Other News about gaming on Linux
Asseto Corsa has its own installer, but how does that interact with Steam?
What tweaks does rFactor 2 need?
Any problems with wheels and pedals?
Any problems with VR?
Thanks.submitted by /u/WB8G69TnJrsda2OH
Many retro emulators seem to run linux, such as the RG300 RetroFW, HeyNow and, LDK as well as many others.
I'm investigating which emulators run some form of Linux on them and if it's possible to pop a shell on them.
Does anyone have a a list of all linux based retro emulators and has anyone managed to pop a shell on them yet? Any adviice would be greatly appreciated as well as any other forums or subreddits to discuss this, thanks!
Hi everyone. Making a post to let everyone know Amazon's new game Crucible runs through Steam play. I've read that Crucible uses Easy Anti-Cheat but I played 2 games without being kicked, each taking about 20 minutes.
I haven't ever made a video before, but I wanted to take a small recording to show it running on my Ryzen 5 2600X, Nvidia GTX 1650 Super, and 16GB DDR4. The game runs at 70fps without simplescreenrecorder running. I'm guessing there are settings I could have used to make it run better, but it's my first attempt at something like this.
As the post states, interested to see what your reasons were. Some of my friends have said there is little point as you can get WSL now, meaning you have the best of both worlds on Windows. What was the main reason you made the switch?submitted by /u/noobybasherman
Last year, the website G2A once again went into the spotlight due to their market place allowing anyone to sell game keys and often they're from dubious sources. Now G2A has given an update.
In 2019, G2A said in in a blog post that they would pay 10x the cost of chargebacks as a result of any stolen keys sold through G2A. This follows on from many developers being unhappy with them. This required any interested developer to work with G2A on it and they were going to hire an external auditor to do it.
In the now updated blog post titled "Keeping our promise", G2A announced that Wube Software who make Factorio were the only developer to take them up on the offer and a settlement was reached.However, they were unable to find an external auditor so they did the audit themselves. G2A finally admit they actually had stolen keys! Against the list of 321 illegitimate keys provided, they found 198 keys were sold on G2A.
G2A don't actually admit any fault on their part, in fact they somewhat play the victim card, with their blog post having the typical PR spin you would expect. They did say they will continue to compensate developers the full value of any chargeback fees for keys sold on G2A, as long as the developer is "able to prove they were illegitimate".
As per the agreement, they've paid off Wube Software. According to gamesindustry.biz who spoke to Wube, they seem satisfied with the outcome as they have received a payout of $39,600 from G2A as a result. Like Scott Klonan of Wube Software said, the best way to combat such key sales it to "cut it at the source" as much as possible. Part of the problem for them was their original store, and how it was less secure than others like Steam, itch.io and the Humble Store widget.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Out today is Embr, an amusing game that makes a bit of a joke of the gig economy by letting anyone be a firefighter. Available on Stadia so you can easily play it on a Linux desktop, it's their first Early Access game.
The idea of the game is simple with you taking on jobs to fight fires, which includes saving people from burning buildings. You do this using whatever means necessary because you're not exactly a professional. Think of it like the Uber or Deliveroo of firefighting and you get the idea. Smash windows, doors, throw people out of windows onto trampolines and much more. It's pretty hilarious.
Obviously it's not a serious game, the whole idea of it is absolutely ludicrous but that's what makes it so fun. That's why video games are often so amazing, since they can let you play out your wild dreams no matter how stupid you might feel they are and that's why Embr has been so fun.
There's multiple mission types. Some might be just to save people, others to save a special valuable item that requires some searching and object breaking and more. To help with all this as you progress you get to unlock more items, and upgrade existing items and tweak their behaviour so there's a nice bit of progression too. You can even buy different types of hats to give you a buff in certain areas like less collision damage or take less damage from gas leaks.
Part of what makes it amusing is the physics. You can move things, break things and some rather stupid interactions are possible. I gave myself a bit of a shocked laugh at one point, I was carefully placed a trampoline on a lower level to throw someone onto it. What I didn't quite expect was for them to bounce as hard as they did, and for it to all then topple over taking them with it and…
There's other fun and surprising action too. Sometimes if a room is entirely engulfed in flames crashing the door down is not a good idea, as I found out when the flames exploded with force towards my face. That, I will admit, gave me a bit of a jump.
Embr itself is basically an app on your in-game phone. As it turns out, there's competition with Hosr and they like to set you up in fake missions where you need to escape. These are challenge-missions, making you use your various tools and everything you've learned to not die horribly which does add another fun element to the overall game feel.
In regards to input on Stadia, it's super responsive. It might be one of the most responsive games yet on Stadia, to the point that with a gamepad it's perhaps a little bit too sensitive and reacts too quickly. They're going to need to add some deadzone configuration. Mouse and keyboard felt like perfection with absolutely no issues on that side of it.
Check out some of our early footage:
Watch video on YouTube.com
Overall it's a barrel of laughs, and it can be quite challenging when you're trying to complete all the optional objectives. Multiplayer was not tested yet, as our preview was before release without others available. They have a great base here with quite a lot of content already so I look forward to seeing how they can expand on from this. Will definitely take another look when it's further along.
Having an Early Access game on Stadia is certainly interesting too, as the developer can push updates as often as they like, and players can test them almost instantly. That's again part of the overall draw of Stadia, since there's no downloads and for developers perhaps making things a bit easier too.
According to the developer, Embr on Stadia is cross-platform online with the Steam version too.
While trying to do something of a double-look on this one, it was also tried under Steam Play Proton since it doesn't have Linux desktop support (and no plan it seems either). Sadly though, it's just a black screen with Proton so for Linux gameplay your going to need Stadia.
You can get Embr on Stadia, available today in Early Access.
As a reminder, Stadia will soon drop from two to one month of Stadia Pro free when you sign up.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
I am new to RuneScape and tried to play it under Ubuntu 18.04. Here are two little scripts to automate the process of temporary switching the desktop resolution prior and after playing the game. Because playing it on my 1440p monitor makes the text very small and there is no working in-game function to change the resolution.
The first script for RuneLite is a bit tricky, because the launcher launches the launcher, which will make the script not wait anymore and the wait command does not work. That is why it uses sleep and checks every second if the game is running. The second script is very easy, because there is no additional launcher involved. The desktop resolution and file path to the Snaps are hardcoded. You should edit them to your liking if needed.
For RuneScape Classic with RuneLite (open source client) from this Snap: https://snapcraft.io/runelite#!/bin/bash # RuneLite: https://snapcraft.io/runelite # [RESOLUTION TO PLAY AT] xrandr --size 1280x720 /snap/bin/runelite & pid=$! while [ -e /proc/$pid ]; do sleep 1s; done pid=$(pidof /snap/runelite/5/bin/java) while [ -e /proc/$pid ]; do sleep 1s; done # [YOUR CURRENT RESOLUTION] xrandr --size 2560x1440
For RuneScape 3 with normal client from this Snap: https://snapcraft.io/runescape This Snap includes RuneScape Classic too, but I use it for 3 only.#!/bin/bash # RuneLite 3: https://snapcraft.io/runescape # [RESOLUTION TO PLAY AT] xrandr --size 1280x720 /var/lib/snapd/desktop/applications/runescape_rs3.desktop # [YOUR CURRENT RESOLUTION] xrandr --size 2560x1440 submitted by /u/eXoRainbow
Arriving next month for the Steam Games Festival, the upcoming supernatural horror adventure ASYLUM will give us a peak behind the door with a 2-hour long demo.From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind. ASYLUM is an ambitious and intricate horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute, a silent witness to unimaginable atrocities that transpired between its endless corridors.
The Steam Games Festival will be live from June 9 - June 15, with many developers getting involved to show off their games and ASYLUM is one of the most exciting looking. Agustín Cordes, founder of the development team at Senscape confirmed this on Twitter, and that a Linux demo will also be available too.
Watch video on YouTube.com
The full version should hopefully still make it out this year, after a ten-year long development cycle that has been full of ups and downs. It went through a crowdfunding campaign in 2013 but as things went on their funding got quite low, thankfully Epic Games helped out as late last year they announced they were approved for an Epic MegaGrant.
Once the demo is out for the Steam festival, we will be taking a look.
You can follow ASYLUM on Steam.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
ADOM is a classic roguelike, one loved by a great many people but it's also not the most inviting. Ultimate ADOM - Caverns of Chaos aims to change that, reinventing it for the modern era. It's being made from the original ADOM creators too, so it will be a faithful remake.
It was originally announced quite a few years ago, and I honestly haven't kept up with it. Sometimes it can be fun when that happens, as you get a nice surprise when it's nearing release. It just recently had a Steam page go live and they firmly plan Linux support with it. You can see their brief preview below:
Watch video on YouTube.com
- A modern reimagining of traditional rogue-like dungeon-crawling
- Endless procedurally generated dungeons and countless monsters and items allow for unlimited replayability
- Your class, gender, race and allegiance will change the way you play the game
- A deep magic system with unique effects and never-seen-before freedom of use
- Grafting! Turn yourself into an abomination and graft your enemies’ body parts on yourself. They won’t need them any more.
- Choose or toggle between graphic mode and traditional ASCII at any time.
- “Play the way you want” – countless options of how to tackle the dungeons awaiting you. Find your own style!
While there's no set date yet other than this year, going by what they mentioned to others on Twitter it may be seeing an Early Access release this Summer.
You can follow Ultimate ADOM on Steam.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Open Joystick Display is a free and open source HUD, one that can display your gamepad input on top of a video feed for video creators and livestreaming - sadly it's being discontinued.
The original developer didn't go deep into their reasoning, other than no longer having the time or money to support it due to some recent life events. A shame but the good news is that since it's open source using a BSD license, anyone can pick it up and fork it to continue it on.
I took a look at it before, here's a quick video to save you clicking around as an example:
Watch video on YouTube.com
Would be good to see it continued, since it's a fantastic bit of software that filled a nice little niche for video content creators.GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.