Other News about gaming on Linux
Tags: Google, Game Streaming
Stadia, Google's new fancy Linux-powered game streaming service is officially set to launch on November 19, that is if you forked out for the expensive Stadia Founder's Edition.
In the blog post over on Google, written by John Justice the "Vice President of Product, Stadia", they mention that the Founder's Edition should start arriving on doorsteps on November 19. From then, you will be able to buy and play games beginning at 4PM UTC and it will work across devices right away (so you don't need to use that fancy Chromecast Ultra). As long as your Linux PC has a Chrome browser installed, it should work fine.
However, there's an important note included to say that they will be shipped out "in the same order that pre-orders were received". So if your country still had them available yesterday and you ordered, you're probably in for a wait. Justice said once your package ships, you will then get an email and sometime shortly after a code to activate it all.
As a reminder, while Stadia is a game streaming service it's not like Netflix since you do still need to buy the games just like you would on Steam or GOG. The "Pro" subscription at around £8.99 / $9.99 a month gives you 4K, surround sound, discounts and the occasional free game. The Base Stadia account is not a subscription but it's not free, since again you buy games.
We have a Stadia Founder's Edition ordered to cover here, so keep an eye out later next month to see what we think of it. Well, whenever our unit arrives anyway, we're probably way back in the queue due to when we confirmed our order.
Google also put out a quick overview video today too:
There was a note in the video that you can only use the Stadia Controller in wireless mode with the Chromecast Ultra on a TV at launch, although wired mode and other gamepads/keyboard will work fine on PC.
Apart from the launch date and the note about shipping based on the order queue, no other info was given out. They also didn't mention if anyone can buy a Stadia Pro subscription then or if everyone else just has to wait until next year when Stadia rolls out fully.Article from GamingOnLinux.com
Tags: Feral Interactive, Upcoming, Steam, Adventure, Action
Feral Interactive have finally confirmed the Linux release date for Shadow of the Tomb Raider after announcing it for Linux back in November last year.
They've said today it will officially release as "Shadow of the Tomb Raider Definitive Edition" on November 5th! Looking around at dates, technically this is the earliest we've seen any of the newer Tomb Raider series arrive on Linux. The first Tomb Raider came to Linux in 2016 after an original 2013 release, with Rise of the Tomb Raider arriving on Linux 2018 after an original 2016 release and we get the final game in the reboot trilogy next month!
Watch video on YouTube.com
Since we've waited on it for just over a year after release, we get the fancy Definitive Edition which comes with its entire collection of DLC so it's not a bad package for a patient gamer to get. Feral's previous port of Rise of the Tomb Raider performed really well too, so I've no doubt this will.
Feral announced it on their official site, Twitter, press emails and so on. They also have a fancy mini-site setup for it if you're after a bit more information. We also still have Life is Strange 2 and Total War Saga: TROY to come from Feral yet.
Will you be picking up a copy when it releases? We shall have a livestream of the fun no doubt, be sure to follow us on Twitch for when that happens.Article from GamingOnLinux.com
October 13th, 2019 - Windows 436.56, Linux 435.27.01
Fix tearing with mailbox present mode on Windows 10 laptops and SLI platformssubmitted by /u/catulirdit
In a gripping action-adventure packed with mystery and menace, Lara Croft must save the world from a Mayan apocalypse and forge herself into the Tomb Raider she is destined to become.
Combining the base game, all seven DLC challenge tombs, as well as all downloadable weapons, outfits and skills, Shadow of the Tomb Raider Definitive Edition is the ultimate way to experience Lara’s defining moment.
Leap into the minisite for action shots.
we have an ongoing championship it's open to join for everyone
you can simply login with your steam account here
just join and the club should appear in the dirt 4 menu.
1 USA (done)
2 Australia (done)
3 Wales (done)
4 Sweden (ongoing)
currently only H2 cars, then we will follow with H3 and afterwards possibly Group A and B
Events start every Tuesday 02:45 AM (UTC) and finish on Mondays 2:45AM, so you still got time to race some more, late on Sundays. (No rallying on mondays)
Every Event has 6 stages in total. stages length randomized
Event Location randomized.
Set To simulation Mode.
Service Area after every stage.
Car tuning after every stage.
Weather is Randomized
Restarts not Allowed
Car restrictions for H2 class
Every event lasts 1 week
Prize Money 39,600 crsubmitted by /u/weasel-shark
Vulkan support is not far away now for the flight sim X-Plane 11, physics & flight model updates coming
Tags: Vulkan, Upcoming, Simulation
X-Plane 11, the detailed flight simulator is finally closing in on an update that will bring in Vulkan support as detailed in a new developer blog post.
Firstly though, the upcoming X-Plane 11.40 update is going to be focusing on the physics. They've spent a good six months going over their physics system as part of an upgraded and currently experimental flight model. The new system will not be the default in the 11.40 update but it will eventually replace the current flight model. If you're interested in learning more about that side of it, see the video included below (Vulkan info below the vid):
Watch video on YouTube.com
The more exciting part for Linux fans of this sim is likely the Vulkan API addition coming with X-Plane 11.50. This is going to be a huge change, making it more modern and prepares X-Plane 11 for future enhancements as the foundation of what comes next.
It won't be done quickly though, as they said they expect the beta period for Vulkan to "be a relatively long one" but they want to get it out the door and started this year. Sounds like their team are quite excited about using Vulkan (and Metal for macOS) as they say a lot more of what happens compared to OpenGL will be directly inside their own code. They claim what happens inside the drivers are "more predictable, bounded, and can be viewed via modern profiling tools". They think it "should be straightforward to get the information we need to really make the Vulkan renderer scream".
For those of you interested, I've started following their developer blog posts to keep an eye on it for more information on when X-Plane 11.40 and X-Plane 11.50 will actually release in full.GamingOnLinux.com
Tags: Strategy, City Builder, Early Access, Update, Steam
The Universim is slowly turning into a city building god game truly worth playing, with the Sky High update now available expanding the game into planetary orbit.
Being able to actually launch things into space is a stepping stone towards visiting other planets. Currently, the Cosmodrome will allow you to send up Defence Satellites that will enable ground to air defences for your Defence Towers. So now you have a reasonable chance to take down meteors and other threats from space.
Crytivo said they will be eventually adding in the Communication Satellite and Exploration Satellite as well which will be another huge step towards exploring the actual universe and expanding the game.
Some more modern technology was added into this latest release too. You can now build Nuclear Power Plants, which come with a risk of a meltdown if you don't constantly feed it water for the cooling system. If a meltdown occurs, prepare for a lot of sick people and a need for more Hospitals. If you prefer things a little greener, there's also now Solar Panels to build which follow the sun, although their output isn't high it's free energy.
The Oxygen level of the planet will now be a lot more important too, if it hits 15% or below your civilization will start dying. Get planting more trees and parks to prevent this.Is that a UFO? Yes, yes it is.
Curiously, the developer said they weren't planning to launch updates like this so soon. Usually, each update would come out every other month with some huge changes. However, they've been received negative feedback and reviews about the time between releases from users so they pushed this out early. Good games take time though, it's always sad when people just don't understand this simple fact. They've been getting quite a lot of positive reviews since this update though, so they're definitely doing something right with it.
Anyway, The Universim is shaping up well and I've really enjoyed watching it evolve and grow with each big update. I can't get over how beautiful it really is at times, like a good sunrise over your early civilization:
There's a huge amount to appreciate here and it really is quickly becoming a favourite of mine. I'm constantly discovering new little things. Like today, my civilization ran out of food during Winter. As it turns out, you can use your godly powers to pick up animals and dump them from a great height into the middle of your city. Squish they go and out pops some meat. It's crude, but effective when you're in a pinch.
Of course it's still in Early Access with a lot of grand plans, some of which are slowly beginning to be realised now. The main issue is how it needs a bit more to keep you interested and focused in the first few hours. There's quite a bit of waiting around. A few little quests and requests for your nuggets but it needs quite a bit more. A lot of their focus is expanding it of course but the early game needs enhancements I hope they don't forget about. The narrator is brilliant though, always makes me smile.
If you enjoy a good city builder with some elements of a god game with a few powers, it might be a good time to take a proper look at it now.GamingOnLinux.com
Delayed as usual due to the progress reports being done by contributors, the team working on the PlayStation 3 emulator RPCS3 have another post up to show off more incredible progress.
To start with, they have again changed how they list what games are playable and not with the removal of games that won't work due to servers being shut down. They said even if RPCS3 becomes 100% complete, they wouldn't work unless someone accurately emulated and hosted servers for them. With that in mind, they also did a lot of testing of games that previously only went in-game to see how many are now properly playable. Thanks to all the testing, the Playable category has jumped up to 1,426 titles!
Showing off more work done, they put out another video back in August showing how Metal Gear Solid 4 went from just going in-game to having most graphical issues solved and it's looking good:
Watch video on YouTube.com
Lots of other improvements were made that's helped the rendering in various games too. They implemented "separable render target masking", which has fixed black texture issues across inFamous 2 and inFamous: Festival of Blood, GTA V and missing lifebars in JoJo’s Bizarre Adventure: All Star Battle.
One of their team, kd-11, also implemented GPU acceleration for texture decoding which they say helps performance in games that "modify data a lot on the CPU" and it should also help with the performance overhead of enabling the “Read Color Buffers” and “Read Depth Buffers” options.
Some other additions include native screenshot support, allowing for some rather large and detailed screenshots directly from the emulator instead of being constrained by your screen resolution. This feature works across both OpenGL and Vulkan and it allows for some pretty big stuff, like this for Demon’s Souls:
More UI updates made it in like allowing you to easily adjust "Vblank frequency" and "Clocks scale", instead of needing to edit files and more in a new advanced section.
As for games that saw improvements the list includes some titles that now get in-game and some fully playable like: Demon’s Souls, JoJo’s Bizarre Adventure: All-Star Battle, Crysis 3, American Football and Rugby, Deception IV: Blood Ties & The Nightmare Princess, MotorStorm RC & Ben 10 Galactic Racing, Full Auto 2: Battlelines & Calling All Cars!, Mobile Suit Gundam: Target in Sight & Armored Core: For Answer.
Additionally, they've also now made a new actual release with v0.0.7, although they still recommend you get the latest master build. You can find the downloads here. Fantastic progress!
You can see the full progress report here.Article from GamingOnLinux.com
Tags: Steam, Indie Game, Early Access, Action, Comedy, Open World
Running With Scissors are back, with a surprise release of POSTAL 4: No Regerts on Steam and a Linux version is looking likely in future.
Naturally, someone posted on Steam to ask about the possibility of Linux support. This is something that happens a lot but here it's a bit different. RWS already supported Linux with multiple previous Postal releases.
RWS did reply, to say:Probably after it's out of Early Access, but not before as managing two builds will slow us down at this point.
After that, they also said:
All of our other games have ended up on Linux even before it was cool ;) So yes, it's likely P4 will get a Linux client in the future.
So if you do want to see this gain actual Linux support, it might be worth politely letting them know in this linked forum post. I've given it my vote, as I love these ridiculous sandbox-style satirical open-world action games. Having the latest version of it on Linux would be sweet.
It should go without saying for those that know of Postal but for those that don't, this trailer is very likely NSFW:
Watch video on YouTube.com
A little more about it:
POSTAL 4: No Regerts is a satirical and outrageous comedic open world first person shooter and the long-awaited true sequel to what’s been fondly dubbed as "The Worst Game Ever™", POSTAL 2! (No third game is known to exist.)
Interestingly, they seem to be putting in some effort to allow a more peaceful play-through this time too. Not that I expect many people to actually play it like that, although the challenge of it could be amusing.
See more about POSTAL 4: No Regerts on Steam.
Hat tip to the many many people sending this in.Article from GamingOnLinux.com
Tags: Misc, Emulation
Another point scored for game preservation. The Internet Archive have added another 2,500 MS-DOS games you can play right in your browser.
In their official announcement, they said that while they've added a few more to their collection here and there this is the biggest yet and it ranges from "tiny recent independent productions to long-forgotten big-name releases from decades ago".
Weren't aware of it? A lot of it is powered by Em-DOSBox, a port of DOSBox to Emscripten which then allows it to be run in a browser window. Not just that, the Internet Archive is also making use of the eXoDOS project which is attempting to catalogue and obtain practically every DOS game ever made.
It's an impressive feat though, considering the amount of tweaks and testing needed to actually get them all working. Jason Scott from the Internet Archive said they're doing it for "research, entertainment and quick online access to the programs".
You can see their archive of games sorted by the newest right here.
Hat tip to dpanter.Article from GamingOnLinux.com
I am here to announce my intent to petition Roblox to support GNU/Linux:
So far, they have mostly stated "nObOdy usEs iT anYwAy?" and I would rEaLLy like to prove them wrong.
# But, it is pointless! They won't listen....
This is very likely, but I think we at least need to show them that we exist.
# Why don't they already support it?
They appear to excessively utilize some anti-cheat stuff./u/TheGuyWithTheBirf2
I have been primarily using Linux for a while. I don't think I've even plugged in my Windows drive in the last 6 months. That said, there are a couple of games I'd like to go back to that just aren't Linux friendly.
Any tips a Linux gamer should know for dual-booting on their gaming rig to make it easier/cleaner/cooler, etc.?submitted by /u/KillerTuxedo