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Update: Went with Pop_OS/Cinnamon for Steam and WoW
Hi All,
I posted the other day about best distro for steam, streaming, and Warcraft. A lot of people suggested Bazzite but I pivoted at the end and went with Pop/CinnamonDE. So far I have been able to do all of the above without issue. I was disappointed to discover a game I was looking forward to was Windows only.
I also found out the hard way that the keyboard I purchased (Aula) was not compatible.
I had some terrible lag with keyboard and mouse on Pop_OS itself but it has mostly resolved since changing over to Cinnamon per a suggestion I found in an old thread.
It is definitely a learning curve coming from Windows but I'm working on a tech. degree so I need to force myself to be well-rounded.
WoW runs flawlessly, but I have not tried to mod yet.
Hope this post helps someone down the road. Thanks again!
submitted by /u/Prettyinpain[link] [comments]
How to get xbox wireless controller to work?
I use Linux Mint and have a nvidia gpu. Everytime I try to pair it using the wireless dongle it connects and disconnects over and over again or it connects for a short time and disconnects again. I use xone. Any idea on how to fix my issue?
Edit: If I pull the dongle out plug it in again and pair the controller again it works.
Edit2: After some time it still disconnects.
submitted by /u/LukiLinux[link] [comments]
Strange input related fps drops in Unreal engine games
Hello, I'm struggling to resolve an issue I'm having with Unreal engine games running under Proton in Linux.
The games run perfectly fine for the most part, however in both Abiotic Factor and Borderlands 2 I've discovered that after around 45mins or so of gameplay, they'll suddenly start to stutter.
When this happens, any movement of the character, either by the keyboard or mouse causes the FPS to plummet, before going back up and plummeting again. It doesn't appear to be a performance issue, it's just... as if the game gives up after a while. If I remain stationary the FPS goes back up to 60.
I've tried different versions of Proton which doesn't seem to fix anything. I also lowered my mouse polling rate (as that was suggested after some googling) but that also doesn't resolve the issue.
Interestingly (see attached video) the CPU usage actually drops down during input, so anytime the keyboard and mouse is interacted with the CPU usage seems to half, which might be related? (I'd have expected the opposite to be honest but... yeah weird).
I've attached system details below, yeah not the best rig in the world but I really can't see how it's a performance thing since the games run flawlessly up until they don't.
# System Details Report
---
## Report details
- **Date generated:** 2025-04-13 14:52:59
## Hardware Information:
- **Hardware Model:** Gigabyte Technology Co., Ltd. 970A-DS3P
- **Memory:** 24.0 GiB
- **Processor:** AMD FX™-8350 × 8
- **Graphics:** NVIDIA GeForce GTX 1660
- **Disk Capacity:** 2.2 TB
## Software Information:
- **Firmware Version:** FB
- **OS Name:** Ubuntu 24.04.2 LTS
- **OS Build:** (null)
- **OS Type:** 64-bit
- **GNOME Version:** 46
- **Windowing System:** X11
- **Kernel Version:** Linux 6.11.0-21-generic
submitted by /u/NTpspE[link] [comments]
Minecraft on Linux
I'm new to Linux, I'm building a gaming pc, and I love Minecraft.
I want nothing to do with windows and Microsoft's shady ass but I still want to play Minecraft so here are my concerns:
- if I play Minecraft on Linux, does Microsoft still access my data?
- is it because of the Microsoft account login thingy? if so what do I do?
- is it because of the launcher? if so what do I do?
AND WHAT DO I DO IF I JUST WANT TO PLAY MINECRAFT WITHOUT BEING CREEPED AT???????????
submitted by /u/Possible-Midnight842[link] [comments]
why isnt steam booting up?
not sure if its relevant but imma post my specs anyway #flex
RX 570 4 GB
Ryzen 5 3600
16 GB DDR4 3200 MHz RAM
240 + 480 GB SSD's (linux on 240)
debian 12 (bookworm) with GNOME
http://0x0.st/8pne.txt and here are the logs i got by running the command "journalctl -b -0 -g steam | curl -F 'file=@-' 0x0.st"
pls help 🙏
submitted by /u/i_get_zero_bitches[link] [comments]
Full screen game launcher
I'm currently using steam in big picture mode in my tv, while I'm controlling it with my xbox gamepad. it works amazing but do we have any alternative?
Something like lutris but in big picture mode.
submitted by /u/DistributionRight261[link] [comments]
Game Optimization issues
so in the past i've used CachyOS although i've recently decided i wanted to move over to vanilla Arch.
i've installed it through the wiki and now have a basic system, Hyprland with steam, discord, a browser, simple things.
although the first thing i've noticed is that i've been getting some issues with artifacts that wasn't present before and also that my PC is using a higher GPU usage at a lower frame rate then when on CachyOS.
i'm using the Linux 6.14.2-273-tkg-eevdf kernel but other then that i haven't done anything to improve performance and i'm looking for advice to get things running nicely.
here's a fastfetch if it's of any importance
submitted by /u/AmeAltDel[link] [comments]
New Steam Games with Native Linux Clients, including Sandwalkers and Aground Zero - 2025-04-09 Edition
9070 XT Vulkan Issues
I was very lucky to get my hands on a 9070 XT and have just finished a fresh install of Arch Linux as I wanted to change some major configuration with my setup. Appears to be working all ok however I can't get any Vulkan games to run, I'm running the Mesa 25.0.3 and zen kernel 6.14.2. As far as I was aware that should be all that's required?
Any recommendations?
vulkaninfo --summary outputs:
Devices:GPU0:
apiVersion = 1.4.305
driverVersion = 25.0.3
vendorID = 0x1002
deviceID = 0x7550
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = AMD Radeon Graphics (RADV GFX1201)
driverID = DRIVER_ID_MESA_RADV
driverName = radv
driverInfo = Mesa 25.0.3-arch1.1
conformanceVersion = 1.4.0.0
deviceUUID = 00000000-0300-0000-0000-000000000000
driverUUID = 414d442d-4d45-5341-2d44-525600000000
[link] [comments]
Made my own Linux distro and package manager in C++ — blazing fast and still growing
Hey folks,
I’ve been working on a new Linux distribution called SFGOS – it’s a lightweight, performance-focused distro built with gamers and power users in mind. One of the core features that sets it apart is Starpack, a custom package manager I’m writing entirely in C++.
Starpack is designed to be:
Extremely fast (thanks to native C++ performance and minimal overhead)
Clean and simple in syntax (no bloated configs or redundant variables)
Hook-based, meaning packages can trigger system-level actions without scripting madness
.starpack packages use tar.gz internally but follow a strict layout, making parsing and handling smooth.
Not done yet, but basics are definitely complete. (Install, remove, update, hooks, BASIC repos, etc.
SFGOS itself is also being developed with custom components:
Pulse Desktop: my own C++ desktop environment (panel and launcher as separate executables, not ready for a long time)
A graphical setup assistant
Game-ready configurations out of the box
Right now, I’m hosting and building everything on my own server. The OS is still in active development, but the core tools are working — package installs are lightning-fast and dependency resolution is simple and predictable.
I’m planning to launch a public beta soon, but for now I’d love feedback, questions, and maybe even collaborators if anyone’s interested.
I am also thinking about switching to .tar.xz for the packages.
Creating a website at www.sfgos.net, (not ready yet, any website designers?)
Thanks for reading! Let me know what you think or ask me anything.
submitted by /u/Due-Ad662[link] [comments]
Skyrim SE/AE and DLSS?
I have community shaders installed and there is a DLSS option listed. I have a graphics card that supports DLSS, but anytime I enable it, my game crashes. I have other games that utilize DLSS and they run fine with it enabled.
Has anyone else encountered this issue or have any suggestion on resolving it?
Thanks!
submitted by /u/Skyty1991[link] [comments]
ReShade installer script
so I used the ReShade installer script but whenever it installed it didn't install all the shaders and is missing allot of the shaders that I require for my ini's.
is there any fix for that?
[link] [comments]
Running Marvel Rivals On LInux Or Steam Deck After The Recent Update
TL;DR - Use these launch options:
Linux Desktop: unset LD_PRELOAD; gamemoderun %command% -PSOCompileMode=1
Steam Deck: gamemoderun %command% -SteamDeck=1 -PSOCompileMode=1
Proton Experimental has been working better for some people rather than using GE, UMU or the latest Proton stable.
Explanation & Tweaks
unset LD_PRELOAD skips the launch client which seems to not work at all on Linux right now. -SteamDeck=1 does the same thing but is specific to Steam Deck but it does still work pretty much the same as using the previous argument and can be used on desktop.
Either way you'll need it to skip the launch client in order to play the game until it's fixed or just because you don't want the launch client in your way in the first place.
gamemoderun is simply to use Feral Game Mode if you have that installed and like the optimizations it brings. I recommend it for the best experience but it's also not needed to get the game running.
-PSOCompileMode=1 makes the game use their new compile mode that was introduced with the update without needing to pick it in the launch client. Something you can't do right now on Linux since it won't launch and is why you need to skip it.
I highly recommend using the new shader compiler as it skips needing to compile shaders every time you launch the game unless there's an update. That and it really does reduce lag as the devs promise as I tested two quick matches and the one using the new shader compiler completely got rid of the lag I was having when I wasn't using it.
Please feel free to leave any corrections in case I got something wrong.
submitted by /u/Dante-Vergilson[link] [comments]
amdvbflash with 7800xt?
Is there a build of amdvbflash I could use with my XFX 7800xt?
It appears that it only supports up to 6xxx series cards.
submitted by /u/223-Remington[link] [comments]
GNOME 48 is out. Variable Refresh Rate (VRR) support on Wayland?!
GNOME 48 is finally out. HDR is now visible by default. VRR is still a secret, experimental setting.
VRR is supposed to create tearing-free gaming, without the input lag of VSync.
All the info I have found about VRR is for older versions of GNOME.
- How does VRR work on Linux?
- Apart from enabling the experimental flag, what else needs to be done to get VRR in games? On Windows, games usually need some settings (vsync on/off, can't remember, and always using in-game frame limit cap set to ~3 frames less than your monitors max FPS). On Linux, I have no idea what to do!
- Are there any problems with VRR on Linux, or any problems that specifically affect GNOME VRR or NVIDIA?
Has anyone tried it? What are your thoughts?
submitted by /u/pilkyton[link] [comments]
BG3 modding
So, I managed to get BG3MM working using Lutris, but in going through the process of trying to get it to actually install the mods, I can't get anywhere. After setting the game data and executable file paths, here is what I get:
The error I get when trying to import a mod
Proof that my file paths are set
The long error messages I get when I restart the program
submitted by /u/c0mander5[link] [comments]
people who have the RX 5700xt, what are your settings for underclock?
I remember I underclocked mine some months ago, but now I just reinstalled again void linux and I don't remember the setting that I had... can you share your setting and what have been your experience with it
submitted by /u/DienerNoUta[link] [comments]
Random error/crash/glitch when playing Marvel Rivals
Sometimes while playing Marvel Rivals the image freezes for a second or two, then this happens. I assumed it was my almost 10 year old Rx480 8GB dying and since it fixed itself after a restart I didn't gave it much thought.
Today playing with a friend I sent him this pic and he told me something similar happened to him. In his case, this weird effect/glitch happened but only for a second before fixing itself (usually in loading screens). Since his graphic card is less than a year old (Rx6600 8GB) and he is on Windows, I started to think maybe it's not my dying card after all.
I haven't played anything else yet on linux so I don't know if this is only Marvel Rivals but I'm inclined to think so after my friend response.
I have tried Proton hotfix, Proton experimental and the 9.0 version I think (latest one). Changed the fans to almost full speed in case it was a temp issue. Sometimes it doesn't happen in a whole day, others it happens 4 or 5 times a day. I'm using Nobara just in case it helps.
Does anyone know what would this be? And/or how to fix it?
submitted by /u/xtreyreader[link] [comments]