Other News about gaming on Linux
I just want to share my test results. Values shown are average of 3 test runs.
Game settings: 1080p, High preset
OpenGL: 37.56 FPS average / 28.35 FPS minimum
Vulkan: 42.00 FPS average / 28.39 FPS minimum
Summary: Vulkan increased average frame rate by 11.82%. My result is very far from Liam Dawe's findings. It seems fast GPU's are severely bottlenecked in OpenGL mode.
My PC has:
- Intel Core i7 7700 3.6 GHz
- AMD Radeon RX 550 4GB
- 8GBx2 DDR4 2133
- Manjaro (Linux kernel 5.3, Mesa 19.2.1)
Tags: Indie Game, Survival, Zombies, Update, Beta
Move over 7 Days to Die, you're not the only Zombie survival game in town with a recent overhaul. Project Zomboid is another that just released an absolutely massive Beta update to try out.
Included in their "IWBUMS" (I Will Back Up My Save) Beta branch on Steam (not on GOG until stable) is the first step towards Project Zomboid version 41. The amount of changes included is quite ridiculous. The Indie Stone even said it's the "most fundamental and wide-ranging update that Project Zomboid has ever had" and they're not wrong.
This latest Beta is work towards making Project Zomboid feel a little more alive and have a wider variety for everything. It's a foundation to bring even more big changes to PZ, with the new animation work in this build helping to bring wild animals in the next major build. This Beta is expected to last a while, as they have more to add back into it.
- New gameplay styles: Builder, Brawler and Survivor
- More deadly ‘Survivor’ (Survival) gameplay balance – player can be dragged down by horde and feasted upon etc.
- New survivor abilities: sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- New combat, new weapons, new difficulty balance.
- New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
- New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
- Blood system that progressively bloodies bodies and clothing of survivors and zombies
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- Improved gunplay: green/red aiming outline, new guns, improved racking and reloading, increased gun loot spawn.
- Zombie Death Scenes – zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc.
- Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Clothing protection: different clothing provides different levels of protection from zombie attacks.
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
That's just me picking a few fun things and there's seriously loads, see them all here.
If you wish to try it out on Steam you need to right click on the game, go to Properties and hit the Beta tab and then find it in the dropdown box:
At least the name is pretty clear, I don't need to remind you to back anything up do I?GamingOnLinux.com
Tags: FPS, Indie Game, Steam, Game Bundle, Update
M2H and Blackmill Games have just release another pretty big update to Tannenberg, their impressive WWI first-person shooter.
Today's update adds in the Ukraine map which the developers say has plenty of open ground for HMGs to get you in their sights, with extensive trench networks to give some cover. Take a look at the new map in their official video below:
Not all though, this free content update came with a bunch of other nice sounding changes including "various performance optimizations" so it might run a bit smoother now. To help with updates, they've also now split up Verdun and Tannenberg properly again to allow separate updates and reduced update time. So you should no longer have to download them both every time an update goes out.
A few game mechanics were tweaked too like health regeneration. You no longer regen while sprinting, it's spread out to take a bit longer and heavier damage will take even longer to fully heal. You also move a bit slower through water and bushes, multiple improvements to HMGs for bots and players, UI improvements for Ultrawide resolutions and so on. Gamepads saw more improvements too with new settings and functionality, so you might find it better to play with a pad now. A few other bits and pieces made it in, you can find the full changelog here.GamingOnLinux.com
Tags: Drivers, NVIDIA, Update, Beta
Today NVIDIA released the 440.26 Beta driver for Linux with a number of new features, enhancements and a few interesting bug fixes.
New Feature Highlight:
- VP9 decode support to the NVIDIA VDPAU driver.
- Added EGL support for PRIME render offload.
- Parallel GLSL shader linking is enabled by default, so it allows using GL_ARB_parallel_shader_compile without first calling "glMaxShaderCompilerThreadsARB()".
- Support for HDMI 2.1 variable refresh rate (VRR) G-SYNC Compatible monitors on supported GPUs.
- Support for the GLX_NV_multigpu_context and GL_NV_gpu_multicast extensions.
- The Nvidia Settings application will now tell you if there's unsaved config changes when quitting.
- Enabled HardDPMS by default.
Bug Fix Highlight:
- They also continue improving DXVK support with corruption issues solved in Saints Row IV and Saints Row: The Third.
- Another important fix is falling back to system memory "when video memory is full for some driver-internal allocations". Something that was causing issues with a few DXVK/Steam Play titles, which they were testing out in the recent 435.19.03 Vulkan Beta Driver so it's good to see that come to their mainline driver.
- They also fixed a regression from the 435.19.02 Vulkan Beta Driver, that caused some apps to get a segmentation fault with the VK_KHR_DISPLAY extension.
- A bug that prevented Vulkan working on systems with SLI enabled was solved, although they can only use a single GPU.
There's more to it, I'm just cherry-picking things that sounded fun. Good to see NVIDIA keep up with quick driver releases.
You can find the full details here.Article from GamingOnLinux.com
The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
Tags: Vulkan, Steam, Beta, Benchmark
This is quite a surprise! Yesterday we were notified that Middle-earth: Shadow of Mordor, which Feral Interactive ported to Linux in 2015 has gained a Vulkan Beta.
Since companies rarely make much money from older ports like this, it's quite fantastic to see it being given some love. Especially like this, giving it a big boost with a much newer graphics API. This is not long after Feral Interactive confirmed the Linux release date for Shadow of the Tomb Raider Definitive Edition and also announced Total War Saga: TROY for Linux too.
Without any further rambling, let's take a look at what kind of difference it makes for Shadow of Mordor. Tested on Manjaro Linux with an Intel i7-5960X and an NVIDIA 2080 Ti with the 430.40 driver. All these tests were done at 1080p and the Steam Play Proton version was 4.11-7:
Now let's take a look and see what happens when you do the same tests, with the resolution set to to 200% (4K):
That just goes to show how Linux really can perform well for gaming. The performance difference is absolutely insane when compared with their original OpenGL port. Even next to Steam Play, it seems to show that an optimised Linux release can be highly competitive and worth doing. Absolutely fantastic work from Feral Interactive.
If you wish to try it out, it's available without a password in the "linux_vulkan_beta" branch on Steam. To access it, right click on the game in Steam, go to Properties and the Beta tab and then select it from the dropdown box. As shown below:
Keep in mind this is a Beta and issues are to be expected. It may even gain more improvements over time, we will just have to wait and see on that.
Nowadays, all Feral Interactive ports to Linux are done with Vulkan. They seem to be doing the same as they did previously with Mad Max, giving it a Vulkan beta and gathering some feedback while not promoting it to the main supported release. Fair enough, this is a good way to do it to see how it goes.
A couple of their older titles using OpenGL could certainly use this upgrade too. The one that really needs it is the Linux port of Deus Ex: Mankind Divided. I would love to play through that one fully again with a Vulkanized performance boost.
Hat tip to dubigrasu.Article from GamingOnLinux.com
Tags: Adventure, Comedy, Indie Game, Upcoming, Crowdfunding
Scarecrow Studio are now crowdfunding to finish up their very colourful comedy adventure game 3 Minutes to Midnight.
The Kickstarter campaign is now live, with a funding goal of €50,000 they need to reach by November 8. They've already amassed support with over €38,000 so it's likely it will be fully funded.
Taking inspiration from the classics like The Secret of Monkey Island, Day of the Tentacle, and Sam & Max Hit the Road (where have I heard this before?), Scarecrow Studio said 3 Minutes to Midnight will take the point and click gameplay, blend in some humour and high-definition art with an intuitive interface and a "compelling mystery" to solve. They also say it has the "largest script in point-and-click history" and "over 1000 interactable objects" so they're setting the bar for themselves pretty damn high.
You can see their full Kickstarter trailer below, a little of the gameplay start at around 2:15:
Watch video on YouTube.com
They're promising a puzzle system that won't infuriate you too with multiple ways to find solutions and solve them, multiple different endings depending on what you do through the game and how you interact with people along with plenty of easter eggs and hidden special references to find. Overall, they estimate it will give you between 15-20 hours play-time.
However, Linux support might not be released on the same day as the Windows version as it all depends on how much funding they get (stretch goals were mentioned) when the campaign is over. I've messaged them to get a clearer answer on Linux support.GamingOnLinux.com
Tags: RPG, Update, Indie Game, Open Source, Humble Store, Itch.io, Steam
Sometimes you just want to be an evil wizard, build a dungeon and look after some imps. KeeperRL lets you do just that and it just had a big new update with much better modding support.
With the introduction of Steam Workshop support, mods and retired dungeons can now be shared to it to allow others to easily download and try them out. As for the rest of the modding support lots more can now be tweaked. Items, building info, Z-level width, creature names and so on can be changed with mods now and creatures can also drop custom items.
New gameplay features were also added like a contagious plague, enemy aggression can now be tweaked to your liking, water can become bloodied after a battle, creatures can no longer cast spells on enemies they can't see, items can have randomized modifiers to make them more unique and interesting, a new spying effect to allow infiltrating enemy territory and a few other little bits and pieces. There's even two entirely new biomes with snow and desert, both having new creatures and possibly buildings to find.
All these changes make it sound like KeeperRL is continuing to get a lot more interesting to play!
There's also a bunch of UI improvements that went into this release too. There's a nicer mod menu, more handy links in the main menu, item tooltips now have the effect description, uploaded dungeons now show a screenshot of an area chosen by the dungeon author and more. Of course there's also plenty of bug fixes that went into Alpha 29 to make is a smoother experience too.GamingOnLinux.com
I used the GOG version.
The GOG installer will exit with errors, but it's fine - the game will run fine. It won't work if you tab out, though.submitted by /u/e-dt
I spent hours trying to get Monster Hunter World to work after beating the final boss. Having this script at the ready would have saved me loads of time. I hope you can make use of it./u/soda_pop_and_ritalin
So riot games said 2 years ago that they wouldn't be making League of Legends for Linux any time soon.
They said that it wouldn't be cost effective. I can see their point of view, but what if we asked them to provide a modified version of wine that can run the game decently? Would that be a viable solution?submitted by /u/DropieIon