Other News about gaming on Linux

What Should I Do?

Reddit Linux_Gaming - 20. Juni 2025 - 08:02

As A Windows User I Have Been Recently Thinking About Switching To Linux However My Main Problem Is Game Compatibility, Essentially On Games That Prevent Modified Versions From Running. Also If I Do Download Linux What Distro Is Beginner Friendly And Should I Just Dual boot?

submitted by /u/Neat_Acanthaceae8766
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6950xt Flicker Issues

Reddit Linux_Gaming - 20. Juni 2025 - 07:39

So I upgraded my 2080 super to a 6950xt because I was told that amd is so much better in Linux(I’m new been dailying for 3 weeks now, and absolutely love it, but now if my monitor is over 60hz, it flickers like a black screen on and off in different intervals. I have no idea what to do now as the install is brand new. I’ve tried fresh install and updates of (Mint, endeavor, manjaro, cachy, and they all do the same thing. Windows doesn’t. So it’s not that card.

Thank you!

submitted by /u/Swevenski
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Can’t run mods on Mount and Blade Warband

Reddit Linux_Gaming - 20. Juni 2025 - 07:30

Right now I’m on Ubuntu 24.10 or so.

Saw a pretty cool mod for Mount and Blade Warband the other day so I installed it on Steam and tried to get the configuration launcher thing (where modules can be selected) going but I can’t. When I try, the game briefly runs but then stops and no window appears.

When I open up the game’s install location and try to run mbw_config.sh in the terminal, I get this:

QSocketNotifier: Can only be used with threads started with QThread [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Steam not running! (Yes steam was running when I tried this)

And when I try to run mbw_config_linux in terminal, I get this: ./mbw_config_linux: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory

Any clue how I can get mods working for this game?

submitted by /u/AzyWng
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optimizing window managment...?

Reddit Linux_Gaming - 20. Juni 2025 - 06:03

Disclaimers:

I have no idea how to name this post;
I do not come from a english speaking country, prepeare for gramatical errors AND misspelling!!
I am new to Linux (~5 months in)

The post:

So I am playing minecraft with my girl. We both play on the same PC. The way PC can take inputs from both clients at the same time is using a controller and a mod that translates controller inputs to the PC. I do not think this post belongs in Minecraft subreddits/communities, because I think it is based on how to optimize Linux Mint window managment (according to ChatGPT (Yes I use ChatGPT sue me!))

PC specs:
Linux Mint 22.1 Cinamon version 6.4.8
Kernel - 6.8.0-60-generic
CPU AMD Ryzen 5 5600X
GPU RX6700XT
32GB RAM
Display driver X11

Minecraft is very CPU hungry. At the very start of the world, everything was fine. We ran the game with shaders (Makes the games visuals more appealing - GPU hungry). Now our world has grown pretty big and we start to get stutters. Suprise suprise that is what happens. I asked ChatGPT for advise and it said that I need to make a dedicated local server so CPU can handle the server and the cpu-heavy processes in one spot rather than on two individual clients. It helped, CPU usage lowered dramatically and also ChatGPT suggested some tweaks to make the game more optimized. Great success. Now the problem where I am confused here - Why, when fullscreen on both clients, there is screen tearing despite v-sync on. ChatGPT tried to make the game force feed v-sync, but no cigar. Okay, windowed fullscreen - no screen tearing, but awfull frame rate. To give perspective - fullscreen - 60fps, windowed fullscreen (maximised) - 25fps. (Both with v-sync on) When both clients windowed screens where made smaller, everything worked like a charm, smooth, no tearing, just amazing, but the window for the game is small. CPU usage is under 60% and GPU usage is under 50% when maximised or fullscreened on both clients. (You can see GPU usage in the games debug menu) Also, ram is not an issue here, but I highly doubt that RAM is playing a role here.
Also, when ONE client is in fullscreen, BOTH clients have screen tearing. It's like the window manager tool or Cinnamon or Mint or I have no idea who, disables v-sync for the whole system if one screen is in fullscreen.

ChatGPT said that if nothing worked, no game perfomance mods and tweaks and launch properties and game properties (Man I love Linux, haven't seen so many files in my life. Windows OS would never let me in where I cave been with Mint), to use Wayland. Wayland, according to CGPT, is better at rendering windows and handling V-sync.

Should I use wayland or there are any other alternatives? Maybe someone had a similar issue?

Guys what the fuck do I do?

submitted by /u/Serious-Affect-8538
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Graphical Issue with Minecraft

Reddit Linux_Gaming - 20. Juni 2025 - 05:02

Attached video. Player arm does not move when camera is moved, there is also a ghost arm underneath that shows random textures. I have the latest version of jre installed as well as latest GPU drivers. Anyone see this before and/or have any suggestions? Thanks!

submitted by /u/Bwil34
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Help with an Itch.io issue

Reddit Linux_Gaming - 20. Juni 2025 - 04:56

Ok, so I use an HP chromebook, and as such I am launching Itch.io and it's games via the Linux system. A few days ago this started happening and I have yet to resolve the issue. I have not had these issues since I first installed Linux and Itch.io a few months ago.

There are also issues such as some games not even opening and all that. I have already disable sandbox mode, and I have both un-installed and reinstalled the Itch.io app...

submitted by /u/Ok_Extension3182
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Trying to get the Voidswrath minecraft launcher running

Reddit Linux_Gaming - 20. Juni 2025 - 04:04

I know Linux isn't officially supported for Voidswrath, but there is a universal Java jar file that I guess is intended for Mac and Linux.

I'ved tried installing an OpenJDK or default JDK runner and that doesn't seem to be working. While running "java -jar voidlauncher.jar" in my downloads folder gives me this: "xception in thread "AWT-EventQueue-0" java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,

at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1925)
at java.desktop/javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:2001)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:276)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:210)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:158)
at com.voidswrath.voidlauncher.Start.<init>(Start.java:413)
at com.voidswrath.voidlauncher.Start.getStart(Start.java:408)
at com.voidswrath.voidlauncher.Start$1.run(Start.java:202)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:318)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:773)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:720)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:714)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionD
omain.java:87)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
10.10.10.10
Opening Connection...
java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,

at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.JFrame.<init>(JFrame.java:180)
at com.voidswrath.voidlauncher.VoidLauncher.<init>(VoidLauncher.java:745)
at com.voidswrath.voidlauncher.Start.main2(Start.java:344)
at com.voidswrath.voidlauncher.Start2.main(Start2.java:37)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:10
3)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jdotsoft.jarloader.JarClassLoader.invokeMain(JarClassLoader.java:804)
at com.voidswrath.voidlauncher.Start.main(Start.java:104)
Jun 19, 2025 9:52:44 PM com.voidswrath.voidlauncher.Start main
SEVERE: null
java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,

at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1925)
at java.desktop/javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:2001)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:276)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:210)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:158)
at com.voidswrath.voidlauncher.Start.<init>(Start.java:413)
at com.voidswrath.voidlauncher.Start.getStart(Start.java:408)
at com.voidswrath.voidlauncher.Start.main2(Start.java:376)
at com.voidswrath.voidlauncher.Start2.main(Start2.java:37)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:10
3)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jdotsoft.jarloader.JarClassLoader.invokeMain(JarClassLoader.java:804)
at com.voidswrath.voidlauncher.Start.main(Start.java:104)"

Any ideas?

Distro: fedora 42 KDE

RAM: 32gb

CPU: amd ryzen 5 5600x

GPU: amd rx7600 8gb

submitted by /u/ChimeraSX
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No haptic feedback on ps5 controller, need help!

Reddit Linux_Gaming - 20. Juni 2025 - 02:54

Hi all, I recently bought a PS5 controller for my Steam Deck and am quite disappointed with it.

For some reason I can't feel any haptic feedback in the controller when playing Uncharted 4, yet when I was playing Uncharted 4 on my Windows PC with the same PS5 controller, everything seemed to work fine but on SteamOS it's not working. Adaptive triggers seemed to work okay but they feel a little weak on Uncharted especially.

I am also looking for a tool that lets me enable adaptive triggers for any game, does something like that exist on Linux ? I've seen DualSenseX which is perfect but unfortunately it's Windows Only.

I really want to have that machine gun adaptive trigger... surely there's a tool where I can control the triggers from the desktop and then fire up the game? I was disappointed that Resident Evil games on PC have no adaptive triggers so I thought maybe I could make it work on my own. I think it would be cool for racing games too if I can tweak the left trigger to be more stiff and progressive like a brake pedal.

submitted by /u/spyroz545
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Is it possible to just save shader cache permanently? Linux Mint

Reddit Linux_Gaming - 20. Juni 2025 - 02:45

Hello, I've recently transitioned to Linux Mint and been loving it so far.

I play a lot of Overwatch on steam via Proton and for the most part it's alright. But there's just this issue where every time I boot the game, I have to wait like 10 minutes for the game to actually start running at a good fps. On windows, I can stable 600 fps, but on linux mint, for the first 10 minutes, I can barely run 60 fps and even once it stabilizes, it occasionally has frame drops.

I'm thinking this is just an issue with shader cache just not being saved at all and being loaded every time the game is launched. The issue with this is that occasionally the game just crashes and rebooting the game, I have to rejoin the match and try to play in a low fps environment.

I am running:

- Linux Mint 22.1 x86_64

- Kernel version: 6.11.0-26-generic

- Specs: Ryzen 7 7700, RTX 3090, 32GB ram

Proton Versions I have tested: GE-Proton10-4, Proton Experimental, Proton9.0-4

Shader Pre-cache is enabled and I have allow background processing of vulkan shaders.

I have tried some launch options including (which i found on the protondb page):

STAGING_SHARED_MEMORY=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=100000000000 gamemoderun %command%

I've tried searching around on google but haven't been able to solve this. To be honest, I don't know how Windows does it so my idea can definitely be wrong. Is this just the inevitable using linux and steam compatibility layers?

Thanks in advanced!

submitted by /u/Economy-Message3554
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I ported Balatro to Linux, because the dev didn't bother to

Reddit Linux_Gaming - 20. Juni 2025 - 01:35

In my opinion, it's very disappointing. The game as far as I see game relies on fully cross-platform libraries and frameworks, yet it doesn't have a Linux port. It is Steam Deck verified, has a Windows version, a MacOS version, an Android version, an iOS version, a PlayStation version, an Xbox version, a Switch version, but NO Linux version.

You can literally just do love Balatro.exe and the game will run, and will use Wayland and pipewire natively, but it has no Linux version. The controller works fine and the save data is in convenient ~/.local/share/Balatro, but it has no Linux version. The native version launcher at least 2 times faster than one running in Proton, but it has no Linux version.

The only issue that isn't solved with a simple love Balatro.exe is Steam API. But from my understanding, the only thing you have to do is literally just add or "Linux" to the part where it loads luasteam for OS X and download Linux version of luasteam. But I can't properly test that because I don't have steam_api.so.

So FELLAS, tell me, why doesn't a LUA game that can be ported BY A USER has NO Linux version?

For folks who want to do that themselves, here's the script:

#!/usr/bin/env bash cd $(dirname $0) "balamod" -d -b . -o ./Balatro.source (cd Balatro.source && zip -r ../Balatro.love .) cat $(which love) Balatro.love > Balatro chmod u+x Balatro

Drop the script in the game directory together with the balamod executable and run it. You also need zip and love to compile the thing and all the libraries from the game directory, but natively. So something like:

yay -S yay -S love zip lua

for Arch. love drags with it most of the dependencies.

submitted by /u/Damglador
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OBSE64 + Oblivion Remastered + Achievements Enable help?

Reddit Linux_Gaming - 20. Juni 2025 - 01:03

Hello all. Anyone have experience with the Universal Achievement Unblocker mod? I’m attempting to get achievements enabled with the OBSE64 plugin that it offers but have not been able to get it to work through use of several launch options - none have worked. Any help would be appreciated.

submitted by /u/Tanedluna
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Anyone using a Dell E6440?

Reddit Linux_Gaming - 20. Juni 2025 - 00:43

Hello everyone. My current laptop is an older Dell Latitude E6440 with an i7-4712mq and, the problem child here, a Radeon HD8690m. I know it's old but it's what I've got and I'd really like it to work.

On every distro I've tried (debain, arch, and fedora based... ive tried a lot), I cannot get the gpu to go past 400mhz clock.

I've forced amdgpu drivers, force echo to write to the drm/dpm files forcing a higher clock. Eventually with some work arounds and a lot of sudo su nano editing, I can get the gpu and mem to boost to max clocks, but then they stay at max clocks and lose the ability to render anything. Running ANYTHING under DRI_PRIME=1 cause either my system to hang or the program to not launch/render. The system works just fine at 0-400Mhz but then the iGPU gets either the same or better performance.

I'd really like this laptop to perform as it should, notably works great under win10/win11 but of course that is not the end goal here.

Anyone get this laptop to play nice or have any suggestions? Thanks.

submitted by /u/Duckz0nQu4ck
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Elden Ring Nightreign stutters when playing Online (Assumed EAC issue)

Reddit Linux_Gaming - 19. Juni 2025 - 23:49

Hi guys,

I stumbled onto this subreddit on accident while looking for a solution. I'm running Arch Linux (yes, this fulfills the stereotype, but might be necessary for tech support).

Until now, I had no issues whatsoever while gaming on Linux. Other games like Guilty Gear Strive, Clair Obscur and Helldivers 2 run without issues.

Nightreign, however, goes down to 20-25 FPS while playing online (and only while playing Online, offline it runs buttery-smooth). A lot of googling and forum searching lead me to the assumption that EAC is the culprit, and I've also found a few suggestions to fix it, sadly all for Windows. Due to my inexperience with Wine / Proton, I held off on trying to get those solutions running on Linux.

PS: Before I singled-out EAC I thought it had to do with my router running in strict-NAT mode, though i "fixed" that (which solved my disconnection issue with the game). Game runs slightly better now, but still barely playable (especially with the Everdark Version of Gaping Maw).

You got any tips / solutions for me?

submitted by /u/Substantial-Shape862
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adding a windows steam library

Reddit Linux_Gaming - 19. Juni 2025 - 23:45

Alright, here is the deal and the number 1 reason i haven't started maining Linux yet.

I'm using Fedora 42. Steam RPM because sources told me to use it instead of flatpak.

I have mounted the steam library drive on start up using GNOME disks. the drive format is ntfs. which isn't encouraged but works? Fedora can read ntfs just fine by default

and steam can't add a new hard drive with the existing steam library which i installed using windows. I'm not that enthusiastic on either redownload 500GB of games or having two identical libraries.

every time i try to google a solution i get different results due to different linux distros + steam RPM or flatpak. I'm a Linux noobie so I'm at my wits end here.

I know it is possible but i just don't know how to do it. any suggestions?

Steam doesn't tell me anything when i try to add a new library. it just doesn't do anything at all :S nothing promps up or anything. just shows what was there already like it forgot what it was doing

Thanks for reading this and for any help.

submitted by /u/InsaneAwesomeTony
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WOW troubles

Reddit Linux_Gaming - 19. Juni 2025 - 22:57

I have wow installed through steam using basically any version of proton. Sometimes I get a steady fps that feels fine and sometimes it feels really jittery (It skips but I dont know how to describe it). So I got mangohud running and it shows this

https://preview.redd.it/lhpwmyfe6y7f1.png?width=379&format=png&auto=webp&s=209b733fa05ef1689ef59535033ecf52a1f31a43

Is it normal for the timing to be at 5ms and jump to 31ms like that consitently?

https://preview.redd.it/fwi0v3xh6y7f1.png?width=379&format=png&auto=webp&s=b7424a5ce022cf7a8eeff01c144532d9e01db0a2

Because in the lobby running 60 it looks like this and that seems more normal to me.

It just feels awkward to play and I don't really know what the problem is.

submitted by /u/TheSilentFarm
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After latest update, elden ring instantly crashes on fedora linux

Reddit Linux_Gaming - 19. Juni 2025 - 22:57

I’m not sure which update exactly broke it, but after 100h of seamless play elden ring now loads the “initializing…” screen, followed by a white screen and a crash with no report. I tried proton 9, 10, and ge-proton9, and a few launch options. Does anyone know what can cause such a crash and how to fix it? OS: Fedora 42 Workstation Edition Kernel: 6.14.11 DE: gnome 48 CPU: Intel i7-8850H (12) GPU 1: Intel Coffeelake-H GT2 GPU 2: NVIDIA Quadro P3200 Mobile

submitted by /u/ImpressionDue5713
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The Last of Us Part II is not working on linux

Reddit Linux_Gaming - 19. Juni 2025 - 22:01

Specs: i5-10400, Nvidia GTX 1650, 32gb RAM, OS Bazzite 42

Before I start, I'd like to avoid answering some people who will say that my PC can't run The Last of Us Part II or Part I because it's too slow. On Windows it runs smoothly, with some fluctuations, of course, but it works and is playable (between 30 and 75 fps).

Anyway. I changed my OS to Bazzite because I heard it's good for games. I installed The Last of Us Part II via Steam, but I ran into a series of problems. I can't play it at all.

The problem isn't Steam, I can play other Steam games.

I've started to see differences between Steam's compatibility modes, but nothing that actually changes the 5~10fps slowdown (some have this frame rate in the main menu and others with this frame rate in gameplay).

The compatibility modes I used are: Proton Hotfix, Proton Experimental, Proton 9.0-4, Proton 8.0-5, Proton 10.0-1 (beta) and GE Proton 10-4.

I've tried Wine, but since I'm a layman, I couldn't find it at all. I tried searching on the internet and on ChatGPT, but nothing.

A long time ago, I managed to get The Last of Us Part I to work on Linux Mint, but after updating it, it stopped working and I've never been able to do it again, and I don't remember how I managed to play it on it.

I'm here asking for help, because The Last of Us Part II is my favorite game, I've been having this problem for a long time and I really want to stop using Windows 10, I don't want to have to dual boot just to play The Last of Us.

submitted by /u/Nome_Muito_Criativo
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