Other News about gaming on Linux
KDE Plasma 6.1 will be able to sync keyboard RGB to your chosen accent colour
iGPU for desktop and dGPU for games
Hi! I'm wondering if it's possible to use the Intel iGPU in my CPU (i5-13500) to render the KDE desktop but use the dGPU for games (like in Windows, you can switch the GPU per app in settings)
On my dGPU (RTX 3070) everything is very buggy on desktop (both GNOME and KDE, X11 and Wayland) that's why I wanted to see if it's possible. Btw I am using the Nvidia proprietary driver, not noveau (which was even worse).
I am using Fedora 39 KDE.
submitted by /u/NoSeK2323[link] [comments]
CleanDoom - a modern, polished mod launcher for GZDoom
The ridiculously fun Windowkill gets modding support with a source code release
Did anyone ever get counter strike 2 running?
I’ve spent ages stuffing around with it. Verifying files, many different proton versions, everything. Still no luck, it won’t launch.
The closest I got was using ancient 4.11 proton.
I think I’m getting application configuration errors for proton?
Running Ubuntu 20.04
I’m starting to think I might have to try windows 7
submitted by /u/TygerTung[link] [comments]
Check out the Manjaro Linux lead talk about the Orange Pi NEO gaming handheld
Arch Linux changes vm.max_map_count to match Fedora, Ubuntu for better gaming
Heroic Games Launcher v2.14.1 Hotfix #1 fixes Proton on Linux and Steam Deck
Opensuse tumbleweed, Zorin or Fedora?
Hey guys i use linux since 2016 but now in moment i using windows 11 because gamings, but i decide to change again for spyware questions ... i have a notebook with amd ryzen 5500u, 8gb ram, for this specifications which distro i should choose? i considerate for play games a little bit and battery eficiency, thanks!
submitted by /u/Top-Professional434[link] [comments]
Doom Eternal RTX issue
Greetings!
I want to run Doom Eternal with Ray Tracing but the option on the settings menu is disabled for some reason.
My system:
Lenovo IdeaPad Gaming 3 15ACH6
CPU: AMD Ryzen 5 5600H
GPU: NVIDIA GeForce RTX 3050 Mobile (4 GB)
Memory: 16GB
I'm running on Kubuntu 23.10. Is there something that I need to do in the nvidia driver settings so that I can play DE with RTX? Any help would be highly appreciated :D
submitted by /u/and249[link] [comments]
Lutris + Gamescope + Battle.net
So Im wondering how people that have world of Warcraft and for instance heroes of the storm have it setup?
I installed heroes of the storm, which installed bnet then I had to install through bnet.
I then installed wow through lutris which installed a separate bnet , then installed wow after.
Couple questions; 1. Why TF are these all separated, I know I can just install bnet app in lutris then do it through there but wanted to make sure I got any lutris optimization that we're game specific if any 2. I see I can enable Gamescope through config for each item, but for these it's launching bnet not the game, and really I only want to launch WOW or hots with Gamescope, not bnet launcher
submitted by /u/NeonVoidx[link] [comments]
Plutonium COD Launcher incredibly slow
hello, for some background Plutonium ran perfectly fine before, however recently it's been running very poorly. when i open the launcher everything appears to load very slowly. bo1 freezes in the activision/treyarch loading screen, and bo2 runs at 30ish fps in the menus, and i'm sometimes able to get into games, if it doesn't freeze when loading into a map. if i *do* get into a game, which has happened once, the game runs at quite literally 1 fps according to the game's draw fps setting. i'm using wine-ge-8-26-x86_64 and am running the game from lutris. all my other games work fine with this version of wine, bo4 running at 180-200 fps in the map Classified. any help would be appreciated, let me know what information i need to post and how.
wine-ge-8-26-x86_64
endeavouros
6.8.2-zen2-1-zen
openbox (x11)
edit: i forgot to mention that i also tried using lutris-7.2-2-x86_64, proton experimental, lutris-fshack-7.2-86_64, and also attempted reinstalling plutonium to no avail
submitted by /u/twurtleowo[link] [comments]
is there a way to change clock time in a game that is using proton?
I hope I'm clear but basically I have tried but probably did not search the proper terms to change time clock/timezone for one of my steam games using proton.
I use the small clock thing in Path of Exile and well I think proton defaults to gmt +0/+1, and I am very much not in that time zone at all. I have tried modifying some configuration files (suggestions I managed to find online a while ago) to no avail.
Anyone has a clue about what I'm talking about and maybe how to fix it?
submitted by /u/Cyclonicks[link] [comments]
which games with Overwatch like gameplay you can recomend.
Hello.
Can you please recomend other team based fps games except Team Fortress 2 or CS::GO which can be run on linux, without much dancing.
In case i interesting in something like overwatch but differ.
P.S. due to some circumstances i currently stuck on potato PC (GT1030 - i5 5500k) so it will be good if this game will be able run on this hardware.
submitted by /u/UmpsBtez[link] [comments]
PSA: Follow Help Ticket to enable Battle Eye for R6S
Wanted to make a post to get more traction on this topic for Ubisoft Montreal to reach out to Battle Eye to enable services for Proton on their end.
If anyone is not aware; Battle Eye support on Linux is as simple as the Dev team reaching out via Email to grant access.
https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-LIVE/issues/LIVE-58221
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Morrowind using 3-4x memory on Proton compared to Windows?
I'm hoping for some help troubleshooting Morrowind on Proton Experimental (I know about OpenMW but I want to use mods that aren't compatible). I'm using MGE XE, which converts the game from DX8 to DX9 and adds some graphical features. For testing, I've disabled all my other mods. I've got the game installed on Linux and Windows (dual-booting on the same PC) with identical settings except for the draw distance for MGE's Distant Land feature, which is measured in "cells" on the game's grid system.
Here's my problem. On Windows, I've set the draw distance as high as 50 cells, and the game runs fine and uses about 600MB of memory. On Linux, once I push the draw distance into the range of 35-40 cells, the game starts crashing in exteriors, I think due to running out of memory (this is a 32-bit game so it can't use more than 4GiB). The actual crash from the Proton log is a segfault in the GPU driver:
2362.553:0120:0138:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=0xe9a63fa8 ip=e9a63fa8 2362.553:0120:0138:trace:seh:handle_syscall_fault info[0]=00000001 2362.553:0120:0138:trace:seh:handle_syscall_fault info[1]=00000028 2362.553:0120:0138:trace:seh:handle_syscall_fault eax=00000000 ebx=00000000 ecx=02f2fb40 edx=7e15c6d0 esi=7e3fc0d0 edi=02f2e76c 2362.553:0120:0138:trace:seh:handle_syscall_fault ebp=fe092b00 esp=02f2e6a0 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00010202 2362.553:0120:0138:warn:seh:handle_syscall_fault backtrace: --- Exception 0xc0000005 at 0xe9a63fa8: /lib/i386-linux-gnu/libnvidia-glcore.so.545.29.06 + 0xe63fa8. 2362.553:0120:0138:trace:seh:handle_syscall_fault returning to user mode ip=785db575 ret=c0000005 2362.553:0120:0138:err:msvcrt:_wassert (L"!status && \"vkCreateDescriptorPool\"",L"../src-wine/dlls/winevulkan/loader_thunks.c",2841) 2362.553:0120:0138:trace:seh:raise (22)I've launched the game under the debugger so I can pause it at the point of the crash. When the crash happens, Resident Memory is 1.9GB and Virtual Memory is 4.3GB. So I see two issues:
- Even aside from the crash, the 1.9GB of Resident Memory on Linux is more than 3x the 600MB used on Windows with an even higher setting. Why is Linux using so much more memory? Is this is a known issue with Wine/Proton?
- The 4.3GB of Virtual Memory is almost the entire 32-bit address space. I'm interpreting that to mean more than half the address space is reserved but unused. Maybe it has something to do with how Wine works, I don't know. But increasing draw distance increases memory usage, and the crash occurs when almost the whole 4GiB is reserved, so that's why I suspect an out-of-memory issue. Maybe the segfault occurs because some allocation attempt is returning a null pointer which the driver then attempts to dereference. I'm hoping someone more familiar with Linux and/or Wine memory management can tell me if that's plausible?
My specs:
- OS: Ubuntu 23.10
- CPU: i9-13900K
- GPU: RTX 4090
- RAM: 32GB DDR5
- Driver: NVIDIA 545 (I also tried 535, which had the same issue)
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HELLDIVERS 2 | Maximum Settings | 1440p | Bare Metal Linux Mint Cloud Gaming Machine | Ryzen 7800X3D CPU | 7900XTX GPU
Stutter while running games on steam.
For some reason,all steam games started stuttering really badly for some reason,this only happens with steam games for some reason.this also didn't use to happen when I was first using steam,I haven't made any significant changes to the system so I have no idea what is going on,this happens on both proton and linux native games
submitted by /u/ItsDaLion[link] [comments]