Other News about gaming on Linux
protontricks can't see second steam library folder (trying to mod Starfield)
I'm running PopOS with X11 and Chrome, I've got Steam installed (.deb) but have a second library location of /games/linux/SteamLibrary, which set as the default game install folder. Starfield is installed there, Proton Experimental is enabled and the game runs fine.
I'm trying to install Mod Organizer 2 for Starfield but it seems that during the installation, protontricks can find both steam libraries but then can't find the prefix directories for the second library.
Here's what I get:
INFO: Installer is up to date (6.0.6). INFO: all dependencies met INFO: selected game 'starfield' INFO: found Steam in '/home/<me>/.steam/debian-installation' INFO: game not found in '/home/<name>/.steam/debian-installation' INFO: game found in '/games/linux/SteamLibrary' INFO: No script extender provided for 'starfield'. <lines about metadata for plugins> protontricks (INFO): Found Steam directory at /home/<name>/.steam/debian-installation protontricks (INFO): Using default Steam Runtime at /home/<name>/.steam/debian-installation/ubuntu12_32/steam-runtime protontricks (INFO): WINETRICKS environment variable is not available. Searching from $PATH. protontricks (INFO): Found 2 Steam library folders protontricks (INFO): Currently logged-in Steam user: <SteamName> protontricks (INFO): Couldn't find custom shortcuts. Maybe none have been created yet? protontricks (INFO): Found Steam directory at /home/<name>/.steam/debian-installation protontricks (INFO): Using default Steam Runtime at /home/<name>/.steam/debian-installation/ubuntu12_32/steam-runtime protontricks (INFO): WINETRICKS environment variable is not available. Searching from $PATH. protontricks (INFO): Found 2 Steam library folders protontricks (INFO): Currently logged-in Steam user: <SteamName> protontricks (INFO): Couldn't find custom shortcuts. Maybe none have been created yet? Traceback (most recent call last): File "/usr/bin/protontricks", line 8, in <module> sys.exit(cli()) ^^^^^ File "/usr/lib/python3/dist-packages/protontricks/cli/main.py", line 32, in cli main(args) File "/usr/lib/python3/dist-packages/protontricks/cli/util.py", line 149, in wrapper return cli_func(self, *args, **kwargs) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/protontricks/cli/main.py", line 329, in main proton_app = find_proton_app( ^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/protontricks/steam.py", line 821, in find_proton_app tool_app = find_steam_compat_tool_app( ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/protontricks/steam.py", line 610, in find_steam_compat_tool_app appinfo_sections = [ ^ File "/usr/lib/python3/dist-packages/protontricks/steam.py", line 540, in iter_appinfo_sections raise SyntaxError("Invalid file magic number") SyntaxError: Invalid file magic number ERROR: Protontricks did not find a valid prefix directory. Stdout was:\nChatGPT suggested doing export STEAM_COMPAT_DATA_PATH=/games/linux/SteamLibrary/steamapps/compatdata/1716740 but that didn't change anything. Also tried it without the AppID on the end and with and without the slash, all same result. The Post‐Install-Instructions on the github page for MO2 says to use STEAM_COMPAT_MOUNTS for install locations outside $HOME so I tried that too but no change.
As a relative newbie, I'm out of ideas so I'm turning to the wisdom of random internet strangers. Does anyone have any suggestions?
submitted by /u/Zippo179[link] [comments]
Why cant i use one 60hz and ome 180hz display on X11
I dont realy want to switch to wayland it is still very unstable and not usable especaly on an nvidia gpu but x11 always lockes your refresch rate to the lowest why
submitted by /u/Strict-Maize7494[link] [comments]
click e scoll funciona e para no hytale e luanti
quando to jogando e clico, o sistema reconhece o click mas o jogo não e a mesma coisa do scroll. só tenho esse problema no hytale e luanti
System: Kernel: 6.17.0-19-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc Desktop: Cinnamon v: 6.6.7 tk: GTK v: 3.24.41 wm: Muffin v: 6.6.3 with: plank vt: 7 dm: LightDM v: 1.30.0 Distro: Linux Mint 22.3 Zena base: Ubuntu 24.04 noble Machine: Type: Desktop System: Gigabyte product: B360M AORUS Gaming 3 v: N/A serial: <superuser required> Mobo: Gigabyte model: B360M AORUS Gaming 3-CF v: x.x serial: <superuser required> uuid: <superuser required> UEFI: American Megatrends v: F13 date: 06/05/2019 CPU: Info: quad core model: Intel Core i3-9100F bits: 64 type: MCP smt: <unsupported> arch: Coffee Lake rev: B cache: L1: 256 KiB L2: 1024 KiB L3: 6 MiB Speed (MHz): avg: 4002 high: 4003 min/max: 800/4200 cores: 1: 4003 2: 4003 3: 4000 4: 4003 bogomips: 28800 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: AMD Lexa PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] driver: amdgpu v: kernel arch: GCN-4 pcie: speed: 8 GT/s lanes: 8 ports: active: HDMI-A-1 empty: DP-1,DVI-D-1 bus-ID: 01:00.0 chip-ID: 1002:699f class-ID: 0300 temp: 47.0 C Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X: loaded: amdgpu unloaded: fbdev,modesetting,vesa dri: radeonsi gpu: amdgpu display-ID: :0 screens: 1 Screen-1: 0 s-res: 1366x768 s-dpi: 96 s-size: 361x203mm (14.21x7.99") s-diag: 414mm (16.31") Monitor-1: HDMI-A-1 mapped: HDMI-A-0 model: AOC 1619w serial: <filter> res: 1366x768 hz: 60 dpi: 101 size: 344x194mm (13.54x7.64") diag: 395mm (15.5") modes: max: 1366x768 min: 720x400 API: EGL v: 1.5 hw: drv: amd radeonsi platforms: device: 0 drv: radeonsi device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi x11: drv: radeonsi inactive: wayland API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 25.2.8-0ubuntu0.24.04.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 550 / 550 Series (radeonsi polaris12 ACO DRM 3.64 6.17.0-19-generic) device-ID: 1002:699f API: Vulkan v: 1.3.275 layers: 7 surfaces: xcb,xlib device: 0 type: discrete-gpu driver: N/A device-ID: 1002:699f device: 1 type: cpu driver: N/A device-ID: 10005:0000 Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: Gigabyte driver: snd_hda_intel v: kernel bus-ID: 00:1f.3 chip-ID: 8086:a348 class-ID: 0403 Device-2: AMD Baffin HDMI/DP Audio [Radeon RX 550 640SP / 560/560X] driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 8 bus-ID: 01:00.1 chip-ID: 1002:aae0 class-ID: 0403 API: ALSA v: k6.17.0-19-generic status: kernel-api Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin Network: Device-1: Intel Ethernet I219-V vendor: Gigabyte driver: e1000e v: kernel port: N/A bus-ID: 00:1f.6 chip-ID: 8086:15bc class-ID: 0200 IF: eno1 state: up speed: 100 Mbps duplex: full mac: <filter> IF-ID-1: ham0 state: unknown speed: 10000 Mbps duplex: full mac: <filter> IF-ID-2: tailscale0 state: unknown speed: -1 duplex: full mac: N/A Drives: Local Storage: total: 558.93 GiB used: 229.03 GiB (41.0%) ID-1: /dev/sda vendor: Kingston model: SA400S37240G size: 223.57 GiB speed: 6.0 Gb/s tech: SSD serial: <filter> fw-rev: 0102 ID-2: /dev/sdb vendor: KingSpec model: P4-120 size: 111.79 GiB speed: 6.0 Gb/s tech: SSD serial: <filter> fw-rev: 2c02 scheme: GPT ID-3: /dev/sdc vendor: A-Data model: SU630 size: 223.57 GiB speed: 6.0 Gb/s tech: SSD serial: <filter> fw-rev: 4c18 Partition: ID-1: / size: 108.98 GiB used: 99.52 GiB (91.3%) fs: ext4 dev: /dev/sdb2 ID-2: /boot/efi size: 511 MiB used: 6.1 MiB (1.2%) fs: vfat dev: /dev/sdb1 Swap: ID-1: swap-1 type: file size: 2 GiB used: 12 KiB (0.0%) priority: -2 file: /swapfile USB: Hub-1: 1-0:1 info: hi-speed hub with single TT ports: 16 rev: 2.0 speed: 480 Mb/s lanes: 1 chip-ID: 1d6b:0002 class-ID: 0900 Device-1: 1-2:2 info: CASUE USB KB type: keyboard,HID driver: hid-generic,usbhid interfaces: 2 rev: 1.1 speed: 1.5 Mb/s lanes: 1 power: 100mA chip-ID: 2a7a:959f class-ID: 0300 Device-2: 1-8:3 info: [Maxxter] Optical gaming mouse type: mouse,keyboard driver: hid-generic,usbhid interfaces: 2 rev: 1.1 speed: 1.5 Mb/s lanes: 1 power: 100mA chip-ID: 18f8:0f99 class-ID: 0300 Hub-2: 2-0:1 info: super-speed hub ports: 6 rev: 3.1 speed: 10 Gb/s lanes: 1 chip-ID: 1d6b:0003 class-ID: 0900 Sensors: System Temperatures: cpu: 45.0 C pch: 49.0 C mobo: 45.0 C gpu: amdgpu temp: 46.0 C Fan Speeds (rpm): N/A Repos: Packages: 2734 pm: dpkg pkgs: 2653 pm: flatpak pkgs: 76 pm: snap pkgs: 5 No active apt repos in: /etc/apt/sources.list No active apt repos in: /etc/apt/sources.list.d/amdgpu-proprietary.list Active apt repos in: /etc/apt/sources.list.d/amdgpu.list 1: deb [arch=amd64,i386 signed-by=/etc/apt/keyrings/rocm.gpg] https: //repo.radeon.com/amdgpu/30.30/ubuntu noble main Active apt repos in: /etc/apt/sources.list.d/microsoft-edge.list 1: deb [arch=amd64] https: //packages.microsoft.com/repos/edge stable main Active apt repos in: /etc/apt/sources.list.d/moonlight-game-streaming-moonlight-qt.list 1: deb [signed-by=/usr/share/keyrings/moonlight-game-streaming-moonlight-qt-archive-keyring.gpg] https: //dl.cloudsmith.io/public/moonlight-game-streaming/moonlight-qt/deb/linuxmint wilma main 2: deb-src [signed-by=/usr/share/keyrings/moonlight-game-streaming-moonlight-qt-archive-keyring.gpg] https: //dl.cloudsmith.io/public/moonlight-game-streaming/moonlight-qt/deb/linuxmint wilma main Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list 1: deb http: //packages.linuxmint.com zena main upstream import backport 2: deb http: //archive.ubuntu.com/ubuntu noble main restricted universe multiverse 3: deb http: //archive.ubuntu.com/ubuntu noble-updates main restricted universe multiverse 4: deb http: //archive.ubuntu.com/ubuntu noble-backports main restricted universe multiverse 5: deb http: //security.ubuntu.com/ubuntu/ noble-security main restricted universe multiverse Active apt repos in: /etc/apt/sources.list.d/rocm.list 1: deb [arch=amd64 signed-by=/etc/apt/keyrings/rocm.gpg] https: //repo.radeon.com/rocm/apt/7.2 noble main 2: deb [arch=amd64,i386 signed-by=/etc/apt/keyrings/rocm.gpg] https: //repo.radeon.com/graphics/7.2/ubuntu noble main Active apt repos in: /etc/apt/sources.list.d/tailscale.list 1: deb [signed-by=/usr/share/keyrings/tailscale-archive-keyring.gpg] https: //pkgs.tailscale.com/stable/ubuntu noble main Active apt repos in: /etc/apt/sources.list.d/vivaldi.list 1: deb [arch=amd64] https: //repo.vivaldi.com/stable/deb/ stable main Active apt repos in: /etc/apt/sources.list.d/warpdotdev.list 1: deb [arch=amd64 signed-by=/etc/apt/trusted.gpg.d/warpdotdev.gpg] https: //releases.warp.dev/linux/deb stable main Info: Memory: total: 16 GiB available: 15.55 GiB used: 4.02 GiB (25.8%) Processes: 657 Power: uptime: 3h 57m states: freeze,mem,disk suspend: deep wakeups: 0 hibernate: platform Init: systemd v: 255 target: graphical (5) default: graphical Compilers: clang: 18.1.3 gcc: 13.3.0 Client: Unknown python3.12 client inxi: 3.3.34https://reddit.com/link/1ru3g85/video/8s8y4ihzn4pg1/player
submitted by /u/kayronnBR[link] [comments]
Weighing distro options as a newbie
I have been unhappy with Windows for quite some time. Until very recently, I didn't realize Linux gaming had come so far. My first exposure was Ubuntu back in the early 2010s. I really liked it, but it was not a gaming option.
A friend of mine uses Fedora KDE and is very happy with it. He uses Mint for his productivity computer. I've also read a lot about Bazzite, but I've also read it makes it more like a TV console experience, which I don't want.
My use is generally browsing/productivity, videos, music, with gaming maybe 25% of the time.
What distro would be good for a newbie?
submitted by /u/Avarria587[link] [comments]
FPS drops after opening a menu in Arknights: Endfield (Debian)
I'm pretty new to linux and I changed from Windows 10 to Debian and I managed to get Endfield working trough steam with DW-Proton and it works fine at 60 FPS at Low (I have GTX 1650) pretty similar how it was on Windows, but as soon I open and close a menu it starts lagging a lot, like from 60 FPS to about 10 FPS, when I'm at the menu it runs fine is only when it's on game that it goes very bad. I think I installed the Nvidia drivers correctly but I don't know if I need to install something else. Does anyone also had this issue and/or know a fix?
submitted by /u/PEROLOKO[link] [comments]
Need help for playing Wuthering Waves on Linux
- Distro: Ubuntu 24.04.4 LTS (Noble Numbat)
- CPU: Info: 6-core model: AMD Ryzen 5 5500
- GPU: NVIDIA AD104 [GeForce RTX 4070 SUPER]
- Driver: NVIDIA Driver (open kernel) metapackage from nvidia-driver-580-server-open (proprietary)
- Launch Options: STEAMDECK=1 SteamOS=1 PROTON_LOG=1 %command%
For those familiar with Linux, I'm trying to play Wuthering Waves on Ubuntu and while the game does run smoothly, cutscenes do not load and instead I get this for video or it abruptly stops then loads this rainbow of colors and the cutscene does not load. Yet the audio will play just fine all the same.
Looking at the logs from PROTON_LOG and launching Steam in Terminal, I got the following error:
ERROR: ld.so: object '/snap/steam/common/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/snap/steam/common/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
I know this has something to do with the compatibility and Proton, but I've yet to figure out how to solve it or what version of Proton I need to ensure things run smoothly.
Switching between Hotfix, Experimental, and Proton 10.0-4 have not yielded answers.
Among Us, Hades 1 and 2, Tetris Effect, Darkest Dungeon, Spiritfarer, Pyre, Bastion, Transistor, Long Live the Queen, Starcom: Unknown Space, UNSIGHTED, and VA-11 Hall-A seem to work just fine.
Does anyone have any advice on what to do? What to test?
submitted by /u/Koanos[link] [comments]
Looking to move to Cachy from Windows. Can I get some advice?
Pirated Games
Hi,
I recently reinstalled CachyOS and I am a pretty big fan of sailing the seven seas when i want to try out a game before buying it, but thats where i get stuck because its not as easy as on windows
I would be using a program called bottles to run them..
My question is how do i know what dependencies i am gonna need for the game in question? is there somewhere i can check? If i knew this i would fully switch to linux no questions..
submitted by /u/ChuppaTricky[link] [comments]
Wondering if anyone ran into issues with Nvidia 595.45.04? Had to rollback.
Also potentially an FYI to anyone updating. I was on 590.48.01, after the update, Elden Ring wouldn't load (unfortunately I went straight into fix-it mode since that's like... all I play lately, so I didn't think to try anything else). The loading bar resets, gets stuck at around 20%, then the FPS counter drops, and everything freezes. Have to kill the process. On GE-Proton10-32, tried a bunch of other Proton versions as well as deleting the shader cache, and it didn't help. Launching steam from the terminal to see logs also didn't show anything useful. Kernel is 6.19.6-2-cachyos. Trying other kernels did not help either. Pretty certain it's the newest drivers.
Funny enough, I was too lazy to use pacman so I bricked my system using Btrfs Assistant to restore to the pre-update snapshot. It tripped up Limine, and I booted into emergency mode and fucked up trying to fix it, and had no console access on the next boot. Had to make pull out a USB stick and boot into SystemRescue (seriously recommend looking into that if you've never heard about it). Thankfully I backed up before the restore so it was just a matter of renaming entries in my /mnt/ directory.
So yeah, in case you update and suddenly have problems, probably the cause. Back to normal after downgrading. I'm curious if anyone else ran into issues, looked around a bunch and found nothing. Update just happened for me on CachyOS so maybe it's too early.
If there's more info, I'd really love to know since I was excited about this particular update, you might know why, VK_EXT_descriptor_heap and some actual hope for DX12.
submitted by /u/IchBinMalade[link] [comments]
HDR with new Nvidia Drivers 595.45
So yesterday i installed CachyOS, i installed the vk_hdr_layer, today i upgraded to 595 and removed the layer as it seems it's not necessary anymore, HDR works, the games enable it but when they do the screen is unnaturally dim. Surely, the layer boosted brightness a good deal but it seems a bit too dim, did someone have the same experience as me?
submitted by /u/Joruko_[link] [comments]
I built a free open-source reference site for all Linux Gaming flags & environment variables
I built a free open-source reference site for all Linux Gaming flags & environment variables
Sick of googling the same Proton/DXVK/Gamescope flags every time I set up a new game, I built a clean static site that centralizes everything in one place.
🔗 https://black0s.github.io/Linux-gaming-flags/
What's covered (200+ flags):
- Proton / Wine
- DXVK / Vulkan
- NVIDIA / OpenGL
- Wayland / X11 / Audio
- Gamescope / Upscaling (FSR, DLSS, NIS…)
- GameMode / CPU
- Wine DLL Overrides
- Steam Launch Options
- MangoHud / Overlay
- Mesa / AMD / Intel
Features:
- Live search with highlight across all flags and descriptions
- Filter by category
- One-click copy for every flag
- FR / EN language toggle
- Zero dependencies, fully static — works offline
It's open source and I'd love contributions. If you know a flag that's missing, a correction, or just a better description — PRs are open. The goal is to make this the go-to reference for the whole community, not just my personal cheatsheet.
GitHub: https://github.com/black0s/Linux-gaming-flags
Hope it saves someone a few DuckDuckGo searches 🐧
submitted by /u/AlphaX-S00999[link] [comments]
Trying to install Chaos Zero Nightemare I get this bug in the installer, any workaround?
Would someone please make sure my experimental game works on Linux?
If you're willing, please message me what your setup's like, how many screens you're using and if they're ultra-wides or if there's anything special about them and what kind of linux you'd be running it with and I'll send a key out or put the demo back up temporarily and send a link, not sure which I'll do yet.
Looking for gamers only, no gamedevs please (looking for the average joe's initial impression while making sure it'll work on linux)
submitted by /u/Significant-Snow-351[link] [comments]
The Double MO2 Gambit: How I finally conquered Skyrim/Nemesis on Linux (MCO/Precision/SCAR/XPMSSE)
To whoever this can help. I have went on a massive trip with modding on Linux/Ubuntu as my first time proper modding of skyrim and I must say what a ride. (I did mod Skyrim in the past, but we are talking 15 years back and not so heavy as it was impossible almost). But I want to write not about the ride, yet about a solution that I banged my head for some hours.
I used STL for the mo2 handling as I traversed from snap, then debian based installs and was faced with many issues. Yet STL "Steam tinker launch" created a good and stable ground.... But then my last problem, Nemesis engine. So below I summarize the process so it could help any on Linux fighting same battle.
What was actually happening. Whenever under STL when I launched Nemesis, he just wouldn't see my installed mods that needed patching. I tried many ways how to make it all visible to Nemesis, but was failing continuously. I even tried to bury Nemesis and go for Pandora, but that was just another headache. So I finally come up with a possible solution.
This is the "Double MO2 Gambit"—a specialized Linux workaround for when the standard Steam Tinker Launch (STL) or Protontricks methods fail to give 32-bit tools like Nemesis the DLL access or folder visibility they need.
The Double MO2 Gambit: A Linux Nemesis Guide When modding Skyrim on Linux, Nemesis often runs into a "VFS Blindness" or DLL error because Proton handles virtual file systems differently than Windows. This process bypasses those hurdles by creating a dedicated "Construction Site" environment.
Most important to have: - Spare prefix that has installed all necessary dlls, generally the vcrun2022 - proton, I use proton 9 that comes with steam.
Step 1: The Standalone MO2 Setup
- Instead of relying only on your main Steam MO2, you create a "Shadow" MO2 to act as the tool runner.
- Unpack a fresh MO2 .exe into a separate folder (e.g., ~/Games/MO2 Tool Builder).
- Point it to your existing mod, overwrite, and profile folders so it sees all your data.
- Add to Steam: Add this standalone ModOrganizer.exe as a Non-Steam Game. Here I am not sure if it really was necessary
Step 2: The Physical Bridge (Symlinks)
Nemesis is hardcoded to look for files in specific Data paths. We trick it into seeing your mods as if they are installed manually. 1. Nemesis Tool: Copy the Nemesis_Engine folder from your mod directory physically into your real Skyrim Special Edition/Data folder. 2. The Output Portal: Create a Symlink from your real Skyrim/Data/meshes/actor/character folder to a new mod folder in your MO2 directory (e.g., Nemesis_Output_Native). - Why? When Nemesis "writes" to the game, the files automatically teleport into a manageable MO2 mod. 3. The Mirror: Create a Nemesis_Mirror in Skyrim/Data pointing back to your mods folder as a fallback.
Step 3: The Terminal Power-Run
To give the standalone MO2 access to the Windows DLLs and the Proton environment it needs to process behavior files, launch it via the terminal. I used a spare prefix as the prefix for Skyrim was handled by STL, it didn't allow proton to bypass it. So my spare prefix had all dlls as it was my backupd from my time of snap version.
The Command (Adjust paths for your system):
export STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/user/.local/share/Steam" && \ export STEAM_COMPAT_DATA_PATH="/home/user/.local/share/Steam/steamapps/compatdata/489830_FACTORY" && \ WINEPREFIX="/home/user/.local/share/Steam/steamapps/compatdata/489830_FACTORY/pfx" \ "/home/user/.local/share/Steam/steamapps/common/Proton 9.0 (Beta)/proton" run \ "/home/user/Games/MO2 Tool Builder/ModOrganizer.exe"
(Also using a dedicated _FACTORY compatdata folder prevents your main game prefix from getting cluttered. I did clutter a lot of them).
This command launches your MO2.
Step 4: The Nemesis Run
- Launch Nemesis from the standalone MO2 UI. 2. Update Engine: It should now reach 100% without DLL errors.
- Check Patches: Select your mods (MCO, Precision, SCAR, etc.).
- Launch Behavior Engine: It will process your animations (e.g., 1,000+) and write them directly into your symlinked output folder.
The Result You now have a "Baked" animation mod (Nemesis_Output_Native). You can close the terminal and the standalone MO2. Launch your game through your regular STL/Steam setup. Make sure your new Output mod is at the bottom of your load order.
For those interested. I run a modlist with a 1300 mods, including Community shaders, ELFX, many atmospheric, texture replacing mods. Quest lands, armors and quite some animation suite of mods, further is a classic jk's all and ryn's almost all. Now all is stable and works well. And no I don't use dyndolod, that would just be a new crusade which I am not willing to make yet 😂.
submitted by /u/Haunting-Engine-8533[link] [comments]
Current state of Ray Tracing on Linux?
How's Ray Tracing performance on Linux nowadays compared to Windows? I remember reading somewhere that new Mesa updates would try to lessen the gap in RT performance (specially for UE5) that was a couple months ago.
So what's it's current state? I'm planning on replacing my 7700xt for a 9070 (non XT) just for the better RT and FSR4 but if RT on Linux is still like 40 to 60% worst than on Windows then I really see no point.
Something about a PS5 pro having better results at RT than my PC wouldn't sit right with me lol
[link] [comments]
RE 9 traversal stutters?
I want to find out if its just me, or if its the game and others get it as well. For the most part the game is buttery smooth. I'm running a 9070xt and 7800x3d on Cachy os. Kernel 6.19.8 and Mesa 26.02. Whats happening is a very small but noticeable hitch when walking into new rooms. I'm in the first area of Wrenwood. Just killed the Chef. got into roulette room. Got east wing key. I use VRR and HDR but i didn't see a difference with them off.
submitted by /u/BuffaloGlum331[link] [comments]
Batman Arkham Asylum suffering from shader compilation stutters despite the steam precompiled shaders being enabled
The game is runing like crap i don't have the best spec in the town but it's decent enough for this game and steam has done the "shader precaching" thing but it still compiles shader and stutter i checked the dvxk shader cache folder it had like 1 file with 242.40 kb size and i am like 20 percent in the game i saw that the fossilized shader cache folder was indeed there and i had to wait about 15 mins for the vulkan shader to compile i have tried different proton ge version tried almost all the relevant suggestion at protondb nothing work it still stutters like crap here all the details cpu :
ryzen 3 3250u
Kernel: Linux 6.19.5-1-default
8 gb ddr4 ram
opensuse tumbleweed kde x11
nvme
GPU: AMD Radeon Vega 3 Graphics [Integrated]
i did check the benchmarks the game is supposed to run butter smooth on high (yes physx is off and i have it installed anyways cuz game won't boot without it for some reason ) i have even tried to turn of shader pre caching and turn it back on now it dosen't even re downloads and recompiles shader for the game did the directx 9 launch parameter thing and the radv launch parameter thing nothing helps
also as far as i remeber steam is installed via zypper from an rpm package or repo don't rem that
submitted by /u/Slight-Eye3111[link] [comments]
ayuda
holaa soy usuario de sober chromebook plus hp y osea busco ayuda por que tengo un error donde no puedo escribir en el buscador o en el chat pero el resto va normal,aparece el cursor me deja moverme con las teclas WASD lo unico que no me deja es escribir alguien sab solucionarlo?
submitted by /u/Gxlylo[link] [comments]
