Sammlung von Newsfeeds
Mouse to joystick?
Hi! Does anybody know a way to make my mouse work as a joystick? I want to play LoZ:WW on Cemu (via Lutris) but could not figure out how to get a joystick (which I want for the right joystick). I did manage to emulate that on windows using vjoy and another program, but could not figure that out with what I had on Linux (to be fair I forgot the name of the application, but from what I read it's fairly popular for virtual joysticks). Can anybody help? Has anybody else had a similar experience? I am running PopOs
submitted by /u/Jorkopeisct[link] [comments]
The Finals crashes when typing in chat or switching to keyboard/mouse (Bazzite / Proton)
WoW microstutter on Linux (AMD) Disappears when screen recording?
Hi, I’m looking for help confirming a possible Mesa / Wayland / VRR frame pacing issue with World of Warcraft on Linux. I have great fps but microstutters get it low as 10 fps and it drives me crazy. I tried every possible solution but could'nt find any yet.
System information- Distro: Nobara
- Kernel: v6.17.10-200.nobara.fc43.x86_64
- Desktop / WM: KDE Plasma - Wayland
- GPU: AMD RX 9060 XT
- GPU driver: RADV
- Mesa: 25.3.1
- Monitor: 144 Hz (143.98 Hz)
- VRR / Adaptive Sync: tested ON and OFF (Tried adaptive sync never and auto)
Issue:
Did not happen on this same PC in the past but now I have microstutters every 4-5 second. Tried it with Lutris and Faugus with many proton version including Ge-Proton, Proton Exp. CachyOS protons and Lutris GE protons. Still happens after playing 2-3 hours so no shader compiling.
The weird thing is when I screen record using KDE Spectacle, the microstutter completely disappears and frames get extremely smooth.
What I’ve tried
- Fresh WoW install (lutris, faugus and faugus steam shortcut)
- Addons or without addons still same stuttering
- DX11 and DX12 (Tried auto too)
- VRR on/off
- FPS caps
- CPU governor confirmed as performance
This strongly feels like a Mesa 25.x + KWin Wayland + VRR / present-mode interaction, not a WoW or shader issue. Screen recording forcing smoothness points to compositor or presentation timing.
QuestionHas anyone on AMD + Mesa 25.x + KDE Wayland seen similar microstutter in WoW or other DXVK/VKD3D games?
submitted by /u/enistortul[link] [comments]
Asking for a Linux Native version of Path of Exile 2 - Give your opinion in the link below
I created a post in Path of Exile 2 forum asking for a Linux Native version of the game
https://www.pathofexile.com/forum/view-thread/3888175
If someone is interested, please leave a comment there.
Thanks!
submitted by /u/prueba_hola[link] [comments]
Game boots fine with Wine and Proton, but crashes with Proton-GE when playing a video
Hi, I've been trying to play a demo of a game, with video (mp4, h264) cutscenes, which stops the game progression with wine, and displays the placeholder SMPTE colour bars in Proton.
If I use Proton-GE, the game boots
I wanted to avoid Proton-GE, so I used winetricks/protontricks to install Media Foundation on both Wine and Proton, and then suddenly those started crashing when playing a video or even booting up.
I'm on arch, wine-10.20, Proton 10.0, GE-Proton10-26.
The game is made in Unity, and is compiled for 32-bit. Which i believe may be the error as i'm getting out of memory errors (but it's only trying to allocate a few MB) i'll attach some logs.
proton-ge:
(wine:17650): GLib-ERROR **: 11:28:13.532: ../../../glib/gmem.c:112: failed to allocate 29428363 bytes 00cc:fixme:mfplat:media_engine_IsSeeking (108AC098): stub. (<- this line is repeated like 100 times) 0268:fixme:dbghelp:elf_search_auxv can't find symbol in module 00d4:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 007EFEBC 0278:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 007EFEBC 01bc:err:service:device_notify_proc failed to get event, error 1726 Monitored process exited. Initial process has exited (return code: 0) All processes have quit Exit with return code 0
submitted by /u/RanidSpace[link] [comments]
Problem with ProtonGE/Protonplus
I was playing games normally through lutris and heroic games using proton ge, but they all stopped working when I booted my PC today. I tried launching them through wine and it worked, so I tried reinstalling proton ge, but after I uninstalled it I can't reinstall because it gives me this error.
I tried reinstalling protonplus and switching between the package and flatpak versions but it gives me the same error.
Anyone knows what could be causing this?
I'm on Nobara KDE
Update: I managed to install ProtonGE, but still can't get games to launch
submitted by /u/Spocaa[link] [comments]
Low end pc linux distro
So i'm looking for help for finding the perfect distro for my low end laptop, since windows 11 eats up 60% of my 8 GB of RAM with only Discord open, and games like cs2 or valorant don't even run in the lowest settings. I'm looking for a good loking one with performance that's also easy to use cuz i've barely used linux overall, and I sometimes rely on piracy, mainly portable titles where you just extract a ZIP and run an .exe.
My specs are: Intel core i7 1165G7, 8GB RAM ddr4 3200mhz and intel iris XE, all in an acer aspire 3.
submitted by /u/Special-Newt187[link] [comments]
Having problems with some ui elements in No Man's Sky
maybe its just me but some of the icons look low res or blurry. I'm using proton cachyos, tried proton experimental and that didn't help
submitted by /u/superparsa792[link] [comments]
Discord freezes completely
i just switched to fedora it worked fine for a few days but it started doing this non stop, both discord and vesktop freeze the same and idk how to fix it. tried turning off and on hardware acceleration on both but nothing
submitted by /u/azurelexis[link] [comments]
Nobara 42 Problem
World of warcraft optimization
Hi everyone,
I recently switched to Linux as my main OS, though I still keep a Windows 11 partition (with AtlasOS) for gaming and VR.
While I play World of Warcraft on Windows, I’ve also installed Battle.net and WoW on Linux using Lutris. The game runs, but the performance isn’t as smooth as on Windows—I suspect it might be related to VSync, driver settings, or other configurations. I’ve tried troubleshooting, but nothing has worked so far.
Could anyone help me improve the fluidity of WoW on Linux?
My setup:
- CPU: AMD Ryzen 7
- GPU: NVIDIA RTX 4060
- Displays: Dual monitors (34" + 32")
Any suggestions—whether it’s tweaking Lutris, Wine/Proton settings, or NVIDIA driver configurations—would be greatly appreciated!
Thanks in advance!
submitted by /u/mydlina[link] [comments]
Pop!_OS 24.04 LTS released with Arm, hybrid graphics and full disk encryption support
System76 released Pop!_OS 24.04 LTS on December 11, 2025, featuring the new COSMIC Desktop Environment: a complete, modular, and open-source desktop built over three years that marks a significant milestone for the company’s 20-year history of shipping Linux computers. According to founder Carl Richell, COSMIC represents a breakthrough beyond the limits of previous potential and reflects System76’s commitment to enabling the open-source community to not only use but build upon their tools.
The release includes several enhancements such as ARM support for non-x86 systems, hybrid graphics support for improved battery life, full disk encryption, and a refresh install feature that allows users to reinstall the OS while preserving their files and settings. Richell emphasized that COSMIC’s development was entirely funded by System76 hardware sales and positioned the release as the foundation for the company’s next twenty years of rapid innovation in the Linux desktop ecosystem.
submitted by /u/Balance-[link] [comments]
XDA: “I tried gaming on Linux with an Nvidia GPU, and it's actually pretty solid”
XDA Developers tested gaming on Linux with an Nvidia GPU using CachyOS on an Asus ROG Flow X13 laptop and found the experience surprisingly capable. Games like Bioshock Remastered, Call of Juarez, Hellblade, and Elden Ring ran at playable frame rates, though Control Ultimate Edition struggled more significantly. While Windows generally delivered smoother performance, particularly for non-native Linux ports, the Linux gaming experience proved serviceable for single-player gaming, especially since modern Linux distributions come with pre-installed Nvidia drivers and Steam’s Proton compatibility layer. The author concludes that Linux gaming has matured considerably and is worth trying for those interested in switching, recommending dual-booting as a low-risk way to explore the platform.
submitted by /u/Balance-[link] [comments]
Release NonSteamLaunchers v4.2.8 · Adds new Feature - Allows Desktop users to run all Games and Launchers outside of Steam using special .desktop files, Experimental Note feature is fixed, plus some bug fixes.
My RX 9070 XT crashed my entire PC in Cyberpunk under Linux
My RX 9070 XT crashed my entire PC in Cyberpunk under Linux
Hi everyone, I recently bought a 9070 XT because AMD is supposed to be better for Linux, but when I started Cyberpunk, my entire screen goes black after a short time. The monitors briefly turn off and then back on, but I can't move my mouse or do anything. I'm using PopOS, where the card was recognized immediately. I have the latest Mesa drivers, the latest mainline kernel, etc., but nothing has solved my problem. And yes, I've also tested it on other distros like Fedora and Arch-based ones, same problem. Here are the rest of my specs:
CPU Ryzen 7 5700X3D
GPU Sapphire Pulse 9070 XT
40GB DDR4 RAM, 500GB M.2 SSD
Motherboard Asus ROG Strix B550-A Gaming
Update after 1 hour, 48 minutes: The problem only seems to occur when I have ray tracing enabled. Is there a fix for this? Or do I have to wait for Mesa 26? I have a lot of mods installed in Cyberpunk, among other things, so if anyone has figured out which mod is causing these crashes, it would be great if they could tell me which one. I have a similar problem in Doom: The Dark Ages, but there it only crashes as soon as I turn on path tracking.
submitted by /u/Strict-Maize7494[link] [comments]
Overwatch 2 keeps crashing after season 20
I've read that a patch was released, but it hasn't fixed it for me. It crashes on random times, not only on the battlepass or chat as others said. I had this same settings before the update and it worked perfectly. My OS is Linux Mint and I play on Steam with Proton 9.0-4 and DirectX 12 (when I use DirectX 11 I never get more than 30 FPS). I've also tried proton 10.0-3 and Experimental and both have the same two issues. I'd love to fix either one of them as I don't really want to dual boot to play Overwatch.
submitted by /u/Expartax[link] [comments]
Astebreed won't start
Hi,
When I try to start Astebreed a window opens and I get the following error:
I'm on Linux Mint, it's the GOG.com version of Astebreed and I'm using Herioc Games Launcher and the latest Proton GE build. I tried Wine GE too and a few other Proton builds but it wouldn't work.
Log file:
(14:43:39) [INFO]: Launching "Astebreed Definitive Edition" (gog)
(14:43:39) [INFO]: Native? false
(14:43:39) [INFO]: Installed in: /mnt/Gamesdump_2/Heroic/Astebreed
(14:43:39) [INFO]: System Info:
CPU: 12x AMD Ryzen 5 5600X 6-Core Processor
Memory: 16.66 GB (used: 2.75 GB)
GPUs:
GPU 0:
Name: NVIDIA Corporation GP104 [GeForce GTX 1070]
IDs: D=1b81 V=10de SD=3301 SV=1462
Driver: nvidia
OS: Linux Mint 22.2 (Zara) (linux)
The current system is not a Steam Deck
We are running inside a Flatpak container
Software Versions:
Heroic: 2.18.1 "Waterfall Beard" Jorul
Legendary: 0.20.37 Exit 17 (Heroic)
gogdl: 1.1.2
comet: comet 0.2.0
Nile: 1.1.2 Will A. Zeppeli
(14:43:39) [INFO]: Game Settings: {
"autoInstallDxvkNvapi": true,
"preferSystemLibs": false,
"enableEsync": true,
"enableFsync": true,
"enableWineWayland": false,
"enableHDR": false,
"enableWoW64": false,
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"showMangohud": true,
"useGameMode": true,
"useSteamRuntime": true,
"battlEyeRuntime": true,
"eacRuntime": true,
"language": "",
"beforeLaunchScriptPath": "",
"afterLaunchScriptPath": "",
"verboseLogs": true,
"wineVersion": {
"bin": "/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/proton/GE-Proton-latest/proton",
"name": "Proton - GE-Proton-latest",
"type": "proton"
},
"winePrefix": "/home/artrik/Games/Heroic/Prefixes/default/Astebreed Definitive Edition"
}
(14:43:39) [INFO]: Winetricks packages:
(14:43:44) [INFO]: Launching Astebreed Definitive Edition: HEROIC_APP_NAME=1207665523 HEROIC_APP_RUNNER=gog GAMEID=umu-0 HEROIC_APP_SOURCE=gog STORE=gog STEAM_COMPAT_INSTALL_PATH=/mnt/Gamesdump_2/Heroic/Astebreed LD_PRELOAD= STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/artrik/.var/app/com.heroicgameslauncher.hgl/.steam/steam WINEPREFIX="/home/artrik/Games/Heroic/Prefixes/default/Astebreed Definitive Edition" STEAM_COMPAT_DATA_PATH="/home/artrik/Games/Heroic/Prefixes/default/Astebreed Definitive Edition" PROTONPATH=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/proton/GE-Proton-latest WINE_FULLSCREEN_FSR=0 PROTON_ENABLE_NVAPI=1 DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 PROTON_EAC_RUNTIME=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/battleye_runtime STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-Astebreed PROTON_LOG_DIR=/home/artrik/.var/app/com.heroicgameslauncher.hgl WINEDEBUG=+fixme DXVK_LOG_LEVEL=info VKD3D_DEBUG=fixme GOGDL_CONFIG_PATH=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/gogdlConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/x64/linux/gogdl --auth-config-path /home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/gog_store/auth.json launch /mnt/Gamesdump_2/Heroic/Astebreed 1207665523 --no-wine --wrapper "/usr/lib/extensions/vulkan/MangoHud/bin/mangohud --dlsym /app/bin/gamemoderun "/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/umu/umu_run.py"" --platform windows
(14:43:44) [INFO]: Game Output:
gamemodeauto:
gamemodeauto:
INFO: umu-launcher version 1.3.0 (3.13.8 (main, Nov 10 2011, 15:00:00) [GCC 15.2.0])
INFO: steamrt3 is up to date
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
ProtonFixes[15664] WARN: [CONFIG]: Parent directory "/home/artrik/.config/protonfixes" does not exist. Abort.
ProtonFixes[15664] INFO: Running protonfixes on "GE-Proton10-1", build at 2025-05-14 09:16:45+00:00.
ProtonFixes[15664] INFO: Running checks
ProtonFixes[15664] INFO: All checks successful
ProtonFixes[15664] WARN: Game title not found in CSV
ProtonFixes[15664] INFO: Non-steam game UNKNOWN (umu-0)
ProtonFixes[15664] INFO: GOG store specified, using GOG database
ProtonFixes[15664] INFO: No global defaults found for UNKNOWN (umu-0)
ProtonFixes[15664] INFO: Non-steam game UNKNOWN (umu-0)
ProtonFixes[15664] INFO: GOG store specified, using GOG database
ProtonFixes[15664] INFO: No global protonfix found for UNKNOWN (umu-0)
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
Proton: /mnt/Gamesdump_2/Heroic/Astebreed/Astebreed.exe
Proton: Executable a unix path, launching with /unix option.
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
fsync: up and running.
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
002c:fixme:winediag:loader_init wine-staging 10.0 is a testing version containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
00d0:fixme:wineusb:query_id Unhandled ID query type 0x5.
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
[2025-12-14 14:43:47.091] [MANGOHUD] [info] [blacklist.cpp:83] process 'explorer.exe' is blacklisted in MangoHud
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
00e0:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
00e0:fixme:ver:GetCurrentPackageId (00BFFA4C 00000000): stub
0128:fixme:oleacc:find_class_data unhandled window class: L"#32769"
0128:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
0128:fixme:uiautomation:default_uia_provider_callback Default ProviderType_NonClientArea provider unimplemented.
0128:fixme:oleacc:find_class_data unhandled window class: L"#32769"
0128:fixme:uiautomation:base_hwnd_fragment_get_FragmentRoot 000000000081F798, 000000000021F9D0: stub!
0128:fixme:uiautomation:base_hwnd_fragment_GetEmbeddedFragmentRoots 000000000081F798, 000000000021F9E0: stub!
00e0:fixme:dbghelp:elf_search_auxv can't find symbol in module
00e0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
info: Game: Astebreed.exe
info: DXVK: v2.6.1-62-gf48d3e67766bd58
info: Build: x86 gcc 10.3.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x79931e60
info: Built-in extension providers:
info: Platform WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: Skipping CPU adapter: llvmpipe (LLVM 21.1.3, 256 bits)
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce GTX 1070:
info: Driver : NVIDIA 580.95.5
info: Memory Heap[0]:
info: Size: 8192 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11915 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device : NVIDIA GeForce GTX 1070
info: Driver : NVIDIA 580.95.5
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_bias_control
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_load_store_op_none
info: VK_KHR_maintenance5
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_KHR_win32_keyed_mutex
info: VK_NV_descriptor_pool_overallocation
info: VK_NV_raw_access_chains
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: wideLines : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 1
info: shaderResourceResidency : 0
info: shaderResourceMinLod : 0
info: sparseBinding : 0
info: sparseResidencyBuffer : 0
info: sparseResidencyImage2D : 0
info: sparseResidencyImage3D : 0
info: sparseResidency2Samples : 0
info: sparseResidency4Samples : 0
info: sparseResidency8Samples : 0
info: sparseResidency16Samples : 0
info: sparseResidencyAliased : 0
info: Vulkan 1.1
info: shaderDrawParameters : 1
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 0
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 0
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 0
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization
info: extension supported : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_extended_dynamic_state3
info: extDynamicState3AlphaToCoverageEnable : 1
info: extDynamicState3DepthClipEnable : 1
info: extDynamicState3RasterizationSamples : 1
info: extDynamicState3SampleMask : 1
info: extDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 0
info: fragmentShaderPixelInterlock : 0
info: VK_EXT_full_screen_exclusive
info: extension supported : 0
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 1
info: VK_EXT_line_rasterization
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_multi_draw
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory
info: pageableDeviceLocalMemory : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 0
info: VK_EXT_swapchain_colorspace
info: extension supported : 0
info: VK_EXT_swapchain_maintenance1
info: swapchainMaintenance1 : 1
info: VK_EXT_hdr_metadata
info: extension supported : 0
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_KHR_load_store_op_none
info: extension supported : 1
info: VK_KHR_maintenance5
info: maintenance5 : 1
info: VK_KHR_maintenance7
info: maintenance7 : 0
info: VK_KHR_present_id
info: presentId : 1
info: VK_KHR_present_wait
info: presentWait : 1
info: VK_NV_descriptor_pool_overallocation
info: descriptorPoolOverallocation : 1
info: VK_NV_low_latency2
info: extension supported : 0
info: VK_NV_raw_access_chains
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import
info: extension supported : 0
info: VK_NVX_image_view_handle
info: extension supported : 0
info: VK_KHR_win32_keyed_mutex
info: extension supported : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Sparse : 0
info: Memory type mask for buffer resources: 0x781, usage: 0x1ff
info: DXVK: Graphics pipeline libraries supported
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
info: - Swap effect: 1
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
info: DXVK: Using 12 compiler threads
00e0:fixme:d3dx:d3dx9_effect_init_from_binary Failed to parse effect.
0134:fixme:oleacc:find_class_data unhandled window class: L"#32770"
0134:fixme:oleacc:Window_get_accState (0000000000875600)->(000000000182FB20 {VT_I4: 0} 000000000182FB40)
0134:fixme:oleacc:find_class_data unhandled window class: L"#32770"
0134:fixme:oleacc:Window_get_accState (0000000000875600)->(000000000182FB20 {VT_I4: 0} 000000000182FB40)
0134:fixme:oleacc:find_class_data unhandled window class: L"Button"
0134:fixme:uiautomation:msaa_provider_GetPatternProvider Unimplemented patternId 10002
0134:fixme:uiautomation:base_hwnd_provider_GetPatternProvider 0000000000831EB0, 10002, 000000000182F8A0: stub
0134:fixme:oleacc:find_class_data unhandled window class: L"#32770"
00e0:err:sync:RtlLeaveCriticalSection section 04361498 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E1D8 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E1BC "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E1A0 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E184 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E168 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E14C "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E130 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E114 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441E0F8 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DF44 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DF0C "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DED4 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DE9C "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DE64 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DE2C "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DDF4 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DDBC "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 0441DD68 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 04360390 "?" is not acquired
00e0:err:sync:RtlLeaveCriticalSection section 043602E8 "?" is not acquired
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
Launch command: ['/usr/lib/extensions/vulkan/MangoHud/bin/mangohud', '--dlsym', '/app/bin/gamemoderun', '/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/umu/umu_run.py', '/mnt/Gamesdump_2/Heroic/Astebreed/Astebreed.exe']
All processes exited
============= End of log =============
submitted by /u/suckingvamp[link] [comments]
PSPC RUNTIME FIX
I just bought God of War: Ragnarok and i get this error. Is there a way to get PSPC runtime to operate properly? Will reinstalling the game help? Or is this just wall I can’t get around? I’m using Garuda Dragonized
submitted by /u/garlicbewbiez[link] [comments]
