Other News about gaming on Linux
Planning a retro LAN party for my bachelor’s – need distro advice for a pile of 2000s laptops
So I’m pitching an idea to my best men for my bachelor’s party and since my fellowship consists mostly of gamers, I’m trying to convince them to start drinking on second day and do a retro LAN party on first instead.
I got my hands on 16 early-2000s laptops (mostly DELL, few Lenovo and HP). My plan is to turn them into a plug-and-play LAN setup with classic multiplayer games that still have Linux ports or natives.
Current game shortlist:
CS 1.6
Unreal Tournament (1999 or 2004)
Serious Sam: Second Encounter
SRB2Kart
Re-Volt
Worms Armageddon
Teeworlds / Soldat
The idea is that every laptop already has everything installed, you sit down, plug into the switch, and we just start hosting games on whoever’s machine is free (probably the same machine the host is playing on).
To give you an idea of what we’ll be running on hardware-wise:
-early/mid-2000s laptops
- around 40GB HDD each
- mix of Intel + some Nvidia GPUs
- Anything between 1–4GB RAM
- 10/100 LAN switch (eying down D-Link DES-1024R+ 10/100 Fast Ethernet 24-port switch)
What I’m looking for in a distro:
- lightweight (small install footprint would be ideal)
- low RAM/CPU usage
- easy driver support for Intel/Nvidia graphics
- painless networking (plug into LAN switch and it just works)
- preferably something where installing these games isn’t very problematic
I don’t need a fancy desktop environment — honestly a super minimal window manager is totally fine as long as launching the games is easy.
So far I got to some threads recommending Lubuntu for something similar.
But I’m curious what would be your pick to set up 16 identical retro LAN machines and wanted minimal maintenance.
Anyone actually done something similar?
All responses are appreciated
submitted by /u/That-Fun-7760[link] [comments]
DayZ on Ubuntu - Connection to host has been lost
Hi all,
Back on Linux after a long long while. Using Ubuntu 25.10, steam installed via Snap and trying to run DayZ. Every time i connect to a server, it starts loading like normal, freezes and then shows an error "Connection to host has been lost"
What I've tried:
* Changing proton layer, tried GE-proton and proton Experimental as well as the default one (Let steam choose)
* Tried running DayZ with special launch instructions, "%command% -nosplash -noBenchmark -noLogs -allowVP -d3d11"
* Tried deleting the BattleEye folder, and verify game files in Steam.
* Tried different servers
* tried to Set a lower MTU. (Gemini gave me that tip)
* Tried google but i don't see anyone having this problem on Linux.
But still get the same error, every time.
Any tips? Please, i don't want to go back to Windows 😪
Thanks!
submitted by /u/JealousGuy0[link] [comments]
How to get games running on Linux using fightcade? Please help
[Help] 9070xt VRAM Clock Speed stuck on 2248MHz in games
Hey so the problem is my VRAM doesn't boost to the max while gaming on 9070XT. It reaches MCLK 1124 MHz (~2248 effective). The behavior seems very weird. From my observation If I put (for example) a terminal in fullscreen on my second monitor it boosts to the max when gaming.
In LACT my power profile mode and performance level are set to automatic and BOOTUP_DEFAULT
I checked If PPD was interfering (system status lactd) but nope, the result was: conflicting power-profiles-daemon action amdgpu_dpm is already disabled
When I change my performance level in LACT to Manual and then set the Power Profile Mode to 3D_FULL_SCREEN it fixes the problem and it boosts to the max in-game. idk If that's the expected behavior since I'm very new to Linux
I'm on Nobara Linux with KDE Plasma,
kernel 6.19
Mesa 26.0.2
linux-firmware 20260221
Both LACT and Daemon are up to date.
Idk If that's relevant, but i'm using two monitors one 2560x1440 165Hz and the second one 1920x1080 100Hz
I'll appreciate any help or explanation! For now I'm leaving my power profile mode on 3D_FULL_SCREEN
submitted by /u/Vit0_Howczukken[link] [comments]
NVIDIA DLSS 5 announced and it's all about that AI generation
Read the full article on GamingOnLinux.
Battlenet CachyOs
Olá a todos, existe algum tutorial para conseguir rodar o battlenet no cachyOS? Tudo oq tentei até o momento simplesmente não funciona battlenet da erro e fecha.
submitted by /u/ConsistentAddress959[link] [comments]
WoW window disappears when setting the proper resolution
I'm very new to Linux and started with Pop! 24 as it seemed like a good general use distro.
I've been having resolution issues with games in general, but especially with WoW (launched using Lutris). It launches at the wrong resolution, then when I adjust the resolution the window disappears. I still hear audio, and the process is still running but it's generally unreachable.
Any advice?
submitted by /u/barrosc5321[link] [comments]
Ubisoft Connect launching from Faugus with white screen
Ubisoft Connect keeps launching with white screen from Faugus. Using proton GE latest. Tried to clear cache, added corefonts, d3dcompiler_43 and d3dcompiler_47 via winetricks, removed launch argument PROTON_ENABLE_WAYLAND=0. Nothing works. Reinstalled connect (directly through Faugus like previously) and redownloaded the games. Worked until first game launch (FC Primal) and after closing the game the problem is back. I'm on NVidia 4050 Laptop. Anyone has ideas?
submitted by /u/dzolna[link] [comments]
Is the default Ubuntu mouse accel good?
I've heard that Window's default mouse accel is really trash, and should be replaced by 3rd party software. Does this apply to Linux aswell, or should I spare the headache of tryna get a 3rd party mouse accel program to work?
submitted by /u/Pangolin_FanWastaken[link] [comments]
Green Bar when streaming windows on Discord
I've been trying everything to get this to go away. It seems to be that the discord client is capturing more than just the window, and as such it creates this green buffer on the right-hand side.
It only happens when streaming maximized windows. Non-maximized windows are fine, as are full-screen windows.
I've tried a few discord clients, from the official one, Vesktop, and Equibop. The official client doesn't have it, but suffers from more severe issues worse than the green bar. The other two seem to have this issue. If anyone could point me in the right direction on how to address it, especially with the Equibop client since I prefer it the most, I'd greatly appreciate it.
So far I've tried enabling/disabling hardware acceleration, and switching between X11 and wayland.
submitted by /u/AeskulS[link] [comments]
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
News Summary:
- NVIDIA DLSS 5, arriving this fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.
- DLSS 5 is the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
- DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
[link] [comments]
Far Cry 4 completely silent hang / deadlock on launch (Intel Alder Lake / Proton Experimental) - Deep Dive & Bug Report
Hey everyone. I've been spending the last few days trying to get Far Cry 4 to launch on my Fedora system with an i5-1235U and RTX 2050. While other Dunia and Ubisoft games like Far Cry 3 and Watch Dogs run flawlessly out of the box, FC4 completely refuses to show a window.
The game doesn't crash. Instead, the FarCry4.exe process hangs indefinitely in the background using exactly one thread's worth of CPU. I've done a massive amount of troubleshooting, tweaking everything from Proton CPU topology masks to USB module overrides, xalia blocks, and fsync toggles. Nothing gets the engine past this initial deadlock.
It looks like a severe conflict between the game's old engine or VMProtect DRM and the way Proton handles Intel's hybrid P-core and E-core architecture. The engine seems to trap the main thread in an infinite loop during hardware polling or accessibility hook injection.
Has anyone else with an Alder Lake or newer Intel CPU managed to get past this silent hang on recent Proton builds? I am attaching a detailed bug report below with all my diagnostic findings, logs context, and tested parameters. Any insights or workarounds would be hugely appreciated!
---
Bug Report: Far Cry 4 (Steam) fails to launch via Proton on Linux - Silent hang / Deadlock during initialization
- System Environment
OS: Fedora Linux 43 (Workstation Edition)
Kernel: 6.18.16-200.fc43.x86_64
Desktop Environment / Display Server: KDE Plasma / Wayland
CPU: Intel Core i5-1235U (10 Cores, 12 Threads - Hybrid P/E Architecture)
GPU: NVIDIA GeForce RTX 2050 (Hybrid Graphics / PRIME Offload) 580.126.18
RAM: 16 GB
Proton Versions Tested: Proton Experimental (experimental-10.0-20260227), Proton 9.0, Proton 8.0
Launcher: Steam (AppID: 298110) + Ubisoft Connect (latest version auto-installed via prefix)
- Issue Description
Far Cry 4 fails to launch completely on Linux via Steam/Proton. Upon clicking "Play", the Ubisoft Connect launcher initializes properly, connects to the network, and seemingly hands over the launch to the game. However, the game window never appears.
The process FarCry4.exe remains running in the background indefinitely, consuming ~5.5% of CPU usage. The game sits in an Rs (Running) state but is caught in a deadlock. It fails to even reach the stage of generating the GamerProfile.xml file in the compatdata documents folder.
Crucial Context: Far Cry 3, Watch Dogs 1 run nicely without any tweaking.
- Logs and Diagnostic Findings
Generating a log via PROTON_LOG=1 reveals the following behavior:
- Continuous, infinite spam of NtGetContextThread and EXCEPTION_SINGLE_STEP.
- The engine appears to suffer a threading deadlock (likely Job Manager struggling with the Intel Alder Lake Hybrid P/E core architecture, or VMProtect anti-tamper failing to parse the Proton environment/CPU topology).
- Proton's accessibility tool (xalia.exe) was observed attempting to hook into the game process, which might be triggering the game's anti-cheat/DRM protections, causing it to intentionally trap the main thread in an infinite loop.
- Extensive Troubleshooting Steps Already Taken (None succeeded)
- Clean Installation: Completely deleted the prefix folder (compatdata/298110) and cleanly reinstalled the game.
- Steam Input & Overlays: Disabled Steam Input entirely. Disabled both Steam Overlay and Ubisoft Connect in-game overlays.
- USB Polling Fix: Applied WINEDLLOVERRIDES="wineusb.sys,winebus.sys=d" to prevent known winedevice.exe segmentation faults. (Improved background stability, but game still hangs).
- CPU Topology Masking (Addressing Intel Hybrid Core issues): * Applied WINE_CPU_TOPOLOGY=4:0,1,2,3 to force a symmetric quad-core environment. Used Linux scheduler taskset -c 0-3 to physically restrict the process.
- Synchronization Toggles: * Used PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 to prevent deadlock states. (This merely changed the process state from Running R to Sleeping S, but still no graphical output).
- Xalia Isolation: Blocked Proton's accessibility hook via PROTON_XALIA=0, WINEDLLOVERRIDES="xalia.exe=d", and physically renaming the binary in the Proton files.
- Graphics & Windowing: * Forced NVIDIA GPU via __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia.
- Manually created the directory structure and injected a GamerProfile.xml forcing WindowMode="2" (Borderless) to bypass potential Wayland fullscreen capture bugs.
- Tested Launch Parameter Combinations
Below are some of the exact launch arguments tested via Steam, all resulting in the exact same silent deadlock:
- Vanilla test (after clean install): PROTON_LOG=1 %command% -skipintro
- Core isolation & Overlay block: WINEDLLOVERRIDES="wineusb.sys,winebus.sys,gameoverlayrenderer,gameoverlayrenderer64=d" WINE_CPU_TOPOLOGY=4:0,1,2,3 %command%
- Maximum isolation: PROTON_XALIA=0 PROTON_NO_FSYNC=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 WINEDLLOVERRIDES="wineusb.sys,winebus.sys,gameoverlayrenderer,gameoverlayrenderer64=d" %command%
Any assistance or an engine-level patch / Proton workaround would be highly appreciated.
---
Regards,
xairaven
submitted by /u/xairaven[link] [comments]
PlayStation 3 emulator RPCS3 gets easier to use with Steam
Read the full article on GamingOnLinux.
Help! My 9070 XT is only using 260W at maximum
Hello! Got my hands on a new 9070 XT to play CP77 and noticed my frames not being as high as expected. Checked the power draw trough LACT and saw it only using half of the set 374W power limit. Otherwise no shenanigans with OCing or similar.
My specs:
System: Host: endeavouros Kernel: 6.19.8-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: KDE Plasma v: 6.6.2 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: EndeavourOS base: Arch Linux CPU: Info: 6-core model: AMD Ryzen 5 5600G with Radeon Graphics bits: 64 type: MT MCP arch: Zen 3 rev: 0 cache: L1: 384 KiB L2: 3 MiB L3: 16 MiB Speed (MHz): avg: 2960 min/max: 404/4466 boost: enabled cores: 1: 2960 2: 2960 3: 2960 4: 2960 5: 2960 6: 2960 7: 2960 8: 2960 9: 2960 10: 2960 11: 2960 12: 2960 bogomips: 93600 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 [Radeon RX 9070/9070 XT/9070 GRE] vendor: XFX driver: amdgpu v: kernel arch: RDNA-4 pcie: speed: 32 GT/s lanes: 16 ports: active: DP-1,DP-4 empty: DP-2, DP-3, DP-5, HDMI-A-1, Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:7550 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting,radeon alternate: fbdev,vesa dri: radeonsi gpu: amdgpu d-rect: 5120x1440 display-ID: 0 Monitor-1: DP-1 pos: primary,left model: Dell U2724D res: 2560x1440 hz: 120 dpi: 109 diag: 685mm (27") Monitor-2: DP-4 pos: right model: Dell U2717D res: 2560x1440 hz: 60 dpi: 109 diag: 685mm (27") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.2-arch1.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 9070 XT (radeonsi gfx1201 ACO DRM 3.64 6.19.8-arch1-1) device-ID: 1002:7550 display-ID: :1.0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: discrete-gpu driver: mesa radv device-ID: 1002:7550 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor wl: wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab40 Device-2: Advanced Micro Devices [AMD/ATI] Renoir/Cezanne HDMI/DP Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0e:00.1 chip-ID: 1002:1637 Device-3: Advanced Micro Devices [AMD] Ryzen HD Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0e:00.6 chip-ID: 1022:15e3 Device-4: C-Media Audio Adapter (Unitek Y-247A) driver: cmedia_hs100b,snd-usb-audio,usbhid type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 3-1.2.4:8 chip-ID: 0d8c:0014 API: ALSA v: k6.19.8-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.6.2 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: pluginI know the 5600G is a little underpowered.
I tested Unigine Valley (Extreme HD) and got 100% GPU util at 150W, 20% CPU util with single threads spiking up to 75% sometimes. Score: 6693 at 160 FPS. According to notebookcheck it should be more like 215 FPS.
Anyone got any ideas?
submitted by /u/Hell_Sing_Force[link] [comments]
I finally found the EXACT trigger for my input lag. Can AMD & NVIDIA users confirm this?
This is my 3rd or 4th post here regarding floaty/sluggish mouse input lag, but after hours of testing, I finally have the 100% reproducible cause.
Please, if you have a minute, try this and confirm if it happens on your setup (especially curious about AMD users).
The Test & The Cause: I can get consistent and very noticeable input lag via Proton if I crank the game resolution to 4k just to force my GPU to work at 99-100% utilization.
If the game is getting 60 FPS at 100% GPU load — I get insane, floaty input lag.
If I set the IN-GAME frame limiter to 50 FPS (so the GPU load drops to ~85%) — the input lag is completely gone and the mouse is razor-sharp.
Important notes from my testing:
Using external limiters like MangoHud or DXVK_FRAME_RATE does not fix this. They just hold the frames in the buffer and cause the exact same input lag. It HAS to be the in-game limiter.
I have compositing completely disabled (X11). This is purely a render queue / GPU bottleneck issue happening through Proton/VKD3D.
My questions for the community:
Does anyone know a real fix for this other than constantly tweaking the in-game FPS limit to stay below 95% GPU usage?
Windows seems to handle 100% GPU utilization way better without causing this massive input delay (even without Reflex). Does Linux/Proton just lack a native way to prevent the CPU from queueing frames when the GPU is maxed out?
Do I have to buy an AMD card to fix this, or does AMD suffer from the exact same render queue input lag on Proton when hitting 100% GPU? I suppose switching to AMD won't magically fix the Proton translation queue, but I'd love to hear from Radeon owners.
submitted by /u/Ok-Sky9219[link] [comments]
Steam cloud out of sync
Hi everyone, I just switched over from windows to Linux (Bazzite). I want to play resident evil requiem but my cloud date is out of sync. It appears to only be with that game. Does anyone know how to re sync my save data? Also, sorry if i have been asking a lot of simple minded questions in this sub. I could not find a straight answer online about this.
submitted by /u/Fun_Childhood8652[link] [comments]
I have two games I want to play and they both keep crashing after a few seconds.
I have attempted to play two games in my steam library on my linux laptop:
Deadlock
Titanfall 2
both games crash a few seconds after running. No error message or anything. Game just abruptly closes.
I have tried different versions of proton for both, including proton-experimental and proton-ge.
I have tried using different launch options from protondb. The problems still persist.
My laptop is a ASUS TUF Gaming A15 laptop.
I am running Kubuntu 25.10 with Wayland.
Any help would be appreciated. None of this happened when I used PopOS a few years ago (when they still used Gnome).
submitted by /u/derpeyman28[link] [comments]
Does anyone have any advice for installing OpenRazer for someone new to Linux?
Arc B580 and Marvel Rivals
A friend of mine got the Arc B580 and I can't run marvel rivals no matter what I try and even what distro I try I always get this error.
Does anyone know how to fix this?
submitted by /u/katarokthevirus[link] [comments]
