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Battlefront 2 crashing on startup.

Reddit Linux_Gaming - 16. Juni 2025 - 14:38

Hi, i'm trying to fix an issue with Battlefront 2 via Heroic launcher where it starts for a split second and immediately crashes. I've only been Using Linux for more or less a month so i apologize if im not able to properly explain/give needed info immediately.

System: Host: fedora Kernel: 6.14.9-300.fc42.x86_64 arch: x86_64 bits: 64 compiler: gcc v: 15.1.1 Desktop: KDE Plasma v: 6.3.5 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: Fedora Linux 42 (KDE Plasma Desktop Edition) CPU: Info: 8-core model: 11th Gen Intel Core i9-11900KF bits: 64 type: MT MCP arch: Rocket Lake rev: 1 cache: L1: 640 KiB L2: 4 MiB L3: 16 MiB Speed (MHz): avg: 4890 min/max: 800/5100:5300 cores: 1: 4890 2: 4890 3: 4890 4: 4890 5: 4890 6: 4890 7: 4890 8: 4890 9: 4890 10: 4890 11: 4890 12: 4890 13: 4890 14: 4890 15: 4890 16: 4890 bogomips: 112128 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 31 [Radeon RX 7900 XT/7900 XTX/7900 GRE/7900M] vendor: Sapphire PULSE driver: amdgpu v: kernel arch: RDNA-3 pcie: speed: 16 GT/s lanes: 16 ports: active: DP-2,HDMI-A-2 empty: DP-1,HDMI-A-1,Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:744c Display: wayland server: X.org v: 1.21.1.16 with: Xwayland v: 24.1.6 compositor: kwin_wayland driver: X: loaded: modesetting alternate: fbdev,vesa dri: radeonsi gpu: amdgpu d-rect: 3840x1080 display-ID: 0 Monitor-1: DP-2 pos: right model: VG248 res: 1920x1080 hz: 165 dpi: 92 diag: 609mm (24") Monitor-2: HDMI-A-2 pos: primary,left model: ViewSonic VX2410 SERIES res: 1920x1080 hz: 60 dpi: 94 diag: 598mm (23.5") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 25.0.7 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 7900 XT (radeonsi navi31 LLVM 20.1.6 DRM 3.61 6.14.9-300.fc42.x86_64) device-ID: 1002:744c display-ID: :0.0 API: Vulkan v: 1.4.313 surfaces: N/A device: 0 type: discrete-gpu driver: mesa radv device-ID: 1002:744c device: 1 type: cpu driver: mesa llvmpipe device-ID: 10005:0000 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor wl: wayland-info x11: xdriinfo, xdpyinfo, xprop, xrandr Audio: Device-1: Intel Tiger Lake-H HD Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus-ID: 00:1f.3 chip-ID: 8086:43c8 Device-2: Advanced Micro Devices [AMD/ATI] Navi 31 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab30 Device-3: Endorfy Solum Mic driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 1-8:5 chip-ID: 3299:0001 API: ALSA v: k6.14.9-300.fc42.x86_64 status: kernel-api Server-1: PipeWire v: 1.4.5 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin

(The above info was retrieved via "inxi -xxACGS")

Using Heroic 2.17.2, running the game with proton experimental, 9.0, hotfix, or 9-27 didn't change anything.

Launching "STAR WARS™ Battlefront™ II: Celebration Edition" (legendary) Native? No Installed in: undefined System Info: CPU: 16x 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz Memory: 33.51 GB (used: 5.57 GB) GPUs: GPU 0: Name: Advanced Micro Devices, Inc. [AMD/ATI] PULSE RX 7900 XTX IDs: D=744c V=1002 SD=471e SV=1da2 Driver: amdgpu OS: Fedora Linux 42 (KDE Plasma Desktop Edition) (linux) The current system is not a Steam Deck We are running inside a Flatpak container Software Versions: Heroic: 2.17.2 Cutty Flam Franky Legendary: 0.20.37 Exit 17 (Heroic) gogdl: 1.1.2 comet: comet 0.2.0 Nile: 1.1.2 Will A. Zeppeli Game Settings: { "autoInstallDxvkNvapi": true, "preferSystemLibs": false, "enableEsync": true, "enableFsync": true, "nvidiaPrime": false, "enviromentOptions": [], "wrapperOptions": [], "showFps": false, "showMangohud": false, "useGameMode": true, "useSteamRuntime": false, "battlEyeRuntime": true, "eacRuntime": true, "language": "", "beforeLaunchScriptPath": "", "afterLaunchScriptPath": "", "verboseLogs": true, "advertiseAvxForRosetta": false, "wineVersion": { "bin": "/home/Dixy/.local/share/Steam/steamapps/common/Proton - Experimental/proton", "name": "Proton - Proton - Experimental", "type": "proton" }, "winePrefix": "/home/Dixy/Games/Heroic/Prefixes/default/STAR WARS Battlefront II Celebration Edition", "disableUMU": true } Anticheat Status: Supported Anticheats: ["FairFight"] Game launched at: Mon Jun 16 2025 14:18:10 GMT+0200 (Central European Summer Time) Winetricks packages: Launch Command: HEROIC_APP_NAME=MtMassive HEROIC_APP_RUNNER=legendary GAMEID=umu-0 HEROIC_APP_SOURCE=epic STORE=egs LD_PRELOAD= STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/Dixy/.var/app/com.heroicgameslauncher.hgl/.steam/steam WINEPREFIX="/home/Dixy/Games/Heroic/Prefixes/default/STAR WARS Battlefront II Celebration Edition" STEAM_COMPAT_DATA_PATH="/home/Dixy/Games/Heroic/Prefixes/default/STAR WARS Battlefront II Celebration Edition" PROTONPATH="/home/Dixy/.local/share/Steam/steamapps/common/Proton - Experimental" WINE_FULLSCREEN_FSR=0 PROTON_ENABLE_NVAPI=1 DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 PROTON_EAC_RUNTIME=/home/Dixy/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/Dixy/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/battleye_runtime STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-StarWarsBattlefront2 PROTON_LOG_DIR=/home/Dixy/.var/app/com.heroicgameslauncher.hgl WINEDEBUG=+fixme DXVK_LOG_LEVEL=info VKD3D_DEBUG=fixme /app/bin/heroic/resources/app.asar.unpacked/build/bin/x64/linux/legendary launch MtMassive --no-wine --wrapper "/app/bin/gamemoderun "/home/Dixy/.local/share/Steam/steamapps/common/Proton - Experimental/proton" waitforexitandrun" --language en --origin Game Log: [cli] INFO: Logging in... [Core] INFO: Trying to re-use existing login session... gamemodeauto: gamemodeauto: gamemodeauto: fsync: up and running. 00a4:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135. 00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126 00d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe" 00d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe" 00d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe" 00d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe" 0024:err:steamclient:steamclient_init_registry Failed to connect to Steam 0118:fixme:oleacc:find_class_data unhandled window class: L"#32769" 0118:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented. 0118:fixme:uiautomation:default_uia_provider_callback Default ProviderType_NonClientArea provider unimplemented. 0118:fixme:oleacc:find_class_data unhandled window class: L"#32769" 0118:fixme:uiautomation:base_hwnd_fragment_get_FragmentRoot 000000000081B288, 000000000021F9D0: stub! 0118:fixme:uiautomation:base_hwnd_fragment_GetEmbeddedFragmentRoots 000000000081B288, 000000000021F9E0: stub! 0120:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.8" not implemented 0120:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.8" not implemented 0120:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0134:fixme:exec:SHELL_execute flags ignored: 0x00000100 0120:fixme:combase:RoGetActivationFactory (L"Windows.Gaming.Input.RawGameController", {eb8d0792-e95a-4b19-afc7-0a59f8bf759e}, 00006FFFFD608960): semi-stub 0154:err:service:device_notify_proc failed to get event, error 1726 gamemodeauto: ============= End of log ============= submitted by /u/Dixy202
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Klei Entertainment announced Away Team, a new Oxygen Not Included adventure

Gaming on Linux - 16. Juni 2025 - 14:34
Klei Entertainment have revealed Away Team, a new adventure set in the world of the popular base-builder Oxygen Not Included but it's a little different.

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Read the full article on GamingOnLinux.

The Puzzle Pizzazz Humble Bundle has some 8 quality games for cheaps

Gaming on Linux - 16. Juni 2025 - 14:01
Ready for some puzzle adventures? The Puzzle Pizzazz Humble Bundle has 8 more quality games for cheaps with great Linux, SteamOS and Steam Deck compatibility.

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Read the full article on GamingOnLinux.

Game library manager with the best tag system?

Reddit Linux_Gaming - 16. Juni 2025 - 13:19

So, I've recently moved from Windows to Linux due to all the 10, 11 and Recall shenanigans and don't plan to go back. Running Nobara for now. Gaming is my most important hobby, and I'm happy to report that I've gotten pretty much everything I want to run fine so far. On the other hand I've run into problems with game management.

I own... about a thousand? games in Steam, GOG, Epic, MS Store, Battlenet, et cetera. In Windows I've used Steam to run Steam games and GOG Galaxy for everything else. Galaxy is amazing. Not only does it collect every game from scattered stores in one place, I've come to depend on its tag system. It's very important to me that I can quickly tag games and sort them in different categories. I tag games by whether I've completed them, whether they're multiplayer games, whether I've ever installed and tried them, by their genre, style and length... It's essential to manage the chaos of this many games from this many different sources.

So, what I'm asking is this: I need the closest Linux equivalent to GOG Galaxy. I've already tried several, notes below.

Heroic Game Launcher

What I used on Steam Deck before installing Linux on my main PC. Has categories, which work similarly to tags. The thing is, I can filter games by categories, but not group them by categories. Which means I can choose which categories to show, but not make them sit neatly in their own little boxes like in Galaxy. This is... of some use, but not exactly what I want.

And it takes a bit too long to tag a game. Right click, click categories, tick boxes on a full screen popup. As opposed to right click, hover on tags, tick boxes in a small menu in Galaxy. This is a very small complaint, but I have to go through literally hundreds of games, so I'd like it to be as fast as possible. A drag and drop system would be ideal.

At the moment I use Heroic to launch the games but need something else to keep tabs on the collection.

Lutris

Useless, as I can't categorize games that aren't installed. I have nowhere near enough space to install everything in my collection at once.

Cartridges

Useless. Only shows installed games and there's no tag system.

GOG Galaxy (via Bottles)

What I'm currently using - purely to see what I own and how I've tagged it. Has all my old tags from Windows. No support for Wine/Proton, so the majority of the games just plain don't work when launched there.

Steam

Decent tag system on par with Galaxy. Outside games need to be imported one at a time and it only recognizes installed games, which makes it useless for managing non-Steam games.

---

So, I'm currently running the unholy Galaxy-Heroic combination. I sort and browse my games via Galaxy when deciding what to play next, then install and launch them via Heroic. It works but is unsatisfying and I'm looking for a better solution. I'd also like the achievements to work.

I guess there's always Excel, or whatever it's called in Linux...

submitted by /u/Refloni
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REMATCH gets rated Steam Deck and SteamOS playable ahead of release

Gaming on Linux - 16. Juni 2025 - 13:11
REMATCH is basically Rocket League but actual Football, it's probably going to be quite popular and will be playable on Steam Deck / SteamOS.

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Read the full article on GamingOnLinux.

Screen problems in RE4

Reddit Linux_Gaming - 16. Juni 2025 - 12:05

Hi, today I bought Resident Evil 4 (the OG, not the remake) on Steam and have seen some performance troubles. So I looked it up online and saw that lowering the resolution could help. I tried it (I have a 1080p display and lowered the game's resolution to 720p) and now the game plays great in terms of performance. However, every now and then (specially when saving or looking at the inventory) some weird artifacts appear on the screen or some flickering. It's not a big deal. It doesn't prevent me from beating the game (for the 99th time) but I want to fix it anyway.

submitted by /u/JMDev06
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A program that translates the Elden Ring game exe

Reddit Linux_Gaming - 16. Juni 2025 - 12:00

I have a game that I want to translate and its program is exe. The problem is that I run the program with bottle and I cannot get the steam files that are located in .local/share/steam

https://etrdream.com/game/elden-ring/#installation

submitted by /u/Overall-Repeat-9973
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Sony remove purchase restrictions for multiple major PC games

Gaming on Linux - 16. Juni 2025 - 11:49
Sony finally seeing some sense. They've removed the purchase restrictions on multiple major PlayStation PC releases.

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Read the full article on GamingOnLinux.

Resolutin in Proton game downscalled = poor performance

Reddit Linux_Gaming - 16. Juni 2025 - 11:39

Good day.

I am using Steam Direct X11 game and Proton for playing. My problem is that I have a weak CPU, so it is suitable for me to lower the monitor resolution to a non-native one. When there are too many units in the game, it starts to lag.

In Windows, this happens good, but in Linux, it's done differently. The image seems to be recalculated from a higher resolution, which leads to a decrease in performance. The performance at a lower resolution is then worse than at native resolution in Linux. Do you know how to force Proton to calculate the resolution as Windows does?

A workaround is to run the game in a window. But I would prefer fullscreen in a lower resolution.

Thank you for all suggestions.

Btw: X11, Muffin (for gaming compositing off), Nvidia 1060 driver 570.

submitted by /u/Upstairs-Comb1631
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ScummVM announces support for Another World (Out of This World)

Gaming on Linux - 16. Juni 2025 - 11:32
The ScummVM team have announced that Another World (also known as Out of This World) is now supported by the open source project.

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Read the full article on GamingOnLinux.

Escape Simulator has a Native Linux version again, devs still recommend Proton

Gaming on Linux - 16. Juni 2025 - 11:27
Pine Studio have put the Native Linux version of Escape Simulator back up, but they're still recommending you use Proton.

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Read the full article on GamingOnLinux.

Why doesn’t AMDGPU support blanking line adjustments like CRU does on Windows?

Reddit Linux_Gaming - 16. Juni 2025 - 11:17

I’m a complete noob when it comes to the deep technical side of Linux, but I’ve been trying to move off Windows. I tested both Bazzite and Nobara on my system (7900 XTX + 3440x1440 240Hz OLED), and they were great… until I ran into one major issue.

On Linux, the VRAM clock on my GPU stays stuck at 910 MHz, which means I’m pulling ~50W at idle. From what I’ve seen, this is a common issue with the 7900 series and high refresh monitors.

On Windows, I fixed this using CRU (Custom Resolution Utility) by increasing the vertical blanking to around 200 lines. That dropped idle VRAM to 64 MHz, lowered idle power to 15–21W, and everything still worked — even VRR.

On Linux, I tried: • Exporting the CRU EDID and using drm.edid_firmware • Setting up modelines in X11 • Disabling the compositor

It kind of worked… but something always broke. Either VRR stopped working, or Wayland glitched, or an update undid everything. Eventually I went back to Windows, even though I really want to daily Linux.

I’m not here to bash Linux at all. I respect everything the community has built — I’m just hoping someone more experienced might know: • Why AMDGPU doesn’t support blanking line tweaks like CRU • If this is possible to implement at the driver level • Or if there’s any interest in creating a CRU-style GUI for Linux that makes this easier and more reliable

Would love to see this become a real feature someday. I’d even help test it, if someone smarter than me built it.

submitted by /u/Conscious_Tutor2624
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Heroes of Might and Magic II open source game engine fheroes2 version 1.1.9 released

Gaming on Linux - 16. Juni 2025 - 11:10
Another fresh release of the Heroes of Might and Magic II open source game engine fheroes2.

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Read the full article on GamingOnLinux.

Using a controller does not prevent suspend.

Reddit Linux_Gaming - 16. Juni 2025 - 10:54

I'm using a controller (to play Bayonetta) and it is functional but the system suspends every 15 minutes unless I remeber to move the mouse. It's like the controller is not recognised by Linux as input. I'm using Linux Mint with i3.

submitted by /u/feez_9
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Why do people replace OSes? Why not just dual-boot?

Reddit Linux_Gaming - 16. Juni 2025 - 09:54

I see Windows and Linux as tools. Both suck and thrive in their own ways.

Why replace Windows? Why "leave" Linux? Why not just, use both?

With dual booting you can play games that work best on Windows, use the games that work best on Linux.

Especially if you are on a laptop, with Linux you can probably reduce energy consumption and RAM usage when you wanna use the browser or do some light work.

submitted by /u/Nearby_Astronomer310
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My experience and why you should not switch with Nvidia

Reddit Linux_Gaming - 16. Juni 2025 - 09:47

I decided to switch over to CachyOS back in February. Overall my experience was pretty good, nearly all of my games worked and even the ones I couldn't get running I ended up finding groups that have workarounds to get it running. I did retire my old PC and setup Apllo on it so that I could gamestream from a Windows machine if necessary, and throughout this whole time I only used it for 1 game which I also now have running on Linux.

CPU Brand: AMD Ryzen 7 9800X3D 8-Core Processor Kernel Version: 6.15.2-2-cachyos Driver: NVIDIA Corporation NVIDIA GeForce RTX 4070 Ti SUPER/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 575.57.08

So if my experience was so good, why am I saying that someone with Nvidia should not switch over. There's two really egregious issues, one that most people probably don't care about and one that will affect everyone. I'll start with the latter.

The Nvidia drivers do NOT support shared memory:

I encountered this early on when trying to mess around with LLM using LM-Studio, and at the time didn't know the cause, I simply stopped using LM-Studio. However more recently when trying to play Stellar Blade it also happens every time I play the game, which has lead me to understand the nature of the problem. How this manifests appears to be different for everyone, for me it causes all of my background applications to stop repainting and occasionally Plasma to crash, switching to software rendering. If at any point you exceed the memory capacity of your GPU you're going to run into problems with programs crashing or other weirdness. This is not normal and usually this overflow would be copied to RAM potentially causing a performance hit but otherwise working correctly.

My second reason is VR Support I have a Valve Index, which from what I understood prior to switching was the best case scenario when switching. After days of trying to get it to work I ended up finding out that I can get it working if I unplug the headset when I boot and plug it in after, no clue where the bug exists put this prevents plasma from taking control of it and thinking the headset is another display. After that SteamVR and Envision both appear to work and I can use my headset, with horrible screen tearing that makes it unusable.

I am now considering switching to a 9070 XT which I believe do not have these issues but am concerned about FSR4 working as well as DLSS (or working at all since it appears this is in early stages) since I recently obtained a 4K monitor.

submitted by /u/Renarii
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HELP!! cant play assassins creed odyssey -- just get a small black screen

Reddit Linux_Gaming - 16. Juni 2025 - 09:12

https://preview.redd.it/w9thcuwgo87f1.png?width=2560&format=png&auto=webp&s=c3866b0a9a6385c91528ae31f391e26312964c0d

ive been trying to play this game i bought all day. this is all i get, every time, without fail. so far, ive tried using ge-proton10-4. proton 9.0-4, proton hotfix, and proton experimental. in my knowledge, all of them should have worked.

im on linux mint 22.1, trying to run the game on steam. this is my 3rd or 4th post on this exact matter. it's been over 13 hours.

submitted by /u/Ok_Home1272
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