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Linux for general use
Hi there. I would like to switch to Linux. I recently tried cachyos but I had problems with partitioning my HDD.
I have 3 storage, 1 120GB SSD (system) and two HDDs, one 500GB (general data) and one 1TB (which I partition into two, one 250GB for software and the rest just for games).
And when I formatted it and the entire disk crashed and I couldn't do anything with it and after fighting and watching many tutorials and not achieving anything I had to go back to Windows, I got really lost with changing some commands so that the disk mounts automatically and moving the installation system.
Some well-optimized distro for gaming, streaming and general use.
Components: I5 4570 12gb ram gtx 1050ti
Anything that you recommend that doesn't make me suffer so much.
submitted by /u/Elnobinnnnnnnnnnn[link] [comments]
White filter on games
I need help fixing this white filter/overlay bug in a game. I am not the dev and it only happens in this game. Here's my setup
OS: Arch Linux
Prefix Manager: Bottles
GPU: NVIDIA GeForce RTX 3080 12GB
Driver: nvidia
Kernel: linux-zen
Game: WRET by Vinil (troj4nblazing)
Runner: soda 9.0-1 (and caffe 9.7)
Renderer: Vulkan and GL
Synchronization: Fsync
DXVK: dxvk-2.7 and dxvk-2.5.2
VKD3D-proton-2.14.1
DXVK nvapi v0.9.0 (disabled)
image: https://img.itch.zone/aW1nLzIyMTkxNjgzLnBuZw==/original/WtNy1r.png
video: https://streamable.com/fzlund
submitted by /u/MrCoolMask[link] [comments]
How to obtain the source for the kernel of Valve's SteamOS
- Download the version of your choice from https://steamdeck-packages.steamos.cloud/archlinux-mirror/sources/jupiter-staging This should be a file named similar to: linux-neptune-68-6.8.12.valve9-1.src.tar.gz
- Extract the src.tar.gz using your preferred file manager or archive tool
- Convert the archlinux-linux-neptune directory from a git bare repository to a normal git repository
- Enjoy
Edit: This is a response to another post that alleges that Valve is not complying with the GPLv2 license
submitted by /u/KrazyKirby99999[link] [comments]
Sudden, temporary lag on Steam game
Does anyone experience suddenly lag for a while and then back to normal on Steam game? I'm running Steam, ProtonGE, and playing Dota2, WuWa lead me to the experience above How can I fix it?
submitted by /u/touristou[link] [comments]
GPLv2 Violation Report for Valve Software: Seeking Community Support
I believe Valve is violating GPLv2 by distributing a modified Linux 6.11 kernel with SteamOS 3.x without providing the complete corresponding source code. I’ve just sent formal reports to three major compliance bodies, and I’m sharing the exact emails below. Any feedback, amplification, or pointers on next steps would be hugely appreciated!
Email to the Free Software FoundationTo: [license-violation@gnu.org](mailto:license-violation@gnu.org) Subject: GPLv2 Violation by Valve – SteamOS 3.x Kernel Source Not Published
Hello FSF Licensing & Compliance Team, I’m writing to report what appears to be a clear violation of the GNU General Public License, version 2, by Valve Corporation. Valve is distributing a modified Linux kernel (Linux 6.11) as part of SteamOS 3.x and the Steam Deck recovery images, yet they are not providing the “complete corresponding source code” as required by GPLv2. Details: - Valve’s latest SteamOS recovery image (e.g. steamdeck-repair-20250521.10-3.7.7.img.bz2) is publicly available for download. - No kernel source tree, patches, configuration files, or build scripts are provided alongside these binaries. - Attempts to locate a standalone SteamOS 3.x kernel repo have failed; the only code Valve publishes is an eight-year-old “steamos_kernel” repo that does not match the current 6.11 branch. I find it unacceptable that a company that markets itself as a supporter of open-source software is effectively acting like a “fake FOSS developer” by hiding these sources. I request your guidance on next steps for enforcement. I can supply links, checksums, and screenshots of the publicly available recovery images if needed. Thank you for your time and for all you do to uphold free-software licensing. Sincerely, Collin Email to the Software Freedom ConservancyTo: [compliance@sfconservancy.org](mailto:compliance@sfconservancy.org) Subject: Request for GPL Enforcement – Valve’s Withheld SteamOS Kernel Sources
Hello Software Freedom Conservancy Compliance Team, I’m reaching out because Valve Corporation appears to be distributing a proprietary-modified Linux kernel under GPLv2 without providing the required source code. Specifically: - The SteamOS 3.x recovery images (e.g. steamdeck-repair-20250521.10-3.7.7.img.bz2) include Linux 6.11 kernels. - Valve has not published the corresponding .c/.h files, patches, build scripts (Makefile, .config), or installation scripts. - Their only public “steamos_kernel” GitHub repository dates back eight years and does not reflect today’s kernel changes. This behavior contradicts the spirit and letter of GPLv2. Valve’s marketing portrays them as an open-source advocate, yet withholding source like this makes them appear to be a “sack of shit fake FOSS developer.” I believe SFC, on behalf of kernel contributors, can enforce compliance or help facilitate Valve’s public release of the code. Please let me know what evidence or documentation you need from me to proceed with an enforcement action. Thank you for your dedication to free-software freedoms. Best regards, Collin Email togpl-violations.orgTo: [license-violation@gpl-violations.org](mailto:license-violation@gpl-violations.org) Subject: GPLv2 Non-Compliance by Valve – SteamOS 3.x Kernel Source Withheld
Hello gpl-violations.org Team, I wish to file a GPLv2 violation report against Valve Corporation. They are distributing a modified Linux 6.11 kernel within SteamOS 3.x (including Steam Deck recovery images) but are not providing the corresponding source code or even a written offer to obtain it. Key facts: 1. Download link for recovery image: https://cdn.cloudflare.steamstatic.com/steamdeck/steamdeck-repair-20250521.10-3.7.7.img.bz2 2. Kernel version inside image: Linux 6.11 3. Missing: all .c/.h source files, patches, Makefile, .config, and build/install scripts. Valve’s public statements position them as a champion of open-source, yet this omission makes them look like a “fake FOSS dev” unwilling to honor GPL obligations. I can provide detailed checksums, extraction logs, and screenshots to substantiate the claim. Thank you for your proven track record of enforcement. I appreciate any guidance on next steps. Regards, Collin How You Can Help- Share this post or link it in relevant subreddits (r/linux, r/linux_gaming, r/opensource)
- Upvote to increase visibility
- Offer feedback or suggestions on refining these reports
- Point me to any additional compliance groups or resources
Let’s hold Valve accountable and make sure the SteamOS kernel stays truly open-source!
submitted by /u/HaplessIdiot[link] [comments]
Guidance on Shader and Traversal Stutter
In most games, I have awful stuttering when new items/enemies/effects/locations are shown. Yes, this does eventually stop, but in games where you constantly go to new locations see new things, this is pretty awful. It's like the first impression of everything is ruined a bit.
Once shaders are built, it runs fine. Comparable to Windows. And it's not just modern UE5 shader nonsense that everyone has to just deal with regardless of OS, it's the majority of games. Most recent issues have been with Batman Arkham City, Arkham Knight, Tainted Grail (Post update that fixed majority of shader stutter on Windows), and The Division.
System Specs: Nvidia 4070 SUPER 12GB AMD Ryzen 5 5600X 32 GB RAM
Nvidia driver version: 575.64.03-1 (have also had same issue with all the 570 versions up to this point. Kernel version: 6.15 Tested with multiple Proton versions including GE-9 and 10 versions Have tested with gamemode. Not much difference
Has anyone with similar specs had these issues and found a solution?
Thanks
submitted by /u/WheatyMcGrass[link] [comments]
Game initializing in absurdly low scale
This little thing in the middle is Euro Truck Sim 2.
Is this a common problem? The game will start in, like, 120x40 pixels sometimes, without gamescope, and not just with Euro Truck, happened also with Elden Ring. I don't know if happens in any other DE than Gnome. Also happened once when I unfocused the window. Trying to put in fullscreen won't help, just restarting as far as I know
[link] [comments]
Satisfactory freezes my entire system on Debian (bspwm/i3) — looking for fixes
I’m running Debian with a display manager, logging into either bspwm or i3. Everything works fine until I try to launch Satisfactory using Steam (Flatpak) — and then my entire system completely locks up.
The game starts with a black screen. Sometimes I hear the main menu music, sometimes not, but I never see the actual game. After that, the whole system becomes unresponsive — no mouse, no keyboard input, no access to TTYs, and even REISUB doesn’t work. I’m forced to do a hard shutdown every time.
My setup uses a Ryzen 7 8845HS with Radeon 780M graphics (Phoenix3, shows as amd ati 65:00.0). I’m using X11, and I’ve tested the game both with and without picom. I tried multiple Proton versions (10.8, 10.0.1, and none). Same issue whether I’m in bspwm or i3.
submitted by /u/FlatwormDiligent1256[link] [comments]
squad playtest issue
Anyone know what this is about? Running ubuntu 24.04.2 LTS, amd 5700 x3d and a radeon rx7800xt
crashes on startup. didn't have this problem in the first UE5 playtest.
submitted by /u/SEND_DUCK_PICS[link] [comments]
Idk which one to install my friend's new build (Nobara, Chimera os, or pika)
Debating on something safe like Nobara or some other recommendations like Chimera os or Pika.
They don't know much about Linux but enjoy gaming. also easy to maintain
submitted by /u/Status-Effective-390[link] [comments]
New build, Radeon 9060XT, I guess nothing works, then?
Ryzen 7 7800X3D. Radeon 9060XT 16GB. 32GB RAM. Freshly built computer.
I installed Linux Mint on a fresh 2GB SSD: no internet, no ethernet, 2/3 monitors not recognized, resolution was incorrect on the one that worked.
Then I installed Windows 11 Pro. Everything worked fine; I was gaming instantly. I didn't want to give up on Linux. I partitioned 500 GB of space and reinstalled Linux Mint, this time I downloaded some Realtek drivers on the Windows OS and moved them over. It worked... one time, and then only wifi worked. Display drivers still broken. Attempts to upgrade the kernel resulted in a frozen splash screen on boot.
I tried Ubuntu. It installed, but it had the same problems. No internet, no display drivers. And then when I tried to boot it normally, it wouldn't get past the splash screen.
Lastly, I tried Pop OS. It didn't even get past booting from the USB.
At least it showed on all my monitors...
If anyone can tell me what is wrong with what I'm doing, do let me know. For now, I give up. Information on this is scarce and conflicting: AMD is natively supported and the drivers support it! Your GPU is too new and not supported! Try Linux Mint, it's beginner friendly! Don't use Linux Mint, it's driver support is "famously" bad! I remember when Mac made fun of Windows for having too many versions to pick from. At least they all worked.
Don't get me wrong, I WANT to like Linux. I WANT to get away from Microsoft's dependencies and forced nonsense. But it literally just isn't working, hopes and dreams alone can't make my OS boot.
submitted by /u/defaultia[link] [comments]
help with steam and proton
running MXlinux on an old laptop, steam launcher ran fine but when I changed the compatibility proton version to expiremental and restarting, the steam client just refuses to run I'm running the latest Nvidia drivers my gpu can use, though its a very old gpu (quadro nvs 160m In a latitude e6500) preferably I want to just change the proton version from experimental to whichever version actually works, maybe through the CLI but idk how.
submitted by /u/YaBoiOthman[link] [comments]
Steam game recording: Only capture game + discord
Hey, in windows we can easily do this and select what else to record besides the game but on linux (CachyOS in my case) it's not possible. Tried for hours for an alternative that works with my Easyeffects setup and I just can't separate audio tracks.
Anyone care to help? All audio is processed via EasyEffects because I use Equalizer on my headphones.
submitted by /u/Onion_Cutter_ninja[link] [comments]
Steam Chat Static?
So when I try to use the chat through steam I get this horrible static/dial up sounds but only during chats the rest of the audio works perfectly. So I thought maybe it's my cheap $20 skullcandys so then I tried a pair of Bluetooth earbuds, same thing.
Running Kubuntu 24.04, stock.
At first I thought maybe an update broke something (I also lost some desktop effects) so I rolled back a month using timeshift. I got the desktop effects back but still have the static. So then I uninstalled steam (sudo apt remove) then I also ran sudo apt purge && sudo apt autoremove. After that I reinstalled steam same rhing.
Am I missing something? Has anyone experienced this?
submitted by /u/rebelflag1993[link] [comments]
Monster Hunter Wilds crashing on startup
Hi! I've recently installed bazzite on my laptop (cyborg 15 A12V) and Monster Hunter Wilds did not work once since I switched from windows 11, on which it worked surprisingly well (decent framerate with graphics and shadow quality set to high and framegen).
When I open the game, it freezes my entire laptop, forcing me to force shut down the entire thing. It always happens at two different moments during loading, depending on the proton version I've tried using: either during the shader compiling or straight after, as soon as the health warning comes on screen.
This is very strange, since once again, this has never been a problem on windows.
Help would be very appreciated
submitted by /u/Feisty-Structure-110[link] [comments]
Problems with Steam games
I was curious to see many of my Windows gaming titles available on Steam (Ubuntu).
I installed Skyrim and played it.
It's clearly not playable. It runs at about 1/50 the speed of windows.
My system was top drawer in 2023 with an Nvidia 4090.
I don't want to disembowel my Linux installation attempting to fix this, but does anyone have any clues?
Essentially, I'm seeing no gaming improvements in the last decade. That's a surprise.
[link] [comments]
Wired VR on Linux
Hello all, I am planning to move over to Linux almost completely and already have plenty of experience from having it as my dual booted OS and tinkering with my Steam Deck. I plan to play VR on my PC wired up and am wondering if ALVR Wired is a good experience with the Quest 2, especially compared to the Meta Quest Link app (Which is trash a lot of the time). I plan to have Windows dual booted but want it to be only for games with Anti-Cheat issues so I barely use it except for the rare times I want to play said games. I have seen SOG talk about having a virtual Windows machine and am also not really sure how nicely that would play with VR so if anyone has tried that feel free to let me know! Just want to try minimize my use of Windows as much as possible, thanks!
submitted by /u/unhopeiguess[link] [comments]
Xenia Canary heavy traversal stutters / frametime spikes on Linux
https://reddit.com/link/1m3gwhk/video/sa1uhfxyspdf1/player
*(the stutters are so bad, even the video can freeze in places LOL so you might need to click into the timeline for it to continue playing)
I've asked around in the Xenia discord (their reddit is abandoned), they are very nice but don't know much about the actual graphical engine. The issue occurs in all games but it's most noticeable in Forza Horizon 1 because you cover a lot of distance in a short period. I've tried putting the game ISO on an NTFS drive, EXT4 drive, SSD, no difference.
Using Windows 10, gameplay is butter smooth (even when using old 23.x.x drivers). A nice member tested it on Fedora 42 (with an RTX 3090) and while the stutters weren't as bad, they were still present, so this is likely a linux-specific issue. After a lot of discussion we kind of narrowed it down to a possible shader compilation / caching issue. I remember I had somewhat similar stutters in Far Cry 5 on linux when I left the dxvk dll files next to the EXE after moving from windows, so it's possible the shaders were being double-cached by Steam/Lutris proton and by dxvk in the directory too. Xenia doesn't pre-compile shaders, but I'm thinking the app itself might be building them at the same time as proton does, causing stutters. The stutter does not go away if you revisit already traversed areas, which makes me think that it might also have trouble re-reading already created cache files, or has trouble building them in the first place. As far as the DC are aware there's no way to force xenia to pre-cache shaders (non-Steam games don't do that if you add them to Steam).
I also thought maybe because xenia canary is a portable exe (with its profiles n stuff being created in the same portable folder), maybe it doesn't have rights to read the created shader caches but chmod 777 did nothing to help the issue. If I'm wrong and it's not a shader caching issue, it might just be that the D3D12 code implementation does not play nicely with proton at all. Not sure. Happens with a 30fps and a 60fps cap too.
I've messed around with various settings in the xenia cfg, vsync on, vsync off, various framerate limits, mount_cache and mount_scratch true and false, anything having to do with renderer or VRAM capacity settings, AVX settings, nothing helps. Switching to Vulkan makes the emulator bug out (its been abandoned by the devs). The linux native xenia canary client might be the solution one might think, but that build is so broken it just crashes upon loading FH1 (doesn't even render the background in the menu, just a black screen behind 'START'. Contributors in the discord also told me to avoid the native build as it's kind of useless at the moment.
I've tried using environment variables to tell Steam and Lutris to not build shaders, I tried different proton versions, different wine versions, tried Lutris, Bottles, I've tried Wayland, tried a brand new kernel (6.14.0-24 instead of 6.8.0-64), nothing helps.
If there are any game or engine devs here or people very familiar with dxvk shader caching, I would love to hear from you in the comments. If other linux users with different configs could maybe test it too that could also be helpful.
Specs:
-Linux Mint 22.1 Cinnamon X11 (Cinnamon 6.4.8)
-AMD Driver version 23.2.6
-RX 6700 XT 12GB
-R7 5700X3D 4GHz
-2x16GB DDR4 3000mhz CL15 Corsair LPX (@3200mhz CL16)
-1TB NVME Ext4 boot drive (+2 HDDs)
-1080p 180hz 24" AOC monitor
The area most affected by this stutter on the map is this:
submitted by /u/igor_b0gdanoff[link] [comments]
Does anyone use Input Remapper to rebind mouse keys?
I am very new to Linux and I am running Linux Mint Cinnamon.I have a Razer Naga V2 Hyperspeed mouse. I have 12 side buttons that rebind to the NUMPAD. I did a little research and I'm giving Input Remapper a try but I'm having a little bit of trouble figuring it out. For example I bind running in games to NUMPAD 6 and I bind NUMPAD 6 to the 6 on the side of my mouse. I put this command in the output: Hold_keys (Key_NUMLOCK_6) but it doesn't seem to binding to my mouse. I'm not sure if I even have the command correct. The input just reads KP End but I have no idea where it got that information.
May someone please help me with this? I had the regular Razer Naga software handle this in Windows and this is just puzzling me. I have done searches on YouTube and google for a guide but I didn't come up with anything useful.
submitted by /u/tranquilseafinally[link] [comments]