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Terraria is crashing when trying to join a multiplayer server on Steam. Has anyone had similar issues and what was the fix?
My wife has a Terraria world that she hosts on Steam for us to play together. We have had no issues playing together for the past few weeks until recently, when my Terraria crashes when trying to join her server. I can join singleplayer worlds just fine with the same character I played in her world, and attempting to join her world with any character results in both Terraria and Steam as a whole crashing. Terraria is being played on the most recent version with no workshop items.
I have performed a full system upgrade and rebooted, verified integrity of game files, and reinstalled Terraria. My game still crashes and behaves the same. Terraria is being played natively, no proton or launch options other than -logerrors -logfile. After forcing regular Proton, GE-Proton, and CachyOS proton, there is no change. Terraria and Steam both still crash at "Joining player...".
I am running CachyOS with KDE Plasma 6 (Wayland), Kernel Linux 6.18.2-2-cachyos with an Nvidia graphics card (RTX 5070Ti) on the latest nvidia-open driver, 590.48.01-3.
I ran steam-native through kitty, with -logerrors -logfile as launch options in Terraria, to try to figure out what could be causing this issue. After Steam crashes, this is all that is left in my terminal window:
Error Logging Enabled. Adding process 29326 for gameID 105600 Adding process 29327 for gameID 105600 Adding process 29330 for gameID 105600 Adding process 29331 for gameID 105600 Adding process 29335 for gameID 105600 Fossilize INFO: Overriding serialization path: "/home/dylan/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache". [S_API] SteamAPI_Init(): Loaded '/home/dylan/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198087421435 [API loaded no] FNA3D Driver: OpenGL OpenGL Renderer: NVIDIA GeForce RTX 5070 Ti/PCIe/SSE2 OpenGL Driver: 4.6.0 NVIDIA 590.48.01 OpenGL Vendor: NVIDIA Corporation MojoShader Profile: glsl120 Resolution changed to: 2560x1440. 12/26 20:42:02 minidumps folder is set to /tmp/dumps 12/26 20:42:02 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20251226225510)/tid(29422) 12/26 20:42:02 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(29422) ProtonFixes[29493] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/dylan/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[29696] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/dylan/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[29930] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/dylan/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". crash_20251226204252_34.dmp[30052]: Uploading dump (out-of-process) /tmp/dumps/crash_20251226204252_34.dmp crash_20251226204252_34.dmp[30052]: Finished uploading minidump (out-of-process): success = yes crash_20251226204252_34.dmp[30052]: response: CrashID=bp-e5f433f4-a1c1-4701-b3e4-f56d52251226 crash_20251226204252_34.dmp[30052]: file ''/tmp/dumps/crash_20251226204252_34.dmp'', upload yes: ''CrashID=bp-e5f433f4-a1c1-4701-b3e4-f56d52251,226'' /home/dylan/.local/share/Steam/steam.sh: line 928: 28516 Segmentation fault (core dumped) "$STEAMROOT/$STEAMEXEPATH" "$@" src/common/pipes.cpp (900) : fatal stalled cross-thread pipe. src/common/pipes.cpp (900) : fatal stalled cross-thread pipe. src/common/pipes.cpp (900) : Fatal assert; application exiting 12/26 20:43:00 minidumps folder is set to /tmp/dumps ERROR: ld.so: object '/home/dylan/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. assert_20251226204300_3.dmp[30083]: Uploading dump (out-of-process) /tmp/dumps/assert_20251226204300_3.dmp assert_20251226204300_3.dmp[30083]: Finished uploading minidump (out-of-process): success = yes assert_20251226204300_3.dmp[30083]: response: Discarded=1 assert_20251226204300_3.dmp[30083]: file ''/tmp/dumps/assert_20251226204300_3.dmp'', upload yes: ''Discarded=1'' pid 30083 != 30082, skipping destruction (fork without exec?) src/common/pipes.cpp (900) : fatal stalled cross-thread pipe (pipe is disconnected). src/common/pipes.cpp (900) : Fatal assert; application exiting 12/26 20:43:02 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(29422) assert_20251226204302_8.dmp[30089]: Uploading dump (out-of-process) /tmp/dumps/assert_20251226204302_8.dmp assert_20251226204302_8.dmp[30089]: Finished uploading minidump (out-of-process): success = yes assert_20251226204302_8.dmp[30089]: response: Discarded=1 assert_20251226204302_8.dmp[30089]: file ''/tmp/dumps/assert_20251226204302_8.dmp'', upload yes: ''Discarded=1''What I believe the problem to be is the SEGFAULT at /home/dylan/.local/share/Steam/steam.sh: line 928: 28516 Segmentation fault (core dumped) "$STEAMROOT/$STEAMEXEPATH" "$@" but I am not sure the cause of this or how to fix this. The same issue persists if I run steam instead of steam-native.
If anyone has any ideas how to fix this, I would appreciate some help here. I have been trying to fix it for a couple days now. Thanks!
EDIT: formatting
submitted by /u/LostGoat_Dev[link] [comments]
Play non-Steam games
I recently switched to Linux Mint 22 to revive my old 2014 laptop a little (nothing complex or current, just classics), but I'm really lost when it comes to installing any .exe files. I already struggled a lot trying to install Warhammer 40k: Dawn of War (the original) through Lutris, only for it to not work properly in the end, as the campaign mode doesn't work, and I really don't know how to configure these games with errors or which launcher to use (I've heard of Lutris, Heroic, Faugus, etc.).
submitted by /u/Plus-Switch-3933[link] [comments]
Dual Boot shared Steam Library
Hello, this is my first post here.
I've recently installed Mint 22.2 Cinnamon and created a dual boot on my computer (previously only with Windows). I have an SSD with Windows 10 installed (C:), a 1Tb HD (D:) with various programs and files, especially my Steam Library, and now I've got another SSD in which I've installed Mint. The system is running very well, and installing programs and drivers was pretty easy.
I'm having trouble in trying to play my Steam games from my Steam Library stored on (D:). I've tried installing a few different versions of Proton, but so far only X-Plane 11 worked well. All other games only show as running for a few seconds, and then shut down again, without ever actually opening. I've already tried deleting the "pfx" folder from compatdata, but it did not work. However, for two games, I've tested moving the installation files to my Linux SSD, and they started running ok.
I'm wondering if it's actually possible to run these games from (D:) on a dual boot, or if I have to do some other process for it to work.
This is the Mint version I'm using:
System:
Kernel: 6.14.0-37-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc
Desktop: Cinnamon v: 6.4.8 tk: GTK v: 3.24.41 wm: Muffin v: 6.4.1 vt: 7 dm: LightDM v: 1.30.0
Distro: Linux Mint 22.2 Zara base: Ubuntu 24.04 noble
Thank you in advance.
submitted by /u/Krumau_03[link] [comments]
what os should i get for gaming?
Hi,
im relatively new to linux and sick of windows' bullshit and i want to game. i want comparable (maybe better in some scenarios) performance to windows and i also still want to have the option to customize my os.i want it to be fast and snappy and i also want to have the pc be general use which i why i didnt really want to go for a gaming based distro like bazzite. i am running an arc b580 and i heard its better to go with fedora/arch based distros as it ships newer kernels. i also want it to be fairly customizzable and not insanely locked down. i also value privacy and security alot. after some research ive narrowed it down to EndeavourOS,CachyOS and (something else that i forgot, sorry) and as a sort of last resort, fedora.
I'm wondering which of theese 3 would be best for gaming and general use. i also wonder if theres anything thats better than it that wont require hours upon hours of optimization just to be slightly better.
incase it matters im also runnning a 12600kf and 16gb ddr4 memory.
submitted by /u/ProfessionalSmart214[link] [comments]
Looking for tutorials on making my Distro as close to Bazzite/steamOS as possible while keeping the freedom
Hey guys, I’m running a normal Fedora with a fully writable root, and I love being a power user who can tweak everything. At the same time, I want my system to perform and behave as closely as possible to Bazzite/SteamOS all the gaming tweaks, kernel patches, Mesa versions, Gamescope, Proton setup, Decky Loader, MangoHud, controller configs, etc. All of that stuff. Does anyone know of guides, tutorials, or detailed posts that explain how to replicate a similar setup with all the quality of life features on a normal, writable Linux system? I’m looking for something as close to 1:1 as possible — scripts, configurations, patches, the whole stack,as long as it keeps my system fine of course Thanks in advance!
submitted by /u/NasralVkuvShin[link] [comments]
Tried switching to Bazzite for gaming, HDR issues sent me back to Windows
I recently installed Bazzite coming from Windows (where I was already running a debloater script to remove the background telemetry garbage). Initial impressions were great—until I tried playing my two main games: CS2 and Overwatch 2.
The colors looked completely washed out. HDR was enabled at the OS level, but the games weren’t picking it up: ∙ CS2 doesn’t have HDR settings, but it works perfectly on Windows ∙ Overwatch 2 has HDR options but didn’t detect my monitor as compatible
I’m running an Alienware AW3225QF, which definitely supports HDR. I spent a couple of hours searching online, asking AI assistants, running terminal commands, trying different launch options… nothing worked.
This was frustrating because I genuinely wanted to make Linux my daily driver and finally ditch Windows. I had high hopes that Linux gaming had matured to the point where things just work—especially with a gaming-focused distro like Bazzite. I’m comfortable with tech (I’d consider myself a geek), but I don’t want to spend hours troubleshooting just to get basic functionality that works out of the box on Windows. In the end, I gave up. I can’t accept washed-out colors on a high-end monitor. Back to Windows it is.
Has anyone else dealt with HDR issues on Bazzite or similar distros? Is there something obvious I’m missing, or is HDR on Linux still not quite there yet?
submitted by /u/eroweenflow[link] [comments]
Fix mouse cursor not locking
Hello, whenever I am playing a game for example: Dead By Daylight, my mouse cursor will randomly escape the game onto one of my other moniters and it's getting on my nerves, is there a way to fix this
Distro: EndeavourOS KDE Plasma
submitted by /u/TravDeMan[link] [comments]
Wine 11.0 RC4
IS THAT A FALSE POSITIVE!?!
I tried running Medal on Proton but it didn’t detect my monitor, so I gave up. Later in the evening, when I used ClamAV, it showed me this. Is it a false positive? I installed Medal from the official source medal.tv
submitted by /u/ITZobsidian[link] [comments]
Wine on Wayland is amazing
I was having some trouble with Fallout 3 crashing every time it lost focus, for example when alt tabbing. It also struggled with capturing the mouse, and I ended up using gamescope in order to "fix" these issues. However, I tested out the experimental Wayland driver for Wine as I saw it in the Heroic launch options. It worked straight out of the box, alt-tabbing worked as it should, latency was noticably improved. This is looking really promising!
submitted by /u/prettyyboiii[link] [comments]
Final Fantasy 14 crashing in Bazzite after server maintenance
I'm losing my mind.
I've been running bazzite for a few weeks now, almost a month with no issues and then after a 24 hour maintenance on FFXIV my game won't stay open for more than an hour. It was working just fine until then. Since that I started getting DX11 errors, so I tried reinstalling the game, testing different ge-proton compatabilities, settings, ujust update to make sure everythings updated. And now I don't get the dx11 error anymore the game just shuts down.
This happens in both gamescope and desktop mode, no error messages or anything. I've tried xiv launcher and that too crashes.
I'm still a novice with linux gaming, I don't know if I missed something or if I need to change anything.
system:
Ryzen 7 3700X
16GB ram
RTX 2080
submitted by /u/Horrorkosmic[link] [comments]
Won't games have to eventually have to deal with the fact that cheating is significantly easier on Linux as the market share grows?
Even if Microsoft removes kernel access, conventional methods rely HEAVILY on remote attestation with tpm and secure boot. The current conventional anticheat methods are impossible to port to linux without restricting the distros/kernels you may use, and current linux solutions are easier to exploit. It's not a big deal NOW because nobody uses linux. Cheaters and their devs are using windows, so that's where they cheat now. But with growing market share comes a growing cheat threat that as of now, has no real solution.
This is NOT a solved problem, and it will only get solved if the market share is too big to ignore, maybe 20 percent will make them feel the need to spend money on inventing a new, more expensive, less invasive system. But even though Linux has had exponential growth lately, it tooks us like 5 years to get to a record high of 3.5% on steam's hardware survey. Can we really do this?
Well, if we manage to grow big enough that cheaters ACTUALLY use linux then yeah, maybe we can.
submitted by /u/Indolent_Bard[link] [comments]
Doom: The Dark Ages failed to allocate video memory
Every time I open doom the dark ages, the title screen loads for a little bit but then promptly crashes, saying I've run out of video memory. I'm not sure what could be causing this as I am on the newest nvidia driver. In launch options I have "+com_skipIntroVideo 1 +set m_smooth 0 -vulkan". Hope someone can help
submitted by /u/Pitiful-Election-438[link] [comments]
Is linux mint not a good choice to game on
Ive been on linux mint over a month now, tried playing a few games to compare including witcher 3. On windows it ran very good, even on medium settings. On mint, the game is 10fps on the lowest possible settings. Ive tried to update to latest nvidia gpu drivers that arent even showing on driver manager yet (580.105.08). Changed every proton version and wine. Is linux mint not that good for games? Ive heard that cachy os is better in terms of gaming. I know that nvidia and linux dont mix that well, but i dont thinks thats the case here. (I have 1050 for reference if it makes any difference).
submitted by /u/bbc-nahui[link] [comments]
Any reason to use Proton-Wayland + NTSync on FFXIV?
I regularly use proton wayland in most of my games since I enjoy the smoother frametime and generally less headaches when it comes to window handling and avoiding cursor bugs.
But for FF14 I have no issues in both xwayland or wayland (using XIVLauncherRB), and the NTSync patches don't seem to change much.
Should I still use Wayland + NTSync? Or it doesn't matter for CPU heavy mmos like FF14?
submitted by /u/Cenokenshi[link] [comments]
CS2 has no audio?
I really don't know what else to say besides the title. I'm running CachyOS on kernel 6.18.2, and I have an RTX 3060 on 590.48 in case it's an nvidia driver problem. However, every other game I've tried has normal audio, so I believe it's a Counter Strike 2 issue.
My only launch options are;
gamemoderun %command% +fps_max 0I have tried running the game through X11 and it's natively with Wayland. Neither worked. I have also verified the integrity of CS2's files, and no dice. Restarting my PC, nothing, restarting steam, nothing, the only thing I haven't done is reinstall the game because I'd rather see if this is a reproducible/fixable issue first.
Is this happening to anyone else?
Edit: If anyone has this issue in the future, put
-sdlaudiodriver pulseaudioInto your launch options, even if you use pipewire. It'll just work after that.
submitted by /u/S1rTerra[link] [comments]
