Other News about gaming on Linux
Gta online issue
Hello! Im a arch linux user and i was recently using heroic for playing gta v, everything going cool, i own only the rockstar games version, not steam, not epic games, js rockstar launcher, everything fine until i wanna enter the online mode, when i enter js says "battleye has kicked you from this session (or smth like that) please go back to grand theft auto V" , One of my friends told me i should use the proton battleye abvailable on steam yk, the problem is i don't have gta v on steam, how i use that proton version on heroic?, or it is another way to fix that problem? i appreciate any help!!! :p
submitted by /u/Prudent-Baker-3520[link] [comments]
Not registering drag clicks
Hi, so I switched to Linux a few hours ago and what I noticed is that if I drag click the cps stay on 1-2(I usually get around 20). I think I made the double click speed thing which didn't work is there something else I can do? I use fedora workstation
submitted by /u/Dramatic-Rule6783[link] [comments]
The Steam Hardware announcement from Valve states that due to memory and storage shortages, final pricing and launch dates for the Steam Machine, Steam Frame, and Steam Controller are delayed, with more updates to follow on their blog.
Alpha testers wanted: Logitech RS50 kernel driver with force feedback
I'm developing a Linux kernel driver for the Logitech RS50 Direct Drive wheel base and looking for alpha testers who own this hardware and run Linux.
Repo: https://github.com/mescon/logitech-rs50-linux-driver
Current status:
The driver implements: - FF_CONSTANT force feedback (the effect type used by modern racing titles)
Full input support (all 17 buttons, rotary encoders, D-pad, 16-bit pedal axes, up to 2700° wheel rotation)
Runtime configuration via sysfs for all G Hub settings: rotation range, FFB strength, damping, TRUEFORCE, pedal curves/deadzones, LIGHTSYNC LED control
Oversteer compatibility (patch included, not yet submitted upstream)
It's a patched hid-logitech-hidpp module that replaces the in-kernel version and maintains support for other Logitech HID++ devices (G29, G920, G923, mice, keyboards, etc.).
Requirements:
Linux kernel 5.15+
Basic comfort with building kernel modules or using DKMS
Willingness to test and report issues
What I'm looking for:
Reports of FFB behavior in different games (native Linux + Proton)
Any input mapping quirks or missed button events
sysfs attribute bugs or unexpected behavior
Regressions affecting other Logitech HID++ devices if you have them
The driver works but hasn't been tested across many configurations. Edge cases and distribution-specific issues are expected.
How this was built:
The RS50 uses a different FFB architecture than Logitech's belt-driven wheels (G29/G920/G923). Those use the HID++ protocol for force feedback commands, but the RS50 sends FFB over a dedicated USB endpoint with its own report format.
The protocol was reverse-engineered by capturing USB traffic between G Hub and the wheel on Windows using Wireshark. The driver builds on top of the existing hid-logitech-hidpp kernel module, adding RS50-specific initialization and FFB handling while preserving support for all other Logitech HID++ devices.
Protocol documentation is included in the repo for anyone curious about the technical details.
Code quality:
The driver is built and checked via GitHub Actions CI against multiple kernel versions (5.15, 6.8, 6.12, 6.18) with static analysis tools (sparse, smatch). That said, I'm a single developer testing on one machine. CI catches build regressions and common bugs, but real-world hardware testing is limited to my own setup.
Acknowledgements:
This driver builds on JacKeTUs' hid-logitech-hidpp fork (which added G Pro wheel support) and the upstream kernel driver by Benjamin Tissoires and contributors.
Feedback:
GitHub Issues preferred since it makes tracking and reproducing problems much easier than Reddit threads.
TLDR: If you've been waiting for RS50 support on Linux and don't mind running alpha software, give it a shot and let me know how it goes.
submitted by /u/mescon[link] [comments]
Screen tearing only while recording (file is perfect) – Linux Mint 21.3, Cinnamon, Intel Xe, OBS
Hey everyone,
I’m running into a very specific issue and I’d like to understand what’s happening technically.
System:
- Linux Mint 21.3 (Cinnamon, X11)
- i5-1135G7 (Intel Iris Xe)
- NVIDIA MX350 (Prime on-demand)
- OBS 30.x (.deb version)
Current setup:
- Minecraft rendering (tested both Intel Xe TGL GT2 and MX350)
- OBS recording using Intel QuickSync (QSV, H.264, ICQ 20)
- Recording works perfectly
- Final video file is smooth and has zero tearing
The issue:
When I start recording in OBS, my live screen (what I see while playing) starts showing tearing.
Important details:
- The recorded file has NO tearing.
- FPS is stable.
- CPU/GPU usage is normal.
- Happens whether Minecraft runs on Intel or NVIDIA.
- PRIME sync does not appear in xrandr --prop.
- glxinfo shows Mesa Intel Xe as renderer.
- Session type is X11.
- Disabling fullscreen unredirect didn’t help.
- VSync in-game on/off doesn’t change the behavior.
So this seems to be compositor-related (Cinnamon/Muffin) rather than rendering or encoding.
It looks like when OBS starts screen capture, the compositor changes its buffering behavior and stops syncing to vblank properly, causing tearing only on the physical display.
Has anyone experienced this specifically with Cinnamon + X11 + screen capture active?
Is there a known fix for this without switching desktop environments?
Thanks in advance — the recording pipeline works perfectly, this is purely a visual tearing issue during capture.
submitted by /u/bOYTO_[link] [comments]
About performance in Linux through proton.
I have recently made the switch to linux and have been beyond impressed with the performance of games through the Proton layer. For most games I genuinely cannot tell a difference in terms of performance which is mindblowing to me. The open source community and Valve have performed some miracles here.
I play Fallout 76 on a near daily basis and curiously this is one of the only games where I am able to tell a difference. Maybe its due to my familiarity with it but looking at the FPS I feel like I can pinpoint my issue.
In Windows the FPS in that game is in general more smooth, never going above 200 but also rarely below 50. While in linux I can really see the effect of a complex scene on the FPS. Looking at a map or the floor for example can easily net over 500 FPS while a complex scene can immediately dip down to the low 30's. I kind of like seeing this feedback PC enthousiast, but I'm curious why this happens and why it's not like that on windows.
Im sure that part of it is due to my RTX 4070 as I'm aware Nvidia doesn't always play nice with linux. But I would be interested in anyone can shed some light on why this behavior is happening exactly?
submitted by /u/GayTaco_[link] [comments]
Can anyone help me with getting ProtonDB the website to actually open??
I've been trying to access the website for ProtonDB as I want to see what works best for my steamdeck games which is linux so as far as I know I'm hopefully able to ask this here as I had my post removed from steamdeck reddit page. Every time I open the website it gets stuck on the loading page and never opens it's been like this for 5 months I want to use the website to my advantage but have had to rely on YouTube for weather a game works on my steamdeck or not as the verified system is not great.
Please anyone help me I live in Canada if that is relevant at all Works with a vpn must be a issue with my ISP
submitted by /u/Lazorlight[link] [comments]
Just installed Pop! I think I’m doing something wrong. PC is incredibly slow after install.
Just installed Pop, and I’m seeing an overall performance dip. I’m mainly seeing apps taking forever to open (2-3s), all my CPU cores max out when downloading games. Is this all a part of the UX, or am I doing something wrong?
Laptop: HP Victus 15
CPU: AMD Ryzen 5 7535HS
GPU: Nvidia RTX 2050
32Gb of ram etc.
submitted by /u/Can_0f_Beans[link] [comments]
Eldenring Microstutters
So for some reason Elden ring has always been giving me micro stutters no matter what I do, I've changed the graphics, installed mods to lower them even more, gone through all the settings and even reinstalled my graphics drivers and still nothing. I'm not really sure what to do anymore but it's gotten to the point where it's so annoying that it's basically unplayable at this point. Here are my specs, I've not had this issue with any other games so I'm not sure why Elden ring of all things does it.
System:
Graphics card: Nvidia GeForce RTX 2060
Processor: AMD Ryzen 5 3600 6-core
Operating system: Linux Mint 22.3 cinnamon
Kernal: 6.14.0-37 generic
submitted by /u/Crimsonette_[link] [comments]
Possibly deleted save?
For some context, I was trying to install bepinex to a pirated copy of fall of avalon, while trying to make it work, I changed the name of the executable which made steam not be able to launch the game so I reverted the change but still couldn't launch the game which made me decide to remove the non-steam game from my library and add it once more.
This ended up fixing the game but now when I get to the menu, I find that my save is gone, I managed to find the save data location but my save wasn't in there so I'm trying to figure out what happened to it, does steam delete save files once a non steam game ran with proton is removed from my library? And if so, is there any way to recover it?
I do apologize in advance if this type of post isn't allowed on the subreddit.
submitted by /u/ihave3legs[link] [comments]
How do I change the location of the shader caches?
I play some games on my hard drive, but it's getting too slow, and I want to move the shader caches to my SSD. So my hard drive can focus on the game. How can I do this in Lutris?
submitted by /u/Rando20333[link] [comments]
Can't enable tearing in KDE Wayland with NVIDIA Ampere
Basically title, the "Tearing: Allow in fullscreen windows" settings does nothing, nor do the window rules for allowing tearing. I have tried `KWIN_DRM_NO_AMS=1` but this causes KWin initialization to fail (`GL_INVALID_OPERATION`, etc.).
What I don't understand is that most advice online seems to imply this is strictly an NVIDIA + Wayland issue, but the `immediate = on` window rules in Hyprland worked perfectly, so surely there's a way to make this work in KDE? I'm on Linux kernel 6.18.7 with NVIDIA driver 580.126.09 FWIW, have also tried with Linux kernel 6.12. RTX 3080, Plasma 6.5.5.
submitted by /u/AI-XI[link] [comments]
wine: ghost input on sonic fan games
i'm using wine 11.1 on arch linux and an XBOX ONE controller
i've spent the entire day trying to make this stop, but i can't and i couldn't find anything on the internet.
i tried messing with xinput, directInput, etc. but nothing worked, it just made it worse to the point of the controller not even working on wine anymore. i was able to make the controller be detected again, but this ghost input on the "up" button is still there.
another weird thing is that this is happening to multiple sonic fan games
(sonic 3 AIR, Sonic Robo Blast 2 and Sonic Galactic)
(don't mind the windows 7 theme, i'm using arch)
submitted by /u/OkParfait2685[link] [comments]
Arc Raiders Voice Chat Not Working
The game detects my microphone and testing it works, but when put into the game, no one can hear me and I get the message "Failed to detect microphone". And I know it says its working the bottom left with the speaker interacting, but it doesn't actually work, as no one can hear me both in a party or, whenever it lights up for prox chat, in the game. I could just work with this and play on windows, but a lot of my games are on linux now. I'm also using Proton Hotfix and with launch options:
PROTON_DLSS_UPGRADE=1 PROTON_ENABLE_WAYLAND=1 STEAMDECK=1 %command%
Help?
Edit: My microphone works in other games with people hearing me, but not in arc raiders. I am using nobara and have nvidia graphics card.
submitted by /u/DenebNoho_[link] [comments]
External drive for league of legends
I want to switch to linux but i know league dosen t work on it because of the anti-cheat
So i want to dual boot but i have only one internal drive and i don t want to partition it because i ve heard windows might delete your boot loader.
So i want to buy an external drive to run windows on it to play league with my friends
Im asking if this is feasible
[link] [comments]
Cs2 avg and 1% low tweaks
Hi everyone,
I’ve spent the last few days diving into CS2 optimizations on Fedora 43 Kde. For my pc specs I have a Ryzen 7 9800x3d with 32gb ddr5 cl36 and a Rtx 3080 10gb. I have played cs for 10ish years with decent ranking and Im pretty sensitive to inconsistant frames and stutters.
The Results:
- Windows 11: 698.2 AVG / 225.2 P1 Lows
- Linux:670.8 AVG / 193.4 P1 Lows
- Linux After optimization: 777.1 AVG / 350.7 P1 Lows
Here is the complete breakdown of the tweaks used:
GamescopeStart by installing a package called gamescope from your distributions package manager.
The Launch OptionsYou must edit the launch options with your in-game resolution and your own monitors resolution and refresh rate. Put these launch options after editing the to your monitors. This example is for my setup of playing 4:3 1280x960 stretched on a 1920x1080 390 hz screen
gamescope -f -g --force-grab-cursor -w 1280 -h 960 -W 1920 -H 1080 -r 360 -S stretch -- taskset -c 0-7 env __GL_THREADED_OPTIMIZATIONS=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=10737418240 gamemoderun %command% -vulkan +fps_max 0If you are running native resolution you can use this. This doesn't have the stretched resolution specific tweaks.
gamescope -- env __GL_THREADED_OPTIMIZATIONS=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=10737418240 gamemoderun %command% -vulkan +fps_max 0 NVIDIA specific tweaksEdit sudo nano /etc/modprobe.d/nvidia.conf
Copy and paste this at the end
options nvidia NVreg_RegistryDwords="PowerMizerEnable=0x1; PerfLevelSrc=0x2222; PowerMizerDefaultAC=0x1" options nvidia NVreg_PreserveVideoMemoryAllocations=1After exiting and saving you must regenerate your initramfs and reboot your system.
This puts your nvidia drivers to performance mode and memory handling.
Wayland SettingsEdit the settings in your screen
- Legacy Applications (X11): Set to Apply scaling themselves. Makes so games/cs2 doesnt interfere with gamescopes functions.
- Screen Tearing: Enable Allow in fullscreen windows. (Disables waylands V-Sync)
The combination of Vulkan and Gamescope makes cs2 feel much more responsive and improved 1% lows. I don't see why these tweaks wont help with other games also. Hope this helps someone else trying to min-max their hardware! If there are some mistakes I made or tweaks not mentioned here let me know.
Edit:
I should also add that I used this benchmark map for the test results https://steamcommunity.com/sharedfiles/filedetails/?id=3240880604
submitted by /u/CR3Z33[link] [comments]
CachyOS is soooooo good with nvidia
I just did some tests with cachyos and windows 11 ghost spectre latest edition and OH BOY cachy os is practically same in performance in every game I’ve tested (Helldivers 2, ARC Raiders, SWJ:S, Total War Warhammer 3 (proton). Even with dlss/framegen (latest version override) and raytracin. Cyberpunk 2077 works fine as well (but havent tested it on windows yet). My specs are RTX 5070ti, 9700x, 32 gb cl32/6000MHz, and I am shocked how well things are on Nvidia front. And I have used a RX9070, yeah there are some bugs here and there on Nvidia card, yet I wouldn’t say radeon is better on Linux at this point.
submitted by /u/bofors14[link] [comments]
Banshee: Text corruption error
Trying to play Banshee, a FNAF fan game, it displays text weirdly. For example in the DOS section characters are offset (image 1), or during a task in the main part of the game the text is rotated making it impossible to read, and all across the game, lines often overlap.
I'm running the game on Lutris with ProtonGE, and my distro is Arch Linux with the CachyOS kernel. my laptop's specs: ThinkPad L14 G2 - CPU: AMD Ryzen 5 Pro 5650 - RAM: 8GB DDR4 - Kernel: 6.18.8-3-cachyos - GPU: AMD iGPU
I know the game is based on Clickteam Fusion and that may be the cause of the problems.
To fix this problem I tried switching Proton/Wine versions I used, restarting the system and upgrading packages, but nothing worked.
Does anybody know what I could try to fix it?
Here's a link to the game on Gamejolt: https://gamejolt.com/games/banshee/853429
submitted by /u/Fl4nd1[link] [comments]
Tradução de jogos.
Olá formas de vida, tenho um problema.
Quero instalar o Fallout New Vegas, Na vdd comprei e já está instalado pela steam.
Mas como faço para instalar a tradução da Tribo games ou qualquer uma que seja .exe?
submitted by /u/TechnicalFondant4626[link] [comments]
