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XENONAUTS 2 hit Kickstarter and it's already funded, hopefully coming to Linux

21. Juni 2018 - 12:21

Tags: Strategy, Indie Game, Unity3D, Crowdfunding

I've been having an internal debate with myself about covering this one, since I'm a huge fan of XCOM-like games but the developer of XENONAUTS 2 isn't yet fully committing to a Linux version.

We've had a lot of messages about it though, so in this case I'm covering it simply because people seem to want us to. We're here for what you want after all! The good news, is that the goal of £50K has been smashed with around £69K being pledged.

Here's what they say about Linux support on the Kickstarter FAQ:

Xenonauts-2 will most likely natively support both Mac and Linux at release, but unfortunately we can't offer a firm promise of this right now.

We're keen to support both Mac and Linux, and theoretically we shouldn't have any problem doing this because the Unity engine upon which we're building Xenonauts-2 natively supports both. We plan to start experimenting with Mac and Linux builds shortly before our launch into Early Access (hopefully towards the end of the year) - we just don't want to take money for something we're not yet completely sure we can deliver!

So yes, there's probably going to be Mac / Linux versions of Xenonauts-2. However if you can only play the game on Mac / Linux then it's probably best to hold off backing the project until we're able to tell you that for certain!

We spoke to the developer on Twitter, who seemed positive about it. Indicating a Linux release may be possible when it comes to Early Access. Who knows, perhaps Linux & Mac will be on of the stretch goals?

It really would be a huge shame if it didn't come to Linux and be properly supported, because it really does look quite good. They're planning a GOG and Steam release, with GOG hosting a pre-alpha demo.

We will be keeping a close eye on it, so if they do commit to a Linux version, we will be shouting it from the rooftops as usual. Find it on Kickstarter if you wish to see more,.

Top-down sci-fi adventure 'Xenosis: Alien Infection' has been fully funded

21. Juni 2018 - 11:00

Tags: Indie Game, Survival, Action, Adventure, Crowdfunding

As a huge fan of Xenosis: Alien Infection, the top-down survival adventure game from NerdRage Studios, I'm really happy to see it get funded.

With around 15 hours left on the Fig campaign, they're sitting pretty at 148% funded with around $37K. That's not bad at all and while it doesn't look like they will hit any interesting stretch-goals, the game itself is great anyway. Check out their latest sneak-peak:

I've been happily testing this one for the developer, which I mentioned before when writing about it previously. The developer has been really responsive to feedback and I think a lot of people will enjoy this one when the final release is out.

Fantastic atmosphere, graphics that remind me of some classics while still looking good with some great use of lighting effects and some freaky enemy designs.

Check it out on Fig.

Harebrained Schemes making 'good progress' on the Linux version of BATTLETECH

21. Juni 2018 - 10:50

Tags: Strategy, Coming Soon

While the Linux version of BATTLETECH [Official Site] sadly didn't release with the latest patch, the developer did give it a clear mention.

Here's what they said:

The next items on our roadmap are Linux and localized versions of the game. We’re making good progress on Linux and hope to have more specifics to share soon. Unfortunately, we hit some unexpected setbacks on localization, and localized versions of the game (German, French, and Russian) will take longer than we previously thought. We're actively working through it and bringing more people onto the effort, as it’s a top priority for the studio. We’ll update you on Linux and localized version release dates as soon as we have them.

Emphasis ours. 

Must sting a bit for all those who backed it during the crowdfunding campaign, but your wait should hopefully be over soon. They just released a pretty huge patch for the game too, which adds in a lot of community-requested features hopefully making it a better game.

I'm looking forward to it, let's just hope there's no further delays.

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