 FA507NV Ryzen 7 7735HS, NVIDIA GeForce RTX 4060 8GB 2 SSDs (500GB and 1TB), 16 GB ram I use it to play some games (Minecraft, civilization VI, baldur's gate, some friendlop games) and also for programming (Unity, C, Java), taking notes at university and spending time on discord with friends.
I've been looking around a bit and I'm thinking about using either catchy OS or Nobara, which one of these (or any other) would you suggest?
Will I have some problems with Nvidia drivers / using unity / anything else? Is there a armorycrate/ g-hub version for Linux? Does discord work at all? Can I easily screen share?
Thank you so much!!
submitted by /u/Armande__[link] [comments]
Shader compilation on Monster Hunter Wilds takes nearly an hour
Hey everyone, so I'm aware that the game has several issues ofc but I recently faced a problem where the game would only crash on a very specific setup, which is an RTX 50 series GPU on Linux with the latest 580 version drivers, so I had to downgrade to 575 to make it work, I also checked protondb and turns out that its better to recompile shaders in-game every single time you launch the game to not get any stutters, so I tried to do just that but the shader compilation takes nearly an hour which is too long. For reference, my specs are as below:
CPU: i5 11400f GPU: 5070ti RAM: 24GB Distros: Fedora 42
Now Ik that the CPU is obv a heavy bottleneck factor but I dont think the CPU itself is so bad to the point where shader compilation would take almost an hour, no? Specially since for some of my friends and others, it seems to take only about a minute. Anyone have any idea what might be happening and if theres any fix? Thanks.
submitted by /u/ActualSaltyDuck[link] [comments]
