Other News about gaming on Linux
Tried to use Goverlay, now games don't start
As the title say, I finally decided to use Optiscaler in my Bazzite installation through Goverlay: I downloaded and used the AppImage, dependencies were installed without problems, it detected my hardware correctly. I left all settings as they were, copied the command and added to launch options for The Last of Us and it didn't start.
I thought I'd give it a try some other time and went back to my previous launch command:
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
And now my game won't start. Here is a little video (sorry for the washed colors, I think is HDR option enabled?):
https://reddit.com/link/1ryxelq/video/2n57ot9ki7qg1/player
I see a little window opening and closing really fast while the game is trying to start, so I assume Goverlay or some of the dependencies is still trying to do something with my game even if the command is not triggering Goverlay.
I think I have to uninstall the dependencies installed when I launched the app for the first time but I don't know what it installed or how to uninstall them.
Any idea of what happened and how to solve it? As you probably already guessed, I'm Linux noob so, any help is appreciated.
For now, I've tried:
Rebooting
Disabling "Auto-enable" option in Goverlay
No launch command for the game
Changing compatibility layer
PS:
Here is a screenshot with my system's specs:
Thanks for reading!
submitted by /u/OsvalIV[link] [comments]
Massive new SteamOS patch features Steam Deck, Legion Go improvements & "initial support" for Steam Machine
MTG: Online - not working
Can anyone advise me on what I should be using to run the magic the gathering: online exe?
Proton?
ATM Im using proton launcher (dont quote me on that but will confirm) and its not working, it will load a black splash screen which I cant really interact with.
Im running Bazzite BTW
submitted by /u/Severin404[link] [comments]
RetroDECK Is More Than Emulation: An Interview with the Devs
Environmental strategy game Terra Nil gets gamepad support and Steam Deck Verified
Read the full article on GamingOnLinux.
Pixelation, Graininess, and Ghosting in-game
I have rx 6650xt
Ryzen 5 7500f
1080p 25inch monitor msi g255f
in some games like control I put everything on high and rt medium and I see ghosting and blurry image in game when I move like it's 720p resolution and the games look like crap I use proton ge
submitted by /u/Asta_jjm[link] [comments]
I want to try linux in my gaming setup do you have some advices?
I have an i5 12400f with rtx 3050 im really tired of windows and i want to try something new. I play some souls game and also gow, resident evil, story games (i don’t like online games). Can i switch to linux with no issues? Do you recommand bazzite?
submitted by /u/moommmn[link] [comments]
Death Stranding 2: AMD GPU no Ray Tracing
Hi there,
is there any way to fake a specific driver number for certain games via env-var?
13:52:24:948 (00000320) > [NxD3D] RAY TRACING ENABLED: Ray Tracing Tier 1.1 support detected
13:52:24:948 (00000320) > [NxApp] RAY TRACING DISABLED: Due to unsupported AMD driver. Please update your driver to be able to run ray tracing on your GPU
That is out of a log the game creates. RT should become active once the driver somehow mimics a approved driver version.
Any ideas?
9070XT
Mesa 26.1 Devel
CachyOS
Proton-GE latest
submitted by /u/SpoOokY83[link] [comments]
Cellar - a self-hosted game library for Linux with one-click installs (early testing)
I built Cellar because I wanted my family to be able to install games on Linux without calling on me for help every time. The idea: I set up a game once - whether it's a Windows game with a preconfigured WINEPREFIX or a native Linux title - package it, put it on a share, and they click "Install." No terminal, manual Wine config, or "which Proton version do I need."
It's a GNOME app (GTK4 + libadwaita) that looks and works like GNOME Software (_heavily_ inspired by) - browse a catalogue, click Install, play. Windows games are managed through umu-launcher and GE-Proton. Native Linux games are extracted and launched directly.
How it works
There is no server component. Your "game store" is just a directory — on a NAS, a VPS, wherever you like. It contains:
- A catalogue.json index (generated automatically)
- A folder per game with its metadata, icon, screenshots, and archive
Point Cellar at that directory via local path, SMB, SFTP, or HTTP(S), and it shows up as a browsable storefront. If you share over HTTP, you can lock it down with a bearer token. No custom API, no daemon, no server-side database. nginx serving a static directory is the entire "backend." A user with a read only account on your chosen share will not see the repo management bits of the software.
Multiple repos can be configured, if you want to age-gate certain software for example.
For Wine/Proton games, you need to first create a "Base Image", to which we tie a Runner (GE-Proton). That base image will then be used as a base for Windows game installs. When you upload an installed game to your repo, the base will be stripped away (only saved in repo once). When installing, if on btrfs/XFS, CoW will be used, saving you some space by not having the prefix installed separately for every game.
The default Base Image is somewhat opinionated and replicates the "Game" variant when you use Bottles to create a prefix. (dx9, gecko, mono, font smoothing, core fonts).
There's probably a ton of Wine tweaks that can be made going forward. You also have access to winecfg, and can add environment vars and launch arguments to your executables.
What it actually does
- Browse, search, and filter your game catalogue
- One-click install: stream directly from source → verify CRC32 → extract on the fly → ready to launch (no temp files, download and extraction happen in a single pass)
- Safe updates via rsync overlay that preserves your saves and user config (data safety not guaranteed. It's worked fine in my testing, but ymmv, so be careful)
- Delta base images so you're not re-downloading a full WINEPREFIX for every Windows game (not 100% happy with the workflow here, as it can get confusing at times even for me. I'll spend some more time with this at some point).
- Supports local, SMB, SFTP, and HTTP(S) sources
- Built-in package builder for creating and publishing games to your catalogue
- Update calculated by package CRC32, so if you download a published package from the repo and install a DLC or an update, the new CRC will flag this as an available update in the Explore view of the application.
- Save game backup/import (very early testing) available via detail view of installed games (Wine/DOS only at the moment).
- DOSBox support is working somewhat but still in testing (imported GoG games that use DOSBox will have the Windows version of DOSBox swapped out for DOSBox Staging's native Linux version).
Who it's for
Primarily: me (or parents to Linux using children like me), setting up a game library for family members who shouldn't need to know what a WINEPREFIX is. Secondarily: anyone who wants a tidy way to maintain a personal collection of preconfigured games across Linux machines.
The vibe coding disclosure
I want to be upfront: a large portion of this project was built through AI-assisted development. I described what I wanted, iterated on the design, and used AI to generate a significant chunk of the code. I'm not a professional developer. I can read/write Python at a somewhat comfortable level, but using AI moved this project from an idea in my head to a workable software in weeks instead of years.
It works for me, but there are certainly bugs, rough edges, and probably some questionable decisions in there. I'm sharing it because the concept might be useful to others, not because the code is production-quality.
Status
Early testing. I use it day-to-day for my own library. It's packaged as a Flatpak - you can grab a release from GitHub or follow the install instructions at https://macaon.github.io/cellar/. If the idea interests you, try it out and let me know what breaks. It _should_ work on other DE:s but I have only tested extensively on GNOME, and a little bit on KDE.
Links
https://github.com/macaon/cellar
https://macaon.github.io/cellar/
[link] [comments]
Get some quality chess games and female-fronted games across two Humble Bundles
Read the full article on GamingOnLinux.
Qualcomm sabotages Linux gaming: Proprietary DSP headers remain locked
If you wanted to use the Snapdragon X2 "Extreme" for anything beyond a locked Windows environment, the dream is dead.
Qualcomm just officially confirmed they have no plans to open source the DSP headers (see GitHub fastrpc issue 193).
This is a massive middle finger to anyone trying to get the Hexagon NPU or advanced audio/video processing working on Linux. Internal devs in their Discord are calling the firmware "frozen" and admit that Linux support is a "no reward market" for them. One dev literally said Macs are more likely to get proper Linux support than Snapdragon machines.
While Intel and AMD are providing the headers needed for the community to build drivers, Qualcomm is closing the door.
Don't buy into the "Extreme" performance hype. Without open headers, this silicon is just a paperweight for the Linux community. I'm getting a Zenbook A16 in April, only to document how this lack of documentation kills real-world performance.
submitted by /u/Putrid_Draft378[link] [comments]
(NATIVE!) Into The Grid, our cyberpunk game about hacking megacorps and exploring cyberspace is 20% off during Spring Sale! Also has a demo! ;)
Issues with VR on Linux
I've been trying to setup WiVRn because I'm on Wayland with an Nvidia GPU (Thus SteamVR is really broken, for me it straight up does not launch the GUI window) but for some reason every time I try to launch a game it doesn't launch it in VR mode, only in Desktop mode.
For example, I tried to run Pavlov both from the headset and from the desktop with WiVRn connected and it does launch but it throws an error that reads "No VR headset detected"
I'm using both the flatpak versions of Steam and WiVRn, tried both xrizer and OpenComposite as well, I have also added all of the launch arguments and flatpak overrides.
submitted by /u/DatAverageMonikaFan[link] [comments]
Fix for black lines in Crimson desert
I have found a fix for the black lines that appear around objects on linux. You have to turn model quality to low, it seems to be thats the issue, anything higher like medium still causes it for me anyway.
I run cachyos using proton hotfix, with a 6700xt and ryzen 5 3600 for anyone wondering.
submitted by /u/DrWolvezs[link] [comments]
Is there anyone who tried to apply FSR 4.1?
I'm using SteamOS with My custom PC build (9600x + 9060 XT 16GB) and have used FSR 4.0.2 with decky-framegen
Recently I tried to enforce FSR 4.1 with the leaked amdxcffx64.dll but failed.
Is there anyone who tried FSR 4.1?
submitted by /u/Ok_Sweet_9166[link] [comments]
RTS fans absolutely need to check out D.O.R.F. Real-Time Strategic Conflict
Read the full article on GamingOnLinux.
Crimson Desert graphics glitch on Nobara
Hi everyone I am currently trying to play Crimson Desert but I am encountering this weird grapgics glitch around trees and foliage. Changing the upscaler or graphics options does not get rid of the problem, it gets even worse when I try to change upscaling from Native AA to Quality and it is even there when no Upscaler is active. Has anyone encountered this problem and solved it? I used Proton GE Latest as well as Proton Hotfix.
My System Specs are:
Betriebssystem: Nobara Linux 43
KDE-Plasma-Version: 6.6.2
KDE-Frameworks-Version: 6.24.0
Qt-Version: 6.10.2
Kernel-Version: 6.19.8-200.nobara.fc43.x86_64 (64-bit)
Grafik-Plattform: Wayland
Prozessoren: 16 × AMD Ryzen 7 7800X3D 8-Core Processor
Arbeitsspeicher: 32 GiB (30,5 GiB nutzbar)
Grafikprozessor 1: NVIDIA GeForce RTX 5070 Ti
Grafikprozessor 2: AMD Ryzen 7 7800X3D 8-Core Processor
Hersteller: ASUS
submitted by /u/Zellody[link] [comments]
AMD Vega graphics cards perform 7% better on Windows
Some RDNA and Polaris GPUs may perform better on Linux. That’s why I was curious to see how a Vega GPU would perform, and the results were 7% better on Windows.
You might think that 3 FPS doesn’t make a difference. But this isn’t a gaming laptop, and it can barely run Resident Evil 2 at 1080p with FSR Quality. This means that if your FPS drops below 30, you’ll need to lower some key settings or use FSR’s balanced mode. In situations like this, where the FPS is barely sufficient, I recommend aiming for the best possible performance
Linux CachyOS, 37FPS in a DX11 game
Windows 11 LTSC , 40FPS in the same game.
CachyOS, 33FPS in a DX12 game
Windows 11, 35FPS in the same game
submitted by /u/Competitive_Match331[link] [comments]
GTA Online working flawlessly (invite only session btw) on linux (arch btw)
I followed this video - https://youtu.be/w6O3VKbU4KA And gta online is now working perfectly, i am using heroic games launcher as my game was in my epic games account. I have not tested public lobby as i dont want to risk my account (i don't know if Rockstar can ban me or not). I just wanted to share this as it might help people like me who wanted to play (solo atleast) in gta online. Do Tell me if someone is able to play in public session as well using this method...
submitted by /u/black-vulture-69[link] [comments]
low GPU utilization in Death Stranding 2 on CachyOS
Yes, I know it released yesterday, but I still would like to hear your potential solutions.
Laptop: Asus ROG Zephyrus gx502lws
proton: proton-cachyos-10.0-20260312
nvidia drivers: 595.45.04
My gpu is in Ultimate mode, which means dGPU is used instead of iGPU.
I have low gpu utilization in DS2, it is about 40-60%, while CPU is over 90% or 100%. In open area it's ~56%, in room it's ~40% On windows gpu is close to 100% and always around 60 fps.
Graphics are at medium, fg on, dlss on on both Linux and windows.
Few days before DS2 release I tried Witcher 3 and Cyberpunk 2077 at different settings, RT, and they even had a few fps more than on windows, and better 1% lows, which was very impressive to me.
I have tried:
setting setting cpu performance governor to performance:
sudo cpupower frequency-set -g performance
VKD3D_CONFIG=dxr and VKD3D_CONFIG=nodxr
prime-run %command% which didn't do any difference
I use game-performance %command% in all games and it also didn't help DS2.
in room gpu utilization is 38%
in open areas gpu utilization is ~54%
submitted by /u/AssassinFeed[link] [comments]
