Other News about gaming on Linux
Get some great Raw Fury games like Kathy Rain, Sable and more in a new Humble Bundle
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Read the full article on GamingOnLinux.
Le Mans Ultimate’s v1.2 December update: All you need to know
FIXKIN: A Long Way Home is a cozy, rhythmic, narrative road trip in a suddenly upside down world
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Read the full article on GamingOnLinux.
I bought Sea of Thieves from the Microsoft Store a while ago. Anyway to play it on Arch?
I bought Sea of Thieves on the microsoft store because it was cheaper than the steam version over a year ago. I started using Arch recently and I'm not sure how to get it running on it.
submitted by /u/marsis312[link] [comments]
Guild Wars Reforged has arrived on Steam
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Read the full article on GamingOnLinux.
How do I show the FPS?
Does anyone know what the alternative for Linux is for Msi afterburne?
submitted by /u/RoketXDfull[link] [comments]
The Logitech G305 Lightspeed Wireless mouse is a great reasonably priced pick
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Read the full article on GamingOnLinux.
Mangohud causing Framedrops / Stutter in Wayland only
Running games with `mangohud %command%` in steam works fine in an X11 session, however in Wayland (KDE Plasma) the game stutters, makes it unplayable. Really weird because I can't find anything about this problem on the net. Am I the only one?
Changing the Proton version, switching to Nvidia Beta drivers all didn't help. Honestly I'm stumped. Obviously games run fine without Mangohud. Any ideas?
Graphics: Device-1: NVIDIA TU104 [GeForce RTX 2070 SUPER] driver: nvidia v: 580.105.08 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: X: loaded: nvidia unloaded: modesetting gpu: nv_platform,nvidia,nvidia-nvswitch resolution: 1: 1920x1200~60Hz 2: 1920x1200~60Hz API: EGL v: 1.5 drivers: nvidia,swrast platforms: gbm,wayland,x11,surfaceless,device API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 580.105.08 renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 API: Vulkan v: 1.4.328 drivers: nvidia surfaces: N/A Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor gpu: corectrl, nvidia-settings, nvidia-smi wl: wayland-info x11: xdpyinfo, xprop, xrandr submitted by /u/MattH-933[link] [comments]
Check out the demo for Chipmatic an upcoming mining and automation game
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Read the full article on GamingOnLinux.
Helldivers 2 internal frame rate limiter causes stuttering, what external limiter can I use?
Is there an environment variable I can put in or something?
submitted by /u/Big-Newspaper646[link] [comments]
Unreal Tournament 2004 is getting revived by OldUnreal with approval from Epic Games
Unreal Tournament 2004 is getting revived by OldUnreal with approval from Epic Games
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Read the full article on GamingOnLinux.
The demo for our Mining/Automation Incremental just released! (natively supports Linux)
You can play it here: https://store.steampowered.com/app/3780950/Chipmatic/
We're making Chipmatic, a mining incremental inspired by Motherload, Dome Keeper and Super Mining Mechs, but with an extra layer of automation!
You control Chip, a lone robot in a mission to reach Earth's Core. To do that, you'll have to gather resources, create a factory and automate production so you can upgrade yourself.
Thank you for checking it out, we're very excited to show you :)
submitted by /u/molter00[link] [comments]
Mesa 25.2.8 and Mesa 25.3.1 released for open source Linux graphics drivers
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Read the full article on GamingOnLinux.
With Steam Frame bringing SteamOS to VR, I made a virtual gamepad & racing wheel you control by grabbing with your VR controllers (Linux/evdev) which work for any SteamVR launched game
Valve's upcoming Steam Frame has me hyped for Linux-native VR gaming. Since it runs SteamOS (Linux), I figured the ecosystem could use more native input tools.
So I built fnuivpad - it turns your VR controllers into virtual input devices via evdev/uinput:
Virtual Gamepad Mode:
- Emulates a standard gamepad with configurable mappings (and a gui for mapping and monitoring)
- Use VR controller buttons, triggers, and thumbsticks as gamepad inputs
- Perfect for DCS(i included default-profile which i use in DCS)
Virtual Racing Wheel Mode:
- Grab a steering wheel in VR space with grip buttons
- Physically rotate your hands to steer
- Pedals mapped to triggers
- Presents as a Logitech G29 (correct VID/PID) for maximum compatibility
- Physics: inertia, centering force, rotation limits with haptic feedback
- VR overlay showing wheel position
Both modes work with Wine/Proton games
The whole thing is Python + evdev, no Windows dependencies. Should work great on Steam Frame when it launches, or any Linux VR setup today (Index, Quest over SteamLink, etc).
Feedback welcome, especially from anyone running VR on Linux who wants to test it.
credits to https://github.com/mdovgialo/steam-vr-wheel for making the original SteamVR Wheel for windows that i translated and improved here
submitted by /u/HearMeOut-13[link] [comments]
This error shows up whenever i launch a game using heroic
Full Logs:
(13:35:19) [INFO]: Launching "Asseto Corza" (sideload) (13:35:19) [INFO]: Native? false (13:35:19) [INFO]: Installed in: /run/user/1000/doc/1cfb0a26 (13:35:19) [INFO]: System Info: CPU: 4x Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz Memory: 16.6 GB (used: 6.94 GB) GPUs: GPU 0: Name: Intel Corporation HD Graphics 620 IDs: D=5916 V=8086 SD=83b2 SV=103c Driver: i915 OS: Fedora Linux 43 (KDE Plasma Desktop Edition) (linux) The current system is not a Steam Deck We are running inside a Flatpak container Software Versions: Heroic: 2.18.1 "Waterfall Beard" Jorul Legendary: 0.20.37 Exit 17 (Heroic) gogdl: 1.1.2 comet: comet 0.2.0 Nile: 1.1.2 Will A. Zeppeli (13:35:19) [INFO]: Game Settings: { "autoInstallDxvk": true, "autoInstallDxvkNvapi": true, "autoInstallVkd3d": true, "preferSystemLibs": false, "enableEsync": true, "enableFsync": true, "enableWineWayland": false, "enableHDR": false, "enableWoW64": false, "nvidiaPrime": false, "enviromentOptions": [], "wrapperOptions": [], "showFps": false, "useGameMode": true, "battlEyeRuntime": true, "eacRuntime": true, "language": "", "beforeLaunchScriptPath": "", "afterLaunchScriptPath": "", "verboseLogs": true, "wineVersion": { "bin": "/home/trashygames/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/wine/Wine-GE-latest/bin/wine", "name": "Wine - Wine-GE-latest", "type": "wine", "lib": "/home/trashygames/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/wine/Wine-GE-latest/lib64", "lib32": "/home/trashygames/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/wine/Wine-GE-latest/lib", "wineserver": "/home/trashygames/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/wine/Wine-GE-latest/bin/wineserver" }, "winePrefix": "/home/trashygames/Games/Heroic/Prefixes/default/Asseto Corza" } (13:35:19) [INFO]: Winetricks packages: Wine Command: /app/bin/gamemoderun /home/trashygames/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/wine/Wine-GE-latest/bin/wine /run/user/1000/doc/1cfb0a26/acs.exe Game Log: gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely gamemodeauto: 002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches. 002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org. gamemodeauto: 002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126). gamemodeauto: gamemodeauto: gamemodeauto: gamemodeauto: 008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 00a0:err:hid:udev_bus_init UDEV monitor creation failed 008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135 003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126 gamemodeauto: gamemodeauto: gamemodeauto: 00d8:err:module:import_dll Library steam_api64.dll (which is needed by L"S:\\1cfb0a26\\acs.exe") not found 00d8:err:module:import_dll Library fmod64.dll (which is needed by L"S:\\1cfb0a26\\acs.exe") not found 00d8:err:module:import_dll Library fmodstudio64.dll (which is needed by L"S:\\1cfb0a26\\acs.exe") not found 00d8:err:module:LdrInitializeThunk Importing dlls for L"S:\\1cfb0a26\\acs.exe" failed, status c0000135 gamemodeauto: gamemodeauto: gamemodeauto: ============= End of log ============= submitted by /u/TrashyGames3[link] [comments]
Best Microphone/Audio Interface setup for Bazzite (Immutable) - Gaming with Speakers?
Hi everyone,
I’m currently daily driving Bazzite (Fedora Atomic based) and loving it, but I need advice on upgrading my audio setup.
The Context: * OS: Bazzite (Immutable/Atomic). I want to avoid anything that requires proprietary drivers or complex software suites (like Synapse/G-Hub/NGENUITY) that don't run on Linux. * The Constraint: I strongly dislike wearing headphones. I play games using speakers. * Goal: I need a microphone setup that won't pick up my game audio or cause feedback loops on Discord. I know I need a Dynamic microphone (not Condenser) for rejection, but I'm unsure about the connection type.
Questions for the community: * Does anyone here game with speakers on Linux? How do you handle noise suppression? Is EasyEffects (RNNoise) enough, or should I rely on hardware DSP? * If going the Interface route, which brand has the best Linux kernel support currently? * Any other specific microphone recommendations that have excellent off-axis rejection to ignore my speakers?
Budget: 600USD (I'm from Hungary)
Thanks for the help!
submitted by /u/Bleestones[link] [comments]
R7 5700X3D / RX 9070 : bottleneck risk using FSR at 1440p?
Hello,
I would like to know if there is a risk of bottleneck when using FSR Quality or Balanced from 1440p native.
I remember some years ago that I upgraded to a RTX 4060 Ti to get advantage of DLSS but I couldn't use it because of the CPU (the framerate was the same, the GPU usage was lower when it was enabled) and I don't want to have this situation again.
Thanks !
submitted by /u/Happy-Respond-8694[link] [comments]
Wuthering Waves doesnt launch with custom Proton version
Only launches with Proton Experimental, which from what i know doesn´t have all codecs for cutscenes.
It gets stuck on Running on Steam
Tried both Proton-CachyOS and Proton-GE with the launch options including ¨steamdeck=1 %command%¨
Im using Fedora Kinoite 43
AMD Ryzen 5 5600G
AMD RX 6650XT
submitted by /u/UmTalDeSamukaBR[link] [comments]
