Other News about gaming on Linux

Requesting Help! Attempting to play Heavy Rain with XBOX Controller but it's always detected as a PlayStation Controller.

Reddit Linux_Gaming - 11 hours 55 min ago

I posted an issue about this a while back on GitHub, and have since gotten no response from the kind folks over at the Proton repo, so I figured I'd start asking around at any other place I could. Because I want to enjoy the game but this issue is driving me utterly insane lmao. To quote my issue I'll paste the bulk of it below..

I'm having an issue on this game- not sure if it's related to Proton. But any time I attempt to play with an Xbox controller, it will show PlayStation prompts. Controls section also includes options for using the DS4 touchpad, which... I do not have. That would make the game pretty much unplayable.

(pasted from github, not sure if you fine folks will have any use for this)

Log is here, using Proton Experimental - https://github.com/user-attachments/files/24811660/steam-960910.log

Only thing I've done troubleshooting wise is switch from Experimental to 9.0-4 and also tried 8.0-5 with no change in result. I've also downloaded `xinput` in Protontricks and tried both `builtin` and `native` options respectively in the libraries tab for winecfg. No change, still PlayStation prompts. I've tried this game with multiple controllers (GameSir G7 Pro and Razer Wolverine V3 Tournament) both of which get read as a PlayStation controller.

As far as I'm aware the game requires Steam Input for controllers, so I cant disable it. I've tried other layouts, Steam Input settings, etc. I just cant seem to get the game to read my Xbox controller as, well.... an Xbox controller. Though it seems to work perfectly on Windows. So this is obviously a quirk of the environment.

Can someone perhaps provide any help or insight?

I would love to get this issue resolved and play the rest of the game, but until then my only options are either switch back to Windows for a single game... (not doing that lol), or just use KBM which is a bit of a drag on a game like this.

submitted by /u/Solierai
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Reshade issues on Mint

Reddit Linux_Gaming - 11 hours 57 min ago

Hello there, I just moved from Windows to Mint to get away from the windows ecosystem.
Now, I used ReShade when I played FFXIV, and despite following some steps to get it installed, it seems it didn't install correctly.

My preset won't work (using ipsusuGameplay - Crystal). It keeps saying "The selected preset uses unknown effect. Please install all required effect files!"

I have no idea what I am doing here, and the discord channel I was asking for help has just gone full radio silent on me. So I turn to you, reddit. Can someone please help me out here? I really do miss how my game popped before, and this has kinda made me depressed.

submitted by /u/Ludicus03
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Realistically, what am I missing using Mint vs a "gaming oriented" distro?

Reddit Linux_Gaming - 12 hours 12 min ago

I have read tons of recommendations about CachyOS, Bazzite, Fedora etc... and at the same time, how Mint is really not recommended... I know ultimately a personal choice, however, am not sure whether a more dedicated distro brings that much, unless I am missing something. I'd like to have a constructive discussion on this.

What I mean is ultimately most of the performance and compatibility of games comes from the GPU drivers and Proton, right?

With Mint as an example, the latest Nvidia drivers 590.48.01 are already in the Driver's manager default app to be installed, so that feels quite up to date. Proton comes through Steam, and I have the possibility to use experimental or install GE-Proton if need be, without changing the distro. So, isnt this contributing like 95% of the performance gains one can expect? I can play for example Expedition 33 with Frame gen 4x, DLSS etc Out of the box, no tweaks required.

Sure I do not have HDR, but it's not like on Windows it was that great in a monitor anyway. Gsync seems to be working enabled in the Nvidia control panel. What else a dedicated distro would be bringing? Is it a few more fps, or something else?

submitted by /u/Plastic_Dinner_5455
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How to "Run" Minecraft Bedrock in Ubuntu 24.04.

Reddit Linux_Gaming - 12 hours 47 min ago

Hi friends!

Been daily driving Ubuntu 24.04 for a while now, and the only thing that's had me feeling like my experience was lacking was that I couldn't find a way to play Minecraft Bedrock with my kids without having to boot my windows install. I have Java, and two of the three computers we use to play games together have Java now, but the youngest of the three still plays on PS4. So, rather than try and do a java server with a compatibility layer, I did something kinda dumb instead. But, it works!

You'll need an android phone that:

  • has Minecraft installed
  • has had the lock screen unlocked, and is on the home screen
  • is in developer mode
  • has the "USB options" set to File Transfer
  • has USB debugging enabled

As far as instructions to get all of that set up, refer to instructions or tutorials for your specific device. (In most cases, developer mode is as simple as navigating to your phone's "about" section, and clicking on the android version a whole bunch of times) Once you have that set up, you'll need to install the Android Debug Bridge and a program called scrcpy; the idea is, you install Android Debug Bridge, and an app called scrcpy which works over adb. scrcpy captures the screen over USB via adb and pipes it to a window on your desktop, and injects your keyboard and mouse as input into your phone.

sudo apt update sudo apt upgrade sudo apt install adb sudo snap install scrcpy

(The apt version available to me didn't work with the flags I had found, but the snap version does. apt has v1.25, snap has version v3.3.4. v3.3.4 is what I used for all of these steps, but it could work with lower versions, I haven't poked much at this.)

Once you have those things installed, all you need to do is plug in your device, ensure debug mode is on and USB mode is set to file transfer, unlock the phone and go to the home screen. Then, run the following in your terminal:

scrcpy --mouse=uhid

I personally add these flags as well:

--max-fps=30 --window-borderless --fullscreen

I cap fps at 30, because I have garbage USB ports, but I figure the higher your data transfer rate, the better. Too high fps can cause display input to lag on your monitor and feel rubber-bandy, so limiting it keeps a nice steady frame buffer with basically no delay.

From here, once you get your scrcpy window open and you see your phone's homescreen on your desktop, you can control your phone using your mouse and keyboard. The "mouse=uhid" flag passes your mouse through as an actual hardware device, which is important or else Minecraft won't pick up your mouse input properly. You can simply open your app drawer, open up Minecraft, and it works.

Another quality of life thing, you can use

adb shell wm size 1080x1920 adb shell wm density 320

where size is the phone's screen resolution and density is the dpi. Think of the resolution as reversed, because it's portrait mode default; starting minecraft flips into landscape mode, which flips the places of your width and height and puts you in 1920x1080 for instance. You can tune your dpi to your liking once you get your resolution set, but I generally go something like:

size: 1080x1920 - density: 320 size: 900x1600 - density: 280 size: 720x1280 - density: 240

If you set these, the screen resolution on your phone screen itself will change and it will look weird and might freak you out, but don't worry; Screen settings can be reset to the device's default with:

adb shell wm size reset adb shell wm density reset

The reason for doing this is that it allows you to size your scrcpy window without letterboxing your game in fullscreen. It's not a necessary step, but it's a nice one if you don't want any black bars on your screen.

But yeah, that's all you need to play. If you want to play full screen in a way that feels more native on the machine, I've set up this script. You don't have to use it, but it can give you an idea of the work flow, and it's what works for me! It can be tweaked, changed, whatever:

#!/usr/bin/env bash #close the script if it encounters any errors set -e #reset phone screen resolution #size sets resolution, density sets display density, or dots per inch(DPI) cleanup(){ echo "Resetting phone display..." adb shell wm size reset adb shell wm density reset } #run cleanup script on exit, interrupt, or termination trap cleanup EXIT INT TERM #change phone's display size echo echo "Changing phone display size, wait a few seconds..." echo adb shell wm size 720x1280 adb shell wm density 200 #wait five seconds, and then launch minecraft with adb monkey command echo "Starting minecraft in 5 seconds..." sleep 5 echo "Launching Minecraft on mobile device..." adb shell monkey -p com.mojang.minecraftpe -c android.intent.category.LAUNCHER 1 #wait two seconds, and then launch scrcpy sleep 2 echo "Launching scrcpy..." scrcpy --mouse=uhid --max-fps=30 --window-borderless --fullscreen

I know you're probably thinking "why bother," because Java exists and is obviously and unarguably superior, but it's just the cross-platform nature. Searching for how to get bedrock running in any way on Ubuntu gave nothing but unofficial clients that don't stay up to date, or trying to install windows on a VM and installing bedrock through the windows store, and then copying the windows install over to Ubuntu and running it through wine. Playing mobile bedrock is a nightmare. Touch controls blow. You could hook up a bluetooth mouse and keyboard or a controller to your phone, but then you're limited to a mobile screen. And that's not counting trying to install Waydroid and having to register it with your google account to fix the "this device is not play certified" nonsense.

This feels like a nice, low-effort in-between. It's accessible, requires nothing but a phone, mobile minecraft, a USB cable and some tutorials on enabling dev mode. It's a bit of a corny "fix", as it's not technically running the actual game itself on your machine, but it's something that gets a window running Minecraft on your Linux (or at least Ubuntu 24.04, Plasma KDE 6 on Wayland) desktop in the lamest, most local "remote play" session you can set up. Better than nothing if you need Bedrock and can't stand it on a mobile screen.

Hope this helps someone get into a game when they want!

submitted by /u/hvwtsvwce
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City Skyline trying to launch through windows

Reddit Linux_Gaming - 12 hours 58 min ago

The City Skyline download is not in a external drive, yet it keeps trying to launch from Windows partition with the launcher there. I am using the Heroic Launcher for it as it's in Epic Games account. Any help would be grand!

submitted by /u/Late-Accident-6240
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Debating switching to linux

Reddit Linux_Gaming - 13 hours 42 min ago

Hey all!

I recently got a HP laptop that i use for gaming, i mostly play thru Xbox. I have Game pass but cant really play on cloud because my network isnt that good.

i really despise Windows and want to switch to linux but i need to be able to download my xbox games.

Any recomandations?

submitted by /u/jayson_leo
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Linux Minecraft Launcher Realms

Reddit Linux_Gaming - 13 hours 54 min ago

Had this issue for months now. Minecraft launches correctly on my steam deck, but realms shows “Realms couldn’t load. Something went wrong. Please try again later.” Everything is up to date. Anyone has a solution or an explanation? Thanks

submitted by /u/FREDDY99
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Significantly less FPS when playing Judgment on Linux compare to Windows

Reddit Linux_Gaming - 14 hours 26 min ago

Hi,

Problem: As the title states, my problem is really only with this game, it might be present in Yakuza Kiwami 2, but not as significant. On Windows, I will EASILY hit 160+ FPS at max settings no problems, I obviously do not need to the run the game at such high framerate, but I cap my framerate to 90/120 and it runs very smooth with no dips or tearing. On Linux, however, I will get 60-90 FPS, visually see a lot of screen tearing, and does not feel nearly as smooth.

What I Tried So Far

  1. Used LACT to adjust undervolt, core frequencies, voltage, etc. Didn't see much of a change. Also, made sure to check if my CPU was in performance mode while playing.
  2. Tried gamescope as well as other launch options and proton versions, still happened. Proton CachyOS seemed to give me the most FPS, but never near the same performance and smoothness as Windows. Also made sure that ReBar and 4G Encoding is on in Bios. Even tried with stock BIOS settings as well.
  3. Messed with KDE's display settings, to see if i could at the very least get rid of the tearing to no avail. Also tried Gnome, both on Wayland.
  4. Tried CachyOS's LTS kernel as well as different schedulers, which only slightly helped with the performance problems. Also tried other distros such as Fedora and Nobara, still had the same problem.

Specs

5700x3d, 16GB ram, 7900 GRE, Samsung 990 EVO

Monitors: 2560x1080 (200hz), 2560x1440 (144hz)

OS: CachyOS, Windows 10 IoT LTSC (Both on separate drives)

I use Linux on my laptop and loved using Linux on my desktop, but this has been my only significant problem so far, any help appreciated it! I really would like to ditch Windows if possible, if you need anymore details let me know.

I'm just assuming its an issue with the Dragon Engine potentially, but on Protondb it seems people don't really have performance issues like I am and I believe Kiwami 2 uses the same engine and it wasn't nearly as bad.

Thank you in advance, will update with a solution if I find one.

submitted by /u/dvmu
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ViewSonic G220f Monitor resolutions

Reddit Linux_Gaming - 15 hours 59 sec ago

Howdy, I can't figure out why I don't have any of the resolution options available for this monitor. Should I just use cvt to make custom resolutions? Thanks.

submitted by /u/mankind_404
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Half-Life Alyx on OpenComposite snap turning when pressing controller buttons

Reddit Linux_Gaming - 15 hours 7 min ago

For some reason, when I launch Half-Life Alyx with OpenComposite, when I press A or X buttons, the camera turns 90 degrees. I want to disable that as it messes up my view when reloading.
This issue does not happen while running xrizer, and I can only assume it's OpenComposite's fault. I could not find anyone talking about it (except maybe this), or any documentation about camera turning on OpenComposite. I'm running WiVRn with Monado to stream to my Oculus Quest 2 headset.
I can not run xrizer because it gives me 30 fps less than OpenComposite.

submitted by /u/epicnicity
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PS5 controller on steam

Reddit Linux_Gaming - 15 hours 39 min ago

I have a PS5 Controller i have enabled the steam input still i am having Xbox button layout showing up in my games is there any fix for this issue i have trying to solve it for 3 days with no success at all

submitted by /u/Beginning_Strength75
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Our PowerPoint Factory game will be in Steam Next Fest!

Reddit Linux_Gaming - 15 hours 47 min ago

This sub seemed really interested in Factory 95 last time I posted, so I thought you might be interested to know we'll be in Steam Next Fest!

You can currently play our demo on Steam (there's a Linux build obviously), and we'll be putting out some new levels for Next Fest.

submitted by /u/liamflannery56
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GoG version of DMC HD collection does not run through HGL but runs through Steam as a non-steam game

Reddit Linux_Gaming - 17 hours 54 min ago

Using proton-GE on HGL and proton experimental on steam.

On HGL the game selector opens, when I choose DMC 1 it shows the "loading do not turn off" screen then for a split second I can see the next screen then it crashes and closes

On steam added the exe and it runs properly

submitted by /u/AvailableGene2275
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CLF3 is a Rust based handler for Wabbajack files. Initial Release!

Reddit Linux_Gaming - 18 hours 17 min ago

Hey guys so I usually drop in here a few time sharing some ports of tools like my TTW installer, VRAMr port, and NaK MO2 setup tool. Well I've been working on a Wabbajack handler for Linux, now you may be thinking why would I not just use Jackify or use Wabbajack under wine? Well for starters, CLF3 does not need any proton or wine to install a modlist. It handles bulk downloads folders a lot faster if you store all of them in one place. It also builds BSA's faster and transforms DDS files with GPU support. So overall it should be a faster install time. LoreRim at least for me excluding downloads takes a whole 26 minutes from start to finish to install. There are no requirements to run this application either. And it has beta NaK integration for the modlist to be loaded up and setup on steam for you.

DISCLAIMER: This does not use the original tools for creating BSA files, and transforming DDS files. As a result, the modlist install will not be identical to Wabbajack or Jackify. Although the end result like using the modlist should be exactly the same.

submitted by /u/Sulfur_Nitride
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Digimon Story Time Strangers Review

Reddit Linux_Gaming - 18 hours 22 min ago

Hi everyone! If you are not sure about getting this game or not or maybe if you would enjoy it, here is my take (hope it helps!):

If you are a digimon fan this game is an 9/10 but if you are not it is an 7/10. It's a good game and I certainly did have fun playing it and seeing all the cool digimon hanging around and living their lives as well as helping the main characters. The main attacks for all the digimon are uniquely animated and voice acted as a bit of fan service (or at leasts all the ones I've seen).

To me the evolution system is very interesting and complete but flexible at the same time.

The story is pretty good regardless of the main missions which are not always the bets time, padding can get really bad at times, at least it only gets that bad for a like 20 minutes at most so if you can push through you will find a very good story.

Side quests are mostly boring in my opinion but getting the points is important for unlocking new and cooler digievolutions so I would do all of the ones from the first 2 acts and then only do the ones you feel like doing because in act 3 side quests get the most boring and I stopped doing them. A good thing is that the game tells you when you will reach a point where you will be unable to progress in your current side quests and they will become unavailable until the very end of the game.

I really enjoy anime style graphics but don't expect anything mind blowing in therms of looks it is an anime game whether that's good or bad is for you to judge but I think it never looks ugly or bad.

It is a very Japanese game, in both humor and aesthetics so that's that.

I really enjoyed it and had a fun time getting the digimon I thought looked cool!

Even if I'm a random guy on the internet to you I hope this little review had something useful for you.

Of course I played this game on linux from start to finish and it ran out of the box and I had no issues during my playthrough.
Have a nice day!

submitted by /u/NormalOrdinary_
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Why is proton hiding specific folders from wine even though I added them as drives? Even from Z:??

Reddit Linux_Gaming - 18 hours 33 min ago

https://preview.redd.it/sbbfkuqefzgg1.png?width=468&format=png&auto=webp&s=32c903b736061058edddd0d880eb280e917a76b4

On root, I have /w/ and /a/. Proton specifically hides these from my game's prefix and it's pissing me off. I don't understand why specifically these folders are being hidden from it. Tested it right in the winecmd shell. It hides the folders unlike my normal wine installs.

Every other wine install on my system sees them perfectly fine. Even the prefix has seen them a few times when I was trying to look in protontricks, but most of the time it doesn't. WTF.

submitted by /u/themanwhowillbebanne
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To people who know about coding/computing/operating systems, whats holding linux back?

Reddit Linux_Gaming - 19 hours 16 min ago

Okay so, I REALLY want to use linux.

As an OS, I can't put it into words but, when you use linux, it just feels like its YOUR operating system

Something about Windows just feels like you're renting a house, like yeah its your OS but its not

The native customization without installing a billion software (windhawk, taskbar modifiers, etc) as well as how its not so resource hungry

A linux install literally runs on a gig of ram meanwhile a windows is so resource heavy

The question I always end up facing after uninstalling linux and going back to windows EVERYTIME is this:

If I cannot use video/photo editing programs RELIABLY (Adobe/Resolve/etc), if A LOT of games can't be run on linux (some do), what's the use case other than just simple browsing or coding?

And how do we get to a point where we can run those programs

Pirated adobe doesn't work, a lot of non kernel level anti cheat games don't work, can you guys explain exactly why?

Is it developers that MUST develop these apps for linux specifically or can people code something that can run these programs on linux?

I tried wine, bottles, and other programs but none of them truly work.

I feel like if programs that people use regularly for work and more games are supported, why would ANYONE in their right mind use windows

Windows is a terrible OS but I don't wanna dual boot and have to restart my pc everytime I wanna play a game or do some video editing

submitted by /u/persevereum
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GeForce NOW Beta App Crashes on Bazzite - Distrobox Ubuntu Workaround?

Reddit Linux_Gaming - 19 hours 59 min ago

I've been trying to run the new GeForce NOW native Linux app (beta) on Bazzite, but I'm running into constant error message and have to quit after 1-2 minutes of use.

What I've tried:

✅ Installed via Flatpak from the official GeForce NOW repo
✅ Applied the Wayland workaround (flatpak override --user --nosocket=wayland com.nvidia.geforcenow)
✅ Checked logs - no critical errors, just warnings about iwconfig, libNvCamera.so, and RADV (AMD GPU)
✅ App launches fine, connects, but crashes during gameplay

My setup:
  • OS: Bazzite (latest)
  • GPU: AMD (RADV driver)
  • Desktop: KDE
  • Install method: Flatpak
The question:

Since NVIDIA officially supports Ubuntu 24.04 and the Flatpak seems unstable on Bazzite, would running GeForce NOW in a distrobox with Ubuntu 24.04 be a better solution?

Has anyone successfully gotten the beta app stable on Bazzite? Or should I just stick with the browser version for now?

Any tips appreciated! 🙏

submitted by /u/huquy
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CRT Filters for your Desktop

Reddit Linux_Gaming - 20 hours 28 min ago

Hey all. I'm a bit of a retro enthusiast running Fedora and focusing primarily on emulation. I've been looking for a solution to completely augment display output on my desktop so that everything comes up looking like a old time CRT. Does anyone have an idea of how I might get this done?

submitted by /u/mdsmestad
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